Re: Houdini Basics....

2017-06-02 Thread Cristobal Infante
You can have a look at this values from inside dops using right click> spreadsheet. Select the geometry node from the fluid object. On Fri, 2 Jun 2017 at 07:41, Thomas Volkmann wrote: > Thanks guys! > The "Age Particles" flag opens up all the possibilities... how

Re: Houdini Basics....

2017-06-02 Thread Thomas Volkmann
Thanks guys! The "Age Particles" flag opens up all the possibilities... how could I have missed that one? Well, I'm getting there > Cristobal Infante hat am 2. Juni 2017 um 01:17 geschrieben: > > Oh yes! nice tip Andy. > > Used to adding pop on with RBD (bullet) but

Re: Houdini Basics....

2017-06-01 Thread Cristobal Infante
Oh yes! nice tip Andy. Used to adding pop on with RBD (bullet) but makes total sense you can add it to fluids now. On 1 June 2017 at 23:47, Andy Nicholas wrote: > Hi Cris, > You can save yourself a step and just directly use a POP Wrangle DOP or > Geometry Wrangle DOP.

Re: Houdini Basics....

2017-06-01 Thread Andy Nicholas
Hi Cris, You can save yourself a step and just directly use a POP Wrangle DOP or Geometry Wrangle DOP. No need for the SOP solver. Cheers, Andy > On 1 Jun 2017, at 22:57, Cristobal Infante wrote: > > You can do this easily with a sop solver in dops. > > - Turn create Age

Re: Houdini Basics....

2017-06-01 Thread Cristobal Infante
You can do this easily with a sop solver in dops. - Turn create Age Particles, so we can get an attrib age. For 25 frames for example, the age will be 1. - Add a sop solver that goes in the marge with the source - Inside the sop sovler: dop geometry -> attr wrangle and add the following code:

Re: Houdini Basics....

2017-06-01 Thread Thomas Volkmann
For some strange reason I can't post to the houdini mailing list, so it's you guys once more A simplified use case of what I want to do: Take the Drip Particle Fluid shelf tool, and set the velocity to zero on all particles that get emittet after frame 25 so that they stay at the same place

Re: Houdini Basics....

2017-05-31 Thread Thomas Volkmann
t; > > >> > > > > > 2017 um 11:39 geschrieben: > > > > > > > > > > > > Press the "x" key with the mouse pointer above any sop > > > > > > node or above any vop node output. > > > > > > It will add a "visual

Re: Houdini Basics....

2017-05-31 Thread Nono
ieben: > > Press the "x" key with the mouse pointer above any sop node or above any > vop node output. > It will add a "visualizer" node. > Lot's of possibility in there, I use it all the time. > More clunky than Ice unfortunatly ...nd some display b

Re: Houdini Basics....

2017-05-31 Thread Thomas Volkmann
> > > > > > > Press the "x" key with the mouse pointer above any sop node or > > > > above any vop node output. > > > > It will add a "visualizer" node. > > > > Lot's of possibility in there, I u

Re: Houdini Basics....

2017-05-31 Thread Nono
vop node output. > It will add a "visualizer" node. > Lot's of possibility in there, I use it all the time. > More clunky than Ice unfortunatly ...nd some display bugs ..of > course. > > > 2017-05-19 10:53 GMT+02:00 gareth bell <garethb...@outlook.com>: > &

Re: Houdini Basics....

2017-05-31 Thread Thomas Volkmann
gt; > > > > > 2017-05-19 10:53 GMT+02:00 gareth bell <garethb...@outlook.com > > mailto:garethb...@outlook.com >: > > > > > > > > > > http://www.sidefx.com/docs/houdini/basics/visualizers > > > > > >

Re: Houdini Basics....

2017-05-19 Thread Thomas Volkmann
t all the time.More clunky than Ice unfortunatly   ...nd some display bugs ..of course.2017-05-19 10:53 GMT+02:00 gareth bell <garethb...@outlook.com>:http://www.sidefx.com/docs/houdini/basics/visualizers Visualizers - SideFXwww.sidefx.comIf a node has a visualizer, you can use the

Re: Houdini Basics....

2017-05-19 Thread Olivier Jeannel
MT+02:00 gareth bell <garethb...@outlook.com>: > http://www.sidefx.com/docs/houdini/basics/visualizers > Visualizers - SideFX > <http://www.sidefx.com/docs/houdini/basics/visualizers> > www.sidefx.com > If a node has a visualizer, you can use the settings on the Visualizer

Re: Houdini Basics....

2017-05-19 Thread gareth bell
http://www.sidefx.com/docs/houdini/basics/visualizers Visualizers - SideFX<http://www.sidefx.com/docs/houdini/basics/visualizers> www.sidefx.com If a node has a visualizer, you can use the settings on the Visualizers tab in the parameter editor. Enable/disable visualization at once.

Re: Houdini Basics....

2017-05-19 Thread Thomas Volkmann
This is the VOP-Intersect node https://www.sidefx.com/docs/houdini/nodes/vop/intersect . I'll keep the normals issue in mind, thanks. Anyway, is there a way of viewport debugging as in ICE (show properties)? I'm using print to show the values in the console atm, but that doesn't work really

Re: Houdini Basics....

2017-05-19 Thread Olivier Jeannel
the intersect node in VOP ? If I remember correctly, beware of the length of your normals, they had to be long enough to "hit" the surface. ie don't normalize them. Yeah, Houdini is deep, not always easy.. 2017-05-19 8:53 GMT+02:00 Thomas Volkmann : > Thanks guys! > >

Re: Houdini Basics....

2017-05-19 Thread Thomas Volkmann
Thanks guys! I also found the transform node to do what I need 5 minutes after sending the mail. It wasn't obvious just from reading the description that you can use it to simply get the transforms from any object, it sounded more like a converter node. BUT...here we go again: 1) Why are there

Re: Houdini Basics....

2017-05-18 Thread Jordi Bares
You may be triggering an evaluation without realising. I suspect the open GL glitch may not be it. Try deleting lights and others elements than interact with your simulation as these, being visible may force a full re-evaluation. Jb Sent from my iPhone > On 18 May 2017, at 18:58, Andy

Re: Houdini Basics....

2017-05-18 Thread Olivier Jeannel
And here's a full vop version, using MakeSpaceTransform and picking the object from there. The Gif compression ate the violet color, but MakeSpaceTransform outputs a matrix4 ;) [image: Images intégrées 1] 2017-05-18 20:33 GMT+02:00 Olivier Jeannel : > Again for the Matrix

Re: Houdini Basics....

2017-05-18 Thread Olivier Jeannel
Again for the Matrix from obj level : In a Wrangle : matrix m = optransform('/obj/null1'); @P *=m; Found the solution at tokeru : http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Get_transform_of_objects_with_optransform 2017-05-18 20:26 GMT+02:00 Olivier Jeannel

Re: Houdini Basics....

2017-05-18 Thread Olivier Jeannel
For the Matrix from Obj level http://forums.odforce.net/topic/15262-how-to-get-world-coordinates-at-the-geometry-level/ There's an opxform_vops.hip to download. $out1 = optransform($next); The autor uses an "inline" vop, which is new to me, and it has a fat documentation :/ 2017-05-18 19:58

Re: Houdini Basics....

2017-05-18 Thread Andy Nicholas
Yep, I think there’s a sneaky bug in there somewhere. I’ve had it when I’ve got all my objects hidden it still evaluates the DOP network. My suspicion was that it might be related to the bug where Houdini shows an object in the viewport you can’t get rid of. You could try killing the Scene

Re: Houdini Basics....

2017-05-18 Thread Olivier Jeannel
Not a specialist of these geo to sop manipulations here. But, if you "object merge" the null (/obj/null1/point1), with Transform "Into this object" you can have access to its "P" position. Surely there's a good way to have the full matrix... 2017-05-18 18:58 GMT+02:00 Thomas Volkmann

Re: Houdini Basics....

2017-05-18 Thread Thomas Volkmann
Probably a messy setup the DOP is inside a SOP with stuff connected on in and out. It works in another scene BUT while we are at it: How to I get the global position of a Null into a VOP? I'm trying with "$mat = opparenttransform("/obj/null");" inside an inline but it doesn't work

Re: Houdini Basics....

2017-05-18 Thread Simon Reeves
Setting the DOP in question to bypass doesn't work for me. <-- I think this should work? On Thu, 18 May 2017 at 12:52 Thomas Volkmann wrote: > I'll be damned!! > > But knowing how to do it now wins over the embarrasment :) > > Thanks a ton! > > > "Andy Chlupka

Re: Houdini Basics....

2017-05-18 Thread Thomas Volkmann
I'll be damned!! But knowing how to do it now wins over the embarrasment :) Thanks a ton! > "Andy Chlupka (Goehler)" hat am 18. Mai 2017 um > 13:47 geschrieben: > > Hi Thomas, > > see that little red brain at the bottom right corner? Give it a try :D >

Re: Houdini Basics....

2017-05-18 Thread Andy Chlupka (Goehler)
Hi Thomas, see that little red brain at the bottom right corner? Give it a try :D Andy > On 18.05.2017, at 13:45, Thomas Volkmann wrote: > > Even at the risk of annoying you guys: > > How do I stop a DOP-network from cooking while scrubbing the timeline? In >

Houdini Basics....

2017-05-18 Thread Thomas Volkmann
Even at the risk of annoying you guys: How do I stop a DOP-network from cooking while scrubbing the timeline? In Softimage I just hide the pointcloud and I am good to go. Setting the DOP in question to bypass doesn't work for me. User error I guess... but please shed some light! Thanks and