Syflex Within ICE. I can still remember how the first news of that set my
imagination alight with possibilities.
Then I played with it and, no, hold on. What's this? no weightmap inputs? But
that's even in the regular version.
It's like they've taken ICE. Stuck Syflex in, but didn't quite get
random shot in the dark, will probably fake it (as it will be motion blurred
to all hell) but.
has anyone tried setting up a chess game in ICE
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
kind of, doesn't have to be able to play someone...
just figure out if a piece can move to a position, then move it (these could
be animation clips) but not move to an occupied position
like i said, probably fake it, it's supposed to be millions of moves in a
few seconds
a
Adrian
http://www.inside-chess.de/content/most-famous-games
Am 01.05.2012 12:58, schrieb adrian wyer:
good call, thanks
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
www.fluid-pictures.com
Fluid Pictures Limited is
I remember bringing this up a while back, talking about the lack of a
silver subscription and an imminent uk price jump. I believe Maurice
replied to say they were looking into it. However, since then it appears
its been basically shelved because softimage customers are mostly on
subscription and
I say CRefArray copy ctor is buggy!
thanks for reporting.
-mab
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk
Sent: Monday, April 30, 2012 9:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: CRefArray
Finally moving on from VB?! Took you long enough. :)
There's an old pdf which crops up in google searches: XSI Scripting Using
Python which I used to give myself a bit of a booster after the uni
lessons. Actually forcing myself to sit down and do the
questions/challenges was a big help to get
Damnit. I knew *someone* would regret me typing that, just hoped that it
wouldn't be me! ;)
On 1 May 2012 14:58, Gareth Bell gareth.b...@primefocusworld.com wrote:
** ** **
Haha! Tell me about it.
** **
Though by far the best thing is to find someone who knows Python and just
bug
cmiVFX has some good videos on Python. I remember watching one that was
just a basic introduction to Python and wasn't focused on any particular
software, but I don't seem to see it in their store anymore. It may be
there though.
Other than that, I referred to this book a lot when I was first
Also if you look for the Rabbit ICE rigging example in your
XSI_SAMPLES, he's got some verlet-based belly wobble stuff you can
pick apart.
On Mon, Apr 30, 2012 at 5:52 PM, Ben Beckett nebbeck...@googlemail.com wrote:
Fantastic thanks
On 30 April 2012 17:51, Tim Marinov tim.mari...@gmail.com
A great place to start is a series on YouTube by a guy named Bucky. He
starts from scratch and walks you through strings, tuples, dictionaries,
if-else, elif, etc.
Here's his stuff:
http://www.youtube.com/playlist?list=PLEA1FEF17E1E5C0DAfeature=plcp
-Paul
On Tue, May 1, 2012 at 11:30 AM,
There's certainly an element of truth to that, yeah. On the other hand the
biggest thing with leaning Python in practice - and using it in a program
you use every day is the best way to do that. If you every have to do
anything more than 3 times then there's really no excuse not to work with a
It may not be high on the priority list, but I'm starting to see a trend
where we get the beginnings of a lot of really cool tools in ICE, but they
are never really fully flushed out to make them usable to the average user.
Syflex, and ICE kine as well as ICE modeling come to mind. Some great
I could be wrong, but I believe that they had to deprecate print in
Softimage for release 2013.
On Tue, May 1, 2012 at 11:59 AM, Michal Doniec doni...@gmail.com wrote:
print works in Softimage, since v. 2010 I believe,
On Tue, May 1, 2012 at 4:44 PM, Peter Agg peter@googlemail.com
wrote:
Well, get ready from some shocking news. This is how Softimage has developed
for the past 20 years. As end users you generally don't see this because
you're not looking under the hood of the features.
The trend has been to develop and implement the main feature, then expand the
SDK just
Hi List,
a simple question about custom op. I have a custom op which can has either
1 or 2 input geometries and connected to polymesh of created geo as output
target ( see screenshot ).I need to get name of the global parent (
X3DObject ) of the object on which this operator is applied ( grid_FR
For a current tool, I need to get the closest point ID in a particle
cloud to a global position.
I'm familiar with using Geometry.GetClosestLocations(pos) which would
accomplish this if I were targeting a polygon mesh. Is there an analogue
that would work for a Point Cloud?
I do have another
Can you use GetClosestVertex()?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, May 01, 2012 11:42 AM
To: softimage@listproc.autodesk.com
Subject: Scripting: Closest Point On a Point Cloud?
For a
can't you use the OperatorContext and use either GetOutputTarget ? or maybe
use GetSource to get the operator itself and navigate up?
i haven't tried it in c++ but a simple runtime SCOP with this in the Update
callback works...
Application.LogMessage(In_UpdateContext.Operator.Parent3DObject)
#
But doesn't a PointCloudGeometry support GetClosestLocations? Can you use that
(I didn't try it yet) ?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: May-01-12 2:49 PM
To: softimage@listproc.autodesk.com
Subject:
I was going by the following quote from the docs:
Note: Point locators are currently only supported by
NurbsSurfaceMeshfile:mill3d/server/apps/SOFTIMAGE/docs/softimage2012/en_us/sdkguide/si_om/NurbsSurfaceMesh.htmland
Nah, it was raising errors when I tried it before starting this thread, and
it still is now [?]:
# ERROR : 2028 - Traceback (most recent call last):
# File Script Block , line 2, in module
# obj.ActivePrimitive.Geometry.GetClosestLocations([0, 0, 0])
# File COMObject unknown, line 2, in
Re bumping this out :
A nice tut, but for Vray here. It's french, but with screen grab and a
video about hdr :)
http://remimorisset.com/?p=557
http://remimorisset.com/?p=630
Le 03/01/2012 16:41, adrian wyer a écrit :
yes yes, that inevitable can of linear worms has been opened.
i've
CMIVFX has some pretty nice videos. Thiago's ICE for a production pipeline
is very good.
-Paul
On Tue, May 1, 2012 at 4:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
Say you wanted to explain to someone (let's say someone who has
already has a TD background ) what ICE is by sending him
Care to share a sample snippet? Maybe there are even faster ways to
approach it.
On Tue, May 1, 2012 at 5:42 PM, Bradley Gabe witha...@gmail.com wrote:
UPDATE:
All things considered, it's not too horrible simply looping through every
position from the Geometry.Points.PositionArray, and
That part I get. I guess I'm confused by some of the statements in the docs
about calling UnlockScene before checking the abort flag and by the example
code which seems to use a simple abort flag in some cases and a Win32 Event
in others.
On Tue, May 1, 2012 at 3:56 PM, Ben Houston
I assume you are referring to this:
http://softimage.wiki.softimage.com/sdkdocs/cb_Renderer_Abort.htm#Rzmcb_Renderer_Abort
Currently we are not locking and unlocking the scene, but may be we
should be. I will look into that. I guess if the user modifies the
scene during our data query, they
wouldn't you want to use it with multi threaded render be sure all threads
get shut down? this is just a guess as i have no experience with the abort
callback on a custom renderer, but i think halfdan wrote the example and i
personally think he is a pretty smart dood.
s
On Tue, May 1, 2012 at
This might not be what youre looking for, because, to a TD you'd want to
show something more in depth, but the best demo has to be **Mark's Amazing
ICE video:
http://www.youtube.com/watch?v=do1kzR6gVYk
On Tue, May 1, 2012 at 11:04 PM, Steven Caron car...@gmail.com wrote:
i suggest all of
Hi Folks,
I am slowly but surely porting my facility over from Maya to XSI, it will be a
tricky process as I traverse the pro's and cons (many more pros of course!)
Our directory structure is currently broken into two categories, Global and
Shots. Global has an XSI project which contains all
Thanks Eric, that's great info, the reason we have all shots in self contained
folders is for modularity and ease of project retrieval from archive if
required (eg if you need only shot 1 + the global project)
We would never use relative paths in this case.
Many thanks, Nick
From:
One of the things that I always do, when I save scenes is to check the box
Copy External Files under Project.
I do this knowing that models and textures, etc. will be duplicated, but it
allows for total portability of the
Softimage database files. I even do my composites in After Effects and save
Hi Nick,
That's awesome you're moving to Softimage! As a polite waiter would
say, Excellent choice, sir.
I haven't experienced that post-reference UV creation deal you're
getting. I would probably check (like Eric pointed out) that you've
frozen your projections, particularly the Unfold op in
Fantastic Alan, thanks so much for that!
Strangely we had frozen all our operators, hopefully it won't happen again and
we can put it down to hobgoblins or somesuch ; )
N
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
If you can hang in there for a month or so, some time in June a review and
repackage of my CGS workshop on technical direction with python/xsi will
most likely be released as training material ;)
Regardless, good call moving away from VB.
Youtube is full of solid Python training material these
Raffael,
That's awesome news... I've been waiting for another python workshop as
i wasn't able to take the others (honestly scripting wasnt in my head at
the time), but I've been trying to learn python for some months now and
this is just great news.
Can't wait to take a look at this
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