Re: XSI camera animation to After effects or XSII camera animation to Cinema 4D

2013-10-01 Thread olivier jeannel
For C4D, I don't know. For After effect I export as Collada and import with this plug http://www.clintons3d.com/aecollada/index.html Le 01/10/2013 20:22, John Richard Sanchez a écrit : I am trying to get camera animation to after effects or cimema 4D. When I import fbx to c4d the camera is not

Re: Google knows best

2013-10-01 Thread olivier jeannel
This world is getting better and better ... Very interesting. Though finaly I'm unable to say if myself I'm under Filter bubble already. How could I know... Le 01/10/2013 21:16, Gustavo Eggert Boehs a écrit : http://en.wikipedia.org/wiki/Filter_bubble Gustavo E Boehs Dpto. de Expressão

Particle taking uvs from it's emitter

2013-09-30 Thread olivier jeannel
Hi all, Is there a way for : Having an emitter (let's say a sphere) with a Texturemap (UV). And having some particles (let's say discs) that would get the portion of UVs of its EmitLocation ? (the litle piece of Uvs corresponding to where it is born) Not the color, the UV. If someone can

Re: Particle taking uvs from it's emitter

2013-09-30 Thread olivier jeannel
: Plug Self.EmitLocation into the source port of a Get Data, then get cls.Texture_Coordinates_AUTO.Texture_Projection.UVs. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Monday

Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-28 Thread olivier jeannel
Very instructive ! Even the 2d crowd could have be generated with ice. How long did you work on this project ? Le 28/09/2013 17:25, Adam Seeley a écrit : It's a good one to show clients who assume you just press the make stadium populate stadium buttons. Adam. -

Re: Looking for artists

2013-09-25 Thread olivier jeannel
According to the (hype) style, it looks more like an advert agency rather than a vfx or long metrage industry to me. People thinking let's make some buzz to get attention... I could be totally wrong of course, but hey, I don't care :) Le 25/09/2013 20:56, Sven Constable a écrit : Oh, that

Re: HDR 32 bit colors in SI and Photoshop.

2013-09-23 Thread olivier jeannel
, 2013 at 11:46 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hey Luc Eric, I'm rendering with RedShift. I've opened it in the FX Viewer and it's yellowish as well. If you think of something, let me know... Cheers, Olivier Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit : the image

Re: 2014

2013-09-22 Thread olivier jeannel
Aaah M. Loutre :) Le 22/09/2013 11:04, Ahmidou Lyazidi a écrit : I successfully used nested referenced model back in 2009 with XSI 7.0. I was working on a series where the main characters had almost one costume per episode: https://vimeo.com/album/2303613/video/67345493 We had per costume

Re: Lens Flares in Softimage

2013-09-20 Thread olivier jeannel
Same advice, but with optical flare from Video Copilot in After Effects. Le 20/09/2013 11:16, Octavian Ureche a écrit : Adrian, About the only thing you can do with softimage to help with the flares, is to put nulls where the lights are and export that along with the camera into nuke. Then

Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread olivier jeannel
Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem. Working with 16Bits seems fine colorwise It's a little bit flatter, of course... Le 20/09/2013 14:35, olivier jeannel a écrit : Hello there, It's the first time I'm building my own HDR's environment from a serie

Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread olivier jeannel
Linear and Srgb are giving the same results. I don't know, it doesn't seem to be a gamma problem... :( Le 20/09/2013 15:18, Ognjen Vukovic a écrit : Try setting the color profile to linear. On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean

Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread olivier jeannel
out with mental ray to see the actual image. or look at it in the fxtree fxviewer , which does support floating point images. Of course, any hdr value will clip if you are not using any tone mapping On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel olivier.jean...@noos.fr wrote: Hello

Re: Autodesk 2014 Extensions Released - Softimage Left Out

2013-09-20 Thread olivier jeannel
No need to unsubscribe ! Le 20/09/2013 17:05, Christopher Crouzet a écrit : My only ideas right now are: - creating a mailing list Blabla and other bullshit about Autodesk marketing so we can move unconstructive posts away from this one while keeping the freedom of speech. - sadly

Re: HDR 32 bit colors in SI and Photoshop.

2013-09-20 Thread olivier jeannel
It does render yellow, like what you see in the ppg. ... just checked in the OGL, it's yellow as well... Le 20/09/2013 17:22, Ognjen Vukovic a écrit : What are you getting in your view-port? Is it the same as in the clip? On Fri, Sep 20, 2013 at 5:12 PM, olivier jeannel olivier.jean

Re: Explode poly object per face

2013-09-18 Thread olivier jeannel
I like this one a lot : https://vimeo.com/27866180 And if you liked it, this other one is good too : https://vimeo.com/62966820 in a similar category there is also Topolizer. Le 16/09/2013 20:33, Mirko Jankovic a écrit : script one worked but will check other one as well. sry a bit under

Re: interaction lag

2013-09-13 Thread olivier jeannel
I had massive slowdown with getting 150 Matrices in a hierarchy because of 4 unfrozen Center operators in the modeling stack. :/ Le 13/09/2013 11:47, pete...@skynet.be a écrit : hiding the particles and strands is not going to simulate them but that doesn’t mean the ICE tree is totally

Re: Le Gouffre short film done in Softimage - Project of the Day on Kickstarter

2013-09-13 Thread olivier jeannel
They sounded more canadian then french to me :) But if you're looking for frenchies, I'm your serviteur :D Le 13/09/2013 02:41, Sebastien Sterling a écrit : are there many, french softies ? looking good On 13 September 2013 02:30, Rares Halmagean ra...@rarebrush.com

Re: flow particles around moving surface

2013-09-12 Thread olivier jeannel
Hi Kris, This is from another subject on the list . I can't recall the exact title, but it was about strands flowing on deformed geometry. Here's a scene with strands flowing on a deformed mesh. https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar Hi Eduardo, Lucky you I

Re: flow particles around moving surface

2013-09-12 Thread olivier jeannel
to slow down or stop their flocking when the character moves...but they do stick!...just wanted you to know. I really appreciate it! Kris On Thu, Sep 12, 2013 at 2:05 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: On top of my head, if your flocking

Re: A little something new!

2013-09-12 Thread olivier jeannel
Maybe Autodesk should sell Softimage to Nike ;) Le 12/09/2013 19:56, Cristobal Infante a écrit : really nice please submit it to http:// softimage.tv http://softimage.tv You must be logged in! On Thursday, 12 September 2013, Kris Rivel wrote: Nice work!! Kris On Thu, Sep 12,

Re: Le Gouffre short film done in Softimage - Project of the Day on Kickstarter

2013-09-12 Thread olivier jeannel
Excellent ! Hope to see some making of as well :) Le 12/09/2013 22:50, Daniel Kim a écrit : Great work guys. I really love the visual concept of you guys work. :) And also congrats for the success on Kickstarter :) Daniel On Fri, Sep 13, 2013 at 8:45 AM, Carl Beauchemin

Re: flow particles around moving surface

2013-09-12 Thread olivier jeannel
Well I just replayed the scene again and it's not so good, I admit... It's sliding a bit with violent mouvement.. Le 12/09/2013 20:05, olivier jeannel a écrit : On top of my head, if your flocking is velocity based you could try something like this : Maybe the GetClosestLocation could

Re: ICE puzzle

2013-09-09 Thread olivier jeannel
Booleans with Implosia maybe ? Vincent Ullmann seems to be THE specialist in tiling things as well : https://vimeo.com/59532255 https://vimeo.com/56176239 Le 09/09/2013 09:17, Mirko Jankovic a écrit : Anyone aware of ICE compound that breaks up plane into puzzle like tiles? Thanks

Re: uv broken on export

2013-09-09 Thread olivier jeannel
I understand your problem is in the other way, but Orlando Esponda posted a quick fix for destroyed Uvs. https://vimeo.com/groups/168156/videos/67783125 Le 09/09/2013 14:47, Gerbrand Nel a écrit : I tried that. nothing!! 2014 seems to be better, but not perfect. I would export and

Re: Softimage Scene crashing when Opening.

2013-09-04 Thread olivier jeannel
is breaking havoc. Also you can try muting viewports or opening the scene with a explorer in a viewport maximized disconnect from workgroup containing momentum? I would start with this things. Hope it helps On Wed, Sep 4, 2013 at 11:57 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean

Re: Softimage Scene crashing when Opening.

2013-09-04 Thread olivier jeannel
It's not working anymore... If I maximize and mute frame, it loads and freeze a few seconds once the scene is opened. Merging seems ok still. Where is the softimage user folder ? The on I should delete ? Thank's ! Le 04/09/2013 12:10, olivier jeannel a écrit : that's ... Incredibel

Re: Softimage Scene crashing when Opening.

2013-09-04 Thread olivier jeannel
\Autodesk\Softimage_2013_SP1\Data\Preferences\ You can try the Scene Debugging options in the Data Management preferences to turn off certain features on load. Or offload references (if any) using the scntoc. On Wed, Sep 4, 2013 at 11:25 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean

What's the today tool for doing short hair ?

2013-09-03 Thread olivier jeannel
Hi gang, I'm asked for doing a realistic fur on a deer head. Mean short hair fur and not simulated (IMHO). I was wondering if we had good (ice) tools to do it easily nowadays... Isn't it simplest / safest to go the classic Joe Alter (the beloved) hair route ? Or would you recomend Melena or

Re: What's the today tool for doing short hair ?

2013-09-03 Thread olivier jeannel
, but I have not tried it. 2013/9/3 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr Hi gang, I'm asked for doing a realistic fur on a deer head. Mean short hair fur and not simulated (IMHO). I was wondering if we had good (ice) tools

Re: Friday Flashback #135

2013-08-30 Thread olivier jeannel
That's too bad they don't do the foundation anymore. Was a nice entry level to the SI familly... Le 30/08/2013 18:18, Stephen Blair a écrit : Friday Flashback #135 Holy LT Batman! XSI 4.2 feature-comparison chart for Advanced, Essentials, and Foundation. http://wp.me/powV4-2PB

Re: Deform ICE pointcloud, not

2013-08-27 Thread olivier jeannel
Bending Pointcloud will only bend the point position. If you want to physicaly bend the vertices you need to use an instancer (like the one in Momentum)to turn the Pointcloud in a polygon mesh. If this is wat you're after (maybe). Le 27/08/2013 09:42, Chris Chia a écrit : ICE Bend works

IDs in Groups

2013-08-26 Thread olivier jeannel
Hello there, I'm working on a Meccano project (Lego like construction kit). In short : 320 Pieces of Meccano are lying on the ground, they fly together and form the final object (a truck). I shall use particle instances and use velocities to drive them to their final position. Instances

Re: IDs in Groups

2013-08-26 Thread olivier jeannel
sessions is required. If needed, create your own attribute or custom metadata containing the information that needs to be tracked. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel

Re: IDs in Groups

2013-08-26 Thread olivier jeannel
, you'll most likely get messed up indices. On Mon, Aug 26, 2013 at 2:40 PM, olivier jeannel olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote: Hello there, I'm working on a Meccano project (Lego like construction kit). In short : 320 Pieces of Meccano are lying on the ground, they fly

Re: IDs in Groups

2013-08-26 Thread olivier jeannel
. That is to say, if you go piece by piece. Removing X from group A and then X from B, it should be ok. If you remove Y X from A and X Y from B in that order, you'll most likely get messed up indices. On Mon, Aug 26, 2013 at 2:40 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean

Re: IDs in Groups

2013-08-26 Thread olivier jeannel
group A and then X from B, it should be ok. If you remove Y X from A and X Y from B in that order, you'll most likely get messed up indices. On Mon, Aug 26, 2013 at 2:40 PM, olivier jeannel olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote: Hello there, I'm working on a Meccano pro

Re: IDs in Groups

2013-08-26 Thread olivier jeannel
, olivier jeannel wrote: Is there some script available ? Because I'm no coder :p Le 26/08/2013 21:27, Mathieu Leclaire a écrit : To keep track of IDs, I created custom parameters per object with a unique ID. Then in ICE, I just search for the ID parameter in the group to find it's index

Re: IDs in Groups

2013-08-26 Thread olivier jeannel
the names is worth exploring. On Mon, Aug 26, 2013 at 4:18 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Around 320 objects... ^^; Le 26/08/2013 22:13, Mathieu Leclaire a écrit : You would only need a script if you want to create

Re: IDs in Groups

2013-08-26 Thread olivier jeannel
and recreate your groups. The index in the group will match the order in which you selected your elements so make sure they match and you should be fine. On 26/08/2013 4:18 PM, olivier jeannel wrote: Around 320 objects... ^^; Le 26/08/2013 22:13, Mathieu Leclaire a écrit : You would only need a script

Re: IDs in Groups

2013-08-26 Thread olivier jeannel
] is the transform of the second object in the group, etc. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Monday, August 26, 2013 4:05 PM To: softimage@listproc.autodesk.com Subject: Re: IDs in Groups Graham

Re: Friday Flashback #133

2013-08-26 Thread olivier jeannel
http://www.youtube.com/watch?v=jpSU2Hff0Jc :) In french Le 27/08/2013 06:31, Eric Thivierge a écrit : Sounds just like something Hitler would say... Eric Thivierge http://www.ethivierge.com On Tue, Aug 27, 2013 at 12:26 AM, Eric Lampi

Re: Dealing with CAD files format

2013-08-24 Thread olivier jeannel
Hey there! Just wanted to thanks everybody. Super good advices and experience sharing here :) Seems I found good combination using Moi3d (Trial) + step files. Export looks quite correct, a little bit of weld edges and filter points to polish all this. Finally, the harder part was to get the

Momentum Ragdoll animation Switching from Keyframe animation to simulation

2013-08-22 Thread olivier jeannel
Hey there, I Posted this on the Mom User group, but sometimes it's very quiet so I post my question here too. Longtime I haven't practiced Momentum so bare with me... I have a car that spins (Keyframe rotations and translations) in the air and then falls heavily on the ground. When it falls

Re: Momentum Ragdoll animation Switching from Keyframe animation to simulation

2013-08-22 Thread olivier jeannel
Always like that, I post and I find a simple solution 10min after... Setting mass to 0 gives freedom to keyframe... It's not blending yet, but it's a progress... ^^ Le 22/08/2013 18:31, olivier jeannel a écrit : Hey there, I Posted this on the Mom User group, but sometimes it's very quiet so

Re: Softimage 2015 User Survey

2013-08-21 Thread olivier jeannel
I've always knew there was other life forms in the universe :) Le 21/08/2013 11:04, Doeke Wartena a écrit : It's very nice to know that the devs are lerking around. Makes me kind of happy. 2013/8/21 Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com I

Re: Dealing with CAD files format

2013-08-13 Thread olivier jeannel
, 2013 at 4:15 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hi guys, Next week I shall receive a mecanical pieces generated with Solidworks. Because I'm dealing with an agency, they might won't be able to send

Re: Dealing with CAD files format

2013-08-13 Thread olivier jeannel
Ever heard of Transmagic ? http://www.transmagic.com/ So everybody agrees on Moi3 :) Le 13/08/2013 22:49, olivier jeannel a écrit : Thank you guys :) Do you have a favorite CAD format ? For the moment Polytrans is still a bit too expensive (according to what I'm paid for the job). Maybe

Re: Car-setup

2013-08-05 Thread olivier jeannel
What free pluggin ? Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote: One tip is to

Re: Car-setup

2013-08-05 Thread olivier jeannel
the one from Andy Nicholas in his car rig tutorial that Jeremie Passerin linked to in his response (also first response to this thread)... http://www.andynicholas.com/?p=1549 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote

Re: Car-setup

2013-08-05 Thread olivier jeannel
:52 PM, David Barosin dbaro...@gmail.com mailto:dbaro...@gmail.com wrote: Maybe this? http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr

Re: Nike Evolution and a community thank you

2013-08-02 Thread olivier jeannel
Super movie, super story and super pluggin ! Le 02/08/2013 12:56, Leonard Koch a écrit : This was intense but fun. LK Fabric is indeed soon coming to a Softimage near you. Thanks for the write-up Andy! On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic vladi...@elefantstudios.ch

Re: Strands UV generation

2013-08-01 Thread olivier jeannel
https://vimeo.com/64505408 This one should work fast in the case you describe but without UVs The Polynoid one in some cases gave me good result and it has uvs http://monophyl.com/?p=1245 Le 01/08/2013 21:02, Antonin Messier a écrit : Thanks Alan, I had tried the create extrusion compound,

Re: Future of Naiad

2013-07-25 Thread olivier jeannel
men ! Le 25/07/2013 17:35, Ponthieux, Joseph G. (LARC-E1A)[LITES] a écrit : How does any plugin, module, etc, plugged into a host app, do what ICE can do, and not be platform agnostic? Seems everyone is wanting to create the next ICE, but they are only getting halfway there,

Re: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-25 Thread olivier jeannel
...talk about poetry in the industry. Le 24/07/2013 23:18, Raffaele Fragapane a écrit : Ultimately they didn't quite happen and got called farbs instead, but it almost happened and it stood for feathered animation render tests. I was the main promoter of course, actually had everybody sold

Set Angular velocity

2013-07-24 Thread olivier jeannel
Hi List ! I was looking at Angular Velocity, is it possibleto set it ? (nothing wants to happen if I set it...) What I was thinking is something similar to goal (with velocity) with some damp effect. So the idea is : a particle has to reach a rotation

Re: MT Strand Extrude for 2013/2014

2013-07-23 Thread olivier jeannel
on top of the particle position, then it cannot calculate the tangent vector. The turbulize node shifts the two vectors a bit, and the tangent calculation is then validated. 2013/7/19 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr I found a little disfunction when

Re: OT: Vitaly Bulgarov timelapse

2013-07-22 Thread olivier jeannel
That's freaking awesome to see him work. The result are super scary ! What is he using to get those circular form ? He seems to select some ngon press something and get a perfect round circle. What is it ? Le 22/07/2013 11:26, adrian wyer a écrit : in my opinion one of the finest industrial

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-21 Thread olivier jeannel
Not so long ago XSI was known because you could be up and running quickly. But ice is another story... Le 21/07/2013 20:42, Andy Moorer a écrit : I think Cinema4D is a great example of the effectiveness of spoon-feeding newbies on basic techniques that give them results. C4D has very capable

Re: MT Strand Extrude for 2013/2014

2013-07-19 Thread olivier jeannel
12/07/2013 17:15, Emilio Hernandez a écrit : Thanks for this one Olivier! I wish I had more time to get more into ICE... 2013/7/12 Malcolm Zaloon mzalo...@gmail.com mailto:mzalo...@gmail.com Perfect! And fast! Thanks for the tip Olivier! On Thu, Jul 11, 2013 at 8:02 PM, olivier

Re: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-18 Thread olivier jeannel
Best place for tuts is here : https://vimeo.com/groups/ice Its not tuts only, but all your friends are there :-) Le 18/07/2013 14:18, Chris Chia a écrit : Hi Daniel, What Softimage areas are you looking at? Regards, Chris Sent from my iPhone On 18 Jul, 2013, at 5:43 PM, Daniel Kim

Re: Short introduction and a big hello.

2013-07-16 Thread olivier jeannel
Welcome to the rebellion :) Le 16/07/2013 13:49, Sebastien Sterling a écrit : Hey there Ognjen :) Always nice meeting an enthusiastic softy. nice work, thanks for sharing ! On 16 July 2013 12:11, Ognjen Vukovic ognj...@gmail.com mailto:ognj...@gmail.com wrote: Hi Chris, Thanks

Re: houdini engine

2013-07-16 Thread olivier jeannel
Speed is where Fabric Engine chines, no ? Le 16/07/2013 14:14, Stefan Kubicek a écrit : I guess theoretically you could do everything with it that Houdini can do in terms of generating and manipulating geometry, but at least judging by the video it's lack of speed is gpoing to restrict it's

Re: MT Strand Extrude for 2013/2014

2013-07-11 Thread olivier jeannel
https://vimeo.com/64505408 Worth a try Le 11/07/2013 18:09, Malcolm Zaloon a écrit : Hello Guys! I´m seaching for mt strand extrude addon to work with SI 2014, this does exist? where can be downloaded? Thanks in advance. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist

Re: Honda 'Hands' Commercial

2013-07-05 Thread olivier jeannel
Genial ! Le 05/07/2013 18:05, Simon Reeves a écrit : Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from

Re: path constraint via ICE

2013-06-28 Thread olivier jeannel
I don't know the official way, but since the tangency will control the rotation on one axis, you just need to add a second Set Rotation that look UP on another axis. Like this : (Local vector set to 0, 1, 0 ) Le 28/06/2013 10:49, Morten

Re: path constraint via ICE

2013-06-28 Thread olivier jeannel
as 'Point At'  -the position difference of the upvector object position to the curve position as 'Up Vector' Cheers, edy On Fri, Jun 28, 2013 at 5:58 PM, olivier jeannel olivier.jean...@noos.fr

Re: a long time ago….

2013-06-25 Thread olivier jeannel
I haven't see everything but things (technical tricks) haven't changed that much. We only have a much brute force approach I think. And by the way, what would prevent us from making our own SI Love tour movie ? Every one in big studio (Animal Logic, Passion Picture, insert name here ) Grabs a

Interesting particle collision setup in C4D

2013-06-25 Thread olivier jeannel
Interesting particle collision setup in C4D. https://vimeo.com/69029141 plus, the interface looks familiar, no ?

Re: Interesting particle collision setup in C4D

2013-06-25 Thread olivier jeannel
Ouups, finaly I think it's max, the text is not quite clear... But nice anyway. Wonder if it's possible in ice like this. Le 25/06/2013 10:09, olivier jeannel a écrit : Interesting particle collision setup in C4D. https://vimeo.com/69029141 plus, the interface looks familiar, no ?

Re: congrats to Jellyfish

2013-06-23 Thread olivier jeannel
Really great anticipation. All Softimage ? Le 23/06/2013 15:15, Christopher a écrit : I liked Dr.Easy, the pain that goes on in the world, this short clearly demonstrates it. ::Christopher:: great short by Shynola that Jellyfish worked on http://www.created-to-help-you.com/ a Adrian

Re: LEGO - the Movie Trailer

2013-06-19 Thread olivier jeannel
What about rendering ? Le 19/06/2013 02:03, Raffaele Fragapane a écrit : Well, trailer's out: http://www.youtube.com/watch?v=lPnY2NjSjrg Animal Logic, so layout, rigging and animation are Softimage. Still in production.

Semi OT : Real time face capture

2013-06-19 Thread olivier jeannel
Hi people, I'm consulted for a project that would involve realtime face capture. Something similar to this : http://www.faceshift.com/ I would like to know if some of you have ever worked with it and send the data in realtime in softimage. I would also like to know if there are other (nice)

Polynoid again !

2013-06-12 Thread olivier jeannel
https://vimeo.com/68125501

Re: import pointcloud data

2013-06-11 Thread olivier jeannel
? Doeke 2013/6/10 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr Hi, I've used the kinect to scan people with software provided by the 1.7 SDK and it was exporting to obj file directly. Can you explain what you're doing ? Olivier Le 10/06

Re: import pointcloud data

2013-06-11 Thread olivier jeannel
Oni Split maybe ? http://wiki.oni2.net/OniSplit says : |-extract:dae destination directory dat/oni file| Extracts 3D data in .oni file (or all M3GM, ONWC and ONCC instances in a .dat) into Collada DAE files It's possible to get collada in softimage Le 11/06/2013 10:37, olivier jeannel a écrit

Re: import pointcloud data

2013-06-11 Thread olivier jeannel
. Could some people send me some different Icecache files so i have some examples to look at. 2013/6/11 olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr Oni Split maybe ? http://wiki.oni2.net/OniSplit says : |-extract:dae destination directory dat/oni

Voronoi, but only on surface, no thickness

2013-06-11 Thread olivier jeannel
Hi people, i was wondering if there is a simple way to fracture (voronoi or else) an object but without any thickness. For example when you shatter an object with the old Kratos, it gives you big fat volumic chunks . What if I want only the surface ? I'd like to prepare a pealing effect.

Re: Voronoi, but only on surface, no thickness

2013-06-11 Thread olivier jeannel
and delete? On 11 June 2013 17:09, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hi people, i was wondering if there is a simple way to fracture (voronoi or else) an object but without any thickness. For example when you shatter an object

Re: Voronoi, but only on surface, no thickness

2013-06-11 Thread olivier jeannel
...@gmail.com mailto:matt...@gmail.com wrote: one of those guys (momentum/kratos) I'm sure creates clusters for the surface object and clusters for the inner faces - select cluster and delete? On 11 June 2013 17:09, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean

Re: Voronoi, but only on surface, no thickness

2013-06-11 Thread olivier jeannel
Great idea ! Le 11/06/2013 19:16, Renaud Bousquet a écrit : Hi, Could this one be helpful? http://www.si-community.com/community/viewtopic.php?f=19t=2262 cheers, Renaud On 11/06/2013 1:05 PM, olivier jeannel wrote: Nope, sorry can't use that. I need 1 sided poly, but thanks Adam ! Le 11/06

Re: import pointcloud data

2013-06-10 Thread olivier jeannel
Hi, I've used the kinect to scan people with software provided by the 1.7 SDK and it was exporting to obj file directly. Can you explain what you're doing ? Olivier Le 10/06/2013 14:10, Doeke Wartena a écrit : hi, I would like to load pointcloud data from the kinect into softimage. Does

Re: audio visualized

2013-06-04 Thread olivier jeannel
funny stuf with it. I should post some samples if the project allows it. Take care, Olivier Le 03/06/2013 22:56, olivier jeannel a écrit : Sorry was claude vervoort (wave2spectrum) Le 03/06/2013 22:34, royston michaels a écrit : That would be awesome if you could. Thanks, do you mean

Re: audio visualized

2013-06-03 Thread olivier jeannel
an ice noob. On 6/3/13, royston michaels royston...@gmail.com wrote: Thanks so much Olivier, Will dig into it. On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote: WaveToSpectrum from Claude Vervoort Does it exactly. Just been using it last week ;) https://github.com/claudevervoort

Re: audio visualized

2013-06-03 Thread olivier jeannel
Sorry was claude vervoort (wave2spectrum) Le 03/06/2013 22:34, royston michaels a écrit : That would be awesome if you could. Thanks, do you mean Claude or Paul?? On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote: Yes I used them both, and also the python addon from Guy Rabiller (very

SI involved ? Iron Man 3 title sequence

2013-05-31 Thread olivier jeannel
Every once in a while I pay a visit to this site http://emrahgonulkirmaz.com/ because I'm fan :) Seems Emrah was involved in IronMan3. I haven't see the movie, but possibly SI was involved. Well, If any one has infos on this.. Very inspiring anyway.

Re: SI involved ? Iron Man 3 title sequence

2013-05-31 Thread olivier jeannel
the article is offline for whatever reason) the titles were done by prologue, who seem to be a maya house judging by their job listings. On Fri, May 31, 2013 at 11:40 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Every once in a while I pay a visit

Re: Moving Particle segments?

2013-05-29 Thread olivier jeannel
Multiply vector by matrix ? Le 29/05/2013 17:09, Morten Bartholdy a écrit : I am making clouds with ICE particles emitting from 2 geometry volumes. I need to move these clouds around, but if I emit x number of particles (total no of particles) at frame 1 and then move the emitters, the

Re: ICE tutorials for beginner.

2013-05-24 Thread olivier jeannel
Look for Bradley Gabe and Helge Mathee on Vimeo, watch their first (by date) tutorials. Gold basics to understand vectors and velocity. Le 24/05/2013 08:43, Daniel Kim a écrit : Hey guys. Anyone know simple and easy to follow ICE tutorials for beginners? I am totally beginner for ICE, and

Re: Delete particles based on U value

2013-05-23 Thread olivier jeannel
Hey Vincent, Thank's alot for that one. It must be possible to implement in the EmitFromCurve compound, no ? Not in front of SI atm, look's really handy :) Le 23/05/2013 00:59, Vincent Ullmann a écrit : Here might be another Solution, using the UV-to-Location-Node, with an

Re: General Worklflow for fracturing effects

2013-05-23 Thread olivier jeannel
If Implosia 2 is still in beta try to subscribe to the beta list. I tested it for a short job 2 or 3 weeks ago, and it was furiously fast and stable (compared to the 1.6 version). Le 23/05/2013 21:11, Mirko Jankovic a écrit : Well option is to go fast through couple starting momentum

Delete particles based on U value

2013-05-22 Thread olivier jeannel
Hi there ! I'm emiting particles from curve. I'd like to emit more particle at the beginning of the curve and less at the end of the curve. Since I cannot plug the the U value in the Rate port of the emitter, I think I should create a Delete rule based on particle IDs. So that I delete more

Re: Aw: Delete particles based on U value

2013-05-22 Thread olivier jeannel
Uhr *Von:* olivier jeannel olivier.jean...@noos.fr *An:* softimage@listproc.autodesk.com *Betreff:* Delete particles based on U value Hi there ! I'm emiting particles from curve. I'd like to emit more particle at the beginning of the curve and less at the end of the curve. Since I cannot plug

Re: Rigging Master Class from 2005

2013-05-20 Thread olivier jeannel
The patient is suffering of a gimbal lock of the controlers of his spine curve. ..a scoliosis. Le 20/05/2013 07:35, Christopher a écrit : He's going to become a Doctor, wow. Changes that happen. I hope he doesn't tell a patient, the cure to your problem is you haven't SetData on the artery.

Re: Mill 98% Human

2013-05-20 Thread olivier jeannel
Particle systems nowadays :) They used regular hairs ? Le 20/05/2013 20:26, Kris Rivel a écrit : Just wanted to say congrats to anyone at the Mill for the 98% human spot. An amazing piece of CG and probably one of the most impressive examples of Softimage that I've ever seen. Here's

StrandPosition on PointPosition

2013-05-15 Thread olivier jeannel
Hi there, Nightmaring on this the whole afternoon, I thought I'd be genius enough to find but, no :( I have a simulated pointcloud of 40 particles. I have another non simulated pointcloud of 1 particle with a strand with a StrandCount of 40. How the hell, do I snap the 40

Re: StrandPosition on PointPosition

2013-05-15 Thread olivier jeannel
Ye Le 15/05/2013 22:27, Steven Caron a écrit : you want a line connecting them all? On Wed, May 15, 2013 at 1:25 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hi there, Nightmaring on this the whole afternoon, I thought I'd be genius

Re: StrandPosition on PointPosition

2013-05-15 Thread olivier jeannel
olivier jeannel olivier.jean...@noos.fr hat am 15. Mai 2013 um 22:31 geschrieben: Ye Le 15/05/2013 22:27, Steven Caron a écrit : you want a line connecting them all? On Wed, May 15, 2013 at 1:25 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: Hi

Re: image plane?

2013-05-11 Thread olivier jeannel
, etc., you emitted images. -Paul On Sat, May 11, 2013 at 2:17 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I'm not working this week end (no Softimage), but I don't really get what is this image plane you're so enthousiast about. Feel free

Re: Question about method

2013-05-10 Thread olivier jeannel
I might be completly off, but when I saw these, they reminded me of the Procedural Feather compound of Tim Marinov. 1 big central strand with thousands of smaller lateral strands... http://vimeo.com/timmarinov Just an idea... Le 10/05/2013 10:31, Morten Bartholdy a écrit : Hi Guys I am

Re: Controlling geometry changes interactively?

2013-05-08 Thread olivier jeannel
In simulation mode and with States it should be easy. Le 08/05/2013 18:37, Pingo van der Brinkloev a écrit : Looks like a Motion tools or EmTopo-job.. Or gimme a call and I can do it in Cinema for u (mwaaahaha) Cheers M ;) On 08/05/2013, at 09.53, Morten Bartholdy x...@colorshopvfx.dk

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