Salut Guillaume
AD pert un bon gars!!!
Thanks for all your inputs of creativity, technicity and patience you've
shown to the Softimage List.
Hope the split hasn't been too hard on your family.
Will you stay in Montreal ?
Best to you my friend
jm
--
**
*JM Khayat*
Founding Member
*Studio
You will surely be missed here Guillaume - thanks for all your work for
Softimage and us.
Good luck with Helge and the other guys at Fabric Engine :)
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
Den 1. september 2012 kl. 04:49 skrev Guillaume Laforge
Aw, that sucks Stephen - it goes to show they (AD) really don't know what
they are doing anymore :(
Thanks for your help and support over the years - your seat will be hard to
fill. You will be missed!
Take care.
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
Den 31.
My sentiments exactly :/
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
Den 31. august 2012 kl. 13:15 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za:
Stephen Blair has been MR Softimage for US - Autodesk - sorry but you are
the biggest bunch of blundering
-so they jut picked every 14th below a certain paygrade, or did they roll
dice?...
MB
Den 31. august 2012 kl. 13:53 skrev Graham Bell graham.b...@autodesk.com:
Frankly no, the recent layoffs have affected many locations, divisions,
and departments. No one in particular seems to have been
Guillaume,
Big fat +1 on everythings that's been said already.
All the best on your new path and I hope to stay inspired and informed by your
future endevours.
Adam.
From: Guillaume Laforge guillaume.laforge...@gmail.com
To: softimage@listproc.autodesk.com
Nice one Stephen,
A true professional.
Will miss you're insights and inspiration that help me through my working days.
All the best, I'm sure it will be. Nothing quite as refreshing as getting out
of a corporation like the one you've been in.
Your LinkedIn accept button must be smoking by
Although I hope and pray for the return of what was once a competitive market,
I can't imagine AD selling a piece of software that might become competitive to
it's own products again.
It'd tie up it's adopted child in a sack and throw it off a bridge first I
imagine.
A.
http://www.reddit.com/r/vfx/comments/z8o09/autodesk_is_no_longer_going_to_develop_3d%20smax_and/
Am 03.09.2012 12:07, schrieb Adam Seeley:
Although I hope and pray for the return of what was once a competitive
market, I can't imagine AD selling a piece of software that might
become
...If I knew what bridge.
I had an awfull friday, that monday is not even better.
Anyone has some good news ?
A joke ?
A riddle ?
Le 03/09/2012 12:07, Adam Seeley a écrit :
Although I hope and pray for the return of what was once a competitive
market, I can't imagine AD selling a piece of
Hi Steven,
Sorry, for the late reply as I was on holidays.
As far as painting goes you don't really need any special lookups to find
vertices within the brush radius.
Once you know the current polygon under the brush center (which you got from
the the pick buffer/raycast etc.) you just need
I don't know... it somehow feels that we are watching the death of
Softimage. Even though a lot of the managers are telling us otherwise, I
don't think they know themselfs. It's the big overlord that doesn't speak
to the common people that makes these decisions.
As far as Luc-Eric (even though
Killing 3ds max doesn't surprise me.
I talked to a 3ds max dev at Siggraph this year and we had a discussion
about the 3 dcc apps and he said that if they are going to kill one of
them, it would be 3ds max because it's just to old and to expensive to
develop.
But I think 3ds max design will
Hey,
I'm working on a face rig and I was using the Deform By Hull setup to
stick some eyebrows to the face so I could get the eyebrows to move with
the face as I made the blend shapes. Worked perfectly the first go around.
However when you freeze the ICE Tree on the eyebrows, those ICE attributes
Thank you Guillaume!
On Mon, Sep 3, 2012 at 10:25 AM, Adam Seeley adam_see...@yahoo.com wrote:
Guillaume,
Big fat +1 on everythings that's been said already.
All the best on your new path and I hope to stay inspired and informed by
your future endevours.
Adam.
It was pointed out to me recently by a reliable source in Autodesk that
Softimage in Japan accounts for more money than all the other ME products in
South East Asia (including Australia) put together.
I can't see them walking away from that in any hurry...
It is obvious to me though that they
Thank you very much for all your support Stephen. I am sure you will
find a much better place to work for very soon.
On Fri, Aug 31, 2012 at 2:27 PM, Stephen Blair stephenrbl...@gmail.com wrote:
Hi Rob
The blog will stay up.
xsisupport.wordpress.com is of course a free blog.
And I renewed
Funny how these rumors keep returning every few years. My former boss
took me aside after returning from a convention, where he was told by somebody in
the know
that Autode$k would be ditching everything but Maya in the mid term. That was
at least three years ago.
That's what I do as well AFAP.
I'd like to add:
- Support the smaller developers, Thea Render, MoI, Modo, Lightwave, all
that stuff.
May not fit in your main movie pipeline - but maybe it does fill a gap.
And get rid of this old myth of how bad the Blender Interface is. ;-)
I just wonder, with
Yeah just ended up moving to 2013... sigh... with that Delete ICEAttribute
method was built in from the beginning. Ah well. moving along.
Eric Thivierge
http://www.ethivierge.com
On Tue, Sep 4, 2012 at 12:28 AM, Chris Chia chris.c...@autodesk.com
I just wonder, with all those blocks, how do you propose to bring
them together into one usable package?
For bigger pipelines I see how it can work,(with plenty of TDs around)
but for smaller shops and Freelancers?
Is any group of people having a concept of congealing those blocks.
I'd be
I can imagine boutiques purchasing specific software modules, perhaps from a
wide choice made by various TDs similar to the Helge, Eric Mootz, Exocortex
etc.
The modules are made with a tool like Fabric (or rather, Fabric's creation
engine) to perform logical tasks, for instance modeling, one
where 'will not be bought by Autodesk' in the contract is
a definite selling point.
On 3 September 2012 17:46, Andy Moorer andymoo...@gmail.com wrote:
I can imagine boutiques purchasing specific software modules, perhaps
from a wide choice made by various TDs similar to the Helge, Eric
That's exactly how I see things except on my side I rely on OpenSource
and free softwares 'blocks'.
I have nothing against peoples who want to make a living out of their
developement and I wish good luck to the Fabric Engine and other
commercial projects.
But with years I've lost my
I wish (really) I could support FabricEngine. But all I have see _yet_
is some python tutorial.
I do love the Exocortex (Hi Helge, Hi Ben) guys behind all that. But
don't ask me to learn python. It's out of my range...
I bet all this will evolve, but for now...
What I don't understand, on a
Rumors are a-fly'in around Twitter and the Web about the possible fate of
3ds Max and MotionBuilder. I can't imagine Autodesk ever decommissioning
3ds Max since it has such a high user base. With all of the recent Autodesk
upheaval I'm a bit concerend about where Softimage will end up, although it
Isn't save and reload clear the unused attributes?
2012/9/4 Eric Thivierge ethivie...@gmail.com
Yeah just ended up moving to 2013... sigh... with that Delete ICEAttribute
method was built in from the beginning. Ah well. moving along.
Eric
I know it sounds crazy, but I wouldn't doubt it. I still think ADs plan was
to shift most animators away from 3ds max when they came out with 3ds max
design.
push arch viz to a specialized app, port ice to Maya and now all of a
sudden you have 1 major 3d app to support instead of 3.
JA
welcome back
i haven't actually got to attempt any implementation yet since some
production work required more attention but just using neighboring
polys/verts seemed like it would be too slow. since the api provides
getting neighbors based on level of connectivity i wouldn't know how many
Starting to look like Fabric needs to buy the Softimage brand from AD. It's
not like they're using it anyway :p
Best of luck Guillaume, hopefully you won't disappear completely from the
list.
--
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the
If only Softimage had gone to Dassault, instead of the travesty of an
auction that actually happened, at this point everybody would be turning
their heads towards it, and Chinny would be pouring Champagne for the old
team with everybody wearing the photos of two notable ME employees
strapped to
Nope. :(
Eric Thivierge
http://www.ethivierge.com
On Tue, Sep 4, 2012 at 7:57 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Isn't save and reload clear the unused attributes?
2012/9/4 Eric Thivierge ethivie...@gmail.com
Yeah just ended up
I didn't mention that yes, indeed, you could just make python bindings
to the c++ sdk, because the ideal scenario is to have it works through
the standard scripting interface. That way the history log would work,
the ppg logic, and the script remain compatible.
Marc Andre did toy around with the
It's the same idea I toyed with (including using boost, and had a brief and
disgusting venture into SWIG territory too), while a bit above my par, I
might have pulled together the education and learning needed to do it over
some time, but the initial effort to get anything going was well above
Guillaume, best of luck in your future endeavors and thanks for all the
great work you've done pushing ICE modeling and Crowd FX in particular.
On Mon, Sep 3, 2012 at 3:20 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Starting to look like Fabric needs to buy the Softimage brand
Sad to hear of all these AD guys getting let go, especially with the amount
of enthusiasm they had for Softimage. Stephens blog and XSI support are an
amazing resource. What a vacuum his departure will leave. Thanks for all
the help and stability running the Beta programs..
Adam
On Mon, Sep 3,
Which is ironic.
MEL and their first python implementation were so FUBAR that they could
just do (buy, really) what needed doing by introducing a completely
separate way of working.
They had no object orientation or coherence worth speaking of outside of
the cpp API before then, so even with all
Hi folks, I remember doing this a while back and have completely forgotten the
workflow. I want to emit points from an existing pointcloud, then advect them
with the motion of the existing cloud.
I seem to remember there was a way to plug the first pointcloud into the forces
node of the second
Grab the velocity of the first and use it as a force in the second? Either
by id matching/cloning, or closest point.
On Tue, Sep 4, 2012 at 12:12 PM, Nick Angus n...@altvfx.com wrote:
Hi folks, I remember doing this a while back and have completely
forgotten the workflow. I want to emit
Cheers!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Tuesday, 4 September 2012 12:16 PM
To: softimage@listproc.autodesk.com
Subject: Re: pointclouds as forces
Grab the velocity of the first and use it as a
Agreed on all accounts, but that's a shortcoming of the API's design and a
show of its age in some regards, not a flaw in the idea, given the material
they worked with it's actually more than ok, especially when compared to
the way things were before.
And practically anything beats by a mile the
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