RE: Friday Flashback #413

2020-07-13 Thread Sven Constable
well, at least you're using a proper font ;)

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Monday, July 13, 2020 4:27 PM
To: 'Official Softimage Users Mailing
List.https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPfjnUJId4qqnOVW9Rus3hyiefRIOrHOfQ413mfK5ob6X-2F-2BcGjfVWkD8myOk4sORY-2Fgd4yBLQi8yfOx-2BB9SX5ZdS9sbkEoHBNg87ZveSN-2BWFxi-2BRaH-2FbLk-2Bf6AeoWGl3mbTLTfQHgyqVZvo-2FZIyaZiflrFnwvgmH0hmf9ygpRljLPXx4-2FstSoc-2Fj1i9gQKbMFHCJjs7MgmIMAjU6Andoy44bTBTee0F3jbBXZI0gnianykkRvv1u0FEwqjnO1qfPgoA-3D-3DZ0qd_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2BldZL8vaylCbkStldDbpPbRSc-2FDJXDXmQqjBTbEXX5Rd0tkGA1-2FiZUb65C6xLXfi8wMwIC6w44BH5mRiwd8fP-2BkImD6xyQfEm3JA5ENLwXz-2FHc-2BJNayut-2FjOdtwOqGWGWhBwgt8IWwLw6eh-2BQlvBlmGaNgloV2EDjssxe3VrZR9FL6QLFGcVaWb96oWT6XP4-3D
 '
Subject: RE: Friday Flashback #413

 

back when software was proper!

 

i miss soft 3d 

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

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>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 10 July 2020 20:05
To: Official Softimage Users Mailing List.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPfjnUJId4qqnOVW9Rus3hyiefRIOrHOfQ413mfK5ob6X-2F-2BcGjfVWkD8myOk4sORY-2Fgd4yBLQi8yfOx-2BB9SX5ZdS9sbkEoHBNg87ZveSN-2BWFxi-2BRaH-2FbLk-2Bf6AeoWGl3mbTLTfQHgyqVZvo-2FZIyaZiflrFnwvgmH0hmf9ygpRljLPXx4-2FstSoc-2Fj1i9gQKbMFHCJjs7MgmIMAjU6Andoy44bTBTee0F3jbBXZI0gnianykkRvv1u0FEwqjnO1qfPgoA-3D-3DGdg-_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fR-2BldZL8vaylCbkStldDbpPbRSc-2FDJXDXmQqjBTbEXX5Q0sCiH0YVCKqZ6EvxoOVapQflJlN5M6sBP6hl16acX56-2ByJifKY0KjluMKnU27MzwjdvtAdpQzixU7fB9LZR9C-2FRGPVkvO-2FP176bNQBbaAXW0md9OJ6bEHWdX7fq0bDPPDg-2B9H-2B7OL84EN-2BJ4-2B4-2FLs-3D
 
Subject: Friday Flashback #413

 

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bump mapping in the old SOFTIMAGE|3D UI

 
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RE: Friday Flashback #413

2020-07-13 Thread adrian wyer
back when software was proper!

 

i miss soft 3d 

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

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>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: 10 July 2020 20:05
To: Official Softimage Users Mailing List.
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPfjnUJId4qqnOVW9Rus3hyiefRIOrHOfQ413mfK5ob6X-2F-2BcGjfVWkD8myOk4sORY-2Fgd4yBLQi8yfOx-2BB9SX5ZdS9sbkEoHBNg87ZveSN-2BWFxi-2BRaH-2FbLk-2Bf6AeoWGl3mbQpGpGJ4eE7pWqBJ8cvAHMlejFx4GLVHuTMG7VqNshgeNSPP0B7PFmYk7saj-2FaablszLGmcSxD4T4HSXra1GIuBcEuuj7Um7dMK5NKSqY-2BVcTTPBzjhJCEyS5TsvgjKDnA-3D-3DCabb_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTKn9O8OXg0pwBnB8CiWL-2B3v0c3xn-2BLuk-2BWfybZZLc0FDYtzSO9jxJ5zFgakmGLx1411et20ciniKBAX75ZyhqatfFT7cdVfx2x-2FXHPPvBISBXNK0HFGXeYVMgDxUhn-2F6iARJ2uUFCC-2Fxuq0cSuug7fHJbXlqrPFArs3sWr9UKRJRwEYCaShB41LnQ5DaQXXeE-3D
 
Subject: Friday Flashback #413

 

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bump mapping in the old SOFTIMAGE|3D UI

 
 

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Re: Friday Flashback #410

2020-05-17 Thread J R Sanchez
My first version of Softimage.  I got the educational version while in a
University that was fortunate enough to have both Maya and Softimage
classes. I learned both at the same time.

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mEpRAoDQz7T31v8DXKLV-2FrbwXxiLXOUr84mRxSlAkxK-2FG8Tao0xhD4ZPaJaz-2F-2B-2B-2BMJk5YHjlokx1tcwcYY1g-2FcZaGDcXsAPNuOhxiogmsXtAxzzbqkHrG31PWXydPm58Ehmyz_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRJq-2BORjxh8QatzV45VToYxYT6YmevvoCL3TX1yEzf8kfuU9ibNejZsr7VgvO41BKSKjrYsCZLyJr4dSTgQaiKAlXN75CxkXMNeaQ8T0JLjUcqRicgy1Nxpu3vZnK5mNvCdf4w1-2BxpR31w6jCLUjMmagQEmw3HReR7953HxYJ1EzNO-2BcFMiRXyMPhR2sWVzYY-3D
 


On Fri, May 15, 2020 at 2:19 PM Stephen Blair 
wrote:

> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2snVDQoTtbmbnlQZIUfK8DVZwGqRrdOk03tGYVae5yX9wXujx58BoLUKxLgi9aW4iotO-2F-2BBh-2BKPTDy5j1baXWZstXUn5yKQ-2FsXWF87TMVl3hEmDU9PXU6VPI-2Fh-2Bl3-2Bv6rEXsNpat9rw9LsBG-2BlriqIn8lXiuF3JC2mpRceMlJ1okJldmy-2FwhrzJcArtMyV7xKQcDv2YmJq1Pl919BmqBXn9cFOgc38XE5kM2r6k-2FY-2BZg-2BteqwUIlNVeqsN7xqtp7slktGuO2v-2FAVoNP7ExbPBW4TDzRNqu-2FlFPUbSzZWSGrVfMjes_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRJq-2BORjxh8QatzV45VToYxYT6YmevvoCL3TX1yEzf8syVbW2Evp2HYpi0ZmeaC5LXoHGd4ZrzDnol5aJ1haCtHlJtnm3t9L8LU5x6uERJzRJZaFUPXB7vmTjfyJ4I-2FSQ1A3RGSWOPmvuMg38DLI2jXdCK1EdyYBx46D26rZ-2F5IPNcpkFR3vnqieluOS5HSoY-3D
>  
>   >
> iam4 flowers
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Re: Friday Flashback #409

2020-05-03 Thread Matt Lind
I still have that T-shirt.

It's not a DS shirt, it's a SIGGRAPH '98 T-shirt with logos from all the 
Softimage products on the front (DS, 3D, Sumatra, Eddie, Toonz, ...), and a 
huge ugly banner on the back advertising Softimage at Siggraph.

Very fruitful year for Softimage swag.

Matt



Date: Fri, 1 May 2020 16:41:34 -0400
From: Stephen Blair stephenrbl...@gmail.com
Subject: Friday Flashback #409
To: softimage@listproc.autodesk.com


DS insignia tshirt


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RE: Friday Flashback #408

2020-04-27 Thread Sven Constable
Yeah, the animation is top notch. The weight, the balance was so carefully 
animated.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Monday, April 27, 2020 8:08 PM
To: Official Softimage Users Mailing List. 
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Subject: Re: Friday Flashback #408

 

One of my top 5 movies of all time!! That’s one of the first times I thought, 
they’ve really nailed that look! The bugs were really there. 

 

 

 



On Friday, 24 April 2020, Stephen Blair  wrote:

warrior bugs!

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 > 



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029 20 37 27 57

07730 533 115

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Re: Friday Flashback #408

2020-04-27 Thread Chris Marshall
One of my top 5 movies of all time!! That’s one of the first times I
thought, they’ve really nailed that look! The bugs were really there.





On Friday, 24 April 2020, Stephen Blair  wrote:

> warrior bugs!
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2svs3qHVpeYhxyJlsNOKXQ1I2ksXDb2CTL5VmV5A-2FRyKpYq-2FaAjCE5-2FijEFS0lq2T6HUSCez2HTc9UpgC-2BK4rNxeaoWOIJ5E6XzbZKXETmJwtvkG-2FJWPDiqUK8m-2BEWL8sYddhkpqBazvhKqmBfPxSsGN3sS5u9pRP4qWPWqlwnjmsBtPwn1ePzJJzQ5UWYwkh1Dm7BfMxom4ntJxyxSIxtPJB2ek8TBNWqEaiG5U8OpjQBYTHW-2FScqObTw6LLR77jt9HYltIxMHwdlQOb3tNYaSHozelZTjJgGLPpIs3uqvvdokXy_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRxqpx9AlEszGxBi7EnAF2vp83wINbBFgzpve2hI37nuu31xLm2n8DbHg1NWP99p65xhAxA86dRnpc2genVOX-2FbbJVJVuDjApKkLxMNnjtlz-2BCnOJuSAoIyySgPqBH3LsU40yktwIQXGuURs8lXoNuiz-2BKRXC91YcV1oD-2F95QJLTV-2Fgw60CtNLSkUIDLJHLMrALWL0PdqtmYMejePC8-2B8LT
>  
>   >
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
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Re: Friday Flashback #404

2020-03-27 Thread Robert Cole
..looks like the PBS series "Evolution".. my first real 3D job..

On Fri, Mar 27, 2020 at 8:37 AM Stephen Blair 
wrote:

> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDbWI7pQ0P-2BPEsDaH8mCn2snbAbJAFbWgjDaSygiXCHIWFxI8Mct-2BAhUHcWt5B2iCoGhRDGb6UwD9GXwKPbLjjsf9U3cI5Bt77A9gK8TtJV9U7zb-2F5QpXKg1AkLh0adLUCWAbhYBgtcKovo-2BYTBkURuGdQPpNLpz3Sup-2B4IacOuYUwcH0-2FUGop4xkEc8ZMYCowIsB5A2HSn4-2FlxYKFoJwpKBcu66w4LsV6Qlya2A7VUOAhqToWYY6cYLDYfUmysggD-2FabXR1mSB1g0kSP19A4f7QCwHVGm1bP8V23U6rN-2FbxQokh66rKVlCVFnczrEnYR5mZ9e_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRh2N182OMwy4v7TZxr7f-2FUyk74xs-2Fur5F6mwRAA5zhKdFBvKETbX2Pwk1WNvAc1sbk8h77TXJAD-2BeV0FWRUe9DXAxzJv2zsPBfka9umaUvdu5P14wj6L9nNNun0H70G8D-2FGuFXvUVI-2BJFT4gTgUd1u186HgMC7KBqi3X6ZxVQRaXBJXu2yusDH233NLTEbeP0ZVxWqTOqD-2B5UfP7GjC5k0
>  
>   >
> Screenshot from twenty years ago
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Re: Friday Flashback #399

2020-02-08 Thread Matt Lind
I don't ever recall this particular wallpaper.

I'm also amused how the flashback number is arbitrarily assigned to these 
posts.

Matt



Date: Fri, 7 Feb 2020 13:55:46 -0500
From: Stephen Blair 
Subject: Friday Flashback #399
To: "Official Softimage Users Mailing List.

Rage -  SOFTIMAGE|XSI 2.0 wallpaper
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAw-2B7pPFpkPA1Ls2bkpEVFa6UwG4p8y-2BsIcUF4TcZ-2BJ3r06FVuhzXsLEP7ARxijohoF36iWUigncUHfT6O6BQcSCo11Ogv15Rax-2Fr-2FE-2FA-2BnWvFGuygf-2FUt1OpEbIUv8TSTg7ZHdSj7v9pi1K3wmAns-2BaxsaSandeqNgqqmMOo3MCLuO7g0yZdO112z0DqWEOaRvjykPuMklYShFYyWN0G91j4QRDjPPZn1m5qwtPdWE-2Bp6SYKvPKwkevmaD-2Bg6sTfqMEwB0OwHtBUSqZiySagVmU77HCWZHv-2BQQa3zdRzbuZkraNKtq-2BNStOHyWaUSZVqKVyIQt1jjn9fFYE98XqUFqVkOa-2Fn9VNeP3QvW9lWTb7oSwKz20Uriqjz4ZRwLyIjTJ30S4dqsLomuLKTE07IbHOt56I3g3EAwx1jQ8rBwVJCq8vqy36rSMiLHr0EHF-2BVih3ttO5WmlUdcZe31qIbuRfqSo77Gmqj0E5h96-2BS9jldCSrtNzXwcNdi-2FRZ608M6jYOtq8nsoKCeKEOYb7Nm2dPVLzpWTlw-2F34Caa18D46ZOgM952-2BStg9-2FsMDiIDclaejG7s7gelH308RJ8MyPjSWIxBIrp26ThgVAiKvqD5R-2BqO9-2BQAkPMVkRZxIlV14HqLe7P9YOF9YI9iLqbQIpmVkmFFNEfhQ5JoTZS5Oqj7pdCfLX5jyk8fUlzWd5nYrb7GdkHpXHe3LE7zJUYLSkmZQlBBuYx2OUj5AhFA0ZQDqUV47psxHbcDeklGl9CF1iLQRgYnAq3rtzQQZaTZ6M9WIQIqjzZd-2FBfdyfTU71VlSl2sJRhM3s6Qj3D-2FxVHUT1mRPponJFbfwXJAgytxtuuhwpi6mb6S7L9oMHchIR3tdwox4nsgd7jd3xyK-2FXWzG-2BYw-2BrRSVUuSe6gT3mw6G01uAc5SsszcBIefsiq32J6Wb5yxUOLU1gnaZsWAimC1yDz4hl3xlqYHowyyCjOi6yfbTHWhigsoy6MrrQw5-2BJd6c23mZw8fPcJhFmlzm3JXNVFqxP8INTNm7PAE-2Fn5ONhrkdUTfRK2ZeQXnVwfBJf3CfdFd33WJX-2FO0FSxBUxUJ-2FXqpTwBI4iPwJul8wf0Me7kdNqyl5p_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSw-2FbIZlqhmmqImuJ4Brb26QFMkPeml18N1WotcF0z411tnVSccVkXQYzx1tWkg4eeKOqIvytKGhMRqPKJyfsJneU2GD1bcPhHdgB9MysrxKy4ErQMrd5-2FCiI9dVU4tuABRhD0QgM7nMU5isAQI94dIiFP9RDQtFoSaDgXBjlb9t9GkJGGboy0qSeuysvaHMYImn31-2BsFJX1ppqgtPnaEsg
 tf_RJcNCb4NQzZbmZsCau6GWU4QuU=  


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Re: Friday Flashback #395

2019-12-29 Thread Ben Paschke
Phoenix Tools! ^__^

- Original Message -
> From: "Stephen Blair" 
> To: "Official Softimage Users Mailing, List. 
> http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErI1Va8jZ2uVdWcGfKDV6Bt4JG7gj8c-2FHjMV7N4jvJnuAZo36ckBHiWg1fM7LVUU8TJZs1F-2Bdg7xJiK6o7sAAQrW1ZLkLx4AnUZjoSZSUjhrzjaiNPIOOnz1e9V489vB6JpdD1GIa-2FnlnhD90X4m7W4ra1pQdVgs6HNA9Ut8-2Ba5nr5vUKDovtBkPYXQZDMwFsV828QHvlSJpgJepeXc48rT3bXCvwculBCB4lgNTbfZadLUaesYE2YyGDFwU2VO1JCg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTmTul82rklyPKo9IXu243Sx0bFh-2Fjd34SZST-2FntIQ-2FRML7AHbn43CrAhgq8xuUdGghN7t5d-2BYJmHn2MC7-2FQ-2FWV4PhxVz7zoBykOznlnvd9yZBJTgqtCJFTf5TbjILGt0oDc-2B5rL-2FMPWPidvpV5vMoOKKp3kzZNkFMZyrYyTZg0jKGo3fPHcpOb4nD4FZjGgvxmuW2XOI74LWZtbScPRbaw
>  "
> 
> Sent: Sunday, 29 December, 2019 1:00:24 AM
> Subject: Friday Flashback #395

> What's cool this week...from 1999 [
> http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RK0EF7467agVCsUfcarGi4RPfTWJUn7l0RRdAkTEXxTX3Hd6Bc5uaWpsQ3TcXL9hLBYCQrjuAtJGCapC7qKFBLM4becCVydKwlmXRzJouNvGPo2MrcOIb5WtxVn7eP10lOfCmRopiSXXE30bnko0-2FGWMOI9RmfmZfrpu2Gn-2FIXXwYjMt1xp7kikCqMgF6GkFUjrLRIO-2FI66xrCWoEQlIAWeERwm0sd5VXkD4unMbPaZrUgnhglU4-2F0TaymEdGQwNusurJL9zLysaLhRswBkfpozboEkSOP98GJo12S1u3OsNnZ0SkWPqVlcszwM1IgCy7tzfMoy1xEbyeHwyIP2ug-2BliOGVMVXtLq3hSMDS4OJXHtLR3XOMo0LDh8CntMaim5K8HtbGKefLARxgP7SMptuWSqb-2BjSZPJfg5gBCCn-2FaDsXv4QPaef0oVYOwP3K0OR0sq8xAZbyLdkVSWPKv8bRNrAee7zuKJZICZfhDMKWHvGnS9Ib9A9a9uJtVOlCI8E9kG6u3Tc6zdVC0jb5-2FjTj-2FwsQsxmsko0fS-2FfLHL8RMvmZRm2AfmiwcsrKqGQY5pNPcjj65p52v9lveRWRQcgP584R47iryFZkPhCKz8-2BYpYfFzKiJ2fKh4rVpeHTyLazV-2BMNWIz20rDKQ4-2FlTAE4BxGqxuAb0FIIJP-2B19-2FRwQta26xpVZepswSokWTm2KU9UofGo8QRYjG96wpfvpNSZX7mwUVdrnygm3JRgJYJvsyO9Fr2IdLZA6o5oidIxAoTJ7Z9mKcSuSU93xpwKCl-2FXLzisMjrqr9Q7FNV8O6YFk-2B3suZSCqiMJ1NP2yCqfPFQAPgmcnhOvIQjBstW8smR-2FRE9aPTFBj1ls5hqxa1EGS5mc-2B3fyxgej-2F5QRNSByXkOXv89cvh6BBAz2v1K-2FVDY1Z7WaJJNXt0hIDjZG6EQ4oaNAFLEE-2FB7V4cl5qCYeh-2FFhae9-2BZDKMRFrmYOI-2FcnfNF-2B8ESOY5WLf7nZ3sb60s08ac42JO5CKeE9w1eh7C3pYYJV4syuNAI-2Fvtpc3j1lEpEWyQ9g8J8WjOaezJL7O6lOc5NvyKDLV-2F4OgVbMlUmDVszBKFUs9EL6REiG06aseQX2imtQR83KuEL1zZCgiqJgqDJZpDfGukAfjZeecXWCHuG3bjQhwRNmZ21pw4VHy38cKyt6gxfbuI1DKxd5TqhF8ZsHp-2BxuSZ-2FYlvAfGJkOcKgHLXihqHUehVM-2FZ-2FryONCYJ_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTmTul82rklyPKo9IXu243Sx0bFh-2Fjd34SZST-2FntIQ-2FREkBgwRI9um-2FiAvI32O-2BCcqNY5uukjc-2Ftx7DdKSuLd3DLcQpanCytcKXyijxTXUiB7Q9znIAcippWHI-2Fc-2Bq7yXwkMptfCzWNlppgU9Oby3CuX0vYj2g3E0wKqPkWGrQRR92ILrP7QqP5-2FTO18gFhyReidO5iY0LiHmrsDuge7dUz
 e= 
> | softimage.com ]
> 
> [
> http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RK0EF7467agVCsUfcarGi4RPfTWJUn7l0RRdAkTEXxTX3Hd6Bc5uaWpsQ3TcXL9hLBYCQrjuAtJGCapC7qKFBLM4becCVydKwlmXRzJouNvGE8taVf0hCR7tToFxHOo9L7KBcx-2BIHbBgl0oqbnCa1Bclnvak-2BmPwTJ8UjRbZzqbcrPLmW0lxTBn1Lfh5olXVc4g-2FXfl696lQGQfnTyO9K-2F2i-2FPI9K4v2lXCS6GtrTEaEL6Rf-2Fp2xG35ygWry2Zm-2Fsn6D-2FJ4olyR3nND3Z1HQKXymv6MT53BwLBB7mUtsdlywQpvty9txHgUFGW1Eww1Q0uAWhc0IOc3oemwL2wXfxYaI2qetxJdm3Ga51IMEdqNkXy8DIRAHTUNiAK2SJ3nEivN3AcXp1igkC-2F2hsh206cHGtCG4WYTLGKQAwlEVCSSleHZQBb6llxWxS9Pq7YtJhBbpMmD53fTpV1oLbgUdDt9peow4xoYQ2g0Tawd5C-2Fo4KAUVGSpWO0juUDzekByouogB3nM-2FHiNDCrVC54OOQ2BvTGvSfraVCl31vC7P24txJSaSMw3NQSI2dWVMCdeqfltburhYBxXMizDzuBcF7vH-2BfCgD29zfmvvV2MxnXgfDmQYh82zViAb43Iqu9fKeXMxQJt6ZvOxFOG2qQk3b76WO4cLIalm1RUqi-2BpM0QTlHaqCMH7yg6yKUIF5Wl9SYGxmRwqaiw-2BIZuJ27XGHjLhYMoCd1bjGpC8dFMFCR4mdIsHtPZgAlMK3Uxc2DEBjLhAaczs-2Bwm0QqjwgK8g9OcAEp1A4Z1t8DXKweUe9zJF7YyRYdzdKwFkJvbCRK4cUik1tA9CjBiJquqhjgDSqJxs1ZEk-2FIOeFoLQ-2F6l7V5MIELVrXxU6kYnAjt8FpZqzEwgQSYyM9s9EUiO2K955zls-2FMLrkCLM-2FbEGZLJ9J4otRLGhFzG2WAmBOvqN-2BLtDoeikOhUpPd8b3XznyOb4Xz2g9RsGRovb93TE-2FFe8Ct8Q5XZnniM6nPEHPNgwsN36vFEkHskd4LsgxkXfBXW-2BSQm-2FJa1WjdgLj95lluAZOuSpi8RQI6dDvivychJ7WVfKDAmmybClAcxSTYguaYlbeSJietsBVHkEwxi69I4eJHh3Rm6oBiTmc6CBO8iouk86h5EGbtAx-2BxZVV0YQTqvqO8EtcLl46JgA8pmyJS0EVtJJ0aHt-2FKEKufHrEAQDhmIO7-2Fa0ibfo7BiZK5qHp9fz68fbqW_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTmTul82rklyPKo9IXu243Sx0bFh-2Fjd34SZST-2FntIQ-2FRFfe9ColPc-2BsS1a9MA-2FELYCGr1Gn5KIh28l3DoD-2B-2B8tYK7up-2FyKylD6hWI9Q6RIYVC2GDqaV-2BiMYL2wxY-2BNdb-2BCPr-2B-2FUzdm5yUur5NHh26YgWqIm407xqG6D9pLd3CqX4POnKS7iHErymP6fmvrhsXLKqWKc60BSxCa-2BGXvkCjcq
 7Bo= 
> | 
> 

Re: Friday Flashback - 20 years ago today

2019-12-14 Thread opoppopopp opoppopopp
I read this

On Wed, Dec 11, 2019 at 7:11 PM Chris Marshall 
wrote:

> Blast from the past indeed!!
>
> On Sat, 7 Dec 2019 at 01:24, Matt Lind  wrote:
>
>> Found this while exhuming old email for another purpose.   A digest email
>> from the Softimage|3D mail list from exactly 20 years ago today.  I removed
>> the attached emails.
>>
>>
>>
>> For reference - IRIX was still a prevalent platform (but rapidly losing
>> ground), XSI was still known as “Sumatra” and only rumored to exist, VHS
>> tapes were the rage in video technology, and many companies around the
>> world were in panic mode preparing for Y2K which was only a few weeks away.
>>
>>
>>
>>
>> 
>>
>> SOFTIMAGE 3D Digest Monday, December 6 1999 Volume 01 : Number
>> 1152
>>
>>
>>
>> In this issue:
>>
>>
>>
>>   Re: VHS Tapes Stefan Tchakarov 
>>
>>   Re: VHS Tapes Stefan Tchakarov 
>>
>>   Re: FOV effect"Michael Arias" > >
>>
>>   mocap "laurence hall" 
>>
>>   VRML- Animation   "Dirk Wolfram" <
>> dirk.wolf...@cityweb.de>
>>
>>   Re: Irix problem  Adam Seeley 
>>
>>   Re: VRML- Animation   Hajo ten Thije 
>>
>>   Keyshape problem ...  "DC Comeau" 
>>
>>   Re: Keyshape problem ...  "benny" 
>>
>>   Re: Camera FOV rig (thanks)   Diego Gutierrez Perez <
>> die...@shiva.cps.unizar.es>
>>
>>   Unrecoverable scene?  Diego Gutierrez Perez <
>> die...@shiva.cps.unizar.es>
>>
>>   RE: sumatra delays"Tapu, Dragos " <
>> dragos.t...@compaq.com>
>>
>>   RE: Exporting a model.Bruce Priebe 
>>
>>   Re: 3D texture NO deformation animatica 
>>
>>   Re: mocap "Alvin Sebastian Hoo" <
>> ad...@ordix.com>
>>
>>   Re: sumatra delays"Jeffrey Twiss" <
>> jeffreytw...@hotmail.com>
>>
>>   RE: sumatra delays"Nick Michaleski" <
>> n...@mercuryfilmworks.com>
>>
>>   RE: mocap Gordon Cameron <
>> gordo...@softimage.com>
>>
>>   RE: mocap Gordon Cameron <
>> gordo...@softimage.com>
>>
>>   Re: sumatra delaysStephan Haidacher <
>> digital...@netway.at>
>>
>>   water surface and wave... "Calvin Cheung" <
>> c_squar...@hotmail.com>
>>
>>   Re: mocap "Lawrence Nimrichter" <
>> lnimrich...@earthlink.net>
>>
>>   Re: Irix problem  keith 
>>
>>   Re: mocap Ken Cope 
>>
>>   RE: mocap Gordon Cameron <
>> gordo...@softimage.com>
>>
>>
>>
>> See the end of the digest for information on subscribing to the 3D or
>> 3D-Digest mailing lists and on how to retrieve back issues.
>>
>>
>>
>> --
>> End of SOFTIMAGE 3D Digest V1 #1152
>> ***
>>
>> To subscribe to 3D-Digest, send the command:
>>
>> subscribe 3d-digest
>>
>> in the body of a message to "majord...@softimage.com".  If you want
>> to subscribe something other than the account the mail is coming from,
>> such as a local redistribution list, then append that address to the
>> "subscribe" command; for example, to subscribe "local-3d-digest":
>>
>> subscribe 3d-digest local-3d-dig...@your.domain.net
>>
>> A non-digest (direct mail) version of this list is also available; to
>> subscribe to that instead, replace all instances of "3d-digest"
>> in the commands above with "3d".
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I2-2FccJs8CczBhiKI7soDcP7gfVI9tOAnrcWSZCRMnVwu3kiqlNDV9y3L0tw3jyea-2BXFQ57G14h8QG7qPxlKdUt1ZOpC2Gd17HuTdtTHOATZsJFMhW1CcOnfRB3kbykQpHInwtkybWXkx-2F2G-2FKd6-2B4dLvuIFjmnzLYUnbPxIEoBaGRyM6ADvHimdWcgEivUzH9CNlZ07ssoQcsQfPLYYOk5QO4kPVqkc1I17nFEyA5Qt0umeQx4iaWljAQbBzRrN5Yu7-2FpT9Wy7R0zO4-2FzCM5F-2FcZYS6K4i2UBQHvSmYb0T2J_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRsBb5EbpjeWmnz6Kcuyd-2BfDM4Tm-2F4-2F21jbaeQPEDxM2NFnWmT7jiQdkFOj1A-2FFyIsAWxVLy86aQYE9OdcnkUaJjQRpKeIZjF03-2BpckLfrT110tSDrFIYnn11CU7T4RNVmytZFyXWEe9-2B6pmNAsWqdudAZYmlZvyQfxawtRzSzwJXEEtcROY1WnLXrKrerXhOE-3D
>  
> 

Re: Friday Flashback - 20 years ago today

2019-12-11 Thread Chris Marshall
Blast from the past indeed!!

On Sat, 7 Dec 2019 at 01:24, Matt Lind  wrote:

> Found this while exhuming old email for another purpose.   A digest email
> from the Softimage|3D mail list from exactly 20 years ago today.  I removed
> the attached emails.
>
>
>
> For reference - IRIX was still a prevalent platform (but rapidly losing
> ground), XSI was still known as “Sumatra” and only rumored to exist, VHS
> tapes were the rage in video technology, and many companies around the
> world were in panic mode preparing for Y2K which was only a few weeks away.
>
>
>
>
> 
>
> SOFTIMAGE 3D Digest Monday, December 6 1999 Volume 01 : Number
> 1152
>
>
>
> In this issue:
>
>
>
>   Re: VHS Tapes Stefan Tchakarov 
>
>   Re: VHS Tapes Stefan Tchakarov 
>
>   Re: FOV effect"Michael Arias" 
>
>   mocap "laurence hall" 
>
>   VRML- Animation   "Dirk Wolfram" <
> dirk.wolf...@cityweb.de>
>
>   Re: Irix problem  Adam Seeley 
>
>   Re: VRML- Animation   Hajo ten Thije 
>
>   Keyshape problem ...  "DC Comeau" 
>
>   Re: Keyshape problem ...  "benny" 
>
>   Re: Camera FOV rig (thanks)   Diego Gutierrez Perez <
> die...@shiva.cps.unizar.es>
>
>   Unrecoverable scene?  Diego Gutierrez Perez <
> die...@shiva.cps.unizar.es>
>
>   RE: sumatra delays"Tapu, Dragos " <
> dragos.t...@compaq.com>
>
>   RE: Exporting a model.Bruce Priebe 
>
>   Re: 3D texture NO deformation animatica 
>
>   Re: mocap "Alvin Sebastian Hoo"  >
>
>   Re: sumatra delays"Jeffrey Twiss" <
> jeffreytw...@hotmail.com>
>
>   RE: sumatra delays"Nick Michaleski" <
> n...@mercuryfilmworks.com>
>
>   RE: mocap Gordon Cameron  >
>
>   RE: mocap Gordon Cameron  >
>
>   Re: sumatra delaysStephan Haidacher <
> digital...@netway.at>
>
>   water surface and wave... "Calvin Cheung" <
> c_squar...@hotmail.com>
>
>   Re: mocap "Lawrence Nimrichter" <
> lnimrich...@earthlink.net>
>
>   Re: Irix problem  keith 
>
>   Re: mocap Ken Cope 
>
>   RE: mocap Gordon Cameron  >
>
>
>
> See the end of the digest for information on subscribing to the 3D or
> 3D-Digest mailing lists and on how to retrieve back issues.
>
>
>
> --
> End of SOFTIMAGE 3D Digest V1 #1152
> ***
>
> To subscribe to 3D-Digest, send the command:
>
> subscribe 3d-digest
>
> in the body of a message to "majord...@softimage.com".  If you want
> to subscribe something other than the account the mail is coming from,
> such as a local redistribution list, then append that address to the
> "subscribe" command; for example, to subscribe "local-3d-digest":
>
> subscribe 3d-digest local-3d-dig...@your.domain.net
>
> A non-digest (direct mail) version of this list is also available; to
> subscribe to that instead, replace all instances of "3d-digest"
> in the commands above with "3d".
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


-- 
Chris Marshall
Mint Motion Limited
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Re: Friday flashback #392

2019-11-29 Thread Matt Lind
Remember?  I'm still using a serial dongle.

Matt

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Re: Friday Flashback #390

2019-11-01 Thread Bradley Gabe
> 

Indeed. Feels like a whole other lifetime. 

> 
> 
> Brings back great memories!! 
> 
>> On Fri, Nov 1, 2019 at 10:44 AM Stephen Blair  
>> wrote:
>> A reel from 2002
>> I saw the blue-line guy flash by, so that segues from last week...
>> 
>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchsK-2B2S4d-2FxHLMwWaSBR0IeRVan29e491QiNB1dOhKiKwNUOpH26ts1BAQ54zwatvVZg4pIHpQbOxKev9J80t3D-2B9iASJXdzPhS-2F85WCt2uu0AUAgYmNkzjMlvQs90fcjS8Mrzr5LqJHg1yBKiHA3HSl6ppk39bx-2Bmb4X9aLdBSVH35u1kJLymSwYs2726N4N0Uav9sFsaxB-2BtplnRN913qyrkoapnyzB3A7gK6XiRKjC5PEZR5XPqll6SpxoAqWu1bMaxyfkNI-2FzYzgyo7NE66mUmN1DpibrqiMOV-2B3zbaUqJLg1-2FkpNvokVvjPa-2F4P-2ByB3d4vL-2FV-2F-2BJcDVrmIVgehQEGIh9BDl7BDjJkvRLlpbo-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSlXAc4jkwfwovDQBA9B-2F-2FdbqIQ9L-2F74VbRlcBEulo3kOXB3MRQ-2Fh4pJ-2BBb96JamCpaaBHYywLsZcNmpRH1wZ2CcpRRiKsGxnsTPGCuyQBa5K048aETKmv8sMQoVcMSAf5MkIWUBvQtZ71v5BHwIWNwZKDizOe7T6TKUsCjbWCR3jK2tM4Rni36qzLumTu-2FgPg-3D
>>   
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Re: Friday Flashback #390

2019-11-01 Thread Jonathan Moore
Funnily enough, we referenced the Kylie 'Can't Get You Out of My Head'
video at work this week.

On Fri, 1 Nov 2019 at 18:05, Gregor Punchatz  wrote:

>
> Brings back great memories!!
>
> On Fri, Nov 1, 2019 at 10:44 AM Stephen Blair 
> wrote:
>
>> A reel from 2002
>> I saw the blue-line guy flash by, so that segues from last week...
>>
>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchsK-2B2S4d-2FxHLMwWaSBR0IeRVan29e491QiNB1dOhKiKwNUOpH26ts1BAQ54zwatvVZg4pIHpQbOxKev9J80t3D-2B9iASJXdzPhS-2F85WCt2uu0AUAgYmNkzjMlvQs90fcjS8Mrzr5LqJHg1yBKiHA3HSl6ppk39bx-2Bmb4X9aLdBSVH35u1kJLymSwYs2726N4N0Uav9sFsaxB-2BtplnRN913qyrkoapnyzB3A7gK6XiRKjBoiADgZ5IftoqUeiEq8zRrlcQ0fUv33xBw-2BJqcDcDY3vDCZ4vYu0dR7M-2F-2Bko-2BczoqtmOCqHcz5S85fQdZtFvygtbOy1OYcJaix18h6N3KaTrXSp96mgQ-2FnLdU-2BDPPIOPU-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSoGlyZJhT-2BJSxE7SAFd6B45OgdYZe4xoGkKeQcGRfGkDKFv4M5D934bsoFpWrGaYWaFGX8fKwt-2FH-2B3Po0s7xHilsYozl-2BsQKMbdBH40XPHGFKP5eT-2BDdgrI7FR-2BQqcVg2w18OOnPzlQTfO0KNY0ZNtu9AU1h7PvDcrwmgPJabFyXCK7rsa6veA2iQjVJc2Bt8-3D
>>  
>> 
>>
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Re: Friday Flashback #390

2019-11-01 Thread Gregor Punchatz
Brings back great memories!!

On Fri, Nov 1, 2019 at 10:44 AM Stephen Blair 
wrote:

> A reel from 2002
> I saw the blue-line guy flash by, so that segues from last week...
>
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchsK-2B2S4d-2FxHLMwWaSBR0IeRVan29e491QiNB1dOhKiKwNUOpH26ts1BAQ54zwatvVZg4pIHpQbOxKev9J80t3D-2B9iASJXdzPhS-2F85WCt2uu0AUAgYmNkzjMlvQs90fcjS8Mrzr5LqJHg1yBKiHA3HSl6ppk39bx-2Bmb4X9aLdBSVH35u1kJLymSwYs2726N4N0Uav9sFsaxB-2BtplnRN913qyrkoapnyzB3A7gK6XiRKjD55XA67qavdx4-2FmtvonD-2F1hxlcvmw4CtGr4NaDim6ileYFzv0d8zhFSJPSfPNB4lx1sv9V3MEQqjr7Kg69DwdoLzHakk1FaPqyMUzWXGxrx0o5jFThBe8iuEb5Xcx4NgA-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTo7mS76Eo9i6Yze3It66nKPx2Rd-2BMHdzC69raTRFQzBuozT7hT9Cyf-2FdWAywkqk9t4fYckE8nuRb9QeTSO3JjQmeDKLStVT2UTYpjYtAtD6n6KIQ9SBbufdfuwFr9o-2BNhzSaWYlo47NiyIMEH6u-2BQbrji1hQAlQLw-2BHTrQcIl-2Bg8oW-2Bvji563p7E1b1vC5F4I-3D
>  
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Re: Friday Flashback #389

2019-10-25 Thread Steven Caron
poor guy ;)

On Fri, Oct 25, 2019 at 5:18 PM Bradley Gabe  wrote:

> Yeah but he also worked on Son of the Mask, so they kind of cancel each
> other out. :-p
>
>
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Re: Friday Flashback #389

2019-10-25 Thread Bradley Gabe
Yeah but he also worked on Son of the Mask, so they kind of cancel each other 
out. :-p


> On Oct 25, 2019, at 16:25, Steven Caron  wrote:
> 
> 
> and David Shirk goes on to win an Oscar for Gravity as Animation Director
> 
>> On Fri, Oct 25, 2019 at 12:55 PM Stephen Blair  
>> wrote:
>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5lsiKYYVqw5nYPWbCUQXONeLcylkJ4gqYBw6ns9s8MTtnM7T5svDelkgV-2FB6chC-2B6NGSp-2B8bd5RiB2sOBYSzBNg59U3iCpczKlhkagP7dO2mbI5TKxLplHU0j6G9EVyfem2lcVVCwijYa7ePmtAAPdYRIlULIFSmycrkDRQXVnS7Jt6Oui5eEOGQsSeHnpRCsfxfn8Gt8uxcXbke1eAGVo2-2F9DpaFiGGEMnB5KWRm3So-2BAtY454wWaYCQYPdOb8KXB900-2FuR5RoMBHU-2BiXgJbWAhbIyKnEDpC2uCgdJ8j7VG_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTSpU-2FKTo-2F0DZKMlQVtI1whmDiu5o-2FLh2X3WMOdK4oA8-2BnPuzyse9S1Jip46W6HUI0YJWgRkehMsECTpKwyzH6DfeGb0uzTQ2XO79aBghKneRzUdhRN-2BLajQSecS0SjLozg07UbV1ZoYYjH0T8-2BanorMSs3C-2B882SiLCuK1n01lDHtImvArbHS-2BAZMUr6pwgEs-3D
>>  
>> 
>> Blue Line Guy!
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Re: Friday Flashback #389

2019-10-25 Thread Steven Caron
and David Shirk goes on to win an Oscar for Gravity as Animation Director

On Fri, Oct 25, 2019 at 12:55 PM Stephen Blair 
wrote:

> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5lsiKYYVqw5nYPWbCUQXONeLcylkJ4gqYBw6ns9s8MTtnM7T5svDelkgV-2FB6chC-2B6NGSp-2B8bd5RiB2sOBYSzBNg59U3iCpczKlhkagP7dO2mbI5TKxLplHU0j6G9EVyfem2lcVVCwijYa7ePmtAAPdYAapq5k6IIXVszXlZkz6QdKaT0Ne-2FUYggmJTmxr1iXh-2B-2FflHZkZEivvnXPQiLbfh0kggKkQLV4LL5YXI-2B-2F3RWz8z30aIA0dRCBrM9bfm76kWUYL1Idrm3Gj8h4UPwxJzXL42zNiLpUdq0EB26D3My1_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQJ7jrAX0WqBocg-2Fv2HSV6CclnAgKlefssxHyPb0StGGstu71ET-2FujwQzInf9aCuWLrt-2F1E-2FiqgTI35Hh3PJO1grarpaP8GjxCpmSZ-2F54-2BRqmveK-2BEMkixUpzxF-2Ftb0cpJtu97hmm-2F3VXcrLGsOnVE0A9KO1DuMhhKgztdkUrPSFmckcHxdRVNjnjYzGNSL8NE-3D
>  
>   >
>
> Blue Line Guy!
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RE: Friday Flashback #387

2019-10-15 Thread Matt Lind
Yes, the snow storm.  If I have it at all, it's on some old CDs buried in a 
cardboard box somewhere.

The FXTree was featured in XSI 2.0.  I have Mark's videos showing it off.

Manta was also used a little for XSI 3.0 to show off the revamped animation 
mixer and features such as cycle detection / looping.


Matt



Date: Tue, 15 Oct 2019 15:39:24 +0200
From: “Sven Constable” 
Subject: RE: Friday Flashback #387
To: "'Official Softimage Users Mailing List.

That scene with the snow storm? I remember it vaguely from a presentation of 
XSI 2.0. Or perhaps it was version 3 because the FX Tree was also featured. 
But Manta was in it, walking against the snow (old particle system) :)

Sven


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RE: Friday Flashback #387

2019-10-15 Thread Sven Constable
That scene with the snow storm? I remember it vaguely from a presentation of 
XSI 2.0. Or perhaps it was version 3 because the FX Tree was also featured. But 
Manta was in it, walking against the snow (old particle system) :)

 

Sven

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, October 15, 2019 2:09 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #387

 

There’s an outside chance I still have the source data as I had to demo Manta 
for the local reseller back in the day as part of the XSI 2.0 release.  I 
definitely have a work-in-progress animatic.

 

 

Matt

 

 

 

 

Date: Mon, 14 Oct 2019 11:49:06 +0200 

From: Stefan Kubicek s...@tidbit-images.com 

Subject: Re: Friday Flashback #387 

To: Official Softimage Users Mailing “List.”

I remember this one, thanks for posting :-)

 

  
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pff-2F8FLBJc1lH4mNjKS3QK5jHleo-2FyBMsLGgoqi8C705Jz-2FCC4lUWDR0WxfcKEi-2BZ4gyUePN7evH6HtVNBNFe13Es-2BvHOMDPS0LbLmObhukWXm2c8-2FCLB61u045A-2B7FAycn-2Fojw3sXf-2B8ryraRbJQ0iwOqH6jxYiKvnGCMDf9gKqa7yfdmn5nOMDBIqkE71fFGwVhFGP9oFtBVjCOvvbqtB9AesBsOZptBreMVanevove7m8X0zkiMmokCEVfw2V3sE0TmukbT-2BLNsYN2l9nZegh8FZziBLFUMvNk0cCKmDyLnsIV44xUtyPMRYHEeDezxF-2F8sD8RQcuxEP25pFXigvOofNVCUIQGbLV4O5F-2B7LjO2-2BA8k5vOys72VTK95C9xU1dKTGO72bfKpVd1-2Fo-2BqyXAruKoAIUw0y-2FLx3f7X02t2pkK71v7wSQ311z54sWiQk-2FJnpga6k9DQWJN2VDQby4wV5woGTUXDab9xBNT5yMJoMxVkYfpMjBnRBhmxwGx2n0ymKUCQ-2FS0fyqDMuLN9jnea95z9CwqWWALsy5d6-2BZAa6MX6SDuoma-2BMeEDTqfZvRG0yKQ2I4kqu-2FGqkx7w-2BuIcebTN7D0yJTzGauMRjUGeMUdvNqEDO4kK2p9wYpN8F6_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSBan0-2FXX93o3RzoyQmnkNs-2BGRNl1ocjDySZwUekQCEkKN5F8pf-2BfXSZSorUqDK5EtBstNzu43uEx1XJaPN0TLQZkdULGNwsfu5voCx2mNIesMTkPctQK-2Byqfc8Ur8GWnYwIvHmJNRtQA3ri9DV5k4U7aK6AB4fHKoBvCRDiIzE4iDrJ4q03vd-2FSY10DHqK3po-3D
 > 

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Re: Friday Flashback #387

2019-10-14 Thread Matt Lind
There’s an outside chance I still have the source data as I had to demo Manta 
for the local reseller back in the day as part of the XSI 2.0 release.  I 
definitely have a work-in-progress animatic.


Matt




Date: Mon, 14 Oct 2019 11:49:06 +0200
From: Stefan Kubicek s...@tidbit-images.com<mailto:s...@tidbit-images.com>
Subject: Re: Friday Flashback #387
To: Official Softimage Users Mailing “List.”

I remember this one, thanks for posting :-)


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Re: Friday Flashback #387

2019-10-14 Thread Stefan Kubicek
I remember this one, thanks for posting :-)

On 11/10/2019 15:15, Stephen Blair wrote:
> *From start to finish…hp workstations
> *circa 2001
> 
> with Manta
> 
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5h6WW-2BHiXhRHpfxxa5NBTcePOpmpL8ZxAgSWaHShW0KnvVGrN9fPygmX7gXUWXUUtorVm8S0jWGRbqgDRHBK9zalT-2Bhul4TT2ll-2F3JWZG-2FltBU1IaSKcUb-2FfWTFl4YcJ6dQevFuaDgBYFXtZo9KzN952Ggl6CFIi2i5x2MDP46Low70Q-2Bdat7FwexWV4Qm2Qj-2FWKGjYJb883c4Qx9rXnyMzlk-2BNiz0PQ7vnaT7CSu29kA6hEqNeoDFxHKFbUNO-2BfeW1tdHxFVwbWRmM-2B5xAgAF6WVD-2FB9PBSJgQ-2BUS6n5rDL_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRTJ-2BG8sloTJULJHy8V5EIBIf0mIs7pcEuq-2BmSqFgkqlo7lbf0XUzoFdwLgeGjomdEUyE5Sl5-2F8wk0o02r3-2By3Qa8Fugiy-2BlkSnnBWpkXfrKcQbgkn960-2Bf3a-2F5RWNgLi49syLd-2BdTQDcR55KQqvmiK2R0oK6RyQ0rv68X7Cws6hb0kkiOun-2BSgsxrirF3UGxY-3D
>   
>   >
> 
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RE: Friday Flashback #384

2019-09-03 Thread Sven Constable
and… I said something don't made sense instead of doesn't. God,  I'm used to 
make mistakes in almost every mail and realize it afterwards. But that was 
violent. lol

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Wednesday, September 4, 2019 2:05 AM
To: 'Official Softimage Users Mailing List. 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErDaB0QMN6TZInAAMY3U5tTiO1pHL3fqc59MeZ53LOZG-2Fxgw7w1ET7NsZfhM1NrTIoU8e4itqB8an6cilichw7ugVnCs-2Bwed9bSquuodJl4wL3PlTXpIO5wcLvXRKdeVH98EAppRb4oL0BTPgScSDdnl057mjB6D9rHX77QjMcAB2OdhmY3yXSo5EsP-2FSHUBzUxDcfuSL-2BLwOOiZK51nrBBsL3DWzIoBrYA-2BmARAYwdD12S-2BsAHcV-2FKEYfko8gflRjQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuS3I96UU6eA-2Bqq2mUCAeiyCcHTL5IGN6WrLl1TrBZwbRAo6m8kHcpjAl9OCn884lJNYUBn94u3882NBLu9YnpQqZ242tgLRsG5r1Q8lNa2m5-2FpWcTIGStfCZcy-2Bh4-2FPlm03A-2BkQH6CRLEHYMvuqq-2BkFv6uAaMquAO0dLHmiJSfIBL9cqJFIIfhze3SK-2BKTZHZM-3D
 '
Subject: RE: Friday Flashback #384

 

Only the shading mode in the viewports used that feature! Showing what to 
expect of a middle click, even middle click was all around the menues. It 
didn't make sense for other menues to display what was used previously, because 
that would clutter it up.

The viewports (speaking of camera/scene views) were indeed used as kind of a 
boolean switch. Not as a user would switch exclusively between two modes only, 
but switching back an forth between the current and the previous mode.

Other editors didn't use that. You're right, it don't make sense to have the 
schematic view displaying 'f-curve editor' as the label,  just because it was 
used beforehand. It was a feature exclusively to camera (and orthographic 
views) only.

 

Sven

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, September 2, 2019 10:22 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384

 

The logic is the menu shows the shading mode that will become active when you 
middle click the menu. If no mode had been chosen yet, then it can't be 
anything other than NONE. Therefore NONE would make perfect sense, especially 
if you read the manuals. :)

If you start up the application then immediately middle click the shade mode 
menu, most computers will switch to SHADE mode, but not all computers did that. 
Some stayed in wireframe. Therefore it would be wrong to display WIRE or SHADE 
in the viewport title bar as the initial value. The only acceptable time WIRE 
or SHADE could be the initial value is if the application were programmed to 
ensure one of those modes would be active upon middle click.

Displaying the next mode makes more sense when the menu has only two choices 
such as a boolean value (check box), but even then I would prefer to see the 
current setting. The shade mode menu had many choices depending on what kind of 
view it was. So to show what was next was rather confusing when everything else 
in the UI was displaying the current setting.

In my opinion it should've displayed the current shade mode. Believe it or not, 
there are instances where two different shade modes can produce the same result 
which only makes the displayed value all the more confusing. When you're in a 
collaborative environment working with other people and discussing things, you 
need to keep track of various settings for comparisons / critiques of work so 
you can give constructive criticism and instruction. Can you imagine if every 
menu in the application showed you what would happen under a middle click 
instead of the actual value? You wouldn't be able to figure anything out. It 
could say SCHEMATIC, but you'd be clearly looking at the top view as evidenced 
by the objects in the display. Instead of showing the current frame number, the 
timeline shows the next frame you'll skip to when you set a keyframe (or the 
previous key you already set). Huh???

The only time I'd find it handy is if it could display which click will crash 
the application. There were plenty of those opportunities.

Matt

Date: Mon, 2 Sep 2019 00:44:52 +0200 From: “Sven Constable” 
 Subject: RE: Friday Flashback #384 To: "'Official 
Softimage Users Mailing List.

So a consistent, logical solution would have been “NONE” as the default label, 
I agree. But wouldn't it be more confusing especially since it it's only 
displayed once at start and then never again? Every viewport had to display 
something at start (wireframe back then) so its not that disorienting because 
it showed the correct shading mode at first launch.

As soon as the user started to work and switching back and forth between 
shading modes (most likely in the camera view only), it switched gears and 
changed to show which mode the user will switch to.

RE: Friday Flashback #384

2019-09-03 Thread Sven Constable
Only the shading mode in the viewports used that feature! Showing what to 
expect of a middle click, even middle click was all around the menues. It 
didn't make sense for other menues to display what was used previously, because 
that would clutter it up.

The viewports (speaking of camera/scene views) were indeed used as kind of a 
boolean switch. Not as a user would switch exclusively between two modes only, 
but switching back an forth between the current and the previous mode.

Other editors didn't use that. You're right, it don't make sense to have the 
schematic view displaying 'f-curve editor' as the label,  just because it was 
used beforehand. It was a feature exclusively to camera (and orthographic 
views) only.

 

Sven

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, September 2, 2019 10:22 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384

 

The logic is the menu shows the shading mode that will become active when you 
middle click the menu. If no mode had been chosen yet, then it can't be 
anything other than NONE. Therefore NONE would make perfect sense, especially 
if you read the manuals. :)

If you start up the application then immediately middle click the shade mode 
menu, most computers will switch to SHADE mode, but not all computers did that. 
Some stayed in wireframe. Therefore it would be wrong to display WIRE or SHADE 
in the viewport title bar as the initial value. The only acceptable time WIRE 
or SHADE could be the initial value is if the application were programmed to 
ensure one of those modes would be active upon middle click.

Displaying the next mode makes more sense when the menu has only two choices 
such as a boolean value (check box), but even then I would prefer to see the 
current setting. The shade mode menu had many choices depending on what kind of 
view it was. So to show what was next was rather confusing when everything else 
in the UI was displaying the current setting.

In my opinion it should've displayed the current shade mode. Believe it or not, 
there are instances where two different shade modes can produce the same result 
which only makes the displayed value all the more confusing. When you're in a 
collaborative environment working with other people and discussing things, you 
need to keep track of various settings for comparisons / critiques of work so 
you can give constructive criticism and instruction. Can you imagine if every 
menu in the application showed you what would happen under a middle click 
instead of the actual value? You wouldn't be able to figure anything out. It 
could say SCHEMATIC, but you'd be clearly looking at the top view as evidenced 
by the objects in the display. Instead of showing the current frame number, the 
timeline shows the next frame you'll skip to when you set a keyframe (or the 
previous key you already set). Huh???

The only time I'd find it handy is if it could display which click will crash 
the application. There were plenty of those opportunities.

Matt

Date: Mon, 2 Sep 2019 00:44:52 +0200 From: “Sven Constable” 
 Subject: RE: Friday Flashback #384 To: "'Official 
Softimage Users Mailing List.

So a consistent, logical solution would have been “NONE” as the default label, 
I agree. But wouldn't it be more confusing especially since it it's only 
displayed once at start and then never again? Every viewport had to display 
something at start (wireframe back then) so its not that disorienting because 
it showed the correct shading mode at first launch.

As soon as the user started to work and switching back and forth between 
shading modes (most likely in the camera view only), it switched gears and 
changed to show which mode the user will switch to. Kind of a work mode that 
kicked in as the user changed the view for the very first time.

I might be a quirk somehow but it was useful to me (after I got it) and I think 
it was intended. ;)

Sven

-- Softimage Mailing List. To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com with “unsubscribe” in the subject, and 
reply to confirm.

  
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pff-2F8FLBJc1lH4mNjKS3QK5jHleo-2FyBMsLGgoqi8C705Jz-2FCC4lUWDR0WxfcKEi-2BZ4gt-2F-2BRbTKMY-2BmDwQ8FKkK8iyl-2FxGVWmbS86w2DrfG9OtAZGztNZn7IXYdobQ1jjD2v50X-2FfmlIti648hGOQWCF7yGFo0lqWqHawibMYpiWSQynJUVKtPPEiKD4gq0lFScYpg5B12zbOMKMejFAsbYblJSObjRtPVACNyNObhqA-2BgxTM5xsl6TAwcuUAutvsDDY5MI6GDSByrVsxOvQ4SNzKtxE7JpCPmJA9MrjS9H-2B5jNSqBKP3Yr6NVIc6NItMi0vABb88o7HuJ-2BfxRSB1HrivDE9KNBP29FRM00uji-2FVbngGag-2BCWOW2xys15D2Lk1kdVik7XfFXOA9hgKQG4z4LNOeZTbg-2Bmret47v9biq0ljGhGWKzxTjoFTMvAxniUDtwzmOgHs-2F7H-2BtFFBp7qB7ZBWkeC2fYnFAG3wGbDRH8BLs2cpnjz4kVdGlEeyrM2DfY5EjA0DKFcdaJ-2FY6XOiopeuLdZT3jvSlZZ68J-2BB-2BuBwD015s2cnB-2Fsavc107a82b

RE: Friday Flashback #384

2019-09-02 Thread Matt Lind
The logic is the menu shows the shading mode that will become active when 
you middle click the menu.  If no mode had been chosen yet, then it can't be 
anything other than NONE.  Therefore NONE would make perfect sense, 
especially if you read the manuals. :)

If you start up the application then immediately middle click the shade mode 
menu, most computers will switch to SHADE mode, but not all computers did 
that.  Some stayed in wireframe.  Therefore it would be wrong to display 
WIRE or SHADE in the viewport title bar as the initial value.  The only 
acceptable time WIRE or SHADE could be the initial value is if the 
application were programmed to ensure one of those modes would be active 
upon middle click.

Displaying the next mode makes more sense when the menu has only two choices 
such as a boolean value (check box), but even then I would prefer to see the 
current setting.  The shade mode menu had many choices depending on what 
kind of view it was.  So to show what was next was rather confusing when 
everything else in the UI was displaying the current setting.

In my opinion it should've displayed the current shade mode.  Believe it or 
not, there are instances where two different shade modes can produce the 
same result which only makes the displayed value all the more confusing. 
When you're in a collaborative environment working with other people and 
discussing things, you need to keep track of various settings for 
comparisons / critiques of work so you can give constructive criticism and 
instruction.  Can you imagine if every menu in the application showed you 
what would happen under a middle click instead of the actual value?  You 
wouldn't be able to figure anything out.  It could say SCHEMATIC, but you'd 
be clearly looking at the top view as evidenced by the objects in the 
display.  Instead of showing the current frame number, the timeline shows 
the next frame you'll skip to when you set a keyframe (or the previous key 
you already set).  Huh???

The only time I'd find it handy is if it could display which click will 
crash the application.  There were plenty of those opportunities.

Matt




Date: Mon, 2 Sep 2019 00:44:52 +0200
From: “Sven Constable” 
Subject: RE: Friday Flashback #384
To: "'Official Softimage Users Mailing List.

So a consistent, logical solution would have been “NONE” as the default 
label, I agree. But wouldn't it be more confusing especially since it it's 
only displayed once at start and then never again? Every viewport had to 
display something at start (wireframe back then) so its not that 
disorienting because it showed the correct shading mode at first launch.

As soon as the user started to work and switching back and forth between 
shading modes (most likely in the camera view only), it switched gears and 
changed to show which mode the user will switch to. Kind of a work mode that 
kicked in as the user changed the view for the very first time.

I might be a quirk somehow but it was useful to me (after I got it) and I 
think it was intended. ;)

Sven


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Friday Flashback #384

2019-09-01 Thread Sven Constable
So a consistent, logical solution would have been "NONE" as the default label, 
I agree. But wouldn't it be more confusing especially since it it's only 
displayed once at start and then never again? Every viewport had to display 
something at start (wireframe back then) so its not that disorienting because 
it showed the correct shading mode at first launch.

As soon as the user started to work and switching back and forth between 
shading modes (most likely in the camera view only), it switched gears and 
changed to show which mode the user will switch to. Kind of a work mode that 
kicked in as the user changed the view for the very first time.

I might be a quirk somehow but it was useful to me (after I got it) and I think 
it was intended. ;)

 

Sven 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Sunday, September 1, 2019 11:40 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384 

 

Yes, it was only the case before the first switch, but that is exactly the 
problem as not all viewports will endure a switch.

It's very common to change shade mode in viewport B as that's the official 
camera view, but less so in the other viewports as they often remain as front, 
right, or top projections with no need to be anything but wireframe. From time 
to time one or more of the other viewports will be converted to a perspective 
view and in those cases shade mode changes are common.

If the desire was to have the previous mode displayed, then the solution is to 
show SHADE not WIRE as the initial value (or show an empty value such as '-'). 
By showing WIRE as the initial value, and have the behavior change upon use, it 
puts the system into a mixed viewing mode where some viewports (front, right, 
top) will show WIRE instead of SHADE because they haven't been manipulated yet, 
but the perspective view will likely show SHADE when it's in wireframe mode.

If you've started a fresh session of Softimage|3D then this is likely not too 
big a deal as you have all your edits at the front of your mind. However, if 
this is a scene loaded from disk that you worked on some time ago, you're not 
going to remember which viewports have had shade mode changes and which 
haven't, in which case seeing WIRE vs. SHADE when two adjacent viewports use 
the same shade mode will be disorienting.

Matt

Date: Sun, 1 Sep 2019 14:44:33 +0200 From: “Sven Constable” 
 Subject: RE: Friday Flashback #384 To: "'Official 
Softimage Users Mailing List.

Alright, maybe the word quirk is appropiate, however I'd rather call it 
“unusual but useful”. :) I think the initial value after launch (WIRE) was just 
because there was no preassigned state. I agree it might confuse a user at 
first, having two viewports using different shading modes effectively while 
both having “WIRE"in the header. But that was only the case before the first 
switch. After that, all viewports used the "before rule”, no?

Sven

-- Softimage Mailing List. To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com with “unsubscribe” in the subject, and 
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RE: Friday Flashback #384

2019-09-01 Thread Matt Lind
Yes, it was only the case before the first switch, but that is exactly the 
problem as not all viewports will endure a switch.

It's very common to change shade mode in viewport B as that's the official 
camera view, but less so in the other viewports as they often remain as 
front, right, or top projections with no need to be anything but wireframe. 
From time to time one or more of the other viewports will be converted to a 
perspective view and in those cases shade mode changes are common.

If the desire was to have the previous mode displayed, then the solution is 
to show SHADE not WIRE as the initial value (or show an empty value such as 
'-').  By showing WIRE as the initial value, and have the behavior change 
upon use, it puts the system into a mixed viewing mode where some viewports 
(front, right, top) will show WIRE instead of SHADE because they haven't 
been manipulated yet, but the perspective view will likely show SHADE when 
it's in wireframe mode.

If you've started a fresh session of Softimage|3D then this is likely not 
too big a deal as you have all your edits at the front of your mind. 
However, if this is a scene loaded from disk that you worked on some time 
ago, you're not going to remember which viewports have had shade mode 
changes and which haven't, in which case seeing WIRE vs. SHADE when two 
adjacent viewports use the same shade mode will be disorienting.

Matt


Date: Sun, 1 Sep 2019 14:44:33 +0200
From: “Sven Constable” 
Subject: RE: Friday Flashback #384
To: "'Official Softimage Users Mailing List.

Alright, maybe the word quirk is appropiate, however I'd rather call it 
“unusual but useful”. :) I think the initial value after launch (WIRE) was 
just because there was no preassigned state. I agree it might confuse a user 
at first, having two viewports using different shading modes effectively 
while both having “WIRE"in the header. But that was only the case before the 
first switch. After that, all viewports used the "before rule”, no?

Sven


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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Friday Flashback #384

2019-09-01 Thread Sven Constable
Alright, maybe the word quirk is appropiate, however I'd rather call it  
"unusual but useful". :) I think the initial value after launch (WIRE) was just 
because there was no preassigned state. I agree it might confuse a user at 
first, having two viewports using different shading modes effectively while 
both having "WIRE"in the header. But that was only the case before the first 
switch. After that, all viewports used the "before rule", no?

 

Sven

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Sunday, September 1, 2019 10:25 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384

 

It's definitely a quirk.

When you launch the application the title bar shows “WIRE” as the shade mode. 
Which it is. But when you toggle to SHADE mode, it still shows WIRE because 
that's what'll happen if you click it. In other words, the rules changed. A big 
no-no because it'll deceive the user. It isn't until the menu is changed again 
that SHADE or another mode will be displayed.

Example:

If you adjust the shade mode of viewport B to be Shaded mode but don't touch 
viewport A, then both will display WIRE as the mode, but for different reasons. 
That's the problem. The bug is the initial value is WIRE when it should be 
something else, OR, change the logic to show the current mode instead of the 
toggled mode.

Matt

Date: Sat, 31 Aug 2019 00:46:28 +0200 From: “Sven Constable” 
 Subject: RE: Friday Flashback #384 To: "'Official 
Softimage Users Mailing List.

I don?t think it was a quirk but intendend. :) Even that feature likely felt 
illogical at first, it's intriguing how much thought went into the tiniest bits 
of the GUI. Btw it was the only feature where a “before-state” was displayed, I 
think.

Workwise it made sense because switching to a viewmode like Shaded or Textured 
would took some time. Knowing to which viewmode you'll switch was surely an 
advantage.

Besides this, its kinda obvious which viewmodeis currently used because the 
viewport is displaying it already. Therefore, having a label that indicates to 
which viewmode you will switch is more useful. Otherwise it would be redundant 
information.

I work that way even today (middle click to switch modes) and to be honest I 
would prefer the old way telling me to which viewmode I'll switch. Rather than 
in which viewmode I am currently in.

Sven

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RE: Friday Flashback #384

2019-09-01 Thread Matt Lind
It's definitely a quirk.

When you launch the application the title bar shows "WIRE" as the shade 
mode.  Which it is.  But when you toggle to SHADE mode, it still shows WIRE 
because that's what'll happen if you click it.  In other words, the rules 
changed.  A big no-no because it'll deceive the user.  It isn't until the 
menu is changed again that SHADE or another mode will be displayed.

Example:

If you adjust the shade mode of viewport B to be Shaded mode but don't touch 
viewport A, then both will display WIRE as the mode, but for different 
reasons.  That's the problem.  The bug is the initial value is WIRE when it 
should be something else, OR, change the logic to show the current mode 
instead of the toggled mode.

Matt




Date: Sat, 31 Aug 2019 00:46:28 +0200
From: “Sven Constable” 
Subject: RE: Friday Flashback #384
To: "'Official Softimage Users Mailing List.

I don?t think it was a quirk but intendend. :) Even that feature likely felt 
illogical at first, it's intriguing how much thought went into the tiniest 
bits of the GUI. Btw it was the only feature where a “before-state” was 
displayed, I think.

Workwise it made sense because switching to a viewmode like Shaded or 
Textured would took some time. Knowing to which viewmode you'll switch was 
surely an advantage.

Besides this, its kinda obvious which viewmodeis currently used because the 
viewport is displaying it already. Therefore, having a label that indicates 
to which viewmode you will switch is more useful. Otherwise it would be 
redundant information.

I work that way even today (middle click to switch modes) and to be honest I 
would prefer the old way telling me to which viewmode I'll switch. Rather 
than in which viewmode I am currently in.

Sven


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RE: Friday Flashback #384

2019-08-30 Thread Sven Constable
I don’t think it was a quirk but intendend. :) Even that feature likely felt 
illogical at first, it's intriguing how much thought went into the tiniest bits 
of the GUI.
Btw it was the only feature where a "before-state" was displayed, I think.

Workwise it made sense because switching to a viewmode like Shaded or Textured 
would took some time. Knowing to which viewmode you'll switch was surely an 
advantage.

Besides this, its kinda obvious which viewmodeis currently used because the 
viewport is displaying it already. Therefore, having a label that indicates to 
which viewmode you will switch is more useful. Otherwise it would be redundant 
information. 

I work that way even today (middle click to switch modes) and to be honest I 
would prefer the old way telling me to which viewmode I'll switch. Rather than 
in which viewmode I am currently in.

 

Sven

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, August 30, 2019 11:32 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #384

 

I just fired up my copy of SI3D and can confirm. The viewport title bar shows 
the shading mode that will be activated when clicked, not the current shade 
mode.

SI3D had a lot of those quirks.

Matt

Date: Fri, 30 Aug 2019 14:32:11 +0200 From: “Sven Constable” 
 Subject: RE: Friday Flashback #384 To: "'Official 
Softimage Users Mailing List.

IIRC it was always that way in SI3D and in a few versions of XSI too. 
Indicating which view mode was used before the current mode, so when you middle 
click to switch it will revert to that view mode. Actually quite handy.

Sven

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RE: Friday Flashback #384

2019-08-30 Thread Matt Lind
I just fired up my copy of SI3D and can confirm.  The viewport title bar 
shows the shading mode that will be activated when clicked, not the current 
shade mode.

SI3D had a lot of those quirks.

Matt




Date: Fri, 30 Aug 2019 14:32:11 +0200
From: “Sven Constable” 
Subject: RE: Friday Flashback #384
To: "'Official Softimage Users Mailing List.

IIRC it was always that way in SI3D and in a few versions of XSI too. 
Indicating which view mode was used before the current mode, so when you 
middle click to switch it will revert to that view mode. Actually quite 
handy.

Sven


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RE: Friday Flashback #384

2019-08-30 Thread Sven Constable
IIRC it was always that way in SI3D and in a few versions of XSI too.
Indicating which view mode was used before the current mode, so when you
middle click to switch it will revert to that view mode. Actually quite
handy.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, August 30, 2019 2:06 PM
To: Official Softimage Users Mailing List.
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErOz3lccvrWE7C7snOO94pqmTkDnU09wuG-2FkEm7HJQnrZzQY-2B53gQmbgC-2FF9m19y4wNQ520J-2FWrQM4tGWKNMloZtluITcEwX3yKg8ukanaldxje39eDORBRlex-2FNW0Q3mD-2FqoEmPLbKG-2Ban3APidQ-2FcJrwXsRSzALnX7-2BQ0IW82qlSfBG9Tfeak-2BmAAt5aPyxahEqT8rEXW1cFugSie2hDhy0K633d3dwbo8tKIHviiO3chzE9jnpMqQI-2FL-2FRk3Pa4g-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRcZr2RyZOlp5DepHNrrdnI9fNzoGy4uJzgW2q8jeozCit5lnNeyqIbInvrRQQWNWziufbWGsFdPBPIXyemMCAZaG94-2BTYa6SiBYXkbx1wXKPMm3EzkMCK79d3jitIa4zBlmsEsQX90caDGNtPo812c-2FnQIvYTxBLAseTueJKkJOkZ-2Fkr79z5wWQp-2FIUxgzA-2BU-3D
 
Subject: Friday Flashback #384

 

https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5tXhllou-2BhB9HJ580Y-2Fq-2BR0DNUMRi0bRMY-2BcJLk7fnF4GJC7lYmzya9kM2DDaHH0zeqCJw7RBPuJFREElFS-2BGnIRmolo-2B9y1HZNKAy7WHuRVUonSmoDKZXOLFXUi2DuunUPMmlhXcimxvG2-2Bw9F8tzSvQUextWKZZ6cAY6oEdKKL36whq4D9lpklhk2q-2BaLXUWqrkgvmH-2Bxs6SEUnQKojCi7-2FFUwwEGC7-2BLHIrOhCpVEoyDXOc5TSWZ2JztE-2FtFpuWa-2BBx5PD60ezAgnVi9nvn5L3DCVxYDthm9jt7kBubEK_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRcZr2RyZOlp5DepHNrrdnI9fNzoGy4uJzgW2q8jeozCqtnUOsHKKPy-2F-2Bkek1nelKik3gudGxSMacoXlkc-2FCTK3pvbkGvmvjjeZf-2FOws-2Bg0naJK0QXcoNp-2B3Yq1lCs32y514-2BG1me2ZHedFZYbXxgRUIOIJWk6c0d9WwDCUOr8caekcu8JKRW1rYZUaOCTYs18-3D
 

 

SOFTIMAGE|3D screenshot

Is it just me, or are the view mode labels reversed? The Perspective
viewport title bar says "WIRE" but it's showing SHADE, right?

 
 

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Re: Friday Flashback #383

2019-08-23 Thread Matt Lind
This screenshot takes me back.  I like how the first tool listed in the 
"Tools" section is "Delete All".  What kind of message were you guys trying 
to send? ;-)  Also interesting "Revert" is further down the list.  Shouldn't 
it be immediately next to Delete All?

The screenshot is from the Twister era, but not Twister specific.

A "phenomena" is mental ray terminology for any number of shaders connected 
to create an effect.  Most often it's what we'd refer to as a render tree 
graph, but often it would be an encapsulated shader preset such as the 
material shaders which were exposed to users as individual shaders but were 
actually connections of many shaders under the hood.

The Phong material shader, for example, was actually a phenomena because 
phong.dll only computed the direct illumination (specular highlight, 
diffuse, ambient terms).  The reflection, refraction, incandescence, 
translucence, and global illumination were outsourced to different shaders 
behind the curtain in a shared library.  Phong, Lambert, Constant, Ward, 
Cook-Torrance, Anisotropic, and other illumination shaders were constructed 
in this way. While the material library has since been overhauled and 
updated, the toon shaders and many others still use the phenomena 
declaration and can be verified by inspecting the shader .spdl in a text 
editor.

Many of the mental images supplied effects were phenomena too such as the 
car paint shader.


Matt


Date: Fri, 23 Aug 2019 13:47:33 -0400
From: Stephen Blair 
Subject: Friday Flashback #383
To: "Official Softimage Users Mailing List. 



An old Softimage Sumatra screenshot. Still a bit of DS stuff showing. And 
Get > Phenomenon ? That?s Twister stuff isn?t it?

https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5l0okETS4xN3UfKCvMXrkPWwhyjGUy-2FUyWUtCRdZkikdOpu6H3p-2BPpukiavd970ESMVtwgTLFyWgHE-2B6dIOd-2BYYne0SOtZj7q2SXSx2xaZxXG9rXk0D-2FK8X4MdU8-2FLqO9Zi5aUvr-2Bs2Th50IHG183NxXvx8j-2FUg4KOYlIdOhTKSR2vl5UnZkv4DjE0ZqAf4flasXQSDdY19kPnPo4fe3zB-2FUgewTOt7MAUDFmrzGrKJJEs290V66JrOJltWkVEc1XOfqIUVaXVfr55XHTe0i-2B0W9La0R5H-2BAjiQ0vnSJnL6s_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQZlPCKSaXuwsQkZez2lLdGgu9cCAqgnBI-2FvxTbgh5RFtNc8sNeVQRWEX6UGdH8dTg-2BEuhRs6iVHonjN9dqV4qVVxbhnZ75aZq7MnqDtnZcpUOEGUjq4HSDCBg-2B9-2BIqpXWmIQrBkZc-2FgWasN0Uwk9okPzpCxD7si1plCcf5VZ0Z-2BBrvQf0ui2cc98ta-2F9FNi14-3D


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RE: Friday Flashback #382

2019-08-16 Thread Matt Lind
Me too.

I imported old work from Softimage|3D only to discover that despite the 
abundance of new features by comparison, XSI's toon shading couldn't produce 
the same look.  Now I have to re-light my scene.  :(

Specific differences between SI3D and XSI toon shading:

1. SI3D toon shading followed a phong shading model to place highlights and 
shadows (specular, diffuse, ambient).  XSI draws the lines between these 
boundaries differently.  To match the look you must manually specify the 
thresholds per material.  Even when you match the look from a particular 
camera angle, everything is ruined when the subject, camera, or light moves.

2.  SI3D toon shading had the option to make the ink lines the same color as 
the material's ambient color.  In XSI you must use the override feature and 
specify the ink color manually per shader.  This creates additional nodes in 
the rendertree in the form of color share nodes to plug into the ambient 
(surface) and ink ports to ensure they stay in sync.

3. SI3D ink lines taper very nicely to a sharp point when the line is drawn 
because geometry folds back on itself (as opposed to a material or object 
boundary).  XSI toon shaders don't do that quite as well.  The distance 
threshold doesn't seem to respect the values well either.

That's not to say I don't like the XSI toon shading, as I was one of the 
primary beta testers of this tool back in the day.  I just don't recall 
having these problems back then.  Something changed over the years.

The other irony is that the original scene was created overnight in SI3D, 
but it's taking me much longer than that to do it in XSI despite more tools, 
features, and much faster hardware at my disposal.   H.


Matt


Date: Fri, 16 Aug 2019 13:08:28 –0400
From: Sven Constable
Subject: RE: Friday Flashback #382
To: "Official Softimage Users Mailing List.

used the MR toon shading just yesterday. What a coincidence :) 


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RE: Friday Flashback #382

2019-08-16 Thread Sven Constable
used the MR toon shading just yesterday. What a coincidence :)

 

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[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, August 16, 2019 7:10 PM
To: Official Softimage Users Mailing List.
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Subject: Friday Flashback #382

 

toonbot screenshot from the XSI 2.0 days

https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5o-2FFNTg1ENl0KAXG23c4rbtUde3AaAVLMQgxoU2JhggBPsROUEHmatzANexjlFimQMVTtSf-2FqGFLFmeokKChmNvY-2F6jNIKsWvOJcbMlKKytO5lQNmabS8L-2BCq5VYKW0e-2Bzml-2Fg95s8WbtQB4xVhfr2pCEVoaVJBp9FDsqai1kOrzgQEs1jpyNfysSBdZREKuStxabf1Fg1np1umWCqBVhBFfFxvIqNZGVKuSaAA0Zp-2F1tq4YkTkqi6RXahmB96BQJQVl8id7mTvwlTVgUJaG-2FsbDdiZvksfSYEao89GpU9Ki_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRZw39p0VPjm0F1KHFzwJpLfjpd9TE5XWiiAG5qjMYuJ6-2FxL04HImH3ijYw3gPKJRSPzhkyfQ61cmSEKt7frTolwjnMTMgr3gmENe0928YfEKgyoEFB02EysbgCF20IUWDGxhracZpjzj9RrN05EramW-2B2tA-2B9dtGI8BgnrNEtLcBJZxvpa184G710Clr8LxU4-3D
 

 
 

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Re: Friday Flashback #376

2019-08-14 Thread Chris Marshall
I’m sure my old uni mate Paul Kavanagh worked on this. He’s been at ILM for
20 years now.





On Monday, 24 June 2019, Alastair Hearsum  wrote:

> That was a brilliant ad. I was very envious of that at the time. Great
> music and great visuals. Thats much more difficult to do than people might
> imagine expecially at the time. There's not a "bum note" in the whole thing
>
> On 21/06/2019 18:44, Stephen Blair wrote:
>
> Pure Genius!
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5kR5ioT4ckr35jMg-2Fgx-2FVODPb3cWBlQsr1L17pUGtgqhza9nk6YR4N-2B-2F-2F7esJgT84NeHVX9AAwpV2-2FLE4Qw4hwRvDzl-2FNcdhk-2BGycSXQWlAew6cfU30xf3mHtzF-2B5orl6uVhBp257CW9PNm6cCB109ppNH7Y4bL-2FpHNSy-2BKOpTtQOcbL0asO7TNvf-2FgvBGl8VRXaUceSLIonQZAgWpJAMGTF2RWv3uleCKwei1iFSxdqfGe4KE-2B0jamgsWsQYhJWN0fUHK9esK-2BdySeRRi8MRHuTip6NEHDBoZKmvKQfAumM_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuS1vnoudUl4iHk7cUXYrngxf4qi1gv8txRR32EODMLma6Y8yG3SEWH41BqukLBgUKiPE2ZhApbq-2Blfv0U2-2BEOAUiQ6glQ-2BhN4lw8OAtyvGHQ6H4fqXZh3dZOIGcAfzijMt-2B-2Fftvy9-2FPedAPy9W2asBB-2FvNZMsznoL8mS6qxNpIMmTX4V6hTaK53vBCTXxT7lYc-3D
>  
> 
>
> --
>
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>
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>
>
> --
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> Creative Director of 3d
> [image: GLASSWORKS]
> 
> GLASSWORKS, 5TH FLOOR, 87-91 NEWMAN ST, LONDON W1T 3EY
> 

RE: Friday Flashback #345

2018-07-27 Thread Matt Lind
The tessellation control is the ability to see the wireframe of the geometry 
after displacement calculations.  that feature does exist in mental ray, 
however, Softimage chose not to implement it as it required the use of 
contour shaders which Softimage also did not implement until XSI 7 or later.

Refresh optimization was implemented as "pixel tagging" which worked in 
early versions of Sumatra/XSI.  It was very buggy and removed around XSI 2 
or 3.

In order for the feature to work, shaders had to implement specific routines 
to communicate with the renderer core.  There were also problems for certain 
types of shaders, such as rayswitch or sprite where the shader would either 
modify or bypass the ray counters throwing off mental ray's internal state 
of what was happening.  This lead to situations where pixels would either be 
falsely tagged or not tagged at all.  In the end, it was more work to figure 
out which pixels to tag than to just render the images brute force.  the 
idea to tag the pixels was more for cases where you'd render the entire 
scene in a single pass.  With the introduction of passes, pixel tagging 
wasn't as high of a priority.

Matt



Date: Sat, 28 Jul 2018 00:30:15 +0200
From: “Sven Constable” 
Subject: RE: Friday Flashback #345
To: "'Official Softimage Users Mailing List.

Nice read. The features were amazing at the time (many of them are still by 
today). However, two features were not accomplished I think :)

User Interface “Tesselation Control: Display of tesselated geometry used in 
rendering (e.g. for displacement mapping)”

Maybe they referred to subdees. If so, it's kinda correct but didn't include 
displacement mapping by mental ray.

Interactive Rendering

“Refresh Optimization: Re-renders only the pixels affected by tuning”

I don't think so. Mental ray introduced a feature called “incremental echo”, 
to speed up scene translation. Was demoed by someone from Softimage and I 
still have the video. But it was several years after Twister was announced. 
Also that feature wasn't per pixel based, to my knowledge.

Other than that it still amazes me how ahead of it's time Softimage was.

Sven


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RE: Friday Flashback #345

2018-07-27 Thread Sven Constable
Nice read. The features were amazing at the time (many of them are still by 
today). However, two features were not accomplished I think :)



User Interface
"Tesselation Control: Display of tesselated geometry used in rendering (e.g. 
for displacement mapping)"

Maybe they referred to subdees. If so, it's kinda correct but didn't include 
displacement mapping by mental ray.

 

Interactive Rendering

"Refresh Optimization: Re-renders only the pixels affected by tuning"

I don't think so. Mental ray introduced a feature called "incremental echo", to 
speed up scene translation. Was demoed by someone from Softimage and I still 
have the video. But it was several years after Twister was announced. Also that 
feature wasn't per pixel based, to my knowledge. 

 

Other than that it still amazes me how ahead of it's time Softimage was.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, 27 July 2018 23:25
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #345

 

Here’s the accompanying Twister sales sheet available at the Softimage booth 
the day the announcement was made:

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mantom.net_softimage_twister.pdf=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YZ8W3_z6Wn9joYN_dinSYOJCCmchxGKHWxqZLrK2UT8=uDoV-VYfSiPqzm3TY2KRAeooDBbl07SVJtSPnCY-u8k=

Matt

Message: 1 Date: Fri, 27 Jul 2018 14:20:07 -0400 From: Stephen Blair 
 Subject: Friday Flashback #345 To: "Official 
Softimage Users Mailing List.

https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YZ8W3_z6Wn9joYN_dinSYOJCCmchxGKHWxqZLrK2UT8=AbDpsZ8dOvxvs3pESZbWEezFXvY3OyUGi12OHz5UDpU=;
 

Message-ID:



Content-Type: text/plain; charset="utf-8"

Microsoft Press Release: Softimage ?Twister? Enters Beta at SIGGRAPH 1998 "We 
fully expect Twister to set a new benchmark in the industry as the first truly 
interactive renderer.?

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3tW=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=QYcYWoNbob1A5lZlC43uf-jpsP5Zjvzg32yUvllMBUg=Bi6I7AtZv7QlBlQAqD8m8BsYG2brKkBMjKOtaMQO-Gk=

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Re: Friday Flashback #345

2018-07-27 Thread Matt Lind
Here’s the accompanying Twister sales sheet available at the Softimage booth 
the day the announcement was made:


https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzI-2F9k-2BWBXKW27XRR1WxPwQbX9jjJbw57aMI7fvZB3rSESDquECTsqSY46C9bBIiK61wa6FetSii6vEKfaGKAG5nS9GO7NluaqwyXJExbWhCiROv9vj93KO7Ns0nVHVPsFZMtpdPwyMRrTyqRKIN4d0jnU4X1hYLXAtv3ugr3DEBFjHHvA8pouuv7Z6mmZLT42cwLmTcCXVoOL6YB2qz-2BWodOZCeveJO9s5smpsAzGKQtV3sPXDD4IonWTMtBogXBUAlf6i8gbGlj-2F4ej98-2By3UJcD2Dx7QN-2FjiSws7kuKz8ndbynli67TMdiPr73RNSu0oumjtx1URGDht6yVf1Acdw-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTyczslZWG-2Fj5ghTLHLJzNhUQv-2FwAX5NGN6k9r-2FUYPxGWapu4vuZWAtTquJFgyQA9dmIgMcHPYz20Eq-2BerSI93uOzQVUdX9msY2nl3PAcFUpP7S8vXvZDie5mHMHt-2Fm4VMAytylLWTfAn3Xj8zARz3QzZYG3X-2F2OozeDRt2wTCvVPDGaH8iiLEvs2KR73yPElQ-3D


Matt





Message: 1 Date: Fri, 27 Jul 2018 14:20:07 -0400
From: Stephen Blair 
Subject: Friday Flashback #345
To: "Official Softimage Users Mailing List.

https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzowgyFFK4aAsDEzrdrVTV4Q6qbgbc-2FgnnpGob6G467zR75G56-2BuWz1AMtPXsoVdDXV-2BcQeKP7tI8SfI-2Feh9je47atZhc-2BurJ60RvbttIed4dAEMQ7ZLXe4P8CjxI3MuVA-2BC1YI4W9cuRTblUkTV0ThqzAfVQBEMZKrNTAdc7ACQuSit3iaW3y0fVt0pWCCM1YEkq9w4SeiTQoxADGO666O0lt-2BEHcLIgs9FogOixvSKF3THu6MkRH5yQ3bXya3AlojKNy0i682JdfkQnCinDPcNF911SqV7938FS3Ofl-2FuW0NeDPrVF1wy3buYDqgeSeFYoE-2FPzqi7DcIr40Dr7wY4g-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTyczslZWG-2Fj5ghTLHLJzNhUQv-2FwAX5NGN6k9r-2FUYPxGYvSs04SNRXPo-2FerFOx0dy1wNN9qPNLamNF2NCk87BDe8sondOUaMRHBngPMQl5LX3OFu7Xln1bKwm7xhgOSKJ-2BOnHkT0YnW6reS8-2FmJrKog7m6st2PJuUuoUrcrzQIXeAh24grbyUB-2FYFCdryoTF1A-3D;
 


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Content-Type: text/plain; charset="utf-8"

Microsoft Press Release: Softimage ?Twister? Enters Beta at SIGGRAPH 1998 
"We fully expect Twister to set a new benchmark in the industry as the first 
truly interactive renderer.?

https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqz-2FXo36ChPR9BZMic-2BoJT8MbfWxXKnjONyU2ErQkmGoFzzyh5Z7S-2BUHEC0gizR7KJvltBjKzd6-2F1sXCtmYG2AAm43lLzzWyfIuD0v5j8Zid2JrWBpy7VvRi3IiT5Wn5xiQyaNyrpSieJhCDTlHeBCl5VkfD56qKiSYg4GPXAc7XG8mlehxe37yFnF-2BnWq-2FOyw70Q7-2F6d-2FbssWlv-2BSAELb9q6qSqYFfBjsrYAHlc4cwW6FxLbjWqfuL3eeLKqhsxUrot3kPzbfWyyJm8c2nOY2I0OpLVOwzHbmUHw041w0LJTa9D-2Bnn395fbFXCnnnVRjX9_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTyczslZWG-2Fj5ghTLHLJzNhUQv-2FwAX5NGN6k9r-2FUYPxGUW7wmWSyIyZXUC6Rl8uJQUn79LXZlT9sO-2FhQIiYkjoKEkknvdbXYK8Rk2O-2F7nzE9Gl28XqURq7rAoeNu-2FYXZJRCWUecj0GMWTVqfxy9KT1EWwqlEHJVqug752cgDm8v8wkZARv8v7kCUzrzSqKnojo-3D
 
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Re: Friday Flashback #341

2018-06-20 Thread Steve Parish
Wasn't there a video that came out with Face Robot? Downtown Jimmy or
something?

On Fri, Jun 8, 2018 at 2:37 PM, Stephen Blair 
wrote:

> June 2006 headlines:
>
>- Face Robot Now Available!
>- SOFTIMAGE|XSI Advanced – ALL the Power, HALF the Price!
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vI=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=yx_ZIf4A23I30GtEwoULl5oWV6AFTs81eneJ3F0qZ2U=B6UUidhTaZ2yTSkCr0N1jHPp7cRnag-v5J321NlmR_0=
> 
>
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Friday Flashback #342

2018-06-15 Thread Matt Lind
I’ve got one of those pins.  Acquired it 2nd hand, but I have it 
nonetheless.

https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqzzv1mWEUkVJoyJm6R8MtWg5Q-2F6vUs-2F9f2TCzwgaPdxj43KLiP3c6eBTEiC0GFkRypP6dL-2BY7lxWEhDvBHm-2F2ExEJDsGEXc4GSqR8z5odqFeCc6NpNfO41-2BGaZKBpmqedFbWy3aZFZugsv7JMCeuXlglSmFewL0mCaLj4LYjdgGiYnXJXtQUtwVc-2FrstxOMpqXSq4iUMWqzPI0lT2Ut0O4nUgG2RbY0Ssk6SFEKXZ88C77ObLgnLX7IckuzvR9keqFmfKqPZ-2FzROvulTJEmuaaJlr0vD9cHZ9f74SnG2S8DPGsIrJnhP-2FycDeM0N5dH13k5OySvQ-2BNmt23nn3SXIMvKDc0PJzw24HCDAmU0nG-2Bp6BoqbTanrhQd0aSRGY-2ByJRhb7cQ1wNqCbkgQJGcJRFNS9zCeUk9HHlsbaRGZ9XiFgY-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTKKTXg8yRt6OhO-2F-2FToEILQeZQXWzP6dRIiYc8HT8-2BRfbbVEVVEBwyD5Jt-2BzdAtZ30Wlg3vMKnOiNS1mXsbr2yhNlmyGeuLnWJVffoUBj38M34oyYgD3JNwbmtFc9-2BODbVyLK0zcnDpPYqN5ZU5h9ecY9dKMiMe-2FseK2Vkx4O2no8vouUl04XHzi6N98Dyo1qk-3D

Matt





Date: Fri, 15 Jun 2018 08:22:55 –0400
From: Stephen Blair 
Subject: Friday Flashback #342
To: "Official Softimage Users Mailing List.

https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzowgyFFK4aAsDEzrdrVTV4Q6qbgbc-2FgnnpGob6G467zR75G56-2BuWz1AMtPXsoVdDXV-2BcQeKP7tI8SfI-2Feh9je47atZhc-2BurJ60RvbttIed4dAEMQ7ZLXe4P8CjxI3MuVA-2BC1YI4W9cuRTblUkTV0ThqzAfVQBEMZKrNTAdc7ACQuSit3iaW3y0fVt0pWCCM1YEkq9w4SeiTQoxADGO666OwF-2Bjt5myhTfEK7G-2BlDL9ejqvcF5dEjHKDiM4mpvTYjeTLTB0mfDLqtY-2B9xr-2B4aagXNU6KKBimzMNHlbYR-2BxQ68mUKFZ8i3SmCC-2F9oD-2B266evQcJf-2BiHDV6g-2F4Fw-2F92tjg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTKKTXg8yRt6OhO-2F-2FToEILQeZQXWzP6dRIiYc8HT8-2BRfc7LxmYkXe7aPe-2BA-2BgDrPpy6daBOPhS1d8m2bWBf1d1f-2BMH5lWuCXJ-2BgIbUGNeeHmqcm5ScWacAiqh8SctJjzgBYXMYwFIFfntiEpqVK7jQn20YHefuMPlhHBe9eqw5hSrKjr7qto50qwlqcWFAu6uA-3D;
 


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Content-Type: text/plain; charset="utf-8"

Something for the Jurassic Park 25th anniversary 
https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqz-2FXo36ChPR9BZMic-2BoJT8MenD6og0v2IhN61kQYPcLfmLgh5XG79DXgO9X-2BdMitdItDywr1XZsfh44N5fEcyFitrveaDto72rigVjZ5TaTbIFoxN9W5g-2Bt0chafYWasEBuMlzCq7cHJv0eApiOknHFR20svF4lISV1i08bz7coW4R6-2BliggNf5G66LMDUFGD7SBUg14Tg2rcQtBBxydGkQguY91UW1DyP5bJ8VJS3W2S2g4uAlNanF7SEScj1F-2BeLXaD8VSjYNUUwBv8u-2FtHiqFH11l-2B-2F8r50mGWtKXxaTPJEW0B2gtFOCIG9aPDv5-2FXh_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTKKTXg8yRt6OhO-2F-2FToEILQeZQXWzP6dRIiYc8HT8-2BRfekjkd74R43IiCfnW-2B-2F6925-2BGPxjOKnibpiw-2B-2BIGrOUjXJdwOzVRI4phsYU3oGrkynUGoVIxtlg0AwuUTU0Usk-2BDzV12dmddqG89tFZ3bIldvskaxgcvL2FV3EztkaYMJdi7KVTouMWAbIAok9hml1E-3D
 
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RE: Friday Flashback #342

2018-06-15 Thread Sven Constable
David Braben has some connections to Softimage? Wow.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, 15 June 2018 14:23
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=8fPBpaLS5KB6fF13SRbSuZHdNXAzdKbG7Z-P0WmkJNw=Nji-SXwhysmFdIKjNS3q97viwZBl-rAIBTxKD9vEU5Q=
Subject: Friday Flashback #342

 

Something for the Jurassic Park 25th anniversary

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vL=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=8fPBpaLS5KB6fF13SRbSuZHdNXAzdKbG7Z-P0WmkJNw=c1QwtJjyy9kPrh7LWYqckNVgS6I7NF2p4GgX0R46_Vs=

  

 

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Re: Friday Flashback #342

2018-06-15 Thread pedro santos
Neat little token!
Thanks for sharing.

On 15 June 2018 at 13:23, Stephen Blair  wrote:

> Something for the Jurassic Park 25th anniversary
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vL=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=4eA38Be5CfoidGlPCHoenmMVg1p1b4g1p1OBLispu9g=evV9H4Mh6YjdOImbyEWTOk6RTRLPyx-MP51hwYLQheA=
> 
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
--

Pedro Alpiarça dos Santos


* probiner.xyz 

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Re: Friday Flashback #336

2018-04-09 Thread Fabian Schnuer Gohde
wasn't the 2.0 t-shirt one that looked like a sports shirt with 2.0 on the
arms and so on?
-Fabian

On 6 April 2018 at 22:12, Stephen Blair  wrote:

> *this is where it begins*
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vg=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FqFMoKQdNBAmShygLOHAYilHcDB5YsElqAJMpbR_uNw=RWYYQeOTxYrfH1yJz6-KaE2IAOJVeQvwQWNNpxbiLtc=
> 
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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RE: Friday Flashback #336

2018-04-06 Thread Sven Constable
I remember the mascot, it was to promote subdees in XSI. :)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, April 06, 2018 10:13 PM
To: Official Softimage Users Mailing List. 
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Subject: Friday Flashback #336

 

this is where it begins

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RE: Friday Flashback #335

2018-03-26 Thread Andres Stephens
Blender finally catching up, 12 years later with this years end release. We 
were literally 12 years ahead of time… And still ahead with Gator.



-Draise




From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy 
<x...@colorshopvfx.dk>
Sent: Monday, March 26, 2018 6:15:06 AM
To: Official Softimage Users Mailing List. 
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Subject: Re: Friday Flashback #335

Those are still good reasons to use XSI over especially Maya...

MB



> Den 23. marts 2018 klokken 20:04 skrev Stephen Blair 
> <stephenrbl...@gmail.com>:
>
>
> 2007 interview with the texturing & lighting lead on "300" at Hybride
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3v3=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Q0pFy8zaS_yfVD6NRqKNESoaoMz7ZU_zwE1DICwt-E8=WX2qX4iEoXx7GPgLS1kr9ItteZ8njHKPAPyAvD0sX-Q=
>
>
> *Which features were especially useful?*
> The ability to built solid output pipelines with the creations of
> customizable passes was without any question a very important Feature in
> XSI.
>
> These Features where also very usefull:
> 1. GATOR to transfers any surface attributes
> 2. Ultimapper to grab normal maps and occlusion maps.
> 3. The Render Tree to build complex shaders
> 4. The Fxtree to do practically everything with image clips.
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RE: Friday Flashback #333

2018-03-03 Thread Sven Constable
in a file cabinet at AD? May I ask if the cabinet was labelled "Dangerous 
technology to us. Do not open!"
Locked with a chain, no?  :)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Saturday, March 03, 2018 2:26 PM
To: Official Softimage Users Mailing List. 
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Subject: Friday Flashback #333

 

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uR=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=2wyzyUp-aDV3SsNo8n134PLo30IqOd3OeGxQNh6o_JU=QIzZJ0NXZ_wlGeRWS0of76cuCF0IpTo6aXKxD-i6aVI=
 

 

 

SOFTIMAGE|XSI 1.5.1 software CDs

The oldest I have, and I didn't get it while at Softimage...I found it in the 
Autodesk offices in a file cabinet.

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Re: Friday Flashback #330

2018-02-15 Thread Chris Marshall
Still totally one of my favorite films!


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Virus-free.
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<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

On 12 February 2018 at 11:50, Andi Farhall <hack...@outlook.com> wrote:

>
>
> and clients came with budgets
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable <
> sixsi_l...@imagefront.de>
> *Sent:* 11 February 2018 03:29:43
> *To:* 'Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=MuhuqyvbLLZwWg1fQPkkSlBv1d5iJFkpeCnrPipJ8aI=a_lUsKwmDMB3soHO81Zuxh5oxYh0zYqlnNALYaws0x4=
> forum/#!forum/xsi_list'
>
> *Subject:* RE: Friday Flashback #330
>
> That time was more interesting, wasn't it? We had to fight against
> technical
> limitations and prepare a ground for anything. 3D was so exciting and new,
> we had everything under control. Then it became standard and we loose
> grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
> were back then.
> Sometimes I miss the old days, when 3D was expensive and rare.
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] On Behalf Of Matt Lind
> Sent: Sunday, February 11, 2018 3:43 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback #330
>
> I meant working in the 'Dot Com' era nearly killed a lot of us too as we
> were putting in so many hours with (by today's standards) very primitive
> tools in what was the wild west of 3D's uprising as a medium.
>
> Working with stop-motion was a long and grueling process too, but there was
> a structure and process to it and your lives had a rhythm which could be
> managed.
>
> Working in digital was the wild west where everything was an experiment
> because few standards had been established yet.  That required lots of
> trial
> and error to figure it all out, and then lots of lobbying to get your
> methods accepted and adopted as the way to do it.  Apply all that on top of
> back breaking production schedules to get content produced was very hard on
> animators.  In the early part of my career, it wasn't unusual for me to
> spend 100-120 hours per week at the office.  There was an 14 month stretch
> where I almost never saw the sun other than when in transit to get lunch.
> A
> lot of that was from working for heavily mismanaged studios with large
> ambitions and big budgets.  Gave me access to technologies and top tier
> programmers I wouldn't have had otherwise, but came at the cost of personal
> well being as deadlines were extremely unrealistic, and failure to deliver
> meant closure of the studio and loss of job (which eventually happened
> anyway).  Back in those days hardware and software were too expensive to
> purchase for home use, so if you needed a demo reel, you were likely using
> company equipment in the off hours.  So, you either did the work, or you
> didn't work at all.
>
> Matt
>
>
>
>
>
> Date: Sun, 11 Feb 2018 02:39:58 +0100
> From: "Sven Constable" <sixsi_l...@imagefront.de>
> Subject: RE: Friday Flashback #330
> To: "'Official Softimage Users Mailing List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__nam01.safelinks.protection.outlook.com_-3Furl-3D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=MuhuqyvbLLZwWg1fQPkkSlBv1d5iJFkpeCnrPipJ8aI=Ev2NsfOneMyeNOC8Xgu99e5latz3sZS3VTjaWvT5xxI=
> https%3A%2F%2Furldefense.proofpoint.com%2Fv2%2Furl%3Fu%
> 3Dhttps-3A__groups.google.com_forum=02%7C01%7C%
> 7C3d5ce9a1e21b43460b8408d570ffb957%7C84df9e7fe9f640afb435
> %7C1%7C0%7C636539165984731342=80tkXeXnCg%
> 2BOUbIqEJe48VQiyCXBzSLwtZM5TzH%2B5so%3D=0
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__nam01.safe

Re: Friday Flashback #330

2018-02-12 Thread Andi Farhall


and clients came with budgets

From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable 
<sixsi_l...@imagefront.de>
Sent: 11 February 2018 03:29:43
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YmMTHOhfPmmBWK5_e25gCHODTejBHcUCWeZKSVUFVds=vAcIR2nrVguNxO3Leg8glrB6aZntaqOL4qrrZDxIcwM='
Subject: RE: Friday Flashback #330

That time was more interesting, wasn't it? We had to fight against technical
limitations and prepare a ground for anything. 3D was so exciting and new,
we had everything under control. Then it became standard and we loose
grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
were back then.
Sometimes I miss the old days, when 3D was expensive and rare.

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Sunday, February 11, 2018 3:43 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #330

I meant working in the 'Dot Com' era nearly killed a lot of us too as we
were putting in so many hours with (by today's standards) very primitive
tools in what was the wild west of 3D's uprising as a medium.

Working with stop-motion was a long and grueling process too, but there was
a structure and process to it and your lives had a rhythm which could be
managed.

Working in digital was the wild west where everything was an experiment
because few standards had been established yet.  That required lots of trial
and error to figure it all out, and then lots of lobbying to get your
methods accepted and adopted as the way to do it.  Apply all that on top of
back breaking production schedules to get content produced was very hard on
animators.  In the early part of my career, it wasn't unusual for me to
spend 100-120 hours per week at the office.  There was an 14 month stretch
where I almost never saw the sun other than when in transit to get lunch.  A
lot of that was from working for heavily mismanaged studios with large
ambitions and big budgets.  Gave me access to technologies and top tier
programmers I wouldn't have had otherwise, but came at the cost of personal
well being as deadlines were extremely unrealistic, and failure to deliver
meant closure of the studio and loss of job (which eventually happened
anyway).  Back in those days hardware and software were too expensive to
purchase for home use, so if you needed a demo reel, you were likely using
company equipment in the off hours.  So, you either did the work, or you
didn't work at all.

Matt





Date: Sun, 11 Feb 2018 02:39:58 +0100
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__nam01.safelinks.protection.outlook.com_-3Furl-3Dhttps-253A-252F-252Furldefense.proofpoint.com-252Fv2-252Furl-253Fu-253Dhttps-2D3A-5F-5Fgroups.google.com-5Fforum-26data-3D02-257C01-257C-257C3d5ce9a1e21b43460b8408d570ffb957-257C84df9e7fe9f640afb435-257C1-257C0-257C636539165984731342-26sdata-3D80tkXeXnCg-252BOUbIqEJe48VQiyCXBzSLwtZM5TzH-252B5so-253D-26reserved-3D0=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YmMTHOhfPmmBWK5_e25gCHODTejBHcUCWeZKSVUFVds=u-6XWtMlLT1cw05RF_WQYndK59VU3U-TIQ-LHe6Fmpg=
_-23-21forum_xsi-5Flist=DwIFAw=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2
pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6sva7jE3WQQZ-AeMfxXWvwS1Z
RPyS4zwCD42vVNCHNk=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4='"

Oh I think I misunderstood you when you said It killed us. You meant killing
in a positive way, right? Sorry, that was lost in translation.
Sven


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Re: Friday Flashback #330

2018-02-11 Thread Olivier Jeannel
I think it's in that documentary, how Phil Tippet handled the transition :
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DVTGQ-5FK0DBPo=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=oepycc3YLH4thg5YCEaskTeHTg8cYeDIXAvV0eTpZ9s=59GKlNvQqSDENcgnjMXAj5-bBqALYylm_FMF5LWlYG8=

2018-02-12 4:55 GMT+01:00 Matt Lind <speye...@hotmail.com>:

> It was a time when there was great inspiration in the air to do things in
> 3D
> as there were no limits to what you could imagine.  There was a whole
> universe of things you could apply 3D to and you'd be champing at the bit
> to
> do it first.  It was also a weird time as the internet hadn't been fully
> leveraged yet, people were still accustomed to sending letters and bills
> through the post office instead of using email, and we're producing tons of
> digital content for analog mediums like film or dying mediums like video
> tape.  Games had to be ultra simple, so the lack of detail almost acted as
> a
> space for you to imagine what it was supposed to be to fill in the blanks.
> It was like being in the 21st century entrepreneur serving a 20th century
> consumer.  It made you feel like you could see the future others could not.
>
> I do not miss the times of expensive equipment and having to beg for favors
> at a post house to get a demo reel produced, or having to pick and choose
> which studios to apply for work because of a limited supply of demo reels
> on
> hand to mail out.  I also do not miss the feeling of the employers owning
> you because only through their equipment could you practice your craft.
> But
> I get what you're poking at, you like the exclusionary aspect where you
> were
> one of a select handful to make it into a emerging field.  There was some
> charm to that.
>
> I think what I miss the most is the ingenuity on display competing with
> different ideas of where the future of the technology should go.  A lot of
> really good ideas (many of which are significantly better than what we use
> today) are lying on the floor somewhere instead of being actively used.
>
> Matt
>
>
>
>
>
>
> Date: Sun, 11 Feb 2018 04:29:43 +0100
> From: "Sven Constable" <sixsi_l...@imagefront.de>
> Subject: RE: Friday Flashback #330
> To: "'Official Softimage Users Mailing List.
>
> That time was more interesting, wasn't it? We had to fight against
> technical
> limitations and prepare a ground for anything. 3D was so exciting and new,
> we had everything under control. Then it became standard and we loose
> grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
> were back then.
> Sometimes I miss the old days, when 3D was expensive and rare.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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RE: Friday Flashback #330

2018-02-11 Thread Matt Lind
It was a time when there was great inspiration in the air to do things in 3D 
as there were no limits to what you could imagine.  There was a whole 
universe of things you could apply 3D to and you'd be champing at the bit to 
do it first.  It was also a weird time as the internet hadn't been fully 
leveraged yet, people were still accustomed to sending letters and bills 
through the post office instead of using email, and we're producing tons of 
digital content for analog mediums like film or dying mediums like video 
tape.  Games had to be ultra simple, so the lack of detail almost acted as a 
space for you to imagine what it was supposed to be to fill in the blanks. 
It was like being in the 21st century entrepreneur serving a 20th century 
consumer.  It made you feel like you could see the future others could not.

I do not miss the times of expensive equipment and having to beg for favors 
at a post house to get a demo reel produced, or having to pick and choose 
which studios to apply for work because of a limited supply of demo reels on 
hand to mail out.  I also do not miss the feeling of the employers owning 
you because only through their equipment could you practice your craft.  But 
I get what you're poking at, you like the exclusionary aspect where you were 
one of a select handful to make it into a emerging field.  There was some 
charm to that.

I think what I miss the most is the ingenuity on display competing with 
different ideas of where the future of the technology should go.  A lot of 
really good ideas (many of which are significantly better than what we use 
today) are lying on the floor somewhere instead of being actively used.

Matt






Date: Sun, 11 Feb 2018 04:29:43 +0100
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.

That time was more interesting, wasn't it? We had to fight against technical
limitations and prepare a ground for anything. 3D was so exciting and new,
we had everything under control. Then it became standard and we loose
grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
were back then.
Sometimes I miss the old days, when 3D was expensive and rare.


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RE: Friday Flashback #330

2018-02-10 Thread Sven Constable
That time was more interesting, wasn't it? We had to fight against technical
limitations and prepare a ground for anything. 3D was so exciting and new,
we had everything under control. Then it became standard and we loose
grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
were back then.
Sometimes I miss the old days, when 3D was expensive and rare. 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Sunday, February 11, 2018 3:43 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #330

I meant working in the 'Dot Com' era nearly killed a lot of us too as we
were putting in so many hours with (by today's standards) very primitive
tools in what was the wild west of 3D's uprising as a medium.

Working with stop-motion was a long and grueling process too, but there was
a structure and process to it and your lives had a rhythm which could be
managed.

Working in digital was the wild west where everything was an experiment
because few standards had been established yet.  That required lots of trial
and error to figure it all out, and then lots of lobbying to get your
methods accepted and adopted as the way to do it.  Apply all that on top of
back breaking production schedules to get content produced was very hard on
animators.  In the early part of my career, it wasn't unusual for me to
spend 100-120 hours per week at the office.  There was an 14 month stretch
where I almost never saw the sun other than when in transit to get lunch.  A
lot of that was from working for heavily mismanaged studios with large
ambitions and big budgets.  Gave me access to technologies and top tier
programmers I wouldn't have had otherwise, but came at the cost of personal
well being as deadlines were extremely unrealistic, and failure to deliver
meant closure of the studio and loss of job (which eventually happened
anyway).  Back in those days hardware and software were too expensive to
purchase for home use, so if you needed a demo reel, you were likely using
company equipment in the off hours.  So, you either did the work, or you
didn't work at all.

Matt





Date: Sun, 11 Feb 2018 02:39:58 +0100
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum
_-23-21forum_xsi-5Flist=DwIFAw=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2
pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6sva7jE3WQQZ-AeMfxXWvwS1Z
RPyS4zwCD42vVNCHNk=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4='"

Oh I think I misunderstood you when you said It killed us. You meant killing
in a positive way, right? Sorry, that was lost in translation.
Sven


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RE: Friday Flashback #330

2018-02-10 Thread Matt Lind
I meant working in the 'Dot Com' era nearly killed a lot of us too as we 
were putting in so many hours with (by today's standards) very primitive 
tools in what was the wild west of 3D's uprising as a medium.

Working with stop-motion was a long and grueling process too, but there was 
a structure and process to it and your lives had a rhythm which could be 
managed.

Working in digital was the wild west where everything was an experiment 
because few standards had been established yet.  That required lots of trial 
and error to figure it all out, and then lots of lobbying to get your 
methods accepted and adopted as the way to do it.  Apply all that on top of 
back breaking production schedules to get content produced was very hard on 
animators.  In the early part of my career, it wasn't unusual for me to 
spend 100-120 hours per week at the office.  There was an 14 month stretch 
where I almost never saw the sun other than when in transit to get lunch.  A 
lot of that was from working for heavily mismanaged studios with large 
ambitions and big budgets.  Gave me access to technologies and top tier 
programmers I wouldn't have had otherwise, but came at the cost of personal 
well being as deadlines were extremely unrealistic, and failure to deliver 
meant closure of the studio and loss of job (which eventually happened 
anyway).  Back in those days hardware and software were too expensive to 
purchase for home use, so if you needed a demo reel, you were likely using 
company equipment in the off hours.  So, you either did the work, or you 
didn't work at all.

Matt





Date: Sun, 11 Feb 2018 02:39:58 +0100
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAw=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6sva7jE3WQQZ-AeMfxXWvwS1ZRPyS4zwCD42vVNCHNk=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4='"

Oh I think I misunderstood you when you said It killed us. You meant killing
in a positive way, right? Sorry, that was lost in translation.
Sven


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RE: Friday Flashback #330

2018-02-10 Thread Matt Lind
Back then modeling with NURBS was the norm, not the exception.

SI3D didn't have any texture unfolding projection methods (only planar, 
cylindrical or spherical).  Creating custom UV layouts was possible, but a 
real pain as the UV layout editor was designed for low resolution polygon 
meshes used in early 3D games, not movie quality high resolution geometry, 
and you could only manipulate one UV at a time.  Graphics hardware capable 
of displaying textures on geometry still cost a premium, so workflow often 
included jumping out to the renderer to check in on your progress from time 
to time.  To create custom UV layouts required a huge amount of manual labor 
moving points individually, or you'd resort to clever repurposing of other 
tools such as RenderMap.  But any respectable studio with a decent budget 
would've exported the geometry to a 3D paint program like Amazon Paint or 
DNA's Flesh for that work.  Working with polygons pre-2000(ish) was a real 
chore due to lack of decent hardware acceleration and tools.  Finally, don’t 
forget SI3D was limited to 60,000 triangles per scene.  You could increase 
that limit by modifying an environment variable, but doing so ran the risk 
of corrupting memory and other issues with the graphics hardware.  When you 
have to animate scenes containing many bugs like in Starship troopers, 
working with NURBS allowed a much higher number of bugs to appear onscreen 
before you hit those limits as you could reduce the bugs' geometry to 1x1 
interpolation in U and V.  That's another prime reason why NURBS were used 
so much back in the day.

NURBS had significantly better system performance during animation playback 
compared to polygons.  Still does today. A lot of it has to do with the 
geometry description as NURBS requires only a handful of control point 
positions as input even for large and complex shapes.  The rest is derived 
from interpolation which can be performed in hardware and highly optimized 
without much fuss as the geometry has a very well defined organization which 
is highly scalable and predictable.  Graphics libraries, like OpenGL, can 
use triangle strips and other optimization methods to draw large amounts of 
geometry quickly with minimal overhead.  Polygons (and subDs) are arbitrary 
and often cannot take advantage of those optimizations.  XSI has many core 
features optimized for working with NURBS such as auto-LOD control when 
manipulating the camera, manipulating the geometry, or performing animation 
playback.  While many people, especially today's generation of artists, are 
deeply against using NURBS at all, I think that mentality is a big mistake. 
A lot of that thinking has to do with not properly learning what NURBS are 
or having a decent environment to work with them.  NURBS aren't meant for 
every modeling or animation task, but for some they provide elegant 
solutions which do not exist (or do not compute very well) for other types 
of geometry.

Matt




Date: Sat, 10 Feb 2018 20:05:38 +0100
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.

I wonder if they designed the bugs *a bit* with NURBS modeling in mind. I 
once modelled and rigged that bug in XSI as kind of a training session when 
I switched from SI3D to XSI. Except for the lower part of the torso maybe, 
there are no parts with singularities or other patch modeling difficulties. 
Pretty much all parts are rigid with easy UV topology. Ball joints and no 
enveloping for the most parts if not all. Maybe it were just simple parent 
child hirarchies when they rigged it.

I don't know it of course, but I would guess it was relatively fast to 
animate in terms of performance.



Sven 


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RE: Friday Flashback #330

2018-02-10 Thread Sven Constable
No, it didn't kill anybody. It gave me a thrill watching the bugs every
second they moved with the gravity and weight. The animations are still
awesome.

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Sunday, February 11, 2018 2:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #330

You can probably say it almost killed many of us too ;-)

Matt




Date: Fri, 9 Feb 2018 21:08:43 +0100
From: Olivier Jeannel <facialdel...@gmail.com>
Subject: Re: Friday Flashback #330
To: "Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum
_-23-21forum_xsi-5Flist=DwIFAw=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2
pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=TfuYc9RmN4OyRlzE3v8D4QQJt
eETheaqCMmXkvJrTP4=iI7Jkb6Ib70UW6deUFU4xZKtLyGLtAb8uGKz_XrwtOc="
<softimage@listproc.autodesk.com>

Fascinating era ! Phil Tippet said it almost killed him to switch from hand
animated stop motion to CGI.


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RE: Friday Flashback #330

2018-02-10 Thread Sven Constable
I wonder if they designed the bugs *a bit* with NURBS modeling in mind. I once 
modelled and rigged that bug in XSI as kind of a training session when I 
switched from SI3D to XSI. Except for the lower part of the torso maybe, there 
are no parts with singularities or other patch modeling difficulties. Pretty 
much all parts are rigid with easy UV topology. Ball joints and no enveloping 
for the most parts if not all. Maybe it were just simple parent child 
hirarchies when they rigged it.

I don't know it of course, but I would guess it was relatively fast to animate 
in terms of performance.

 

Sven 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Friday, February 09, 2018 9:09 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_pY6D5SbE6Hsz_6beQvTYY0aCrvLelfdlipIm8WuoFc=3GGKACoWA9RKJc6SiOV4_dh29M6g2XVYN4T_2_y1b1k=
Subject: Re: Friday Flashback #330

 

Fascinating era ! Phil Tippet said it almost killed him to switch from hand 
animated stop motion to CGI.

 

2018-02-09 20:34 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>:

Real Troopers, 1997

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uz=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_pY6D5SbE6Hsz_6beQvTYY0aCrvLelfdlipIm8WuoFc=4YwufalTImMmUsO5PPYI6uzAxNYDpm-_aFFN_hMp7QI=
 
<https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uz=DwMBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=m_PRPpffZaLbIAqAJR8XOdfGqWhkyvHxbiZBm6Noj3E=K1uqwHPDWPGOdcACVFM7qo9DJ1agWkSIbYnZxXVErPs=>
 


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Re: Friday Flashback #330

2018-02-09 Thread Olivier Jeannel
Fascinating era ! Phil Tippet said it almost killed him to switch from hand
animated stop motion to CGI.

2018-02-09 20:34 GMT+01:00 Stephen Blair :

> Real Troopers, 1997
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uz=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h42ihYb7ZAvJZ9ijgSlAC-JCDZ1P8nngOHolIx__KMk=ILndyr7BLge_lIJb6DTbqHOc2xfCEnmChYBQZ9usCX0=
> 
>
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Re: Friday Flashback #329

2018-02-06 Thread paul
I still do!

From: Rob Wuijster 
Sent: Tuesday, February 06, 2018 9:06 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Friday Flashback #329

We had the greatest software!!
The best!
It's true!
Sad.

Rob

\/-\/\/On 6-2-2018 10:01, Morten Bartholdy wrote:

Better times - sadly

Morten



Den 2. februar 2018 klokken 19:25 skrev Stephen Blair 
mailto:stephenrbl...@gmail.com:


What's Cool This Week !
(Feb 2001)

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uw=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9u0VwqwjLf9160Is8GjUiEQZAwWRvXw0c0ioTix2ZfI=O9JV568FDwQwVzI3FLqGERwfsTrRwnEMOdLzoGJUDWQ=
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Re: Friday Flashback #329

2018-02-06 Thread Rob Wuijster

We had the greatest software!!
The best!
It's true!
Sad.


Rob

\/-\/\/

On 6-2-2018 10:01, Morten Bartholdy wrote:

Better times - sadly

Morten




Den 2. februar 2018 klokken 19:25 skrev Stephen Blair :


What's Cool This Week !
(Feb 2001)

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uw=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9u0VwqwjLf9160Is8GjUiEQZAwWRvXw0c0ioTix2ZfI=O9JV568FDwQwVzI3FLqGERwfsTrRwnEMOdLzoGJUDWQ=
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Re: Friday Flashback #329

2018-02-06 Thread Morten Bartholdy
Better times - sadly

Morten



> Den 2. februar 2018 klokken 19:25 skrev Stephen Blair 
> :
> 
> 
> What's Cool This Week !
> (Feb 2001)
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uw=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9u0VwqwjLf9160Is8GjUiEQZAwWRvXw0c0ioTix2ZfI=O9JV568FDwQwVzI3FLqGERwfsTrRwnEMOdLzoGJUDWQ=
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Re: friday flashback #328

2018-01-31 Thread Matt Lind
I used many older weaker computers prior to entering the industry, but my 
first professional workstation was an SGI Indigo R4000 with 32 MB RAM and a 
4mm DAT tape drive.  The hardware shading choices were constant, diffuse, or 
wireframe.  No textures.  Rendering a 640 x 480 image with anti-aliasing 
took 6 minutes per frame (average), and that was without reflection, 
refraction or transparency.

I feel working under such tight conditions helps one be more efficient and 
keep everything in perspective.  Certainly helped with games development. 
It always floors me how artists today add floods of unnecessary clutter to 
their workflow by always showing scene stats, multiple floating windows, 
full textured/shaded viewports, etc... then complain all the time about 
their machine being slow.

Matt



Date: Sat, 27 Jan 2018 17:53:25 -0500
From: Stephen Blair 
Subject: friday flashback #328
To: "Official Softimage Users Mailing List.

In 1997, we were working with 128MB of RAM? seems inconceivable now
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3ut=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Si5l9B9ujJThtrNVPHDzJcKakhWPKT7jeakpJOeVGqs=9CRIACcYoXwEy1qHgLXfi8MyvCUjczVvJBLeHagB9Vs=


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Re: friday flashback #328

2018-01-29 Thread Alex Doss
And here we go from Giga to Tera.. 
https://urldefense.proofpoint.com/v2/url?u=http-3A__dell.to_2GpVzsL=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=X5PAD35kB66FeBQ2qtHhIvM3imUEMkCsc1RxFAZGSqg=QvDE_2TRIUehcNI3Cx6I2VuosQpFIQaEeMyVdJlSJv0=

*Native Phocking Resolution*
8K 7680 x 4320 at 60 Hz

unfathomable amounts ..

On 29 January 2018 at 09:23, Rob Wuijster  wrote:

> Not just that, you had to get a loan to pay for the damn machine ;)
>
>
> Rob
>
> \/-\/\/
>
> On 27-1-2018 23:53, Stephen Blair wrote:
>
> In 1997, we were working with 128MB of RAM? seems inconceivable now
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3ut=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=X5PAD35kB66FeBQ2qtHhIvM3imUEMkCsc1RxFAZGSqg=Kao4o4uP5leFTRMuAsaprPerwbRnWX7DU6ty4GiscCs=
> 
>
>
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Re: friday flashback #328

2018-01-29 Thread Rob Wuijster

Not just that, you had to get a loan to pay for the damn machine ;)


Rob

\/-\/\/

On 27-1-2018 23:53, Stephen Blair wrote:

In 1997, we were working with 128MB of RAM? seems inconceivable now
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3ut=DwICaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=i-nfar-KwLVjy8r_qyVPeRUUwSbhdi9WQgPuERjLTCU=_ObjgOoPIYdNdpIv1kQ5WGAnvzPWm87fkqJBtRmAdGk= 




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Re: Friday Flashback #326

2018-01-14 Thread Matt Lind
Not a dream.  In fact it's true today too.

The important detail to make it work is you had to export the scene to 
mental ray's .mi2 format.  Once in the .mi2 format, a Softimage scene is no 
different from a scene from any other DCC, including Alias|Wavefront.

Matt



Date: Sat, 13 Jan 2018 15:40:05 -0500
From: Ed Manning <etmth...@gmail.com>
Subject: Re: Friday Flashback #326
To: "Official Softimage Users Mailing List.

I seem to remember getting a closed-door demo of Twister that included the
ability to render Alias/Wavefront scenes. Could that have been a dream?


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Re: Friday Flashback #326

2018-01-13 Thread Ed Manning
I seem to remember getting a closed-door demo of Twister that included the
ability to render Alias/Wavefront scenes. Could that have been a dream?

On Fri, Jan 12, 2018 at 7:34 PM, Grahame Fuller <grahame.ful...@autodesk.com
> wrote:

> You’re not incorrect — it was indeed heavily dependent on mental ray.
> “Interactive mental ray” was how marketing phrased it. It had shader
> presets and “phenomena”, render passes, etc.
>
>
>
> gray
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Sven Constable
> *Sent:* Friday, January 12, 2018 7:22 PM
> *To:* 'Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6463iWxu3UEOAKrlE9X79iNdMkssw6v31ECDrX2PIxI=P1neL1h2sQYTa-md--xYsoNYUl6PFIKGaAhbNSCzgT8=
> forum/#!forum/xsi_list' <softimage@listproc.autodesk.com>
> *Subject:* RE: Friday Flashback #326
>
>
>
> You're sure? To my knowledge, Twister originally was codename for the
> interactive version of mental ray combined with node-based shader workflow,
> planned for SI|3D as well as Sumatra/XSI. Focused on the latter of course
> because of the shader tree idea, what later became the render tree.
>
> I'm probably wrong. I find this really interesting. Tell me more,please :)
>
>
>
> Sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On
> Behalf Of *Grahame Fuller
> *Sent:* Saturday, January 13, 2018 1:04 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Friday Flashback #326
>
>
>
> Twister was the codename for a product that was going to allow you to
> import files from SOFTIMAGE|3D, override/add materials, lights, etc., and
> then render on a farm. It was meant to fill the gap before the release of
> Rayflex, the first codename for SI3D’s replacement.
>
>
>
> But Twister stole resources from Rayflex, making it even later. Twister
> itself ran late. At some point, Rayflex morphed into Sumatra (XSI v1). The
> requirement to make Twister compatible with Sumatra too meant that it
> couldn’t be ready before Sumatra itself.
>
>
>
> Twister was never released as a product, but bits of it made it into XSI.
> However, the render farm component was never implemented. It was nothing
> more than a UI panel with blinking lights.
>
>
>
> gray
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On
> Behalf Of *Sven Constable
> *Sent:* Friday, January 12, 2018 6:38 PM
> *To:* 'Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6463iWxu3UEOAKrlE9X79iNdMkssw6v31ECDrX2PIxI=P1neL1h2sQYTa-md--xYsoNYUl6PFIKGaAhbNSCzgT8=
> forum/#!forum/xsi_list
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JIyqBGRHxfQK79BC6TZ79AZqivoNF4wVRRfioB_51jc=_KDBuxY1QFiQIoYRtw7AjLQpRp4EpkqbyEJlKWklXQc=>'
> <softimage@listproc.autodesk.com>
> *Subject:* RE: Friday Flashback #326
>
>
>
> first friday flashback, I quite didn't understand. Was this somehow
> related to a predecessor to UniversalBatch?
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com <softimage-boun...@listproc.autodesk.com>] *On
> Behalf Of *Stephen Blair
> *Sent:* Friday, January 12, 2018 10:29 PM
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6463iWxu3UEOAKrlE9X79iNdMkssw6v31ECDrX2PIxI=P1neL1h2sQYTa-md--xYsoNYUl6PFIKGaAhbNSCzgT8=
> forum/#!forum/xsi_list
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gJzXMHZ7_e_QlmdBrRI2QJoeGO8q__pzto0E3Cl8rBU=_Cma2vD-3imZ_IGZM3CEw5gao_gotqWCkCMWFpwXyCo=>
> *Subject:* Friday Flashback #326
>
>
>
> Graphic rough for the Twister render farm
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=

RE: Friday Flashback #326

2018-01-12 Thread Grahame Fuller
You’re not incorrect — it was indeed heavily dependent on mental ray. 
“Interactive mental ray” was how marketing phrased it. It had shader presets 
and “phenomena”, render passes, etc.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, January 12, 2018 7:22 PM
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9FbESRoP3bHQXfG9zX74Fxdjd2X8IVAtP14IUgLX7fA=OFH2iYhUXOps5HQk5tfcIbxN1PJojMWfgprPdCZe3YQ='
 <softimage@listproc.autodesk.com>
Subject: RE: Friday Flashback #326

You're sure? To my knowledge, Twister originally was codename for the 
interactive version of mental ray combined with node-based shader workflow, 
planned for SI|3D as well as Sumatra/XSI. Focused on the latter of course 
because of the shader tree idea, what later became the render tree.
I'm probably wrong. I find this really interesting. Tell me more,please :)

Sven

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Saturday, January 13, 2018 1:04 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: Friday Flashback #326

Twister was the codename for a product that was going to allow you to import 
files from SOFTIMAGE|3D, override/add materials, lights, etc., and then render 
on a farm. It was meant to fill the gap before the release of Rayflex, the 
first codename for SI3D’s replacement.

But Twister stole resources from Rayflex, making it even later. Twister itself 
ran late. At some point, Rayflex morphed into Sumatra (XSI v1). The requirement 
to make Twister compatible with Sumatra too meant that it couldn’t be ready 
before Sumatra itself.

Twister was never released as a product, but bits of it made it into XSI. 
However, the render farm component was never implemented. It was nothing more 
than a UI panel with blinking lights.

gray

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, January 12, 2018 6:38 PM
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9FbESRoP3bHQXfG9zX74Fxdjd2X8IVAtP14IUgLX7fA=OFH2iYhUXOps5HQk5tfcIbxN1PJojMWfgprPdCZe3YQ=<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JIyqBGRHxfQK79BC6TZ79AZqivoNF4wVRRfioB_51jc=_KDBuxY1QFiQIoYRtw7AjLQpRp4EpkqbyEJlKWklXQc=>'
 <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Subject: RE: Friday Flashback #326

first friday flashback, I quite didn't understand. Was this somehow related to 
a predecessor to UniversalBatch?

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 12, 2018 10:29 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9FbESRoP3bHQXfG9zX74Fxdjd2X8IVAtP14IUgLX7fA=OFH2iYhUXOps5HQk5tfcIbxN1PJojMWfgprPdCZe3YQ=<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gJzXMHZ7_e_QlmdBrRI2QJoeGO8q__pzto0E3Cl8rBU=_Cma2vD-3imZ_IGZM3CEw5gao_gotqWCkCMWFpwXyCo=>
Subject: Friday Flashback #326

Graphic rough for the Twister render farm
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9FbESRoP3bHQXfG9zX74Fxdjd2X8IVAtP14IUgLX7fA=3Fmxfru_bW8H-FQiGrF0TPaKmPSv6LtucJsHgoZHAiE=<https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwMBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=BrU0rGU-nfnUI4DCd-HZGPv2Zw4C2KjERdOECvScZOY=4WXjN8oSsSL__9RGdAYKfWTESVHPmWDXSR3exgO7LOw=>
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RE: Friday Flashback #326

2018-01-12 Thread Sven Constable
You're sure? To my knowledge, Twister originally was codename for the 
interactive version of mental ray combined with node-based shader workflow, 
planned for SI|3D as well as Sumatra/XSI. Focused on the latter of course 
because of the shader tree idea, what later became the render tree.

I'm probably wrong. I find this really interesting. Tell me more,please :)

 

Sven  

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Saturday, January 13, 2018 1:04 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #326

 

Twister was the codename for a product that was going to allow you to import 
files from SOFTIMAGE|3D, override/add materials, lights, etc., and then render 
on a farm. It was meant to fill the gap before the release of Rayflex, the 
first codename for SI3D’s replacement.

 

But Twister stole resources from Rayflex, making it even later. Twister itself 
ran late. At some point, Rayflex morphed into Sumatra (XSI v1). The requirement 
to make Twister compatible with Sumatra too meant that it couldn’t be ready 
before Sumatra itself.

 

Twister was never released as a product, but bits of it made it into XSI. 
However, the render farm component was never implemented. It was nothing more 
than a UI panel with blinking lights.

 

gray

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, January 12, 2018 6:38 PM
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JIyqBGRHxfQK79BC6TZ79AZqivoNF4wVRRfioB_51jc=_KDBuxY1QFiQIoYRtw7AjLQpRp4EpkqbyEJlKWklXQc='
 <softimage@listproc.autodesk.com>
Subject: RE: Friday Flashback #326

 

first friday flashback, I quite didn't understand. Was this somehow related to 
a predecessor to UniversalBatch?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 12, 2018 10:29 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JIyqBGRHxfQK79BC6TZ79AZqivoNF4wVRRfioB_51jc=_KDBuxY1QFiQIoYRtw7AjLQpRp4EpkqbyEJlKWklXQc=
 
<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gJzXMHZ7_e_QlmdBrRI2QJoeGO8q__pzto0E3Cl8rBU=_Cma2vD-3imZ_IGZM3CEw5gao_gotqWCkCMWFpwXyCo=>
 
Subject: Friday Flashback #326

 

Graphic rough for the Twister render farm

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JIyqBGRHxfQK79BC6TZ79AZqivoNF4wVRRfioB_51jc=50IDcWiyAb8n3TnVNTW5HO77s5GFjDCOUuyLXjMoaBE=
 
<https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwMBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=BrU0rGU-nfnUI4DCd-HZGPv2Zw4C2KjERdOECvScZOY=4WXjN8oSsSL__9RGdAYKfWTESVHPmWDXSR3exgO7LOw=>
 

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RE: Friday Flashback #326

2018-01-12 Thread Grahame Fuller
Twister was the codename for a product that was going to allow you to import 
files from SOFTIMAGE|3D, override/add materials, lights, etc., and then render 
on a farm. It was meant to fill the gap before the release of Rayflex, the 
first codename for SI3D’s replacement.

But Twister stole resources from Rayflex, making it even later. Twister itself 
ran late. At some point, Rayflex morphed into Sumatra (XSI v1). The requirement 
to make Twister compatible with Sumatra too meant that it couldn’t be ready 
before Sumatra itself.

Twister was never released as a product, but bits of it made it into XSI. 
However, the render farm component was never implemented. It was nothing more 
than a UI panel with blinking lights.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, January 12, 2018 6:38 PM
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gJzXMHZ7_e_QlmdBrRI2QJoeGO8q__pzto0E3Cl8rBU=_Cma2vD-3imZ_IGZM3CEw5gao_gotqWCkCMWFpwXyCo='
 <softimage@listproc.autodesk.com>
Subject: RE: Friday Flashback #326

first friday flashback, I quite didn't understand. Was this somehow related to 
a predecessor to UniversalBatch?

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 12, 2018 10:29 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gJzXMHZ7_e_QlmdBrRI2QJoeGO8q__pzto0E3Cl8rBU=_Cma2vD-3imZ_IGZM3CEw5gao_gotqWCkCMWFpwXyCo=
Subject: Friday Flashback #326

Graphic rough for the Twister render farm
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gJzXMHZ7_e_QlmdBrRI2QJoeGO8q__pzto0E3Cl8rBU=1OvES3qGd1LWa_F07Yqi8U3YVBxTGQD9H7Odk24u3PI=<https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwMBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=BrU0rGU-nfnUI4DCd-HZGPv2Zw4C2KjERdOECvScZOY=4WXjN8oSsSL__9RGdAYKfWTESVHPmWDXSR3exgO7LOw=>
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RE: Friday Flashback #326

2018-01-12 Thread Sven Constable
first friday flashback, I quite didn't understand. Was this somehow related to 
a predecessor to UniversalBatch?

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, January 12, 2018 10:29 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wgAIWqEZEfw9yVQMfAThnBmm51eoHI6nG9eUg28Frzc=NhXnR5CFeGLwPfpRtbh1VQXN2v4CNU4Kml9jx4nF-ws=
Subject: Friday Flashback #326

 

Graphic rough for the Twister render farm

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3un=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wgAIWqEZEfw9yVQMfAThnBmm51eoHI6nG9eUg28Frzc=otNpsPDE6nfzMrQpJaAEuplKjswjSkZcotWXVdAUOeU=
 

 

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Re: Friday Flashback #325

2017-12-29 Thread Olivier Jeannel
Hell yeah !

2017-12-29 17:00 GMT+01:00 Stephen Blair :

> Dec 2003
> *3995 bucks says you're going to want to call your reseller*
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uk=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=vWVtq1ZRvMIXt-j7G-QBDDrfNn8_bRgT61WPcfcwXF8=A2P758EYgLyxXcK7IuO4BNAgPRaEoF9sAI6N6GM6JO8=
> 
>
>
>
>
> [ I don't think anybody wants to call a reseller ;) ]
>
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Re: Friday Flashback #321

2017-11-24 Thread Olivier Jeannel
Well that's a double flashback for a double EOL.

On Friday, November 24, 2017, Stephen Blair  wrote:

> Even the best animation system is not complete without the extendible
> capabilities of a fully functional, high-quality rendering solution. With 
> *mental
> ray*, artists can easily create the type of complex, photorealistic and
> innovative imagery that provide a competitive edge in the industry.
>
> –Daniel Langlois, founder of Softimage and senior director at Microsoft.
>
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3u8=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=UgW-0NNHIyoj-Oa3P0UnE7cBzBwMWSiwFCPVHQ_-teg=HlaUJ77XlBbBaDjeZcJ6xurLrKCmo4lgcNJBVjiN9lg=
> 
>
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RE: Friday Flashback #321

2017-11-24 Thread Sven Constable
I don’t think anyone in the nineties would have expect that graphics cards 
could do complex raytracing. :)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Friday, November 24, 2017 7:28 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qqYDgvdU_AbvmBcoPmwgBXLlOTmfnpKyq5P9iCRoh_0=03tbFC5Spm0tiUFjN-a9fYDztQ1kMIvbXOTq9MCLuc0=
Subject: Re: Friday Flashback #321

 

Such a true statement. He just didn't know about Redshift 3D, at that time. If 
he had, he may have rethought the rendering solution.

Best Regards,
  Stephen P. Davidson 
   (954) 552-7956
sdavid...@3danimationmagic.com

3D Animation Magic Facebook page 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.facebook.com_3danimationmagic=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PHyx3TdlknrWFE4_kqtc0ZPekVXVMTaQnahzXTE4iW0=l7G5jcehtnHYWbfOEOpX4XmmvUxSy-QdUNuSYCj1Zzg=>
 

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke

 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3danimationmagic.com_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PHyx3TdlknrWFE4_kqtc0ZPekVXVMTaQnahzXTE4iW0=qW_g6rZSzyWyTNWd-C1rimKVZnnSXqWlqvnqUEYInTM=>
 

 

On Fri, Nov 24, 2017 at 7:09 AM Stephen Blair <stephenrbl...@gmail.com> wrote:

Even the best animation system is not complete without the extendible 
capabilities of a fully functional, high-quality rendering solution. With 
mental ray, artists can easily create the type of complex, photorealistic and 
innovative imagery that provide a competitive edge in the industry.

–Daniel Langlois, founder of Softimage and senior director at Microsoft.

 

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3u8=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qqYDgvdU_AbvmBcoPmwgBXLlOTmfnpKyq5P9iCRoh_0=XcUu--qTNMSulgRPym9G93PlYAeEnkzzBoi5EGC-fV0=
 
<https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3u8=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=GAEzSjQlwPgvLCOWtmK-KLKwuBLeUUqTOFdUNEz6N9g=9YA8VYo4jWbyiVpHyTbLOxWGgXuqfqE-C8QLRKWslu0=>
 

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Best Regards,

 

Stephen P. Davidson

3D Animation Magic

7586 Pinewalk Drive South

Margate, FL 33063

 

(954) 552-7956

 

www.3danimationmagic.com 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3danimationmagic.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PHyx3TdlknrWFE4_kqtc0ZPekVXVMTaQnahzXTE4iW0=HP_ZBSjDBbzMUHmgf1Y1JSfuRKv9oLd3wMtcRlXjppg=>
 

www.facebook.com/3danimationmagic 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.facebook.com_3danimationmagic=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PHyx3TdlknrWFE4_kqtc0ZPekVXVMTaQnahzXTE4iW0=l7G5jcehtnHYWbfOEOpX4XmmvUxSy-QdUNuSYCj1Zzg=>
 

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Re: Friday Flashback #321

2017-11-24 Thread Stephen Davidson
Such a true statement. He just didn't know about Redshift 3D, at that time.
If he had, he may have rethought the rendering solution.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

3D Animation Magic Facebook page


*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Nov 24, 2017 at 7:09 AM Stephen Blair 
wrote:

> Even the best animation system is not complete without the extendible
> capabilities of a fully functional, high-quality rendering solution. With 
> *mental
> ray*, artists can easily create the type of complex, photorealistic and
> innovative imagery that provide a competitive edge in the industry.
>
> –Daniel Langlois, founder of Softimage and senior director at Microsoft.
>
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3u8=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PHyx3TdlknrWFE4_kqtc0ZPekVXVMTaQnahzXTE4iW0=j-6d_btaRRssb8ij6uqPoMwtw3JTaPH8yeZQHhhrhgI=
> 
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Best Regards,

Stephen P. Davidson
3D Animation Magic
7586 Pinewalk Drive South
Margate, FL 33063

(954) 552-7956

www.3danimationmagic.com
www.facebook.com/3danimationmagic
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Re: Friday Flashback #320

2017-11-17 Thread gareth bell
That link errors but this works 

https://urldefense.proofpoint.com/v2/url?u=https-3A__xsisupport.com_2017_11_17_friday-2Dflashback-2D320_=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XQlEs3B_qVC6SP-YM723ApoLez62gxp_y9ohdySkWdQ=2H-r8_hjfv5fn9pyQfXMC_xOOf3xOUod77Kt5Ncr1tg=

From: softimage-boun...@listproc.autodesk.com 
 on behalf of Stephen Blair 

Sent: 17 November 2017 12:19
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XQlEs3B_qVC6SP-YM723ApoLez62gxp_y9ohdySkWdQ=nfS8dl4V3FXtmdo7JwPeJpcHfoGgh52ZdkLVGk5wgKE=
Subject: Friday Flashback #320

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3tX=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XQlEs3B_qVC6SP-YM723ApoLez62gxp_y9ohdySkWdQ=TR-0RN9YW6hxl---Eb1udNOsdME9zXK3CegO3tRvE1Y=
the little blue dongle, so cute
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Re: Friday Flashback #319

2017-11-03 Thread Jason S

  
  
Twister was like a standalone passes
  system, which I never used, but is supposed to be a direct
  precursor to the (still most reliable) XSI passes 
  
  On 11/03/17 19:32, Sven Constable wrote:


  
  
  
  
I wonder what
that Ctrl Tree button was supposed to do. Well, obviously to
control a tree, but that means there were shader trees
inside ppgs. Unlike the later solution with the render tree,
unifying the shading from start to end in one editor.
 
Sven
 

  
From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
  Behalf Of Ed Harriss
Sent: Friday, November 03, 2017 4:55 PM
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: RE: Friday Flashback #319
  

 
It’s amazing how much the interface changed
  from concept to product.
 
-Ed
www.EdHarriss.com
(Not dead yet!)
 
 

  
From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Stephen Blair
  Sent: Friday, November 3, 2017 11:43 AM
  To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list
  <softimage@listproc.autodesk.com>
  Subject: Friday Flashback #319
  

 

  
Twister shader balls 

  https://wp.me/powV4-3tJ

  

  
  
  
  
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RE: Friday Flashback #319

2017-11-03 Thread Sven Constable
I wonder what that Ctrl Tree button was supposed to do. Well, obviously to 
control a tree, but that means there were shader trees inside ppgs. Unlike the 
later solution with the render tree, unifying the shading from start to end in 
one editor.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss
Sent: Friday, November 03, 2017 4:55 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=0AnH-kpKsGAJ7SCyr6u6wPCq0ceaA89MxYSbvag_qNE=AUJccI0uGL1nvJ8lJawMc0hCRlRyw1iwuAGzWa_28sQ=
Subject: RE: Friday Flashback #319

 

It’s amazing how much the interface changed from concept to product.

 

-Ed

www.EdHarriss.com 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.EdHarriss.com=DwMGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=an-9oWe2dXYS-NNdDL4s6YJkrE5cAixsWNpXfl8HLN8=PdN67SJG0lFOZcnhq05JFeDiYil2mdgOIeGAvLnfUtU=>
 

(Not dead yet!)

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, November 3, 2017 11:43 AM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=0AnH-kpKsGAJ7SCyr6u6wPCq0ceaA89MxYSbvag_qNE=AUJccI0uGL1nvJ8lJawMc0hCRlRyw1iwuAGzWa_28sQ=
 <softimage@listproc.autodesk.com>
Subject: Friday Flashback #319

 

Twister shader balls 

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3tJ=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=0AnH-kpKsGAJ7SCyr6u6wPCq0ceaA89MxYSbvag_qNE=zmIh87yVrw96FlyPD17OywE71rgm_l_DUV_Nf7l6sMg=
 
<https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3tJ=DwMBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DQgevxth5Y15DoqQ1SaxEkeuPmlWnU1wr2vzR0L099U=op0EEr46X_-GRIzqchQI3kt5lzbsUwP0mTGEmThluPQ=>
 

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RE: Friday Flashback #319

2017-11-03 Thread Sven Constable
hey, this is confidential! :)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, November 03, 2017 4:43 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=iQvLu7T6Qy7sRpcJeR8ifNLl4aPB1yIToY_lGShp3Pc=FJHeRkQ6YBiNaBv1cbtnlUarcNIXLCBfFC7dkWeO944=
Subject: Friday Flashback #319

 

Twister shader balls

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3tJ=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=iQvLu7T6Qy7sRpcJeR8ifNLl4aPB1yIToY_lGShp3Pc=3FenVH-q_7YP6EKDYUCVE32p6mYhFy8K7L393dMsays=
 

 

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RE: Friday Flashback #319

2017-11-03 Thread Ed Harriss
It’s amazing how much the interface changed from concept to product.

-Ed
www.EdHarriss.com
(Not dead yet!)


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, November 3, 2017 11:43 AM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=an-9oWe2dXYS-NNdDL4s6YJkrE5cAixsWNpXfl8HLN8=WQ_T3FNEtIjDIWir6KaQdn43dHl4wX0xAWSktVbO3VA=
 
Subject: Friday Flashback #319

Twister shader balls
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3tJ=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=an-9oWe2dXYS-NNdDL4s6YJkrE5cAixsWNpXfl8HLN8=4z3PwD2tR469FJfokvJcft-e-eGyVW3GIVrIbX8QZlw=
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Re: Friday Flashback #317

2017-10-20 Thread Olivier Jeannel
Tekkon kinkreet was a shock !

2017-10-20 16:09 GMT+02:00 Jonathan Moore :

> Ta, really enjoyed that.
>
> On 20 October 2017 at 14:23, Stephen Blair 
> wrote:
>
>> 2003 xsibase interview with Michael Arias
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__wp.me_powV4-2D3t4=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=H_A-nOqIL8l5erTbps40SNsVQlbRzC0-wjjTaprPTak=uYnvuYbCDGNk5HoNGDaWIrh0tgDeZlWYYsC7qez1w7c=
>> 
>>
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Re: Friday Flashback #315

2017-09-11 Thread Morten Bartholdy
Good times :)

MB


> Den 8. september 2017 klokken 17:05 skrev Stephen Blair 
> :
> 
> 
> 1998 Bunny hops to fame
> http://wp.me/powV4-3sC
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Re: Friday Flashback #315

2017-09-11 Thread Rob Wuijster

Still have that CD(/DVD?) somewhere :-)

Rob

\/-\/\/

On 8-9-2017 17:05, Stephen Blair wrote:

1998 Bunny hops to fame
http://wp.me/powV4-3sC


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Re: Friday Flashback #315

2017-09-08 Thread Matt Lind
Softimage's watershed moment.

While in the limelight of Bunny, Blue Sky publicly announced they were 
switching from Softimage to Maya.


Matt




Date: Fri, 8 Sep 2017 11:05:42 -0400
From: Stephen Blair 
Subject: Friday Flashback #315
To: "Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list;


1998 Bunny hops to fame
http://wp.me/powV4-3sC


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Re: Friday Flashback #313

2017-09-06 Thread Jason S

  
  
Hi,
   I also wanted to point-out out that to this day, 
  SI bug squashing has never stopped being an ongoing thing with
  Redshit.
  
  I was merely complaining about some of the long standing
  inconveniences :) 
  
  Cheers!
  -J
  
  On 09/05/17 20:54, Jason S wrote:


  
  Hi,  I'm quite sure you can,  
I was referring to the ability to crop textures in "clip
effects"
which last time I checked was still not supported

More of an inconvenience than a show stopper, but...
  


  

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Re: Friday Flashback #313

2017-09-05 Thread Jason S

  
  
Hi,  I'm quite sure you can,  
  I was referring to the ability to crop textures in "clip effects"
  which last time I checked was still not supported
  
  More of an inconvenience than a show stopper, but...
  
  
  On 09/04/17 19:13, Nicole Beeckmans-Jacqmain wrote:


  (sorry for lack
  of consistancy,
but i was planning to
render softimage scenes 
with animated textures
(cycles), is that not possible with redshift yet?)
thanks.
  
  
2017-09-04 2:59 GMT+02:00 Jason S :
  

  I agree
Redshift is way up there in terms of intergration (and
everything) !
while  also maybe the introduction of a few more options
might motivate Redishift to solve some SI specific
issues..

By curiosity, do clip effect cropping and perhaps time
offsetted instances work now in Redshift?

The author of "Sycles" might find efficient means to
access those.
(like 3Delight and Arnold did)

Thanks,
j

  


On 09/01/17 16:23, Stephen Davidson wrote:
  

  
  

  Why wait? Redshift 3D fully
supports Softimage, and uses GPU  rendering. At $500
for the first year,  and $250 / year thereafter, it
is a steal! It saved my business! 


  On Wed, Aug 30, 2017, 8:36 PM Jason
S 
wrote:
  
  
Thanks :)

Also on rendering side,

there is a new Octane with deeper integration
with render region support,
deformation motion blur, rendermapping  and
a bunch of new features.

There's also an apparently equally excellent
integration of Cycles
already working for SI ,
with GPU support that is in the works!

good stuff :)


On 08/30/17 4:15, Morten Bartholdy wrote:
> Very cool! Glad to see people are still
building tools for our beloved :)
>
> MB
>
>
>> Den 29. august 2017 klokken 20:35 skrev
Jason S :
>>
>>
>> Great flashback!
>>
>> ... and also, "Rock Falcon" is back!
:-)
>>
>> Showing a newly available, very simple,
very easy and very fast, hot-swappable and
"ready to wear" fa?ial anim setup.
>>
>> www.si-community.com
-- FloatingFaceRig
>>
>> Brought to you by a former
SpecialProjects team member :)
>>
>>
>>
>> On 08/26/17 10:25, Stephen Blair wrote:
>>
>>>      Fantastic Fa?es
>>>
>>>         "Just around the corner
from Venice?s famous Muscle Beach, in offices
that, ironically, were formerly occupied by
Arnold Schwarzenegger, the Softimage Special
Projects Group tackles customer problems such as
creating realistic fa?ial animation."
>>>
>>>      http://wp.me/powV4-3kw
>>>
>>>
>>>
>>>      --
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with "unsubscribe" in the subject, and reply to

Re: Friday Flashback #313

2017-09-01 Thread Stephen Davidson
Why wait? Redshift 3D fully supports Softimage, and uses GPU  rendering. At
$500 for the first year,  and $250 / year thereafter, it is a steal! It
saved my business!

On Wed, Aug 30, 2017, 8:36 PM Jason S  wrote:

>
> Thanks :)
>
> Also on rendering side,
>
> there is a new Octane with deeper integration with render region support,
> deformation motion blur, rendermapping  and a bunch of new features.
>
> There's also an apparently equally excellent integration of Cycles
> already working for SI ,
> with GPU support that is in the works!
>
> good stuff :)
>
>
> On 08/30/17 4:15, Morten Bartholdy wrote:
> > Very cool! Glad to see people are still building tools for our beloved :)
> >
> > MB
> >
> >
> >> Den 29. august 2017 klokken 20:35 skrev Jason S  >:
> >>
> >>
> >> Great flashback!
> >>
> >> ... and also, "Rock Falcon" is back! :-)
> >>
> >> Showing a newly available, very simple, very easy and very fast,
> hot-swappable and "ready to wear" fa?ial anim setup.
> >>
> >> www.si-community.com -- FloatingFaceRig
> >>
> >> Brought to you by a former SpecialProjects team member :)
> >>
> >>
> >>
> >> On 08/26/17 10:25, Stephen Blair wrote:
> >>
> >>>  Fantastic Fa?es
> >>>
> >>> "Just around the corner from Venice?s famous Muscle Beach, in
> offices that, ironically, were formerly occupied by Arnold Schwarzenegger,
> the Softimage Special Projects Group tackles customer problems such as
> creating realistic fa?ial animation."
> >>>
> >>>  http://wp.me/powV4-3kw
> >>>
> >>>
> >>>
> >>>  --
> >>>  Softimage Mailing List.
> >>>  To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
> >>>
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Re: Friday Flashback #313

2017-08-30 Thread Jason S

Thanks :)

Also on rendering side,

there is a new Octane with deeper integration with render region support,
deformation motion blur, rendermapping  and a bunch of new features.

There's also an apparently equally excellent integration of Cycles 
already working for SI ,
with GPU support that is in the works!

good stuff :)


On 08/30/17 4:15, Morten Bartholdy wrote:
> Very cool! Glad to see people are still building tools for our beloved :)
>
> MB
>
>
>> Den 29. august 2017 klokken 20:35 skrev Jason S :
>>
>>
>> Great flashback!
>>
>> ... and also, "Rock Falcon" is back! :-)
>>
>> Showing a newly available, very simple, very easy and very fast, 
>> hot-swappable and "ready to wear" fa?ial anim setup.
>>
>> www.si-community.com -- FloatingFaceRig
>>
>> Brought to you by a former SpecialProjects team member :)
>>
>>
>>
>> On 08/26/17 10:25, Stephen Blair wrote:
>>
>>>  Fantastic Fa?es
>>>
>>> "Just around the corner from Venice?s famous Muscle Beach, in 
>>> offices that, ironically, were formerly occupied by Arnold Schwarzenegger, 
>>> the Softimage Special Projects Group tackles customer problems such as 
>>> creating realistic fa?ial animation."
>>>
>>>  http://wp.me/powV4-3kw
>>>
>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
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Re: Friday Flashback #313

2017-08-30 Thread Morten Bartholdy
Very cool! Glad to see people are still building tools for our beloved :)

MB


> Den 29. august 2017 klokken 20:35 skrev Jason S :
> 
> 
> Great flashback!
> 
> ... and also, "Rock Falcon" is back! :-)
> 
> Showing a newly available, very simple, very easy and very fast, 
> hot-swappable and "ready to wear" fa?ial anim setup.
> 
> www.si-community.com -- FloatingFaceRig
> 
> Brought to you by a former SpecialProjects team member :)
> 
> 
> 
> On 08/26/17 10:25, Stephen Blair wrote:
> 
> > Fantastic Fa?es
> > 
> >"Just around the corner from Venice?s famous Muscle Beach, in 
> > offices that, ironically, were formerly occupied by Arnold Schwarzenegger, 
> > the Softimage Special Projects Group tackles customer problems such as 
> > creating realistic fa?ial animation."
> > 
> > http://wp.me/powV4-3kw
> > 
> > 
> > 
> > --
> > Softimage Mailing List.
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> > with "unsubscribe" in the subject, and reply to confirm.
> > 
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Re: Friday Flashback #313

2017-08-29 Thread Jason S

  
  
Great flashback!
  
  ... and also, "Rock Falcon" is back! :-)
  
  Showing a newly available, very simple, very easy and very fast,
  hot-swappable and "ready to wear" faсial anim setup.
  
   www.si-community.com
-- FloatingFaceRig
  
  Brought to you by a former SpecialProjects team member :)
  
  
  
  On 08/26/17 10:25, Stephen Blair wrote:


  Fantastic Faсes


   "Just around the corner from Venice’s
  famous Muscle Beach, in offices that, ironically, were
  formerly occupied by Arnold Schwarzenegger, the Softimage
  Special Projects Group tackles customer problems such as
  creating realistic faсial animation."



http://wp.me/powV4-3kw

  
  
  
  
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Re: Friday Flashback #311

2017-08-04 Thread Gregor Punchatz
Our mixer demo !

On Fri, Aug 4, 2017 at 1:39 PM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> I think there was only Metamesh Extreme - and it did transfer UV's as far
> as I remember.
>
> I did a gig in London for Pison (Pison Tools) where we used Metamesh for
> characters. Great stuff.
>
> MB
>
>
> > Den 4. august 2017 klokken 22:30 skrev Sven Constable <
> sixsi_l...@imagefront.de>:
> >
> >
> > There was also 'Metamesh Extreme'. Can't remember the difference. Was it
> the
> > ability to transfer UVs?
> > Sven
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > Bartholdy
> > Sent: Friday, August 04, 2017 10:19 PM
> > To: Official Softimage Users Mailing List.
> > https://groups.google.com/forum/#!forum/xsi_list
> > Subject: Re: Friday Flashback #311
> >
> > I still remember the liberation of Phoenixtools Metamesh after years of
> > trying to glue NURBS patches :)
> >
> > MB
> >
> >
> >
> > > Den 4. august 2017 klokken 21:49 skrev Stephen Blair
> > <stephenrbl...@gmail.com>:
> > >
> > >
> > > Softimage @ SIGGRAPH 2000
> > > http://wp.me/powV4-3rX
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
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RE: Friday Flashback #311

2017-08-04 Thread Morten Bartholdy
I think there was only Metamesh Extreme - and it did transfer UV's as far as I 
remember.

I did a gig in London for Pison (Pison Tools) where we used Metamesh for 
characters. Great stuff.

MB


> Den 4. august 2017 klokken 22:30 skrev Sven Constable 
> <sixsi_l...@imagefront.de>:
> 
> 
> There was also 'Metamesh Extreme'. Can't remember the difference. Was it the
> ability to transfer UVs?
> Sven
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> Bartholdy
> Sent: Friday, August 04, 2017 10:19 PM
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: Friday Flashback #311
> 
> I still remember the liberation of Phoenixtools Metamesh after years of
> trying to glue NURBS patches :)
> 
> MB
> 
> 
> 
> > Den 4. august 2017 klokken 21:49 skrev Stephen Blair
> <stephenrbl...@gmail.com>:
> > 
> > 
> > Softimage @ SIGGRAPH 2000
> > http://wp.me/powV4-3rX
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
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> 
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RE: Friday Flashback #308

2017-07-07 Thread Sven Constable
I still have two SGI Indigos with Softimage|3D installed and they won't go 
away. So he was right in some way ;)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: Friday, July 07, 2017 7:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #308

 

Time is a fickle mistress

"Wright sees Silicon Graphics remaining the superior platform for highend 
digital video and three-dimensional animation over Windows NT...
Aldus and Adobe developed their applications first on Windows and second on 
Macintosh. But they realized over time that the Mac wasn’t going to go away… We 
think a similar thing is going to happen in the SGI world,” Wright said"

oops
 
Rob
 
\/-\/\/

On 7-7-2017 18:44, Stephen Blair wrote:

GAME DEVELOPER • JUNE/JULY 1995 Microsoft's Softimage is suddenly challenged by 
Silicon Graphics's merger with Alias and Wavefront. What can game developers 
expect from these two? 

 

http://wp.me/powV4-3re






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Re: Friday Flashback #308

2017-07-07 Thread Rob Wuijster

Time is a fickle mistress

"Wright sees Silicon Graphics remaining the superior platform for 
highend digital video and three-dimensional animation over Windows NT...
Aldus and Adobe developed their applications first on Windows and 
second on Macintosh. But they realized over time that the Mac wasn’t 
going to go away… We think a similar thing is going to happen in the SGI 
world,” Wright said"


oops

Rob

\/-\/\/

On 7-7-2017 18:44, Stephen Blair wrote:
*GAME DEVELOPER • JUNE/JULY 1995* Microsoft's Softimage is suddenly 
challenged by Silicon Graphics's merger with Alias and Wavefront. What 
can game developers expect from these two?


http://wp.me/powV4-3re


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Re: Friday Flashback #307

2017-07-05 Thread Morten Bartholdy
Does anyone remember what the story behind this stamp graphics was?

Morten


> Den 30. juni 2017 klokken 18:04 skrev Stephen Blair :
> 
> 
> Softimage Approved
> http://wp.me/powV4-3r7
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RE: Friday Flashback #306

2017-06-26 Thread Sven Constable
I remember, 3.9x of Softimage|3D had the option to change the appearance of
the GUI slightly. There was an environment variable to change the roundness
of the "buttons".
Sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 26, 2017 9:24 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #306

The funny thing is the first port of Softimage|3D to NT in 1995 had the IRIX
UI, but it was changed to the windows-95 look with the next release because
windows users didn't like the fact it didn't look like a windows
application.

Matt




Date: Mon, 26 Jun 2017 14:26:13 +0200 (CEST)
From: Morten Bartholdy <x...@colorshopvfx.dk>
Subject: Re: Friday Flashback #306
To: "Official Softimage Users Mailing List.

Having grown up with the Irix version I actually didn't like the UI version
for NT :)  The buttons reminded me a bit of the ugliness of 3D Studio.

Morten




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RE: Friday Flashback #306

2017-06-26 Thread Sven Constable
That is the IRIX version, no?

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: Monday, June 26, 2017 2:26 PM
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Friday Flashback #306

Having grown up with the Irix version I actually didn't like the UI version
for NT :)  The buttons reminded me a bit of the ugliness of 3D Studio.

Morten



> Den 23. juni 2017 klokken 20:36 skrev Stephen Blair
<stephenrbl...@gmail.com>:
> 
> 
> 20 year old screenshots
> http://wp.me/powV4-3qX
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Re: Friday Flashback #306

2017-06-26 Thread Morten Bartholdy
Having grown up with the Irix version I actually didn't like the UI version for 
NT :)  The buttons reminded me a bit of the ugliness of 3D Studio.

Morten



> Den 23. juni 2017 klokken 20:36 skrev Stephen Blair :
> 
> 
> 20 year old screenshots
> http://wp.me/powV4-3qX
> --
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RE: Friday Flashback #306

2017-06-23 Thread Sven Constable
It's nice to see a screenshot from a time before I went into 3D. Now I'm not 
feeling very old anymore. Just  a bit... old. ;)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, June 23, 2017 8:36 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Friday Flashback #306

 

 

20 year old screenshots

http://wp.me/powV4-3qX

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RE: Friday Flashback #305

2017-06-17 Thread Sven Constable
Yes I remember. But it wasn't correct procedure in terms of software
development. Not today, not at that time. 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Sunday, June 18, 2017 2:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #305

That was largely a marketing decision.  You have to remember the
circumstances of the time:

Due to being late to market with Sumatra and trailing Maya by 2 years,
Softimage had to make some sales concessions to stop the bleeding of
customers leaving.  Therefore, anybody who stayed on maintenance for 
Softimage|3D v3.8x and v3.9x would be guaranteed a copy of XSI when it
shipped - even if it shipped after the maintenance contract completed.  New
customers who purchased XSI 1.x automatically received a copy of 
Softimage|3D as well.

By the time Softimage|3D v3.9.3 was ready to ship, XSI was no longer 
including copies of Softimage|3D, and only a handful of customers (game 
developers) still used Softimage|3D for serious work.  There had already 
been many service packs in the form of v3.9.1, v3.9.1.1, v3.9.2, v3.9.2.2, 
etc...  Releasing a v3.9.3 would be interpreted as another bug-fix service 
pack and not generate any sales interest.  So they upped it to 4.0.

Matt




Date: Sat, 17 Jun 2017 17:24:50 +0200
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #305
To: "'Official Softimage Users Mailing List.

So version 3.9.3 was officially released as version 4.0. Not entirely 
correct procedure, I would say ;)


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RE: Friday Flashback #305

2017-06-17 Thread Matt Lind
That was largely a marketing decision.  You have to remember the 
circumstances of the time:

Due to being late to market with Sumatra and trailing Maya by 2 years, 
Softimage had to make some sales concessions to stop the bleeding of 
customers leaving.  Therefore, anybody who stayed on maintenance for 
Softimage|3D v3.8x and v3.9x would be guaranteed a copy of XSI when it 
shipped - even if it shipped after the maintenance contract completed.  New 
customers who purchased XSI 1.x automatically received a copy of 
Softimage|3D as well.

By the time Softimage|3D v3.9.3 was ready to ship, XSI was no longer 
including copies of Softimage|3D, and only a handful of customers (game 
developers) still used Softimage|3D for serious work.  There had already 
been many service packs in the form of v3.9.1, v3.9.1.1, v3.9.2, v3.9.2.2, 
etc...  Releasing a v3.9.3 would be interpreted as another bug-fix service 
pack and not generate any sales interest.  So they upped it to 4.0.

Matt




Date: Sat, 17 Jun 2017 17:24:50 +0200
From: "Sven Constable" <sixsi_l...@imagefront.de>
Subject: RE: Friday Flashback #305
To: "'Official Softimage Users Mailing List.

So version 3.9.3 was officially released as version 4.0. Not entirely 
correct procedure, I would say ;)


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RE: Friday Flashback #305

2017-06-17 Thread Sven Constable
So version 3.9.3 was officially released as version 4.0. Not entirely correct 
procedure, I would say ;)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, June 16, 2017 9:01 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Friday Flashback #305

 

 

http://wp.me/powV4-3qN

 

Screenshots from What's New in Softimage|3D v3.9.3 (Code Name) 

circa June 2001

 

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