For C4D, I don't know.
For After effect I export as Collada and import with this plug
http://www.clintons3d.com/aecollada/index.html
Le 01/10/2013 20:22, John Richard Sanchez a écrit :
I am trying to get camera animation to after effects or cimema 4D.
When I import fbx to c4d the camera is not
This world is getting better and better ...
Very interesting. Though finaly I'm unable to say if myself I'm under
Filter bubble already. How could I know...
Le 01/10/2013 21:16, Gustavo Eggert Boehs a écrit :
http://en.wikipedia.org/wiki/Filter_bubble
Gustavo E Boehs
Dpto. de Expressão
Hi all,
Is there a way for :
Having an emitter (let's say a sphere) with a Texturemap (UV). And
having some particles (let's say discs) that would get the portion of
UVs of its EmitLocation ? (the litle piece of Uvs corresponding to where
it is born)
Not the color, the UV.
If someone can
:
Plug Self.EmitLocation into the source port of a Get Data, then get
cls.Texture_Coordinates_AUTO.Texture_Projection.UVs.
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Monday
Very instructive !
Even the 2d crowd could have be generated with ice.
How long did you work on this project ?
Le 28/09/2013 17:25, Adam Seeley a écrit :
It's a good one to show clients who assume you just press the make
stadium populate stadium buttons.
Adam.
-
According to the (hype) style, it looks more like an advert agency
rather than a vfx or long metrage industry to me.
People thinking let's make some buzz to get attention...
I could be totally wrong of course, but hey, I don't care :)
Le 25/09/2013 20:56, Sven Constable a écrit :
Oh, that
, 2013 at 11:46 AM, olivier jeannel
olivier.jean...@noos.fr wrote:
Hey Luc Eric,
I'm rendering with RedShift.
I've opened it in the FX Viewer and it's yellowish as well.
If you think of something, let me know...
Cheers,
Olivier
Le 20/09/2013 17:27, Luc-Eric Rousseau a écrit :
the image
Aaah M. Loutre :)
Le 22/09/2013 11:04, Ahmidou Lyazidi a écrit :
I successfully used nested referenced model back in 2009 with XSI 7.0.
I was working on a series where the main characters had almost one
costume per episode:
https://vimeo.com/album/2303613/video/67345493
We had per costume
Same advice, but with optical flare from Video Copilot in After Effects.
Le 20/09/2013 11:16, Octavian Ureche a écrit :
Adrian,
About the only thing you can do with softimage to help with the
flares, is to put nulls where the lights are and export that along
with the camera into nuke.
Then
Mmm... I tried in Tiff 32Bits and similar (Kind of Hue sliding) problem.
Working with 16Bits seems fine colorwise It's a little bit flatter,
of course...
Le 20/09/2013 14:35, olivier jeannel a écrit :
Hello there,
It's the first time I'm building my own HDR's environment from a
serie
Linear and Srgb are giving the same results.
I don't know, it doesn't seem to be a gamma problem... :(
Le 20/09/2013 15:18, Ognjen Vukovic a écrit :
Try setting the color profile to linear.
On Fri, Sep 20, 2013 at 3:12 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean
out with mental ray to see the actual image. or
look at it in the fxtree fxviewer , which does support floating point
images. Of course, any hdr value will clip if you are not using any
tone mapping
On Fri, Sep 20, 2013 at 8:35 AM, olivier jeannel
olivier.jean...@noos.fr wrote:
Hello
No need to unsubscribe !
Le 20/09/2013 17:05, Christopher Crouzet a écrit :
My only ideas right now are:
- creating a mailing list Blabla and other bullshit about Autodesk
marketing so we can move unconstructive posts away from this one
while keeping the freedom of speech.
- sadly
It does render yellow, like what you see in the ppg.
... just checked in the OGL, it's yellow as well...
Le 20/09/2013 17:22, Ognjen Vukovic a écrit :
What are you getting in your view-port? Is it the same as in the clip?
On Fri, Sep 20, 2013 at 5:12 PM, olivier jeannel
olivier.jean
I like this one a lot :
https://vimeo.com/27866180
And if you liked it, this other one is good too :
https://vimeo.com/62966820
in a similar category there is also Topolizer.
Le 16/09/2013 20:33, Mirko Jankovic a écrit :
script one worked but will check other one as well. sry a bit under
I had massive slowdown with getting 150 Matrices in a hierarchy because
of 4 unfrozen Center operators in the modeling stack. :/
Le 13/09/2013 11:47, pete...@skynet.be a écrit :
hiding the particles and strands is not going to simulate them but
that doesn’t mean the ICE tree is totally
They sounded more canadian then french to me :)
But if you're looking for frenchies, I'm your serviteur :D
Le 13/09/2013 02:41, Sebastien Sterling a écrit :
are there many, french softies ? looking good
On 13 September 2013 02:30, Rares Halmagean ra...@rarebrush.com
Hi Kris,
This is from another subject on the list . I can't recall the exact
title, but it was about strands flowing on deformed geometry.
Here's a scene with strands flowing on a deformed mesh.
https://www.dropbox.com/s/ac7p42bs8qzoelk/StrandDeform_Location.rar
Hi Eduardo,
Lucky you I
to slow down or stop their flocking when
the character moves...but they do stick!...just wanted you to know. I
really appreciate it!
Kris
On Thu, Sep 12, 2013 at 2:05 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
On top of my head, if your flocking
Maybe Autodesk should sell Softimage to Nike ;)
Le 12/09/2013 19:56, Cristobal Infante a écrit :
really nice please submit it to http:// softimage.tv
http://softimage.tv You must be logged in!
On Thursday, 12 September 2013, Kris Rivel wrote:
Nice work!!
Kris
On Thu, Sep 12,
Excellent !
Hope to see some making of as well :)
Le 12/09/2013 22:50, Daniel Kim a écrit :
Great work guys. I really love the visual concept of you guys work. :)
And also congrats for the success on Kickstarter :)
Daniel
On Fri, Sep 13, 2013 at 8:45 AM, Carl Beauchemin
Well I just replayed the scene again and it's not so good, I admit...
It's sliding a bit with violent mouvement..
Le 12/09/2013 20:05, olivier jeannel a écrit :
On top of my head, if your flocking is velocity based you could try
something like this :
Maybe the GetClosestLocation could
Booleans with Implosia maybe ?
Vincent Ullmann seems to be THE specialist in tiling things as well :
https://vimeo.com/59532255
https://vimeo.com/56176239
Le 09/09/2013 09:17, Mirko Jankovic a écrit :
Anyone aware of ICE compound that breaks up plane into puzzle like tiles?
Thanks
I understand your problem is in the other way, but Orlando Esponda
posted a quick fix for destroyed Uvs.
https://vimeo.com/groups/168156/videos/67783125
Le 09/09/2013 14:47, Gerbrand Nel a écrit :
I tried that.
nothing!!
2014 seems to be better, but not perfect.
I would export and
is breaking havoc.
Also you can try muting viewports or opening the scene with a explorer
in a viewport maximized
disconnect from workgroup containing momentum?
I would start with this things.
Hope it helps
On Wed, Sep 4, 2013 at 11:57 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean
It's not working anymore...
If I maximize and mute frame, it loads and freeze a few seconds once the
scene is opened. Merging seems ok still.
Where is the softimage user folder ? The on I should delete ?
Thank's !
Le 04/09/2013 12:10, olivier jeannel a écrit :
that's ... Incredibel
\Autodesk\Softimage_2013_SP1\Data\Preferences\
You can try the Scene Debugging options in the Data Management
preferences to turn off certain features on load.
Or offload references (if any) using the scntoc.
On Wed, Sep 4, 2013 at 11:25 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean
Hi gang,
I'm asked for doing a realistic fur on a deer head. Mean short hair fur
and not simulated (IMHO).
I was wondering if we had good (ice) tools to do it easily nowadays...
Isn't it simplest / safest to go the classic Joe Alter (the beloved)
hair route ?
Or would you recomend Melena or
, but I have not tried it.
2013/9/3 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hi gang,
I'm asked for doing a realistic fur on a deer head. Mean short
hair fur and not simulated (IMHO).
I was wondering if we had good (ice) tools
That's too bad they don't do the foundation anymore. Was a nice entry
level to the SI familly...
Le 30/08/2013 18:18, Stephen Blair a écrit :
Friday Flashback #135
Holy LT Batman! XSI 4.2 feature-comparison chart for Advanced,
Essentials, and Foundation.
http://wp.me/powV4-2PB
Bending Pointcloud will only bend the point position.
If you want to physicaly bend the vertices you need to use an
instancer (like the one in Momentum)to turn the Pointcloud in a polygon
mesh.
If this is wat you're after (maybe).
Le 27/08/2013 09:42, Chris Chia a écrit :
ICE Bend works
Hello there,
I'm working on a Meccano project (Lego like construction kit).
In short : 320 Pieces of Meccano are lying on the ground, they fly
together and form the final object (a truck).
I shall use particle instances and use velocities to drive them to their
final position.
Instances
sessions is required. If
needed, create your own attribute or custom metadata containing the information
that needs to be tracked.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
, you'll
most likely get messed up indices.
On Mon, Aug 26, 2013 at 2:40 PM, olivier jeannel
olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote:
Hello there,
I'm working on a Meccano project (Lego like construction kit).
In short : 320 Pieces of Meccano are lying on the ground, they fly
.
That is to say, if you go piece by piece. Removing X from group A and
then X from B, it should be ok.
If you remove Y X from A and X Y from B in that order, you'll most
likely get messed up indices.
On Mon, Aug 26, 2013 at 2:40 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean
group A and then X from B, it should be ok.
If you remove Y X from A and X Y from B in that order, you'll most likely get messed up indices.
On Mon, Aug 26, 2013 at 2:40 PM, olivier jeannel olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote:
Hello there,
I'm working on a Meccano pro
, olivier jeannel wrote:
Is there some script available ? Because I'm no coder :p
Le 26/08/2013 21:27, Mathieu Leclaire a écrit :
To keep track of IDs, I created custom parameters per object with a
unique ID. Then in ICE, I just search for the ID parameter in the
group to find it's index
the names
is worth exploring.
On Mon, Aug 26, 2013 at 4:18 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Around 320 objects...
^^;
Le 26/08/2013 22:13, Mathieu Leclaire a écrit :
You would only need a script if you want to create
and recreate your groups. The index in the group will
match the order in which you selected your elements so make sure they
match and you should be fine.
On 26/08/2013 4:18 PM, olivier jeannel wrote:
Around 320 objects...
^^;
Le 26/08/2013 22:13, Mathieu Leclaire a écrit :
You would only need a script
] is the transform of the second object
in the group, etc.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Monday, August 26, 2013 4:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: IDs in Groups
Graham
http://www.youtube.com/watch?v=jpSU2Hff0Jc :)
In french
Le 27/08/2013 06:31, Eric Thivierge a écrit :
Sounds just like something Hitler would say...
Eric Thivierge
http://www.ethivierge.com
On Tue, Aug 27, 2013 at 12:26 AM, Eric Lampi
Hey there!
Just wanted to thanks everybody. Super good advices and experience
sharing here :)
Seems I found good combination using Moi3d (Trial) + step files.
Export looks quite correct, a little bit of weld edges and filter points
to polish all this.
Finally, the harder part was to get the
Hey there,
I Posted this on the Mom User group, but sometimes it's very quiet so I
post my question here too.
Longtime I haven't practiced Momentum so bare with me...
I have a car that spins (Keyframe rotations and translations) in the air
and then falls heavily on the ground. When it falls
Always like that, I post and I find a simple solution 10min after...
Setting mass to 0 gives freedom to keyframe...
It's not blending yet, but it's a progress... ^^
Le 22/08/2013 18:31, olivier jeannel a écrit :
Hey there,
I Posted this on the Mom User group, but sometimes it's very quiet so
I've always knew there was other life forms in the universe :)
Le 21/08/2013 11:04, Doeke Wartena a écrit :
It's very nice to know that the devs are lerking around.
Makes me kind of happy.
2013/8/21 Raffaele Fragapane raffsxsil...@googlemail.com
mailto:raffsxsil...@googlemail.com
I
, 2013 at 4:15 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi guys,
Next week I shall receive a mecanical pieces generated
with Solidworks. Because I'm dealing with an agency, they
might won't be able to send
Ever heard of Transmagic ? http://www.transmagic.com/
So everybody agrees on Moi3 :)
Le 13/08/2013 22:49, olivier jeannel a écrit :
Thank you guys :)
Do you have a favorite CAD format ?
For the moment Polytrans is still a bit too expensive (according to
what I'm paid for the job). Maybe
What free pluggin ?
Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :
This is great guys. Awesome tutorial and a free plugin. How cool is that? And
yes good idea about the pre blurred wheel.
Cheers!
Pingo
On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote:
One tip is to
the one from Andy Nicholas in his car rig
tutorial that Jeremie Passerin linked to in his response (also first
response to this thread)...
http://www.andynicholas.com/?p=1549
On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote
:52 PM, David Barosin dbaro...@gmail.com
mailto:dbaro...@gmail.com wrote:
Maybe this?
http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage
On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
Super movie, super story and super pluggin !
Le 02/08/2013 12:56, Leonard Koch a écrit :
This was intense but fun.
LK Fabric is indeed soon coming to a Softimage near you.
Thanks for the write-up Andy!
On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic
vladi...@elefantstudios.ch
https://vimeo.com/64505408
This one should work fast in the case you describe but without UVs
The Polynoid one in some cases gave me good result and it has uvs
http://monophyl.com/?p=1245
Le 01/08/2013 21:02, Antonin Messier a écrit :
Thanks Alan, I had tried the create extrusion compound,
men !
Le 25/07/2013 17:35, Ponthieux, Joseph G. (LARC-E1A)[LITES] a écrit :
How does any plugin, module, etc, plugged into a host app, do what ICE can do,
and not be platform agnostic?
Seems everyone is wanting to create the next ICE, but they are only getting
halfway there,
...talk about poetry in the industry.
Le 24/07/2013 23:18, Raffaele Fragapane a écrit :
Ultimately they didn't quite happen and got called farbs instead, but
it almost happened and it stood for feathered animation render tests.
I was the main promoter of course, actually had everybody sold
Hi List !
I was looking at Angular Velocity, is it possibleto set it ?
(nothing wants to happen if I set it...)
What I was thinking is something similar to goal (with velocity)
with some damp effect.
So the idea is :
a particle has to reach a rotation
on top
of the particle position, then it cannot calculate the tangent vector.
The turbulize node shifts the two vectors a bit, and the tangent
calculation is then validated.
2013/7/19 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
I found a little disfunction when
That's freaking awesome to see him work. The result are super scary !
What is he using to get those circular form ? He seems to select some
ngon press something and get a perfect round circle. What is it ?
Le 22/07/2013 11:26, adrian wyer a écrit :
in my opinion one of the finest industrial
Not so long ago XSI was known because you could be up and running quickly.
But ice is another story...
Le 21/07/2013 20:42, Andy Moorer a écrit :
I think Cinema4D is a great example of the effectiveness of
spoon-feeding newbies on basic techniques that give them results. C4D
has very capable
12/07/2013 17:15, Emilio Hernandez a écrit :
Thanks for this one Olivier!
I wish I had more time to get more into ICE...
2013/7/12 Malcolm Zaloon mzalo...@gmail.com mailto:mzalo...@gmail.com
Perfect! And fast! Thanks for the tip Olivier!
On Thu, Jul 11, 2013 at 8:02 PM, olivier
Best place for tuts is here :
https://vimeo.com/groups/ice
Its not tuts only, but all your friends are there :-)
Le 18/07/2013 14:18, Chris Chia a écrit :
Hi Daniel,
What Softimage areas are you looking at?
Regards,
Chris
Sent from my iPhone
On 18 Jul, 2013, at 5:43 PM, Daniel Kim
Welcome to the rebellion :)
Le 16/07/2013 13:49, Sebastien Sterling a écrit :
Hey there Ognjen :)
Always nice meeting an enthusiastic softy.
nice work, thanks for sharing !
On 16 July 2013 12:11, Ognjen Vukovic ognj...@gmail.com
mailto:ognj...@gmail.com wrote:
Hi Chris,
Thanks
Speed is where Fabric Engine chines, no ?
Le 16/07/2013 14:14, Stefan Kubicek a écrit :
I guess theoretically you could do everything with it that Houdini can
do in terms of generating and manipulating geometry,
but at least judging by the video it's lack of speed is gpoing to
restrict it's
https://vimeo.com/64505408
Worth a try
Le 11/07/2013 18:09, Malcolm Zaloon a écrit :
Hello Guys!
I´m seaching for mt strand extrude addon to work with SI 2014, this
does exist?
where can be downloaded?
Thanks in advance.
--
__
Malcolm Zaloon - Lighting TD - XSI Generalist
Genial !
Le 05/07/2013 18:05, Simon Reeves a écrit :
Hey everyone,
Here at Analog we've just finished up working on a commercial directed
by Smith Foulkes with Nexus for Honda, and I convinced the guys here
to give Softimage a go ;)
http://www.analogstudio.co.uk/work/honda
quoting from
I don't know the official way, but
since the tangency will control the rotation on one axis, you just
need to add a second Set Rotation that look UP on another axis.
Like this :
(Local vector set to 0, 1, 0 )
Le 28/06/2013 10:49, Morten
as 'Point At'
-the position difference of the upvector object
position to the curve position as 'Up Vector'
Cheers,
edy
On Fri, Jun 28, 2013 at 5:58 PM,
olivier jeannel olivier.jean...@noos.fr
I haven't see everything but things (technical tricks) haven't changed
that much. We only have a much brute force approach I think.
And by the way, what would prevent us from making our own SI Love tour
movie ?
Every one in big studio (Animal Logic, Passion Picture, insert name here
) Grabs a
Interesting particle collision setup in C4D.
https://vimeo.com/69029141
plus, the interface looks familiar, no ?
Ouups, finaly I think it's max, the text is not quite clear...
But nice anyway. Wonder if it's possible in ice like this.
Le 25/06/2013 10:09, olivier jeannel a écrit :
Interesting particle collision setup in C4D.
https://vimeo.com/69029141
plus, the interface looks familiar, no ?
Really great anticipation. All Softimage ?
Le 23/06/2013 15:15, Christopher a écrit :
I liked Dr.Easy, the pain that goes on in the world, this short
clearly demonstrates it.
::Christopher::
great short by Shynola that Jellyfish worked on
http://www.created-to-help-you.com/
a
Adrian
What about rendering ?
Le 19/06/2013 02:03, Raffaele Fragapane a écrit :
Well, trailer's out:
http://www.youtube.com/watch?v=lPnY2NjSjrg
Animal Logic, so layout, rigging and animation are Softimage.
Still in production.
Hi people,
I'm consulted for a project that would involve realtime face capture.
Something similar to this : http://www.faceshift.com/
I would like to know if some of you have ever worked with it and send
the data in realtime in softimage.
I would also like to know if there are other (nice)
https://vimeo.com/68125501
?
Doeke
2013/6/10 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hi,
I've used the kinect to scan people with software provided by the
1.7 SDK and it was exporting to obj file directly.
Can you explain what you're doing ?
Olivier
Le 10/06
Oni Split maybe ?
http://wiki.oni2.net/OniSplit
says :
|-extract:dae destination directory dat/oni file| Extracts 3D data
in .oni file (or all M3GM, ONWC and ONCC instances in a .dat) into
Collada DAE files
It's possible to get collada in softimage
Le 11/06/2013 10:37, olivier jeannel a écrit
.
Could some people send me some different Icecache files so i have some
examples to look at.
2013/6/11 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Oni Split maybe ?
http://wiki.oni2.net/OniSplit
says :
|-extract:dae destination directory dat/oni
Hi people,
i was wondering if there is a simple way to fracture (voronoi or else)
an object but without any thickness.
For example when you shatter an object with the old Kratos, it gives you
big fat volumic chunks .
What if I want only the surface ?
I'd like to prepare a pealing effect.
and
delete?
On 11 June 2013 17:09, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
Hi people,
i was wondering if there is a simple way to fracture (voronoi or
else) an object but without any thickness.
For example when you shatter an object
...@gmail.com
mailto:matt...@gmail.com wrote:
one of those guys (momentum/kratos) I'm sure creates clusters for
the surface object and clusters for the inner faces - select
cluster and delete?
On 11 June 2013 17:09, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean
Great idea !
Le 11/06/2013 19:16, Renaud Bousquet a écrit :
Hi,
Could this one be helpful?
http://www.si-community.com/community/viewtopic.php?f=19t=2262
cheers,
Renaud
On 11/06/2013 1:05 PM, olivier jeannel wrote:
Nope, sorry can't use that. I need 1 sided poly, but thanks Adam !
Le 11/06
Hi,
I've used the kinect to scan people with software provided by the 1.7
SDK and it was exporting to obj file directly.
Can you explain what you're doing ?
Olivier
Le 10/06/2013 14:10, Doeke Wartena a écrit :
hi,
I would like to load pointcloud data from the kinect into softimage.
Does
funny stuf with it. I should post some samples if the
project allows it.
Take care,
Olivier
Le 03/06/2013 22:56, olivier jeannel a écrit :
Sorry was claude vervoort (wave2spectrum)
Le 03/06/2013 22:34, royston michaels a écrit :
That would be awesome if you could.
Thanks, do you mean
an ice noob.
On 6/3/13, royston michaels royston...@gmail.com wrote:
Thanks so much Olivier,
Will dig into it.
On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
WaveToSpectrum from Claude Vervoort
Does it exactly.
Just been using it last week ;)
https://github.com/claudevervoort
Sorry was claude vervoort (wave2spectrum)
Le 03/06/2013 22:34, royston michaels a écrit :
That would be awesome if you could.
Thanks, do you mean Claude or Paul??
On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
Yes I used them both, and also the python addon from Guy Rabiller (very
Every once in a while I pay a visit to this site
http://emrahgonulkirmaz.com/ because I'm fan :)
Seems Emrah was involved in IronMan3.
I haven't see the movie, but possibly SI was involved.
Well, If any one has infos on this..
Very inspiring anyway.
the article is
offline for whatever reason) the titles were done by prologue, who
seem to be a maya house judging by their job listings.
On Fri, May 31, 2013 at 11:40 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Every once in a while I pay a visit
Multiply vector by matrix ?
Le 29/05/2013 17:09, Morten Bartholdy a écrit :
I am making clouds with ICE particles emitting from 2 geometry
volumes. I need to move these clouds around, but if I emit x number of
particles (total no of particles) at frame 1 and then move the
emitters, the
Look for Bradley Gabe and Helge Mathee on Vimeo, watch their first (by
date) tutorials. Gold basics to understand vectors and velocity.
Le 24/05/2013 08:43, Daniel Kim a écrit :
Hey guys.
Anyone know simple and easy to follow ICE tutorials for beginners?
I am totally beginner for ICE, and
Hey Vincent,
Thank's alot for that one. It must be possible to implement in the
EmitFromCurve compound, no ?
Not in front of SI atm, look's really handy :)
Le 23/05/2013 00:59, Vincent Ullmann a écrit :
Here might be another Solution, using the UV-to-Location-Node, with an
If Implosia 2 is still in beta try to subscribe to the beta list. I
tested it for a short job 2 or 3 weeks ago, and it was furiously fast
and stable (compared to the 1.6 version).
Le 23/05/2013 21:11, Mirko Jankovic a écrit :
Well option is to go fast through couple starting momentum
Hi there !
I'm emiting particles from curve. I'd like to emit more particle at the
beginning of the curve and less at the end of the curve.
Since I cannot plug the the U value in the Rate port of the emitter, I
think I should create a Delete rule based on particle IDs.
So that I delete more
Uhr
*Von:* olivier jeannel olivier.jean...@noos.fr
*An:* softimage@listproc.autodesk.com
*Betreff:* Delete particles based on U value
Hi there !
I'm emiting particles from curve. I'd like to emit more particle at the
beginning of the curve and less at the end of the curve.
Since I cannot plug
The patient is suffering of a gimbal lock of the controlers of his spine
curve.
..a scoliosis.
Le 20/05/2013 07:35, Christopher a écrit :
He's going to become a Doctor, wow. Changes that happen.
I hope he doesn't tell a patient, the cure to your problem is you
haven't SetData on the artery.
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013 20:26, Kris Rivel a écrit :
Just wanted to say congrats to anyone at the Mill for the 98% human
spot. An amazing piece of CG and probably one of the most impressive
examples of Softimage that I've ever seen. Here's
Hi there,
Nightmaring on this the whole afternoon, I thought I'd be genius enough
to find but, no :(
I have a simulated pointcloud of 40 particles.
I have another non simulated pointcloud of 1 particle with a strand with
a StrandCount of 40.
How the hell, do I snap the 40
Ye
Le 15/05/2013 22:27, Steven Caron a écrit :
you want a line connecting them all?
On Wed, May 15, 2013 at 1:25 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi there,
Nightmaring on this the whole afternoon, I thought I'd be genius
olivier jeannel olivier.jean...@noos.fr hat am 15. Mai 2013 um
22:31 geschrieben:
Ye
Le 15/05/2013 22:27, Steven Caron a écrit :
you want a line connecting them all?
On Wed, May 15, 2013 at 1:25 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi
, etc., you emitted images.
-Paul
On Sat, May 11, 2013 at 2:17 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
I'm not working this week end (no Softimage), but I don't really
get what is this image plane you're so enthousiast about.
Feel free
I might be completly off, but when I saw these, they reminded me of the
Procedural Feather compound of Tim Marinov.
1 big central strand with thousands of smaller lateral strands...
http://vimeo.com/timmarinov
Just an idea...
Le 10/05/2013 10:31, Morten Bartholdy a écrit :
Hi Guys
I am
In simulation mode and with States it should be easy.
Le 08/05/2013 18:37, Pingo van der Brinkloev a écrit :
Looks like a Motion tools or EmTopo-job..
Or gimme a call and I can do it in Cinema for u (mwaaahaha)
Cheers M ;)
On 08/05/2013, at 09.53, Morten Bartholdy x...@colorshopvfx.dk
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