Maurice,
What was the reason AD purchased Softimage if they didn't think they could
market it as a full fledged 3D app? Was it to grab most of the market and
stifle the competition?
If you really wanted to get a good handle one what benefits Softimage has
for users of other packages it would
i don't buy the research-story - instead i believe softimage ended up in
the particles corner because they had to visually balance the
bonus-tools of the suites in a chart with a given set of buzzwords.
chris
--
---
Christoph Mütze
http://www.glarestudios.de
get the talent and patents.
On Tue, Sep 11, 2012 at 11:38 PM, Eric Thivierge ethivie...@gmail.comwrote:
What was the reason AD purchased Softimage if they didn't think they could
market it as a full fledged 3D app? Was it to grab most of the market and
stifle the competition?
What patents?
Eric Thivierge
http://www.ethivierge.com
On Wed, Sep 12, 2012 at 5:25 PM, Steven Caron car...@gmail.com wrote:
get the talent and patents.
talent mostly but there are patents some which you might not think are
important. type in 'avid technologies render' in google patents search and
see for yourself.
halfdan posted this a long time ago i think, but the first comes to mind
for me is the render region...
oh i should add, i have not clue which patents avid let go if any at all.
On Wed, Sep 12, 2012 at 12:58 AM, Steven Caron car...@gmail.com wrote:
talent mostly but there are patents some which you might not think are
important. type in 'avid technologies render' in google patents search and
well, since avid was competition at one point. having these patents means
they dont have to license it or be brought to court to use the license or
avoid the better solution to the problem.
btw, i am purely speculating, as i said i have no idea which patents avid
let go if any at all.
s
On Wed,
Hi Szabolcs,
We have logged this as a defect.
In the meantime, our Dev has suggested to do a GetValue of that scale param
to force XSI to evaluate the expression in order to update the animation mixer.
Regards,
Chris
From: softimage-boun...@listproc.autodesk.com
On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
maurice.pa...@autodesk.com wrote:
this thread http://yfrog.com/h0t6exxtj:
Although I can't say I am particularly fond of that diagram myself (it's
rather ugly), it actually came out of a study commissioned from a third
Funny how everyone from
My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL.
Not I, having to learn something as filthy as maya as my first app most
likely would have caused me to give up and try something else..
in fact I started out in
Hi Chris,
Our first solution was to create a selfinstalling property and set the value
via those paramteres, and it worked. The second solution was to use the Hold
function of the Clip, so before and after Hold was set to a huge value, and it
worked. It looks like that if the clip is not
My first 3D application was 3d studio r4, couldn't get anywhere. Then
I learned Amapi and Electric Image and came a bit further :)
However Maya isn't that bad. Gotten used to it over the years and
I'm quite bilingual these days.
People who started with Prism deserve a price though.
regards
Hehe, I started with 3D Studio r4 (Vesa drivers?:) ), then jumpen on Max, and
was a fanatic max user until I met Lightwave...then I was a fanatic LW user
until I met Softimage. Now I use mostly Softimage, a bit of Max, and I am quite
familiar with Maya...but...my favourite is ZBrush...:D
Ah yes - did not realise you had THAT problem - that has hit me before - if the
clip does not sit on the whole time line, and you render on a farm - can be
chaos - always stick a hold on!
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
wait, Maurice,
you hired a company that used Max Maya animators to evaluate Softimage
for its benefits to them? then based your entire strategy on this? what
about benefits to the existing Softimage user basel! this is the problem we
have you fool don't you see it?!
pardon the french, calling
Rob, I'll quote myself and you'll see the connection
I remember when Discreet Logic was bought. Funny thing happened...
the Logic went away.
And that affected all departments I guess :)
-stefan
On Wed, Sep 12, 2012 at 11:29 AM, Rob Chapman tekano@gmail.com wrote:
wait, Maurice,
you
Hi there,
Digital Golem is hiring a FX Ice freelancer for an internation car brand
commercial.
Please contact me asap if you're interested!
Cheers,
Marco Levantaci
VFX Producer / Business Development
Digital Golem
Tel +32 (0)2 256 97 34
Mobile +32 (0)483 022 798
ma...@digitalgolem.com
Hello Maurice,
/I know Autodesk Marketing is often hard to fathom/ Then you (AD) have
a serious comunication problem.
The way AD advertise on SI just creates a panic climate. I'm not sure
this will increase the sells.
All your ways of communicating on SI looks like you're going to
interrupt
+1
thats exactly how i feel right now, having a serious look into Houdini.
best
sebastian
Am 12.09.2012 um 12:59 schrieb olivier jeannel olivier.jean...@noos.fr:
Hello Maurice,
I know Autodesk Marketing is often hard to fathom Then you (AD) have a
serious comunication problem.
The way
I think what Maurice was saying was that, we wanted to know what Max Maya
people thought or perceived the value was of having Mobu, Mudbox and Softimage
in their studio/pipeline, in the context of buying and using Suites. The
company (to the best of my knowledge) is an independent research
Another reply, but more about FR
Raffaele, I totally agree about Face Robot and I don't know why we appeared to
ease off pushing it. But I would like to step it up going forward.
Pre-Autodesk, Face Robot always appeared to be out best kept secret and now at
Autodesk, it many ways, it still
so basically, the existing Softimage user base can jsut sod off!
On 12 September 2012 13:08, Graham Bell graham.b...@autodesk.com wrote:
I think what Maurice was saying was that, we wanted to know what Max
Maya people thought or perceived the value was of having Mobu, Mudbox and
Softimage in
I can't regret having learned Softimage by any means. I've been using Maya for
years, and Softimage a lot shorter, but I can say I'm a lot more productive in
Soft than I ever was in Maya. As long as it stays that way I'm going to use it,
and given the speed at which Maya is being developed and
No, I never said that and I don’t see what I said even remotely suggested that.
It’s the context, as Maurice put it – “The specific purpose of the campaign is
to encourage 3ds max and Maya users to buy Suites”
From: softimage-boun...@listproc.autodesk.com
Mr. Patel,
what I do not understand: how could it hurt sales when Softimage is sold
eye height with max and Maya?
Pricewise, Softimage has been put on the same level with max and Maya...
I bet suddenly the same marketing people were clever enough to see a
cheap Softimage as a potential threat
I think what Maurice was saying was that, we wanted to know what Max
Maya people thought or perceived the value was of having Mobu, Mudbox and
Softimage in their studio/pipeline, in the context of buying and using
Suites. The company (to the best of my knowledge) is an independent
research
Last thought on this whole thing and then I'm grabbing some pop corn to see
how the rest rolls out.
Maurice, it seems that the marketing is only worried about new customers
and existing Max and Maya customers. Isn't it also important to market to
your current customers as well?
never mind Bellsey, you couldn't appreciate the irony of Mr Mayalicious
being the Softimage PM either. Its pretty damn obvious that AD sees
Softimage as something for its Maya Max users and not something for the
Softimage users.
On 12 September 2012 13:39, Graham Bell graham.b...@autodesk.com
Eric, I agree and I'm also with Mark in that it's better to show as much as
possible. Often though particles (ICE) is the hook, but I'm not a 'spray
pray' man when it comes to demos and features, I prefer to deal with specific
problems and pipeline requirements. Incidentally no one has ever
I was about to say the same thing.
Le 12/09/2012 14:49, Eric Thivierge a écrit :
Last thought on this whole thing and then I'm grabbing some pop corn
to see how the rest rolls out.
Maurice, it seems that the marketing is only worried about new
customers and existing Max and Maya customers.
The mentioned (eventual) move to the cloud leads me to believe this
max/maya suite push is intended to, among other things, transition
Softimage users over to those packages, which is pretty distasteful
considering Autodesk representatives have repeated the reversed case would
be offensive to the
Stefan I'm not sure I understand your logic. You don't recommend anyone
learn or buy Soft anymore yet you want people to move from Maya and Max?
One of the biggest problems with Soft is the limited number of people who
use it well. If you're not explaining to people who inquire about it, and
how
On 2012-09-12 09:25, Steven Caron wrote:
get the talent and patents.
On Tue, Sep 11, 2012 at 11:38 PM, Eric Thivierge ethivie...@gmail.com
mailto:ethivie...@gmail.com wrote:
What was the reason AD purchased Softimage if they didn't think
they could market it as a full fledged 3D
All,
I normally don't post on the list given that my experience is way lower in the
use of Softimage than everyone else. However, given I am a subscription user
(for many years) and want to protect my investment, I feel motivated to
comment.
There is a lot of passion for Softimage being
Maya people are a dime a dozen and they typically get employed in a
starting $30K to $35K USD range. Because there are so many Maya users
running around, studios can employ a lot more of them for a dirt-cheap
salary. Maya is only more prevalent in studios because it started out much
cheaper than
*.fbx and *.obj export should work.
The Send to may not work but personally, I find even if constantly
progressively
refining, you import a basemesh (or some meshes) once, then work on a specific
element,
then update, which is perfectly fine to do with just *.obj export?
It´s maybe not as
Hello Mr. Maurice, although many of the points you make about the suit
strategies make sense, some things dont quite add up.
I am not saying selling it to Max and Maya people is not a good strategie,
dont get me wrong. It is ok if AD wants to do some extra bucks, and if SI
can offer this guys
The gut feeling I get from this thread is, AD views Softimage as a product
that cannot stand on its own outside of perhaps Japan.
I have no idea why it's a better idea to spend marketing money trying to
up-sell Max and Maya users on Suites than it is to take that marketing
budget and try to build
In the end it doesn't make sense for AD to own all 3 products. It makes
hard for the marketing and sales people to promote and sell 3 somewhat
competing products
The suite idea only make sense with something like the Adobe's suites
when they are all different products.
There are too much
On Wed, Sep 12, 2012 at 12:46 PM, Sajjad Amjad sajjad.am...@gmail.comwrote:
For me, when looking at out-of-the-box functionality, Houdini ticks more
boxes than any comparable AD product.
I'm with you 1000% Sajjad. Hell, Houdini's even more fun to use! However,
as far as freelance work goes,
my thoughts and situation exactly
+ 1cent
Jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Wednesday, September 12, 2012 12:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
In
very cool!
great stuff.
congrats
Daniel Sweeney
3D Creative Director
*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk
Northforge Ltd
Registered in England and Wales | 07757507**
Office Suite D105, Dean Clough Mills,
Just to be clear. I run Product Marketing so what you see is in mainly a direct
result of my efforts – no mysterious “Autodesk” bogey man. I am
ex-softimage/avid and even though I was primarily focused on compositing and DS
when I was there, I know full well what the product is capable of and
In fact, if you check, this is exactly how we do market it: (
www.autodesk.com/softimagehttp://www.autodesk.com/softimage ).
As an extension to Autodesk® Maya® http://www.autodesk.com/maya or Autodesk®
3ds Max® http://www.autodesk.com/3dsmax software pipelines, while Maya
is 3D animation
and its not even mentioned on the Features page.
Correction, it is.
If you dig deep enough.
On Wed, Sep 12, 2012 at 7:32 PM, Kiril Aronofski flyone...@gmail.comwrote:
In fact, if you check, this is exactly how we do market it: (
www.autodesk.com/softimagehttp://www.autodesk.com/softimage
Just moving from VS2008 to VS2010 SP1 for 2013 SP1 and getting this
compile error when trying to build any of the custom tools or ICE nodes
(e.g. SnapTestTool/CustomPassThrough):
1TRACKER : error TRK0002: Failed to execute command: C:\Program Files
(x86)\Microsoft Visual Studio
in defensive of the suites strategy, avid did market facerobot (still
softimage underneath) to max and maya shops in hopes it would also convert
more licenses. i worked at blur and this sort of happened, animators used
facerobot and started to like the animation environment and so they
convinced
We had this in VS2010 for 2012 but I am
not sure about 2013. Basically what we did was to use our own
MACROS or variable instead of the one from setenv.bat. All you
need to do is take your project generated from the wizard , start
visual studio normally with call
*cough* cmake *cough*
On Wed, Sep 12, 2012 at 10:48 AM, Alok alok.gan...@modusfx.com wrote:
We had this in VS2010 for 2012 but I am not sure about 2013. Basically
what we did was to use our own MACROS or variable instead of the one from
setenv.bat. All you need to do is take your project
I find it kind of hilarious that the only reason any Softimage users
want there to be a Softimage suite is so that they'll feel like
they're being treated fairly. None of us actually wants to pay
extra money for a bonus Maya or Max license. I'd love to see the
Softimage diagram to go alongside
Apologies, hit send a little early there
for sample in samples.SubComponent.ComponentCollection:
log(uvs.FindIndices([sample.Index]))
log (sample.Index)
log(elements.FindIndex(sample.Index)
The 'elements' clusterElementCollection seems to contain the indices
haha :)
but seriously, might convince some people of not looking to hard into
Zbrush. It would be nice to get SI+Mudbox bundled together with a properly
working send to button... dreaming
Yes but as the copy states:
Autodesk® Softimage® software is a high-performance 3D character animation and
visual effectshttp://www.autodesk.com/visualeffectssoftware application.
Given that a lot of effort is going into marketing Suites and this also drives
3ds Max and Maya traffic to the site
This is where you have to read the press releases carefully at time of
acquisition.
I don't have it in front of me, but I do recall Autodesk stated they acquired
Softimage for it's development talent. They did not mention the software as a
reason for acquisition. Whatever plans they had,
Irony is the guys who lead Softimage during that era are now in charge of
Autodesk M+E.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Wednesday, September 12, 2012 1:20 AM
To:
Maya 3ds Max mentions compositing because it includes the software
applications Composite and MatchMover in the box.
Softimage comes with Composite and MatchMover too.
-PG
Re: We are very well aware and I and my team work hard to do the most we
can with the resources we have. - Maurice Patel
Seriously Maurice... you have any-time access to freely speak directly to
the main vein of the SI community. Does it cost AD anything to make a
simple text statement of
the strategy across all Autodesk industries is to promote Suites and we
need to align to that strategy and (2) we have a business to run and our
largest business opportunity for Suites is of course 3ds max and Maya users.
Thanks! I'll have a dark blue suite with stripe!
Make me think of IBM
Hey Eric,
I don't recommend it because I don't want to get that angry phone call
when someone received a coffee cup from Autodesk because they stopped
developing Softimage :)
On a more serious note. I don't recommend it because in the long run I
don't think it has a future. I really think (this
It's really upside down: You ask users of another package what the value of
Softimage could be for their pipeline.
Then you feed that (uneducated?) perception back to them.
Huh?
This is not how it works.
You educate people by showing them all the packages available on equal
footing, each with
Well, we have said that we are committed to developing and marketing Softimage.
It might not be exactly in the way you expect but that commitment has been
explicitly stated by myself and others. The discussion has been about our
tactics and why we do things the way we do.
Maurice Patel
The answer is simple. Tell Autodesk to F off by never buying another AD
product ever again. And tell your friends the story of why you feel that
way.
Sorry Maurice, you and AD aren't fooling anyone with this slow EOL cycle
they are so casually pushing.
--
Gene Crucean - Emmy winning - Oscar
So Maurice,
A brave effort with your rhetoric but sadly the results you achieved are
letting you down. It is exactly what we did not expect or *were used
to*before you are your crew took it upon yourselves to remarket
Softimage
within the given framework of ME apps at AD. Do you think what you
i think you need to go bruteforce...
pretty slow code but i dont know python
from win32com.client import constants as c
app = Application
oGeo =
app.Selection(0).SubComponent.Parent3DObject.ActivePrimitive.GetGeometry3(0,c.siConstructionModeSecondaryShape)
# arguments needed otherwise crash
Hi Piotrek,
Thanks a lot for your reply, but this is exactly what I'm trying to avoid -
I'm actually re-writing a script that does something very similar, as it is
damn slow. Matt Lind mentioned in a previous thread that it is possible to
go from sample vert (are you around Matt ;)), but I'm
when Combustion was put on that dying path, the users were blamed for its
demise, at the time (and still do) I found that extremely insulting (the last
release was pathetic).
- Original Message -
From: Marc Brinkley
To: softimage@listproc.autodesk.com
Sent: Wednesday,
Hey Piotrek,
Played around with your code and it is a lot faster than the script that I
was digging about with. FWIW you can use a set to speed up the lookup stage:
def vertices_from_samples(samples):
'''Selects the vertices marked by the current selection of UV samples.'''
geo =
Re: ...we are committed to developing and marketing Softimage. It might not
be exactly in the way you expect.. - Maurice Patel
You are correct, NOT at all in the way I expect. Taking one glance at your
latest info graphic of circles and it clearly states that Softimage can do
particles, but is
Yeah, I'm here and it can certainly be done. It's basically a two step process.
1st step is to traverse the mesh by the subcomponent type you're interested in
(vertex, polygon, edge, ...) building a hash table where each index in the
table is the sample index, and the associated value is the
http://www.youtube.com/watch?v=RvK1F-Thrzk
It boggles the mind how AD is avoiding a big fat antitrust lawsuit many
times over...but that is big business and politics for you.
On Wed, Sep 12, 2012 at 3:51 PM, Daniel H vfxc...@gmail.com wrote:
Re: ...we are committed to developing and marketing
this is 10x times faster but Im not sure its safe getting the data from ice
attributes?
from win32com.client import constants as c
app = Application
# select samples
sel = app.Selection(0)
oGeo =
Here's an idea that I think could work really well if Autodesk is open minded
and wants to get with it today instead of waiting many years for the cloud and
eventual backlash from customers over various other changes that go with it.
Fact: Softimage doesn't have the same market share as Max or
Seems like this is getting a little personal.
I would hope for more of a collaborative spirit with these guys. The
situation is not optimal--almost tragic really--but what can we do to
make the most out of it?
I rue the day Autodesk bought Softimage, but I'm not going to stop using
it
Hi Jules,
Fear not, for when you're reading built-in attributes (like NodeToVertex)
it's very reliable to go this way. :)
Also, your duplicate-free version can be made even simpler, shorter and
maybe a teensy bit faster:
sel = app.Selection(0)
oGeo =
Oh Im still behind Softimage all right, its just it being under Autodesk is
leaving such a bitter taste that im kind of forced/willing to try
alternatives. whatever happens its still good for a good few years as it is
:) Phil may be seeing a pattern here that others who were not familiar
Matt,
I should have added the reference. This is what I was referring to...
Computer Graphics World, Feb 1998
http://xsisupport.com/2011/05/27/friday-flashback-20/
- Base price for Maya $10,000.
- Softimage/DS system $100,000.
Thanks for the clarification and additional info Matt. Someone needs
DS had little to do with XSI.
And Matt is right on most accounts, really.
Alias was older than Soft as a company ('83 vs '86), and Maya is older than
XSI as a product ('98 vs 99-2k).
You can find the timelines of all the companies on wikipedia and in many
other places, and they are actually
Holy crap this thing is on fire. Been awhile since I've ranted on anything
so here it goes. I've been forced lately to dive into other apps a bit
more, mostly for converting files, comparing assets, etc. It is
uglyMax and Maya are light years behind Softimage still...in terms of
I agree Kris,
Some major players in what may just be the downfall of AD right now:
1) Autodesk - you're proving to be your own worst enemy
2) Big studios building their own proprietary systems not based on Maya,
its increasing from what I've heard lately from people at Siggraph and
others in the
Exactly. Its interesting for sure and I'm curious to see how Autodesk
plays their cards. I think now is the time more than ever to gather all
three user bases together and do something new. They should of already
started given the amount of time it takes to build software like this. I
for one
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