Yep, I do as Mirko does for this stuff, the envelope tools are fairly
limited for a lot of this fiddly kind of things.


If you're merging existing geo together make sure everything is welded -
Polygon Islands are a pain to deal with as well. Ideally you want some kind
of single mesh body-glove for the 'master' envelope.


On 17 February 2014 10:34, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote:

> Not sure how others deal with it but when having character that will have
> cltoth weighted and simulated I like to have an mesh with full body, and
> then 2nd mesh with only visible parts, hands, neck, head etc...
> Then painting weights on full body  mesh only, GATOR-ing everything else
> and then for animationa nd everything els using only cloth and partialy
> bodu mesh, and full body mesh is left out of model not used for anything
> esle but for painting and GATOR-ing weights to all other meshes on
> characters.
>
>
>
> On Mon, Feb 17, 2014 at 11:30 AM, Siew Yi Liang <soni...@gmail.com> wrote:
>
>>  Hi all, sorry for another silly question, but I've just spent the
>> better part of 3 hours trying to find a solution: is there actually a way
>> in XSI to paint across multiple envelopes at the same time, assuming they
>> have the same deformer influences? I've been searching around for a way to
>> do so but it doesn't seem like I can, and the best I can hope for is to
>> GATOR over the points I want?
>>
>> The problem is that I have a character split up into several parts, so
>> weighting the areas where neck meets shirt, torso meets pants etc. is a
>> little annoying when I can't paint across them seamlessly. I've actually
>> never had to deal with this before in XSI, so I have no idea if this is
>> actually possible?
>>
>> Additionally, when trying to create a symmetry mapping template for a
>> certain geometry, I'm getting:
>>
>> Application.CreateSymmetryMappingTemplate("", "", "", "")
>> # ERROR : 2057-GetSkeleton - Input object is not a skeleton object -
>> [line 492 in C:\Program Files\Autodesk\Softimage 2013
>> SP1\Application\DSScripts\enveloping.vbs]
>>
>> The deformers affecting it are just implicit bones, so I'm not sure what
>> exactly the error is referring to -  I tried manually creating the symmetry
>> template myself and mirroring the weights, but nothing happened. No error
>> message appeared, but the weights didn't mirror either.
>>
>> The scene file is available at: http://1drv.ms/1cfWE34 , I'd really
>> appreciate it if anyone has run into this situation before and could spare
>> a few minutes to take a quick look! The head geometry is the one giving
>> problems (I thought it might have had something to do with the ICE facial
>> rig, but I froze those operators and tried doing the symmetry template
>> again and it still gave the same issue...)
>>
>> --
>> Yours sincerely,
>> Siew Yi Liang
>>
>>
>

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