Re: Bye Bye

2012-09-03 Thread jm khayat
Salut Guillaume AD pert un bon gars!!! Thanks for all your inputs of creativity, technicity and patience you've shown to the Softimage List. Hope the split hasn't been too hard on your family. Will you stay in Montreal ? Best to you my friend jm -- ** *JM Khayat* Founding Member *Studio

Re: Bye Bye

2012-09-03 Thread Morten Bartholdy
You will surely be missed here Guillaume - thanks for all your work for Softimage and us. Good luck with Helge and the other guys at Fabric Engine :) Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com Den 1. september 2012 kl. 04:49 skrev Guillaume Laforge

Re: Friday Flashback

2012-09-03 Thread Morten Bartholdy
Aw, that sucks Stephen - it goes to show they (AD) really don't know what they are doing anymore :( Thanks for your help and support over the years - your seat will be hard to fill. You will be missed! Take care. Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com Den 31.

RE: Friday Flashback

2012-09-03 Thread Morten Bartholdy
My sentiments exactly :/ Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com Den 31. august 2012 kl. 13:15 skrev Sandy Sutherland sandy.sutherl...@triggerfish.co.za: Stephen Blair has been MR Softimage for US - Autodesk - sorry but you are the biggest bunch of blundering

RE: Friday Flashback

2012-09-03 Thread Morten Bartholdy
-so they jut picked every 14th below a certain paygrade, or did they roll dice?... MB Den 31. august 2012 kl. 13:53 skrev Graham Bell graham.b...@autodesk.com: Frankly no, the recent layoffs have affected many locations, divisions, and departments. No one in particular seems to have been

Re: Bye Bye

2012-09-03 Thread Adam Seeley
Guillaume, Big fat +1 on everythings that's been said already. All the best on your new path and I hope to stay inspired and informed by your future endevours. Adam. From: Guillaume Laforge guillaume.laforge...@gmail.com To: softimage@listproc.autodesk.com

Re: Friday Flashback

2012-09-03 Thread Adam Seeley
Nice one Stephen, A true professional. Will miss you're insights and inspiration that help me through my working days. All the best, I'm sure it will be. Nothing quite as refreshing as getting out of a corporation like the one you've been in. Your LinkedIn accept button must be smoking by

Re: Friday Flashback

2012-09-03 Thread Adam Seeley
Although I hope and pray for the return of what was once a competitive market, I can't imagine AD selling a piece of software that might become competitive to it's own products again. It'd tie up it's adopted child in a sack and throw it off a bridge first I imagine. A.

Re: Friday Flashback

2012-09-03 Thread Eugen Sares
http://www.reddit.com/r/vfx/comments/z8o09/autodesk_is_no_longer_going_to_develop_3d%20smax_and/ Am 03.09.2012 12:07, schrieb Adam Seeley: Although I hope and pray for the return of what was once a competitive market, I can't imagine AD selling a piece of software that might become

Re: Friday Flashback

2012-09-03 Thread olivier jeannel
...If I knew what bridge. I had an awfull friday, that monday is not even better. Anyone has some good news ? A joke ? A riddle ? Le 03/09/2012 12:07, Adam Seeley a écrit : Although I hope and pray for the return of what was once a competitive market, I can't imagine AD selling a piece of

RE: SDK : caching the tool context pick buffer

2012-09-03 Thread Brent McPherson
Hi Steven, Sorry, for the late reply as I was on holidays. As far as painting goes you don't really need any special lookups to find vertices within the brush radius. Once you know the current polygon under the brush center (which you got from the the pick buffer/raycast etc.) you just need

Re: Friday Flashback

2012-09-03 Thread Stefan Andersson
I don't know... it somehow feels that we are watching the death of Softimage. Even though a lot of the managers are telling us otherwise, I don't think they know themselfs. It's the big overlord that doesn't speak to the common people that makes these decisions. As far as Luc-Eric (even though

Re: Friday Flashback

2012-09-03 Thread Jens Lindgren
Killing 3ds max doesn't surprise me. I talked to a 3ds max dev at Siggraph this year and we had a discussion about the 3 dcc apps and he said that if they are going to kill one of them, it would be 3ds max because it's just to old and to expensive to develop. But I think 3ds max design will

Hull deformer issues 2012.5

2012-09-03 Thread Eric Thivierge
Hey, I'm working on a face rig and I was using the Deform By Hull setup to stick some eyebrows to the face so I could get the eyebrows to move with the face as I made the blend shapes. Worked perfectly the first go around. However when you freeze the ICE Tree on the eyebrows, those ICE attributes

Re: Bye Bye

2012-09-03 Thread Michal Doniec
Thank you Guillaume! On Mon, Sep 3, 2012 at 10:25 AM, Adam Seeley adam_see...@yahoo.com wrote: Guillaume, Big fat +1 on everythings that's been said already. All the best on your new path and I hope to stay inspired and informed by your future endevours. Adam.

RE: Friday Flashback

2012-09-03 Thread Nick Angus
It was pointed out to me recently by a reliable source in Autodesk that Softimage in Japan accounts for more money than all the other ME products in South East Asia (including Australia) put together. I can't see them walking away from that in any hurry... It is obvious to me though that they

Re: Friday Flashback

2012-09-03 Thread Michal Doniec
Thank you very much for all your support Stephen. I am sure you will find a much better place to work for very soon. On Fri, Aug 31, 2012 at 2:27 PM, Stephen Blair stephenrbl...@gmail.com wrote: Hi Rob The blog will stay up. xsisupport.wordpress.com is of course a free blog. And I renewed

Re: Friday Flashback

2012-09-03 Thread Stefan Kubicek
Funny how these rumors keep returning every few years. My former boss took me aside after returning from a convention, where he was told by somebody in the know that Autode$k would be ditching everything but Maya in the mid term. That was at least three years ago.

Re: Friday Flashback

2012-09-03 Thread Thomas Helzle
That's what I do as well AFAP. I'd like to add: - Support the smaller developers, Thea Render, MoI, Modo, Lightwave, all that stuff. May not fit in your main movie pipeline - but maybe it does fill a gap. And get rid of this old myth of how bad the Blender Interface is. ;-) I just wonder, with

Re: Hull deformer issues 2012.5

2012-09-03 Thread Eric Thivierge
Yeah just ended up moving to 2013... sigh... with that Delete ICEAttribute method was built in from the beginning. Ah well. moving along. Eric Thivierge http://www.ethivierge.com On Tue, Sep 4, 2012 at 12:28 AM, Chris Chia chris.c...@autodesk.com

Re: Friday Flashback

2012-09-03 Thread Guy Rabiller
I just wonder, with all those blocks, how do you propose to bring them together into one usable package? For bigger pipelines I see how it can work,(with plenty of TDs around) but for smaller shops and Freelancers? Is any group of people having a concept of congealing those blocks. I'd be

Re: Friday Flashback

2012-09-03 Thread Andy Moorer
I can imagine boutiques purchasing specific software modules, perhaps from a wide choice made by various TDs similar to the Helge, Eric Mootz, Exocortex etc. The modules are made with a tool like Fabric (or rather, Fabric's creation engine) to perform logical tasks, for instance modeling, one

Re: Friday Flashback

2012-09-03 Thread Rob Chapman
where 'will not be bought by Autodesk' in the contract is a definite selling point. On 3 September 2012 17:46, Andy Moorer andymoo...@gmail.com wrote: I can imagine boutiques purchasing specific software modules, perhaps from a wide choice made by various TDs similar to the Helge, Eric

Re: Friday Flashback

2012-09-03 Thread Guy Rabiller
That's exactly how I see things except on my side I rely on OpenSource and free softwares 'blocks'. I have nothing against peoples who want to make a living out of their developement and I wish good luck to the Fabric Engine and other commercial projects. But with years I've lost my

Re: Friday Flashback

2012-09-03 Thread olivier jeannel
I wish (really) I could support FabricEngine. But all I have see _yet_ is some python tutorial. I do love the Exocortex (Hi Helge, Hi Ben) guys behind all that. But don't ask me to learn python. It's out of my range... I bet all this will evolve, but for now... What I don't understand, on a

Rumors about 3ds Max and MotionBuilder

2012-09-03 Thread Daniel H
Rumors are a-fly'in around Twitter and the Web about the possible fate of 3ds Max and MotionBuilder. I can't imagine Autodesk ever decommissioning 3ds Max since it has such a high user base. With all of the recent Autodesk upheaval I'm a bit concerend about where Softimage will end up, although it

Re: Hull deformer issues 2012.5

2012-09-03 Thread Ahmidou Lyazidi
Isn't save and reload clear the unused attributes? 2012/9/4 Eric Thivierge ethivie...@gmail.com Yeah just ended up moving to 2013... sigh... with that Delete ICEAttribute method was built in from the beginning. Ah well. moving along. Eric

RE: Rumors about 3ds Max and MotionBuilder

2012-09-03 Thread J Atkinson
I know it sounds crazy, but I wouldn't doubt it. I still think ADs plan was to shift most animators away from 3ds max when they came out with 3ds max design. push arch viz to a specialized app, port ice to Maya and now all of a sudden you have 1 major 3d app to support instead of 3. JA

Re: SDK : caching the tool context pick buffer

2012-09-03 Thread Steven Caron
welcome back i haven't actually got to attempt any implementation yet since some production work required more attention but just using neighboring polys/verts seemed like it would be too slow. since the api provides getting neighbors based on level of connectivity i wouldn't know how many

Re: Bye Bye

2012-09-03 Thread Raffaele Fragapane
Starting to look like Fabric needs to buy the Softimage brand from AD. It's not like they're using it anyway :p Best of luck Guillaume, hopefully you won't disappear completely from the list. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the

Re: Friday Flashback

2012-09-03 Thread Raffaele Fragapane
If only Softimage had gone to Dassault, instead of the travesty of an auction that actually happened, at this point everybody would be turning their heads towards it, and Chinny would be pouring Champagne for the old team with everybody wearing the photos of two notable ME employees strapped to

Re: Hull deformer issues 2012.5

2012-09-03 Thread Eric Thivierge
Nope. :( Eric Thivierge http://www.ethivierge.com On Tue, Sep 4, 2012 at 7:57 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Isn't save and reload clear the unused attributes? 2012/9/4 Eric Thivierge ethivie...@gmail.com Yeah just ended up

Re: Small Annoying Things

2012-09-03 Thread Luc-Eric Rousseau
I didn't mention that yes, indeed, you could just make python bindings to the c++ sdk, because the ideal scenario is to have it works through the standard scripting interface. That way the history log would work, the ppg logic, and the script remain compatible. Marc Andre did toy around with the

Re: Small Annoying Things

2012-09-03 Thread Raffaele Fragapane
It's the same idea I toyed with (including using boost, and had a brief and disgusting venture into SWIG territory too), while a bit above my par, I might have pulled together the education and learning needed to do it over some time, but the initial effort to get anything going was well above

Re: Bye Bye

2012-09-03 Thread Adam Sale
Guillaume, best of luck in your future endeavors and thanks for all the great work you've done pushing ICE modeling and Crowd FX in particular. On Mon, Sep 3, 2012 at 3:20 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Starting to look like Fabric needs to buy the Softimage brand

Re: Friday Flashback

2012-09-03 Thread Adam Sale
Sad to hear of all these AD guys getting let go, especially with the amount of enthusiasm they had for Softimage. Stephens blog and XSI support are an amazing resource. What a vacuum his departure will leave. Thanks for all the help and stability running the Beta programs.. Adam On Mon, Sep 3,

Re: Small Annoying Things

2012-09-03 Thread Raffaele Fragapane
Which is ironic. MEL and their first python implementation were so FUBAR that they could just do (buy, really) what needed doing by introducing a completely separate way of working. They had no object orientation or coherence worth speaking of outside of the cpp API before then, so even with all

pointclouds as forces

2012-09-03 Thread Nick Angus
Hi folks, I remember doing this a while back and have completely forgotten the workflow. I want to emit points from an existing pointcloud, then advect them with the motion of the existing cloud. I seem to remember there was a way to plug the first pointcloud into the forces node of the second

Re: pointclouds as forces

2012-09-03 Thread Raffaele Fragapane
Grab the velocity of the first and use it as a force in the second? Either by id matching/cloning, or closest point. On Tue, Sep 4, 2012 at 12:12 PM, Nick Angus n...@altvfx.com wrote: Hi folks, I remember doing this a while back and have completely forgotten the workflow. I want to emit

RE: pointclouds as forces

2012-09-03 Thread Nick Angus
Cheers! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Tuesday, 4 September 2012 12:16 PM To: softimage@listproc.autodesk.com Subject: Re: pointclouds as forces Grab the velocity of the first and use it as a

Re: Small Annoying Things

2012-09-03 Thread Raffaele Fragapane
Agreed on all accounts, but that's a shortcoming of the API's design and a show of its age in some regards, not a flaw in the idea, given the material they worked with it's actually more than ok, especially when compared to the way things were before. And practically anything beats by a mile the