try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out within
one minute ;)
Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render.
Hi everyone,
Just bringing you news that we've got a final list of 9 presenters for the
evening. Full details are on our website here:
http://www.softimagecreatives.com/siclondon/?page_id=235
We're all really stoked to get such a fantastic line up.
***
Again, for anyone who missed the update
very cool lineup!
If possible, please record the presentations for the ones who can't visit.
Please? ;-)
cheers,
Rob Wuijster
E r...@casema.nl
\/-\/\/
On 16-5-2012 12:38, a...@andynicholas.com wrote:
Hi everyone,
Just bringing you news that we've got a final
Cool stuff! : )
Is the presentations going to be recoded for later viewing? I would
appreciate.
- Juhani
2012/5/16 Rob Wuijster r...@casema.nl
very cool lineup!
If possible, please record the presentations for the ones who can't visit.
Please? ;-)
cheers,
Rob Wuijster
E r...@casema.nl
Yes i tried a feather instance on strands but i couldn't set the
orientation...
On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for the
rotations.
not sitting in front of xsi
I can send you a scene I developed based on a technique I came across somewhere
to do awesome simulated strands, by creating particle systems to loft the
strands between and doing the sim on the particles - this allow you to set
orientation on the particles and then the strands - I was using it
I would be very interested in that one Sandy :)
Morten
Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za:
I can send you a scene I developed based on a technique I came across
somewhere to do awesome simulated strands, by creating particle systems to
loft
Yeah! me too :)
On 5/16/2012 3:29 PM, Morten Bartholdy wrote:
I would be very interested in that one Sandy :)
Morten
Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za:
I can send you a scene I developed based on a technique I came
across
'a technique I came across somewhere' oh! , sounds a bit like this
http://sites.google.com/site/tekanoice/tutorials/ice-flowers-part-i
;)
heres the scene file from that tutorial
Ahem, I'd be curious too ^^
Le 16/05/2012 14:29, Morten Bartholdy a écrit :
I would be very interested in that one Sandy :)
Morten
Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za:
I can send you a scene I developed based on a technique I came
Yep - remember it now Rob - sorry I did not remember until I had dug my scenes
out and saw how they worked - was done a while ago in RD on some stuff that
might have made it into the movie - will most likely not because of time
constraints.
It is really good stuff - a nice way to do it!
S.
Ah,
good to know. 3DS Max, I wouldn´t have thought of that...
Cheers,
tim
On 16.05.2012 03:27, Byron Nash wrote:
I tried most of the things suggested and appreciate all the tips and help. A
colleague was in today with his machine and copy of 3DS Max. It was able to
read the files and
Rob,
i set both particle and strand orientation but nothing changed after , i
used align to surface node. in opengl view instances oriented correctly
but when i render it is different.
On 5/16/2012 4:42 PM, Rob Chapman wrote:
Sandy, just so you know because it isnt that obvious, it was me
Rob, it was Arnold specific. Fixed in a newer version, so upgrading fixed
it for me. Happy now :)
BTW I pored over your flower strands stuff to learn, thanks for putting it
up there!
MB
Den 16. maj 2012 kl. 15:42 skrev Rob Chapman tekano@gmail.com:
isnt that obvious, it was me that wrote
I would head in Rob's first suggestion - get the data from the emit location in
terms of normal etc... and use that to set orientation of the strands.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
Hi,
Assuming 2012, you could turbulize the mesh using theTurbulize Mesh or
Turbulize Around Value compoundsand then plug a Weightmap into Animation
Speed.
Adam.
From: Byron Nash byronn...@gmail.com
To: softimage@listproc.autodesk.com
Sent: Wednesday,
It's on a point cloud. I have made some progress plugging a turbulize
around value into scalar multiply of the velocity.
On Wed, May 16, 2012 at 11:13 AM, Adam Seeley adam_see...@yahoo.com wrote:
Hi,
Assuming 2012, you could turbulize the mesh using the Turbulize Mesh or
Turbulize Around
Bumping the subject,
Because I found an old but cool tut by Luc Frolicher.
http://lulu1315.wordpress.com/2007/10/23/anisotropicfun-part1/
It's in 2 parts, worth the read if you're into anisotropy.
Le 15/02/2011 13:59, Morten Bartholdy a écrit :
I have tried getting Anisotropic reflections
I have some guys here using it...what are you looking for and I can go ask
around.
___
Marc Brinkley
GO GO GO
Microsoft Studios
I got my Mojo working
marc.brinkley [at] microsoft.com
From:
Vlad that is pretty amazing. Really nice making of. Come back to nyc
soon ;)
On Tue, May 15, 2012 at 7:37 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
Hi Gang,
here is a small sneak peak of one of the things that I presented at this
event. Todd is preparing the recordings of
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