You need to build your own using the normal and one of the neighbors point.
That's what I was also doing in ICE because it was cheaper thanusing the
reference frames
Le 11 juil. 2017 2:54 PM, "Oscar Juarez" a
écrit :
> I think for reference frame you need to use the
://radiumsoftware.tumblr.com
He's doing some nive VJing stuff with Unity, and most of his projects are
on github:
https://github.com/keijiro
Have fun!!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2017-07-01 16
Hi,
You need to test the distance against points the lines defined by bones and
their childs. Search for "point to line distance"
Le 18 déc. 2016 07:14, "Oz Adi" a écrit :
> Hi,
>
>
>
> I am really missing “Re-Assign Locally” for envelopes, in Maya, so I
> wrote a simple
More details about the rigging process here:
http://forums.fabricengine.com/discussion/810/hybride-technologies-the-visual-effects-of-warcraft-creating-the-horde#latest
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http
Softimage is still the main tool but we're slowly transitioning, it's
mostly a matter of having the pipeline and tools moved over.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2016-11-18
You'll have to ask them :) we at Hybride had our own workflow totally
separated from ILM.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2016-11-17 18:37 GMT-05:00 Sebastien Sterling
Hi Olivier,
Jeremy is rigging sup at Blur Studio since a few years now.
Cheers
Ahmidou
Le 30 sept. 2016 11:14, "Olivier Jeannel" a écrit :
> where are you working Jeremie ?
>
> On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney
> wrote:
>
>> Well
Haha thanks, I should have been a detective instead :P
Le 9 août 2016 10:52 AM, "Andy Nicholas" <a...@andynicholas.com> a écrit :
> Impressive Google-fu skills ;)
>
> On 09/08/2016 15:48, Ahmidou Lyazidi wrote:
>
> Hi Andy,
> I knew that Jérôme worked on the cl
nally I can't stand things like this get
> patented)
>
> Ahmidou, how did you find that or become aware that that even existed in
> the patent database?
>
>
> On 09/08/2016 15:15, Ahmidou Lyazidi wrote:
>
> A bit more than that, here's the patent:
> https://www.google.
Yes exactly, but it's patented by AD, so you'll need to roll you own
Le 9 août 2016 9:12 AM, "Olivier Jeannel" a écrit :
> Makes sense ! That's what the "smoothed surface" button compensate for in
> XSI ?
>
> On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas
It means the standalone application is now using pyqt instead of qt c++
Le 2016-05-11 17:30, "Sebastien Sterling" a
écrit :
> "Python! Canvas has been converted to a Python app making it
> straightforward to create purpose-built applications. Using the source code
>
it can have a
second life.
https://www.youtube.com/channel/UC-jD2oPDTvRrjpOWYNamRkQ/videos
Cheers.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
https://vimeo.com/cappuccinofilms http://www.cappuccino-films.com
Very nice!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2015-06-12 6:05 GMT-04:00 pedro santos probi...@gmail.com:
Just plugging my recent reel on nodal approaches.
https://vimeo.com
https://www.youtube.com/watch?t=970v=yhGjCzxJV3E
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
https://vimeo.com/cappuccinofilms http://www.cappuccino-films.com
AFAIK Mac guff/Illumination is using it's own renderer, not Renderman.
Le 9 mars 2015 12:43, Sebastien Sterling sebastien.sterl...@gmail.com a
écrit :
would really nee to lnow what it's like. i seem to remember Maguff having
its on propitiatory software, which eventually got phased out for
Il don't see the need to expose the core either, you can already create a
whole dcc by yourself. You can extend the Splice standalone and add as many
feature as you want. You can add/derive/modify all the KL objects. You can
draw whatever you want in modern opengl and interact with the objects in
Apparently there is:
http://xsisupport.com/2014/11/06/arnold-rendering-xgen-in-softimage/
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-11-06 7:37 GMT-05:00 Luc-Eric Rousseau luceri
of
your code will continue to evaluate :(
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
if it doesn't work i guess you could use push that return value to
'userdata'?
On Sun, Oct 19, 2014 at 4
...@gmail.com a écrit :
right, it's not possible because you'd have to run your own message
loop like pickelement does, and there is nothing for that in the SDK.
On Mon, Oct 20, 2014 at 11:34 AM, Ahmidou Lyazidi ahmidou@gmail.com
wrote:
I'm not sure yet it's going to work, I'm trying to replicate
, Oct 20, 2014 at 1:58 PM, Ahmidou Lyazidi ahmidou@gmail.com
wrote:
I see...
A message is just a while loop waiting to get the instruction to stop,
right?
So if I wrap the tool into a command the will wait for a plugin.Userdata
to
be valid and return it it should work I guess. Any thing
a way to register
a callback to be called when your tool is finished.
On Mon, Oct 20, 2014 at 1:58 PM, Ahmidou Lyazidi ahmidou@gmail.com
wrote:
I see...
A message is just a while loop waiting to get the instruction to stop,
right?
So if I wrap the tool into a command the will wait
Hey list,
Does anyone know a simple C++ trick to return a value from a tool on exit?
I'm just asking before starting to struggle with this in case someone
already had to do this.
Thanks
-A
---
Ahmidou Lyazidi
Director | TD | CG artist
http
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-06-19 22:44 GMT-04:00 Matt Lind ml...@carbinestudios.com:
Interactive editing is needed. I’m not creating an envelope operator, but
many of the custom operator’s duties are very
If interactively editing the weights isn't needed, I would use a user data
map.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-06-19 21:30 GMT-04:00 Matt Lind ml...@carbinestudios.com
A nice post about Sverchok the blender nodal system:
http://blendersushi.blogspot.it/2014/04/sverchok-embracing-art-of-parametric.html
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014
.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
Bradley is s right, I'm quite surprise about this question, it doesn't
mean anything at all.
It's not really about the nodes, it's how the whole system work.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http
with direct key manipulations (as there is no API to use the provided one)
and wacom tablet support, etc...
Cheers.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-03-14 11:03 GMT+01:00 Matt
I have a super limited internet connexion, the best I can do is a few
screenshots.
Le 14 mars 2014 12:04, olivier jeannel olivier.jean...@noos.fr a écrit :
A tut on how to use them on Vimeo would be Awesome ! Thank's for sharing
!
Le 14/03/2014 11:00, Ahmidou Lyazidi a écrit :
I did
# mean mode on
They should introduce first the concept of weight map object in Maya as
currently it's all blackboxed in the different nodes,
and all with different SDK access...
# mean mode off
---
Ahmidou Lyazidi
Director | TD | CG artist
http
Olivier also have a point, he's not freelancing for cg compagnies but he's
directly working with agencies as a one man band. He's also the director of
the movies he's working on. In his case having to move it's workflow to a
less effective software is very risky and a massive loss of time and
My tougth about this is most of the top features exept maybe ICE is just
not applicable to Maya due to it's architecture, specialy the explorer or
the operator stack. It would probably add moe weirdness to the
Frankenstein.
My 2 cents
Le 13 mars 2014 20:16, Steven Caron car...@gmail.com a écrit :
Are you in Huacacina? I loved my trip to Peru, it's one of my prefered
place in the world !
By the way, I'm quite sceptic about AD's definition of innovation (read buy
and integrate...).
Or at leat those that made their way to the DCCs.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino
You can't compare maya and soft reder pass system, maya's one don't have
the partitions and override propagation system, which make almost useless.
Le 8 mars 2014 22:20, Cristobal Infante cgc...@gmail.com a écrit :
Also render passes do exist they are just a bit different (though I've
never
Also modeling in subd mode is prone to crashing a lot.
Le 8 mars 2014 22:25, David Gallagher davegsoftimagel...@gmail.com a
écrit :
Sadly true. And it causes endless problems with clusters and materials.
However, if you use other renderers (not Maya renderer) you don't have to
subdivide
For now it's just an opengl shader plugin for realtime viewing. If your
renderer is also suporting it, then it's just interpreted like that.
Le 8 mars 2014 22:27, Eric Thivierge ethivie...@gmail.com a écrit :
How does the OpenSubDiv fit in there then?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-03-05 16:30 GMT+01:00 Paul Doyle technove...@gmail.com:
I'm writing up a response today - lots to cover :) We are paying attention.
It's nice to see you around Halfdan :)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-03-05 23:53 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com:
Look what the cat dragged
Hi Olivier, you can create an index array of size 319 and multiply it by 5.
Cheers
Le 3 mars 2014 17:48, olivier jeannel olivier.jean...@noos.fr a écrit :
Trying hard to wrap my brain around this :
In a 3D Grid pointcloud (100x100) I want to select point ID
0, 5, 10, 15, 20, 25 ,30 , 35, 40,
emFluid and Holger's fluid shader is the way to go!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com:
I'm putting together bid
If the rumor is true, I guess it means Konami gave up on Softimage, can
someone confirm this?
Another question that come to mind is what will happen to this list?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http
Or use mine and add as many shapes as you want in a json file!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-02-18 22:29 GMT+01:00 Eric Thivierge ethivie...@hybride.com:
Yeah
that in a Softimage plugin?
I tried run the FBO init int the plugin init context, or on the first
draw iteration with a condition with no luck.
Any Idea on this?
Thanks
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http
Hi Ben, those callbacks are still there and working, they are just not
listed anymore in the documentation.
Anyway I got it working, thanks for the help.
Cheers
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http
be an economic choice.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-01-29 Matt Lind ml...@carbinestudios.com
Stop motion is typically shot on 1's, cel animation on 2's.
Haven't
!
Cheers
-A
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-01-27 David Gallagher davegsoftimagel...@gmail.com
Great work. Excited about this! My children were sure this was a
stop-motion
I'm on it :)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014/1/21 Matt Morris matt...@gmail.com
bump! Would love to hear if you're getting anywhere with this, definitely
got a few
. CIndexSet::Iterator::GetAbsoluteIndex()
outData[it] = pos[it];
}
}
break;
// Other output ports...
};
return CStatus::OK;
}
Thanks
---
Ahmidou Lyazidi
Director | TD | CG artist
http
That was it, thank you!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014/1/14 Leonard Koch leonardkoch...@gmail.com
Yeah I think that is it. I got stumped by the same problem
!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/12/28 Ahmidou.xsi ahmidou@gmail.com
So you are right Vincent :)
Le 28 déc. 2013 à 18:06, Vincent Ullmann vincent.ullm
Damn it!!
I just re-updated with the good file. Can you please try again?
Cheers!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014/1/2 Jeremie Passerin gerem@gmail.com
Thanks
of the deformee must be inside
the cage.
http://www.si-community.com/community/viewtopic.php?f=19t=4683
Cheers
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
on the web it this weekend.
Cheers.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/12/13 Ben Houston b...@exocortex.com
Turns out mean value coordinates on closed polygon meshes to do
keep you informed as soon as I'll be
on this project again.
Cheers
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/12/3 David Rivera activemotionpictu...@yahoo.com
YES!! Grease
I haven't tried this one in particulary (only siParameterChange that is
working), but it is used in the Box primitive example
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/12/1
Or you might hit a wall if you're in the fog.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/11/30 Guillaume Laforge guillaume.laforge...@gmail.com
Well, in real world you can't see
Hey Guillaume, did you tried the siOnInit EventID?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/11/28 Stephen Blair stephenrbl...@gmail.com
Oh yeah, I didn't see the custom
At some point the factory compound was updated to support scaling. The
current version of the scaling compound is 3.0 which one are you using ?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
Hey Sergio, which version are you using, I can't repro in 2014.
Cheers
-A
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/11/9 Sergio Mucino sergio.muc...@modusfx.com
Okay. It's
I'm afraid that you have to move to 2014 for that
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/10/12 Leoung O'Young digim...@digimata.com
Is there a way of overcoming XSI 2gb
not working.
Any idea about this? I'm on 2014 SP1
Cheers
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
Hi Matt,
I didn't, just saved and tried to load it a few days later
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/10/11 Matt Lind ml...@carbinestudios.com
Did you rename the scene
It depends if it's French or Tasmanian brie :)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/10/1 Adam Sale adamfs...@gmail.com
well, there used to be discuss...@softimage.com
I aggree, I think complaints should be adressed to the people in charge
(product manager ot whatever it is called).
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/10/1 Raffaele
You mean happy saturday right ? ;)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/9/28 Eric Thivierge ethivie...@gmail.com
Everyone leave my cat out of this... but do continue
Like :)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/9/26 Upinder Dhaliwal udhali...@gmail.com
Got an email from cmiVFX this morning and purchased it instantly ...
Brilliant work
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/9/26 Matt Lind ml...@carbinestudios.com
For the record, the Softimage SDK is not thread safe. Only the ICE SDK
can support multithreading.
** **
** **
Matt
if there was a magical wat to cast it in a CValue in a
valid way without
rebuilding the whole thing as CValues Arrays?
Thanks!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
models one was the chararcter's body+rig and the other the
costume itself that may had it's own rig or just be skinned on the body's
one.
This was very flexible, and we never had any problems with this setup.
Cheers
---
Ahmidou Lyazidi
Director | TD | CG
Who's next?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/9/2 benjamin malartre benmalar...@hotmail.com
:)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
TODO list), a better
viewportintegration, and a nice
caned UI, which is problematic with ICE.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
Eric you're blured!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/8/7 Aloys Baillet aloys.bail...@gmail.com
The subliminal images of Andrea's face disturbed me more than seing Eric
Well he wasn't when he was in OZ, is it a canadian thing?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/8/7 Guillaume Laforge guillaume.laforge...@gmail.com
He's not blurred at all
Antialiasing abused or post processed?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/8/7 Daniel Brassard dbrassar...@gmail.com
Eric's beard is not blurred, it's 3D
On Tue, Aug 6
I don't know a japanese specific list, but if so, you can try on this side.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/8/5 Cristobal Infante cgc...@gmail.com
Signed, good luck
, or even what it is...
From the outside, it just look like AD didn't know what to do with his new
toy, and still don't.
Too bad there never was a step made in that direction(communication and
visibility) but words.
---
Ahmidou Lyazidi
Director | TD | CG
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
Nah, maya FX! ;)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com
You mean Bifrost? :p
On Wed, Jul 31, 2013 at 1:56 PM, Sylvain
Or maybe they bought it for integration after the Maya FX faillure?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/7/26 Chris Gardner chrisg.dot@gmail.com
would it be reasonable
have to cut/past the
reference names in a not working set data to refresh.
It's generally working better than disconnect/reconnect.
Cheers,
A
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
I can see it.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/7/18 Sandy Sutherland sandy.mailli...@gmail.com
Hi Chris - not sure what is going on, but the attachment always seems
so you are saying that:
sphere prop named A
neighbors props named B
and in your icetree:
Closest location -- A
is still working? that might be a refresh issue, can you try to cut/paste
the whole tree?
---
Ahmidou Lyazidi
Director | TD | CG artist
Thanks for the details Mathieux, very much appreciated!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/7/3 Greg Punchatz g...@janimation.com
Sounds brilliant . I need to see
yet, but I was thinking using the animation mixer
or a pyQt view, or even the netview.
it's probably going to be released sometime in august :)
Cheers.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino
That's why I thought custom primitives would be faster, but apparently the
SDK overhead defeat my expectations...
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/24 Raffaele
I'll try drawing nothing tonight, but I doubt it's going to change
anything. The bottleneck seem to be the draw callback itself
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/25
Yes drawing nothing, if the perf is the same, a VBO wouldn't be faster
eitherI guess
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/25 Steven Caron car...@gmail.com
draw
Thanks Edy :)
From my test, a 16 point linear curve is 30% slower than a null... I didn't
expect that.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/24 Edy Susanto Lim edysusant
=2981
Cheers
A.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
You can already get local kinematics, you can't just set them.
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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/21 Sebastien Sterling sebastien.sterl...@gmail.com
Would this make
.
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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/21 Alan Fregtman alan.fregt...@gmail.com
Any chance for Linux support?
Also, what do you see as the benefits to OpenGL icons over say,
curve-based ones?
On Fri, Jun 21, 2013 at 9
Shynola rules, the Go with the flow music video is still one of my
favourites!
Congrats to Jellyfish for the great works.
Cheers.
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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/22
operations
like booleans, if I may ask? Real Nurbs-curve mangling in the 3D-scene?
If you did curve booleans already, I could spare me the effort and ask
you for considering releasing them as an addon...
Cheers,
Eugen
Am 19.06.2013 14:20, schrieb Ahmidou Lyazidi:
I couldn't have explained
I love the work of the lighting team here, it's all renderman
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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 olivier jeannel olivier.jean...@noos.fr
What about rendering ?
Le
Damn it, my bad :/
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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 Chris Chia chris.c...@autodesk.com
Arnold? ;)
From: softimage-boun...@listproc.autodesk.com [mailto
I couldn't have explained it better !
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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 Raffaele Fragapane raffsxsil...@googlemail.com
The most effort intensive way you could
.
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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/12 Vladimir Jankijevic vladi...@elefantstudios.ch
+100
It would be great to have access to this data. The ability to build my own
locations would be useful sometimes :)
It's
Thanks for the example, I'll try tonight!
I also started to mockup a simple version, and surprise, it's working..
I'll keep you informed if I find where the problem is.
Cheers
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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou
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