Yep, I do as Mirko does for this stuff, the envelope tools are fairly limited for a lot of this fiddly kind of things.
If you're merging existing geo together make sure everything is welded - Polygon Islands are a pain to deal with as well. Ideally you want some kind of single mesh body-glove for the 'master' envelope. On 17 February 2014 10:34, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > Not sure how others deal with it but when having character that will have > cltoth weighted and simulated I like to have an mesh with full body, and > then 2nd mesh with only visible parts, hands, neck, head etc... > Then painting weights on full body mesh only, GATOR-ing everything else > and then for animationa nd everything els using only cloth and partialy > bodu mesh, and full body mesh is left out of model not used for anything > esle but for painting and GATOR-ing weights to all other meshes on > characters. > > > > On Mon, Feb 17, 2014 at 11:30 AM, Siew Yi Liang <soni...@gmail.com> wrote: > >> Hi all, sorry for another silly question, but I've just spent the >> better part of 3 hours trying to find a solution: is there actually a way >> in XSI to paint across multiple envelopes at the same time, assuming they >> have the same deformer influences? I've been searching around for a way to >> do so but it doesn't seem like I can, and the best I can hope for is to >> GATOR over the points I want? >> >> The problem is that I have a character split up into several parts, so >> weighting the areas where neck meets shirt, torso meets pants etc. is a >> little annoying when I can't paint across them seamlessly. I've actually >> never had to deal with this before in XSI, so I have no idea if this is >> actually possible? >> >> Additionally, when trying to create a symmetry mapping template for a >> certain geometry, I'm getting: >> >> Application.CreateSymmetryMappingTemplate("", "", "", "") >> # ERROR : 2057-GetSkeleton - Input object is not a skeleton object - >> [line 492 in C:\Program Files\Autodesk\Softimage 2013 >> SP1\Application\DSScripts\enveloping.vbs] >> >> The deformers affecting it are just implicit bones, so I'm not sure what >> exactly the error is referring to - I tried manually creating the symmetry >> template myself and mirroring the weights, but nothing happened. No error >> message appeared, but the weights didn't mirror either. >> >> The scene file is available at: http://1drv.ms/1cfWE34 , I'd really >> appreciate it if anyone has run into this situation before and could spare >> a few minutes to take a quick look! The head geometry is the one giving >> problems (I thought it might have had something to do with the ICE facial >> rig, but I froze those operators and tried doing the symmetry template >> again and it still gave the same issue...) >> >> -- >> Yours sincerely, >> Siew Yi Liang >> >> >