shot into the dark but make sure you have High Quality Viewport switched off in
the Preferences.
This resolved a shitload of problems for me.
cheers
sebastian
Am 22.09.2014 um 16:50 schrieb Tim Bolland tim_boll...@hotmail.co.uk:
Hi Martin,
thanks for looking into this. Over here we use
I am exporting some points into an alembic file from houdini to xsi and stumble
on one issue.
Transferring attributes works good for what you could call 'factory attributes'
like P or v (we have to rename that to something with more than just one
letter, cause it wont appear in xsi).
But I
, Sebastian Kowalski l...@sekow.com wrote:
I am exporting some points into an alembic file from houdini to xsi and
stumble on one issue.
Transferring attributes works good for what you could call 'factory
attributes' like P or v (we have to rename that to something with more than
just one
https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m
there is a perfect sp1 available at sidefx..
Am 04.07.2014 um 22:30 schrieb Luc-Eric Rousseau luceri...@gmail.com:
Softimage 2015 is perfect already!
I am experiencing the same. Amazed by it actually.
And all the sexy things one can do in a ROP Network..
Never would thought of XSI pass system being too rigid.
Am 21.05.2014 um 20:33 schrieb Andy Goehler lists.andy.goeh...@gmail.com:
On 21.05.2014, at 19:35, Ciaran Moloney
think of it as a set data node
Am 06.05.2014 um 15:08 schrieb Nika Ragua nikaragu...@gmail.com:
And what is Blind Export again?
2014-05-06 17:07 GMT+04:00 Nika Ragua nikaragu...@gmail.com:
Andy showed 4 different variants of doing the same thing in houdini - very
handy and
bind export node = set data node
Am 06.05.2014 um 15:22 schrieb Nika Ragua nikaragu...@gmail.com:
Sebastian, sorry, i don`t get you...think of what as a set data node?
2014-05-06 17:14 GMT+04:00 Sebastian Kowalski l...@sekow.com:
think of it as a set data node
Am 06.05.2014 um
or with just the bind node
Am 06.05.2014 um 15:47 schrieb Andy Goehler lists.andy.goeh...@gmail.com:
with the 'parameter' node you can get data
On 06.05.2014, at 15:42, Nika Ragua nikaragu...@gmail.com wrote:
i mean, ok, i inserted the bind export node, but how to read it now? what
initial shock is a good one, feels like being hit by a roadtrain.. twice
Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com:
Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
users, is that if you persevere through the initial shock it's
http://www.sekow.com/subaru_carparts
„vegetation“ system, rigs (character, flowers, camera), instancing galore,
procedural aov management and so many more.. whole job would not been possible
without ICE.
http://www.sekow.com/catrice_color
more ’traditional’ simulation. dust, fluids and
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the very least work process at render time. and we are in
full control.
as beautiful big ass fluid sims look, its not
damn, excuse my english.. it nearly weekend.
Am 21.03.2014 um 18:38 schrieb Sebastian Kowalski l...@sekow.com:
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until
, throughout the package.
Adrian
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: Friday, March 21, 2014 10:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality
Hey Graham, I agree.
but we don’t have the trust in Autodesk to come up with something like that.
Despite the fact that it should be there right now.
There was plenty time since 2008..
I wish you and the rest me team god luck and will carry on elsewhere.
Sebastian
———
Sebastian Kowalski
http
not OT at all Dan.
Could not agree more.
Sebastian
Am 10.03.2014 um 13:15 schrieb Dan Yargici danyarg...@gmail.com:
How we got here.
I believe the reason we are where we are has been touched on in the various
threads of the last few days.
Sure, not having visibility on the Autodesk site
found this little gem, which is exactly how i feel right now.
http://www.youtube.com/watch?v=-yw7IdPzQMo
Am 06.03.2014 um 10:26 schrieb Jordi Bares jordiba...@gmail.com:
It works very well under windows, in fact, it makes quite a lot of sense for
small studios to use it under windows
drunk but...
showing off a part of the most game changing project of my career so far,
coming from a guy like mark.. holy crap..now i am fucking emotional..
the subaru dandelion was made by reinhard preissner and fabian schaper. two
unsung and quiet heros of this great community..
thank you
been looking forward to such a place, see you on the bright side guys.
Am 06.03.2014 um 00:55 schrieb Raffaele Fragapane raffsxsil...@googlemail.com:
On account of having furthered something like Mental Ray in the past, even if
with the best intentions, I reckon all beer debt is forfeit.
06.03.2014 um 01:07 schrieb Steven Caron car...@gmail.com:
that subaru project is one of my all time favorites... it was at the pivotal
point... softimage, ice, arnold... amazing talent.
s
On Wed, Mar 5, 2014 at 4:05 PM, Sebastian Kowalski l...@sekow.com wrote:
drunk but...
showing off a part
i think the whole discussion will be irrelevant in a couple of weeks…
Am 27.02.2014 um 01:35 schrieb James De Colling james.decoll...@gmail.com:
it's a crap policy to be sure, however, given the last couple of releases,
maybe 2015 isn't worth the bother, and we all
this has been covered several times here. search the list for more in depth
explanation.
you could do this via ice topology, there are some compounds for that.
or even better, support eric mootz and buy the em topolizer. that one is great!
sebastian
Am 09.12.2013 um 11:23 schrieb Tim Leydecker
hey bc vip studio artist pool…
would be nice having some more information about that studio.
its a bit weird being a start up studio with places in ny, lon, van and mexico
city.
as good talent is rare to find, you should put a bit more effort in it.
maybe its just me, but that call sounds a
: Sebastian Kowalski l...@sekow.com
Date: Sun, September 22, 2013 4:54 am
To: softimage@listproc.autodesk.com
hey bc vip studio artist pool…
would be nice having some more information about that studio.
its a bit weird being a start up studio with places in ny, lon, van and
mexico city
number ;)
It's up to you, if you want to open a new door or keep it closed.
Have a good one.
BC VIP Studio
Artist Pool
Original Message
Subject: Re: Looking for artists
From: Sebastian Kowalski l...@sekow.com
Date: Sun, September 22, 2013 4:54 am
To: softimage
://vimeo.com/adamseeley
From: Sebastian Kowalski l...@sekow.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com
Sent: Sunday, 22 September 2013, 21:30
Subject: Re: Pass Duplication realy slow.
did you tried to mute every window, or fullscreen the pass
There is NO thing like weekend in the industry . . .
Am 30.08.2013 um 21:42 schrieb Chris Chia chris.c...@autodesk.com:
I will forward that to dev. It's already weekend for us. Will get back to you
asap.
Regards,
Chris
On 31 Aug, 2013, at 2:38 AM, Matt Lind
this_model.
Am 29.08.2013 um 16:35 schrieb Eric Lampi ericla...@gmail.com:
When referencing objects, I was pretty sure you could put something like
thismodel. in front of the name of the object to reference any object of that
name under a model with the ICE tree. Am I just using the wrong
ICE as gateway drug to SPLICE…
great work guys!!
Am 19.08.2013 um 14:28 schrieb Paul Doyle technove...@gmail.com:
Hi guys - I needed to use that title at least one time :)
https://vimeo.com/72650017
This video shows Splice in Softimage accessing data from ICE. If you’d like
to access
HYFR!!!
I am so excited about that
thanks
Sebastian
Am 09.08.2013 um 17:06 schrieb Paul Doyle technove...@gmail.com:
Hi everyone – we’ve been pushing along on Splice, and will be making the
first drop of Splice for Softimage to our closed testing group next week. I
thought you’d
hey list,
is there a .prt loader plugin anywhere? would be great if it also supports the
cache on file ice node..
there is an exporter written by caron. no reader.
yeah its sounding ridiculous, but i want to render some fume stuff in arnold,
hah! and do some ice magic with it..
.sebastian
.icecache files to .prt.
Ben
On 5/21/2013 4:36 AM, Sebastian Kowalski wrote:
hey list,
is there a .prt loader plugin anywhere? would be great if it also supports
the cache on file ice node..
there is an exporter written by caron. no reader.
yeah its sounding ridiculous, but i want
hey list,
i am feeling a bit bad because of complaining every time i am writing to this
beloved list.
sorry, but…
a) load a heavy cache, generate a shitload of points, build up huge arrays and
the ram consumption raises to max. well thats not the problem, but delete that
cloud, plug off the
wait, does this work also when just using one string without a comma?
cause you get an array size of one with that..
Am 13.05.2013 um 16:07 schrieb Vladimir Jankijevic vladi...@elefantstudios.ch:
string to array - get array size ?
:P
On Mon, May 13, 2013 at 4:02 PM, Dan Yargici
when performance is an issue with an ice shape rig, try to freeze the shape
clusters into ice attributes ;)
a smart setup would allow regeneration or addition of new shapes.
sebastian
Am 24.04.2013 um 10:24 schrieb Sandy Sutherland sandy.mailli...@gmail.com:
Enrique -
Here are 3 snips -
v4.0 is in beta, and its great!
Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr:
What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0 demonstration video posted on
Vimeo 5month ago.
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: Tuesday, April 16, 2013 10:28 PM
To: softimage@listproc.autodesk.com
Subject: unresponsive under win7
it doesnt matter if I have aero switched on or not, soft is unresponive,
switching to other apps
, Sebastian Kowalski l...@sekow.com wrote:
ive updated the gpu driver, lets see how softimage behaves today..
cant really repro that, kinda random behavior.
its a brand new hp z820 i am working on. but i had this flaws for some time
now, on different machines.
well get back at you
s.
Am
it doesnt matter if I have aero switched on or not, soft is unresponive,
switching to other apps in the background or freezing up when running some
heavier (even when they are running only on one thread) sims and/ or try to
cache. and sometimes its not even writing the caches. its not crashing,
https://vimeo.com/shiffman/videos
great math explanations, mainly in Processing context but worth a look.
hey list,
as I understand every file structure is valid, as long as softimage finds the
dsprojectinfo file.
so far so good, problem now is, that I need to move the backup directory some
place else.
is this posssible? cause there is no chance at all to switch that in the
preferences..
.
-Tim
On 3/20/2013 7:34 AM, Ed Manning wrote:
Maybe you can create a symbolic link to the new backup folder location?
On Wed, Mar 20, 2013 at 6:45 AM, Sebastian Kowalski l...@sekow.com wrote:
awesome!
Am 20.03.2013 um 11:42 schrieb Stephen Blair stephenrbl...@gmail.com
nice, tried something similar. obj to point context, but than i couldn't
display just one value ;P
thanks fabricio
Am 06.02.2013 um 14:14 schrieb Fabricio Chamon xsiml...@gmail.com:
no, afaik.
here's something: it displays the attribute on the closest point to the bbox
center of the
+1 for brute cache !
Am 06.02.2013 um 15:06 schrieb Dan Yargici danyarg...@gmail.com:
While I appreciate the software's efforts to cache only the ICE attributes
that it deems necessary (unless I list all the ones I want - in this case,
many); can we please, please, get a Just bastard cache
* this time!!! *Hit* *Hit* *Hit*
On 6 February 2013 14:28, Sebastian Kowalski l...@sekow.com wrote:
...or multiply by 1 and key that param, or put an fcurve in between.
still i would prefer a do what i told you to switch ;)
Am 06.02.2013 um 15:21 schrieb Rob Chapman tekano@gmail.com:
long
when working with ice kinematics you have to follow one rule. set up the
connection, and don't touch it again. ever.
there is something really wrong in the kinematics stack when force feeding
through ice.
but still the possibilities overweight, and by following this one rule i do not
have any
for good.
-sebastian
Am 06.02.2013 um 04:02 schrieb Raffaele Fragapane raffsxsil...@googlemail.com:
Not sure I follow. What you mean with connection and not touching?
On Wed, Feb 6, 2013 at 1:58 PM, Sebastian Kowalski l...@sekow.com wrote:
when working with ice kinematics you have to follow one
AAADD,
seems to happen to vray to.. if somebody can confirm a similar behavior while
using 3delight we can say it had something to with render support in xsi ;)
Am 01.02.2013 um 11:08 schrieb Sebastian Kowalski l...@sekow.com:
hey chris, for now its sitoa 2.5.0 and softimage 2012. but i
hey chris, for now its sitoa 2.5.0 and softimage 2012. but i have that kind of
glitches for a long time.
sebastian
Am 01.02.2013 um 02:42 schrieb Chris Chia chris.c...@autodesk.com:
Sebastian, what version of XSI n Arnold are you using?
On 31 Jan, 2013, at 11:18 PM, Sebastian Kowalski
hey list,
i am asking myself what type of array i get when i am reading point position
from a group of geometries..
when i try to plug that into an vector per object i am expecting a long list of
vectors. but ice won't allow that.
to my surprise it is giving me a context mismatch saying that
consist of several geomtries with different point counts… so
there goes my rearranging
Am 23.01.2013 um 17:07 schrieb Sebastian Kowalski l...@sekow.com:
hey list,
i am asking myself what type of array i get when i am reading point position
from a group of geometries..
when i try to plug
work.
That's all presuming that the point count is the same for all the geo in the
group, that is - otherwise it won't do anything, which seems to be ICE's
default behaviour with mis-matching per point counts.
On 23 January 2013 16:07, Sebastian Kowalski l...@sekow.com wrote:
hey list
jep, the small tools are essential for day to day work. like:
-creating a point cloud with an ice tree (!!!)
-selection sensitive parenting primitive creation.
-all kinds of transform tools. switch transforms, add object(s) under srt at
transform or component selection …
-uncountable compounds.
' approach that I usually would not consider and
try to approach with a volume shader or with Exocortex's Slipstream.
thanks for sharing!
best
Rob
On 7 January 2013 18:17, Sebastian Kowalski l...@sekow.com wrote:
here you go, thats one of the first prototypes I've made.
the whole system
hey christian,
jep, softimage sucks with a lot of objects and i bet there are some user normal
properties on it. so welcome in a world of pain . . .
i would recommend a low-res version, as additional resolution in a reference
model.
btw: give them sponzaguys an hug.
Am 08.01.2013 um 12:02
I've build something like that for the catrice spot last year
(http://www.sekow.com/catrice_color), its a complicated tree. i could share an
.emdl if you interested. just give me a sec to dig that one out.
sebastian
Am 07.01.2013 um 11:11 schrieb Rob Chapman tekano@gmail.com:
Happy New
Thanks Tim.
Hey Miquel, Montreal is on my visiting list for a long time, maybe next year?
Am 06.12.2012 um 16:21 schrieb Tim Borgmann i...@bt-3d.de:
Hey mate, have a nice time in NY :)
Cheers
Tim
hey list,
i will be in new york the next two weeks until christmas, would be great to
hey list,
i will be in new york the next two weeks until christmas, would be great to
meet up with some peoples from the list.
AND keeping Andy's distress call in mind: if you are (or your studio)
interested in an ICE savy, Arnold proved freelancer and not afraid of remote
work. drop me an
thanks bro, the first drinks are on me on saturday ;)
s.
Am 06.12.2012 um 15:17 schrieb Helge Mathee helge.mat...@gmx.net:
you lucky bastard. I hope you'll have a safe and successful trip mate.
On 06.12.2012 15:12, Sebastian Kowalski wrote:
hey list,
i will be in new york the next two
i know that tim is to humble to post it here, but these are to great and
beautiful to go without some proper recognition.
nissan altima fx design concept eye candy,
https://vimeo.com/48823907 part1
https://vimeo.com/54739307 part2
giving me goosebumps. great work tim!
sebastian
thats a windows limitation.
so you better start to shorten folder names ;)
Am 30.11.2012 um 13:14 schrieb Ales Dlabac adla...@gmail.com:
Hey guys,
I would like to know if somebody found solution how to use filename longer
than 260 chars. Filename here is path + filename + frame +
Hey list,
i can't read the Lagoa_Density attribute from my cache files, giving me this
error msg: The cache has a different definition for attribute 'Lagoa_Density'.
Loading canceled
This is a massive showstopper right now, i have should check that.
I thought this attribute is a value per
23.11.2012 um 10:22 schrieb Sebastian Kowalski l...@sekow.com:
Hey list,
i can't read the Lagoa_Density attribute from my cache files, giving me this
error msg: The cache has a different definition for attribute
'Lagoa_Density'. Loading canceled
This is a massive showstopper right now, i have
stack of an ice
tree to an already cached simulation affecting the color
if its something else required from the actual part of the Lagoa Simulation
then I have no idea of how to get it without simmming again.
On 23 November 2012 09:22, Sebastian Kowalski l...@sekow.com wrote:
Hey
did you tried filter points?
Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com:
well almost
bought a model off TurboSquid (yeah i know, should have known better etc etc)
getting some very strange behaviour! there are lots of triangles (thanks
3DSMax!) but
I've never got anything useful out of that compound and went with some custom
forces, guess i need to give it another shot.
Am 13.11.2012 um 14:37 schrieb Rob Chapman tekano@gmail.com:
this one is not in 'production' but all the movement is entirely curlnoise
driven
I am seeing myself in that same league, more as a technical driven 3d artist.
so far i couldn't dive into the creation platform that much, but i talk a lot
to helge, and he is giving me confidence that this is an useful thing for
people like me (us).
for now I just have my custom operator
through the first hoops.
You be jumping higher yourself before you know it.
I hope this helps. And oh Sebastian it is about time we start a local
workshop in Hamburg. :)
-H
On 11/10/2012 11:02 AM, Sebastian Kowalski wrote:
I am seeing myself in that same league, more as a technical
in them. Are they particles rendered in Arnold?
Morten
Den 5. november 2012 kl. 12:37 skrev Sebastian Kowalski l...@sekow.com:
Hey,
here is a spot I've finished at Infected Post in Hamburg, rendered (of
course) in Arnold.
With Lookdev and Animatic Love from the great Tim Borgmann
you can execute a script via xsibatch
Am 05.10.2012 um 17:58 schrieb Kris Rivel krisri...@gmail.com:
Anyway to rendermap objects on a farm with xsibatch?
Kris
+1
thats exactly how i feel right now, having a serious look into Houdini.
best
sebastian
Am 12.09.2012 um 12:59 schrieb olivier jeannel olivier.jean...@noos.fr:
Hello Maurice,
I know Autodesk Marketing is often hard to fathom Then you (AD) have a
serious comunication problem.
The way
by any chance via volume emission?
Am 13.08.2012 um 00:56 schrieb Gustavo Eggert Boehs gustav...@gmail.com:
I was just simulating 3 milion particles and noticed SI doing somethig very
odd. If I create millions of particles by generating a sample set and adding
points I get them almost
yeah. same here.
on a bunch of cards lately, quadro as well as geforce. but i thought i am to
dump or lazy or both to configure them properly..
one object with 10 millions polygons, no problem, 10 million objects with one
polygon..not so good..
and even lower object counts.
i had my joys with
hey ist,
I've got this object, its merged from some shattered geometries.(pic attached)
i would like to distinguish the shatter clusters, i can read some attributes
out form the momentum universe, but nothing i could work/ modulo out a
clusterID from that (different count of points,
i am an Arnold fanboy for sure, but for indoor archvis i would use vray. light
cache in combination with irridiance map or brute force is the way to go.
Am 03.08.2012 um 15:23 schrieb Kamen Lilov kamen.li...@chaosgroup.com:
On 8/2/2012 8:56 PM, Kris Rivel wrote:
Quick question..what's the
hey list,
i cant figure out how to set the references of set data nodes.
this wont work:
setter0 = Application.AddICECompoundNode('Set Data', oTree)
setter0.InputPorts(1).Value = 'this.tmp'
or
setter0.Value = 'this.tmp'
or
setter0.Parameters('reference').Value = 'this.tmp'
i refuse to use a
-
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com
] On Behalf Of Sebastian Kowalski
Sent: July-27-12 5:15 AM
To: softimage@listproc.autodesk.com
Subject: setting references in set data compound, python
hey list,
i cant figure out how to set
. However, by adding in a value based on their chunk
'layer', you can now get different results.
On 26 July 2012 08:58, Sebastian Kowalski l...@sekow.com wrote:
hey list,
to my displeasure i've discovered that the turbulence and random
seed values are per object.. its making somewhat sense, but i am
not infront of xsi, from the back of my head:
after the get data (kine.global.pos) get array sizebuild index
arrayset instance geometry (group obj index)
Am 26.07.2012 um 16:01 schrieb Gerbrand Nel:
I'm trying to create a ICE rigid body sim from a group of objects,
and I want the particle
just a heads up:
as far as my experience with fetching data from groups goes, ice is
using the creation order (creating as group element). so its not
necessarily the order how the explorer might showing you.
Am 26.07.2012 um 16:17 schrieb Stephen Blair:
If you had Set Instance Geometry
now you just need to get the average polygonnormals of the neighbours ;)
Am 05.07.2012 um 17:12 schrieb Sebastian Kowalski:
try this:
16 is the polygon index of the desired polygon
push_polygon.PNG
Am 05.07.2012 um 11:15 schrieb Szabolcs Matefy:
Unfortunately it doesn’t really move
i have the gut feeling this is something amazing, but i dont
understand a damn thing...
Am 27.06.2012 um 13:02 schrieb Christian Gotzinger:
Ww! This looks super useful, and
I've been wanting to do this kind of thing many times before.
Particularly the Find
no i got it...
indeed nice one
Am 27.06.2012 um 14:54 schrieb Fabricio Chamon:
yes, very cool! thanks again!
debug.jpg
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com
] on behalf of Sebastian Kowalski [l...@sekow.com
(approx.) now. and so on...
this is some serious flaw!
would be glad if someone can confirm this.
softimage 2012.sap, win7 64bit
thanks
sebastian
Am 07.06.2012 um 19:16 schrieb Sebastian Kowalski:
first ive got to cache half a billion points out ... yikes!
Am 07.06.2012 um 19:06 schrieb
Moloney:
I can't repro that. Memory stays pretty much flat when tweaking the
seed on emit from geometry. How are you generating the particles?
On Fri, Jun 8, 2012 at 12:06 PM, Sebastian Kowalski l...@sekow.com
wrote:
ok now it is getting really messy.
its not the caching, its the different
btw.
same thing for the point in volume node
Am 08.06.2012 um 16:37 schrieb Sebastian Kowalski:
ive got it!
emit from cube.. no problem, ram consumption stays flat
emit from cylinder.. slighty increasing memory
emit from deformed cylinder.. ridiculous increase
.sebastian
Am 08.06.2012 um
was
surprised as I didn't think the amount of particles being emitted
was too
numerous. And the object being used by the delete by volume was a
live
poly object extruded by curve.
Anthony
On Fri, Jun 8, 2012 at 3:39 PM, Sebastian Kowalski
l...@sekow.com wrote:
btw.
same thing
in the post-sim stack.
I was
surprised as I didn't think the amount of particles being emitted
was too
numerous. And the object being used by the delete by volume was a
live
poly object extruded by curve.
Anthony
On Fri, Jun 8, 2012 at 3:39 PM, Sebastian Kowalski
l...@sekow.com
hey list,
still having issues with 10.000.000+ points. well, ice handling that
really great, simply vector calculations performing in super quick.
but something isnt right with caching.
i am caching the cloud several times in a row, with different seeds.
and softimage wont flush the memory
not anymore ;)
Am 07.06.2012 um 18:19 schrieb Ciaran Moloney:
You don't happen to be using the get closest location/points node do
you?
On Thu, Jun 7, 2012 at 5:10 PM, Sebastian Kowalski l...@sekow.com
wrote:
hey list,
still having issues with 10.000.000+ points. well, ice handling
first ive got to cache half a billion points out ... yikes!
Am 07.06.2012 um 19:06 schrieb Steven Caron:
you better deliver!
On Thu, Jun 7, 2012 at 9:10 AM, Sebastian Kowalski l...@sekow.com
wrote:
btw. excpect some wicked imagery in the near future.. ;)
June 2012 09:26, Sebastian Kowalski l...@sekow.com wrote:
hey list,
i dont need to check all pointpositions for closest points, just a
few. but
i cant figure out how to filter them out.
got this huge cloud (10.000.000+ points) and softimage processes
neighbours
pts forever...
the closest point
jep, same here.
Am 31.05.2012 um 16:41 schrieb Vladimir Koylazov:
I got the bounce message too and I'm not using a gmail address for
this list... which means that maybe Google is not the problem.
Best regards,
Vlado
On 5/31/2012 4:38 PM, Rob Chapman wrote:
Hi Stephen is there anyway to
hey list.
having an hard time to figure out how i can retrieve the edge indicies
along the slice plane, when slicing polygons with ice.
any hints in that direction?
thanks
sebastian
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