-2BkImD6xyQfEm3JA5ENLwXz-2FHc-2BJNayut-2FjOdtwOqGWGWhBwgt8IWwLw6eh-2BQlvBlmGaNgloV2EDjssxe3VrZR9FL6QLFGcVaWb96oWT6XP4-3D
'
Subject: RE: Friday Flashback #413
back when software was proper!
i miss soft 3d
Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR
++44(0
SqY-2BVcTTPBzjhJCEyS5TsvgjKDnA-3D-3DCabb_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTKn9O8OXg0pwBnB8CiWL-2B3v0c3xn-2BLuk-2BWfybZZLc0FDYtzSO9jxJ5zFgakmGLx1411et20ciniKBAX75ZyhqatfFT7cdVfx2x-2FXHPPvBISBXNK0HFGXeYVMgDxUhn-2F6iARJ2uUFCC-2Fxuq0cSuug7fHJbXlqrPFArs3sWr9UKRJRwEYCaShB41LnQ5DaQXXeE-3D
Subject: Fri
My first version of Softimage. I got the educational version while in a
University that was fortunate enough to have both Maya and Softimage
classes. I learned both at the same time.
: Fri, 1 May 2020 16:41:34 -0400
From: Stephen Blair stephenrbl...@gmail.com
Subject: Friday Flashback #409
To: softimage@listproc.autodesk.com
DS insignia tshirt
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI
DS insignia tshirt
-3DrjJE_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVshrLIQgs2yMV3dIrFA4YhxinboER28HnRBn5JWeD-2BxMqFVViFlg9KXt4oqfT2FfK2eTjAJ6bhwVO56A62FX7bmJ4lMiOWosfVLkp1lmpRt-2BOxJqwA-2FHvliCWyUl-2BGM-2FGW7gE0O-2Bel7wmxscSPw2qKQ1eOkOnnwJaEmnxPkeX3PG
Subject: Re: Friday Flashback #408
One of my top 5 movies of all time!! That’s one of the first times I thought,
they’ve really
One of my top 5 movies of all time!! That’s one of the first times I
thought, they’ve really nailed that look! The bugs were really there.
On Friday, 24 April 2020, Stephen Blair wrote:
> warrior bugs!
>
warrior bugs!
Blogged it yesterday but forget to post here...
Jet Set Radio Future wallpaper
..looks like the PBS series "Evolution".. my first real 3D job..
On Fri, Mar 27, 2020 at 8:37 AM Stephen Blair
wrote:
>
one day late...
"Rage" poster from 2002
Play Together
iam4 new packaging teaser
I don't ever recall this particular wallpaper.
I'm also amused how the flashback number is arbitrarily assigned to these
posts.
Matt
Date: Fri, 7 Feb 2020 13:55:46 -0500
From: Stephen Blair
Subject: Friday Flashback #399
To: "Official Softimage Users Mailing List.
Rage - SOFTIMAGE|XS
Rage - SOFTIMAGE|XSI 2.0 wallpaper
Tools to break the rules
PRIMATTE S-100
for Softimage DS
July 1998
The manual cover page is kinda ugly. Were things really that primitive in
1998?
tbScPRbaw
> "
>
> Sent: Sunday, 29 December, 2019 1:00:24 AM
> Subject: Friday Flashback #395
> What's cool this week...from 1999 [
> http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvA
What's cool this week...from 1999 softimage.com
Face Robot, XSI, Alienbrain, CAT
2 of them are still around...
I read this
On Wed, Dec 11, 2019 at 7:11 PM Chris Marshall
wrote:
> Blast from the past indeed!!
>
> On Sat, 7 Dec 2019 at 01:24, Matt Lind wrote:
>
>> Found this while exhuming old email for another purpose. A digest email
>> from the Softimage|3D mail list from exactly 20 years ago today.
SGI Octane, SOFTIMAGE|3D, mentalray, and Discreet Inferno
all used by Glassworks on this job...
Blast from the past indeed!!
On Sat, 7 Dec 2019 at 01:24, Matt Lind wrote:
> Found this while exhuming old email for another purpose. A digest email
> from the Softimage|3D mail list from exactly 20 years ago today. I removed
> the attached emails.
>
>
>
> For reference - IRIX was still a
Found this while exhuming old email for another purpose. A digest email from
the Softimage|3D mail list from exactly 20 years ago today. I removed the
attached emails.
For reference - IRIX was still a prevalent platform (but rapidly losing
ground), XSI was still known as “Sumatra” and
Remember? I'm still using a serial dongle.
Matt
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"unsubscribe" in the subject, and reply to confirm.
Oooo, a serial dongle! remember those days?
*back-maintenance amnesty for xmas!*
softimage.com 2003
>
Indeed. Feels like a whole other lifetime.
>
>
> Brings back great memories!!
>
>> On Fri, Nov 1, 2019 at 10:44 AM Stephen Blair
>> wrote:
>> A reel from 2002
>> I saw the blue-line guy flash by, so that segues from last week...
>>
>>
Funnily enough, we referenced the Kylie 'Can't Get You Out of My Head'
video at work this week.
On Fri, 1 Nov 2019 at 18:05, Gregor Punchatz wrote:
>
> Brings back great memories!!
>
> On Fri, Nov 1, 2019 at 10:44 AM Stephen Blair
> wrote:
>
>> A reel from 2002
>> I saw the blue-line guy flash
Brings back great memories!!
On Fri, Nov 1, 2019 at 10:44 AM Stephen Blair
wrote:
> A reel from 2002
> I saw the blue-line guy flash by, so that segues from last week...
>
>
A reel from 2002
I saw the blue-line guy flash by, so that segues from last week...
poor guy ;)
On Fri, Oct 25, 2019 at 5:18 PM Bradley Gabe wrote:
> Yeah but he also worked on Son of the Mask, so they kind of cancel each
> other out. :-p
>
>
>
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the
Yeah but he also worked on Son of the Mask, so they kind of cancel each other
out. :-p
> On Oct 25, 2019, at 16:25, Steven Caron wrote:
>
>
> and David Shirk goes on to win an Oscar for Gravity as Animation Director
>
>> On Fri, Oct 25, 2019 at 12:55 PM Stephen Blair
>> wrote:
>>
and David Shirk goes on to win an Oscar for Gravity as Animation Director
On Fri, Oct 25, 2019 at 12:55 PM Stephen Blair
wrote:
>
More manta...the 3d World Manta issue
/ looping.
Matt
Date: Tue, 15 Oct 2019 15:39:24 +0200
From: “Sven Constable”
Subject: RE: Friday Flashback #387
To: "'Official Softimage Users Mailing List.
That scene with the snow storm? I remember it vaguely from a presentation of
XSI 2.0. Or perhaps it was version 3 because the FX
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, October 15, 2019 2:09 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #387
There’s an outside chance I still have the source data as I had to demo Manta
for the local reseller back in the day as part
<mailto:s...@tidbit-images.com>
Subject: Re: Friday Flashback #387
To: Official Softimage Users Mailing “List.”
I remember this one, thanks for posting :-)
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the su
I remember this one, thanks for posting :-)
On 11/10/2019 15:15, Stephen Blair wrote:
> *From start to finish…hp workstations
> *circa 2001
>
> with Manta
>
>
*From start to finish…hp workstations*circa 2001
with Manta
Clones advert for XSI 3:
"There was no way that we could have
done this project with anything but SOFTIMAGE|XSI."
-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuS3I96UU6eA-2Bqq2mUCAeiyCcHTL5IGN6WrLl1TrBZwbRAo6m8kHcpjAl9OCn884lJNYUBn94u3882NBLu9YnpQqZ242tgLRsG5r1Q8lNa2m5-2FpWcTIGStfCZcy-2Bh4-2FPlm03A-2BkQH6CRLEHYMvuqq-2BkFv6uAaMquAO0dLHmiJSfIBL9cqJFIIfhze3SK-2BKTZHZM-3D
'
Subject: RE: Friday Flashback #384
Only the shading mode
:22 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384
The logic is the menu shows the shading mode that will become active when you
middle click the menu. If no mode had been chosen yet, then it can't be
anything other than NONE. Therefore NONE would make perfect sense
the application. There were plenty of those opportunities.
Matt
Date: Mon, 2 Sep 2019 00:44:52 +0200
From: “Sven Constable”
Subject: RE: Friday Flashback #384
To: "'Official Softimage Users Mailing List.
So a consistent, logical solution would have been “NONE” as the default
label, I
Lind
Sent: Sunday, September 1, 2019 11:40 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384
Yes, it was only the case before the first switch, but that is exactly the
problem as not all viewports will endure a switch.
It's very common to change shade mode in viewport B
ago, you're not going to remember which viewports have had shade mode
changes and which haven't, in which case seeing WIRE vs. SHADE when two
adjacent viewports use the same shade mode will be disorienting.
Matt
Date: Sun, 1 Sep 2019 14:44:33 +0200
From: “Sven Constable”
Subject: RE: Friday
half Of Matt Lind
Sent: Sunday, September 1, 2019 10:25 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384
It's definitely a quirk.
When you launch the application the title bar shows “WIRE” as the shade mode.
Which it is. But when you toggle to SHADE mode, it still shows WIRE
. The bug is the initial value is WIRE when it
should be something else, OR, change the logic to show the current mode
instead of the toggled mode.
Matt
Date: Sat, 31 Aug 2019 00:46:28 +0200
From: “Sven Constable”
Subject: RE: Friday Flashback #384
To: "'Official Softimage Users Mailing
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, August 30, 2019 11:32 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384
I just fired up my copy of SI3D and can confirm. The viewport title
I just fired up my copy of SI3D and can confirm. The viewport title bar
shows the shading mode that will be activated when clicked, not the current
shade mode.
SI3D had a lot of those quirks.
Matt
Date: Fri, 30 Aug 2019 14:32:11 +0200
From: “Sven Constable”
Subject: RE: Friday Flashback
: Friday Flashback #384
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5tXhllou-2BhB9HJ580Y-2Fq-2BR0DNUMRi0bRMY-2BcJLk7fnF4GJC7lYmzya9kM2DDaHH0zeqCJw7RBPuJFREElFS-2BGnIRmolo
te: Fri, 23 Aug 2019 13:47:33 -0400
From: Stephen Blair
Subject: Friday Flashback #383
To: "Official Softimage Users Mailing List.
An old Softimage Sumatra screenshot. Still a bit of DS stuff showing. And
Get > Phenomenon ? That?s Twister stuff isn?t it
An old Softimage Sumatra screenshot. Still a bit of DS stuff showing. And
Get > Phenomenon ? That’s Twister stuff isn’t it?
: RE: Friday Flashback #382
To: "Official Softimage Users Mailing List.
used the MR toon shading just yesterday. What a coincidence :)
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
-2Bxs1P8cMEZopNB8bQR75TTpXHhZUWq1Ae7U8-2BHNKvBxMeokOhB4It40Gqnp7vGIWgchWfSIaD6AsDlbidK7CzBj2P4aqjg2FcY-2FILPQXejUxYtsrWfHsk-3D
Subject: Friday Flashback #382
toonbot screenshot from the XSI 2.0 days
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k
toonbot screenshot from the XSI 2.0 days
I’m sure my old uni mate Paul Kavanagh worked on this. He’s been at ILM for
20 years now.
On Monday, 24 June 2019, Alastair Hearsum wrote:
> That was a brilliant ad. I was very envious of that at the time. Great
> music and great visuals. Thats much more difficult to do than people might
>
e: Sat, 28 Jul 2018 00:30:15 +0200
From: “Sven Constable”
Subject: RE: Friday Flashback #345
To: "'Official Softimage Users Mailing List.
Nice read. The features were amazing at the time (many of them are still by
today). However, two features were not accomplished I think :)
User Interfa
Sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, 27 July 2018 23:25
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #345
Here’s the accompanying Twister sales sheet available at the Softimage booth
the
-0400
From: Stephen Blair
Subject: Friday Flashback #345
To: "Official Softimage Users Mailing List.
https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzowgyFFK4aAsDEzrdrVTV4Q6qbgbc-2FgnnpGob6G467zR75G56-2BuWz1AMtPXsoVdDXV-2BcQeKP7t
Microsoft Press Release: Softimage “Twister” Enters Beta at SIGGRAPH 1998
"We fully expect Twister to set a new benchmark in the industry as the
first truly interactive renderer.”
The SOFTIMAGE 3D display is where you work...
SOFTIMAGE|3D screenshot of game character skeleton. From July 2002
Wasn't there a video that came out with Face Robot? Downtown Jimmy or
something?
On Fri, Jun 8, 2018 at 2:37 PM, Stephen Blair
wrote:
> June 2006 headlines:
>
>- Face Robot Now Available!
>- SOFTIMAGE|XSI Advanced – ALL the Power, HALF the Price!
>
>
Matt
Date: Fri, 15 Jun 2018 08:22:55 –0400
From: Stephen Blair
Subject: Friday Flashback #342
To: "Official Softimage Users Mailing List.
https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzowgyFFK4aAsDEzrdrVTV4Q6
?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=8fPBpaLS5KB6fF13SRbSuZHdNXAzdKbG7Z-P0WmkJNw=Nji-SXwhysmFdIKjNS3q97viwZBl-rAIBTxKD9vEU5Q=
Subject: Friday Flashback #342
Something
Neat little token!
Thanks for sharing.
On 15 June 2018 at 13:23, Stephen Blair wrote:
> Something for the Jurassic Park 25th anniversary
>
Something for the Jurassic Park 25th anniversary
June 2006 headlines:
- Face Robot Now Available!
- SOFTIMAGE|XSI Advanced – ALL the Power, HALF the Price!
1999 SOFTIMAGE|3D screenshot…with caustics!
2005: Resident Evil 4 uses SOFTIMAGE|XSI to redefine survival horror
wasn't the 2.0 t-shirt one that looked like a sports shirt with 2.0 on the
arms and so on?
-Fabian
On 6 April 2018 at 22:12, Stephen Blair wrote:
> *this is where it begins*
>
://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=KuDRDh4tBd9FtJWD6e7tusPSgBupH-yQJxkQsryhl6s=wjbg0xShnCA_Nq4l4a74hvKBNEJMeDuUqvYEgSknhjA=
Subject: Friday Flashback #336
*this is where it begins*
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vg=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=W7nBLaJvbJc-e2INSJwoa6Tf9WZQKRSKN3Rx_eho9R4=z5_0lb9iWDgMTattkYvKRLtQLy181yta0RDes6-U-h8=
--
Softimage
IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h0S7EIlMLvBfEcND8avXYB2GZ1yJFejBgjJB-xq2u0c=SB-V4l6y8FIZv7vgOYxSMp2aO5eaMxvFwRxEPRvg3_M=
Subject: Re: Friday Flashback #335
Those are still good reasons to use XSI over especially Maya...
MB
> Den 23. marts 2018 klokken 20:04 skrev Stephen Blair
> <st
2007 interview with the texturing & lighting lead on "300" at Hybride
1998 March, Game Dev Mag
... even with four SGI servers, the submarine adventures at the bottom of
Jungle Island Bay lived in the [rendering] queue for months because the
atmospheric shaders and reflections caused the animations to creak out
very slowly, frame by frame.
h2MlwCIcyD-oTOGbvRajWrj8z1Sr6yQNqA0uJc4hU=
Subject: Friday Flashback #333
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uR=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=2wyzyUp-aDV3SsNo8n134PLo30IqOd3Oe
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uR=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=cCxJPmz4EN1ixrPPCYpKMsW1QeF2vZzVGWTx0p9NML8=fdG3p55cpwEQgGk80GWbTN-Kb_wMblm6s9h80LyM0WQ=
SOFTIMAGE|XSI 1.5.1 software CDs
The
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uN=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=WghdokIOhXlbBi0oLuiyPA0chjN0baxkdR62uxQfjuM=vFPSaJ8pS4bswlGBZzsj0In7U9uvCl7qKeVbi0coplA=
Softimage software box shots...XSI, FR,
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uI=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=rWx8wGIcFC8PdEEvzgQgmo1h7vV7LjxGMlMxeyDle2g=ha5G18sK_Rcqjh1SWHlx6tAUfggICSUPD7kK9VQiptM=
*BY ANY OTHER NAME:**Studio Ghibli
kpeCnrPipJ8aI=a_lUsKwmDMB3soHO81Zuxh5oxYh0zYqlnNALYaws0x4=
> forum/#!forum/xsi_list'
>
> *Subject:* RE: Friday Flashback #330
>
> That time was more interesting, wasn't it? We had to fight against
> technical
> limitations and prepare a ground for anything. 3D was so exciting and new,
o: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #330
I meant working in the 'Dot Com' era nearly killed a lot of us too as we
were putting in so many hours with (by today's standards) very primitive
tools in what was the wild west of 3D's uprising as a medium.
Working with stop-motion was a long
d ideas (many of which are significantly better than what we use
> today) are lying on the floor somewhere instead of being actively used.
>
> Matt
>
>
>
>
>
>
> Date: Sun, 11 Feb 2018 04:29:43 +0100
> From: "Sven Constable" <sixsi_l...@imagefront.de>
&
>
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.
That time was more interesting, wasn't it? We had to fight against technical
limitations and prepare a ground for anything. 3D was so exciting and new,
we had everything under control. Then it became standard and
Subject: RE: Friday Flashback #330
I meant working in the 'Dot Com' era nearly killed a lot of us too as we
were putting in so many hours with (by today's standards) very primitive
tools in what was the wild west of 3D's uprising as a medium.
Working with stop-motion was a long and grueling
company equipment in the off hours. So, you either did the work, or you
didn't work at all.
Matt
Date: Sun, 11 Feb 2018 02:39:58 +0100
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #330
To: "'Official Softimage User
Feb 2018 20:05:38 +0100
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.
I wonder if they designed the bugs *a bit* with NURBS modeling in mind. I
once modelled and rigged that bug in XSI
Sent: Sunday, February 11, 2018 2:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #330
You can probably say it almost killed many of us too ;-)
Matt
Date: Fri, 9 Feb 2018 21:08:43 +0100
From: Olivier Jeannel <facialdel...@gmail.com>
Subject: Re: Friday Flashbac
-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_pY6D5SbE6Hsz_6beQvTYY0aCrvLelfdlipIm8WuoFc=3GGKACoWA9RKJc6SiOV4_dh29M6g2XVYN4T_2_y1b1k=
Subject: Re: Friday Flashback #330
Fascinating era ! Phil Tippet said it almost killed
Fascinating era ! Phil Tippet said it almost killed him to switch from hand
animated stop motion to CGI.
2018-02-09 20:34 GMT+01:00 Stephen Blair :
> Real Troopers, 1997
>
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