> goes where in wxlua?
>
> Thanks,
> Milind
>
> On Sun, 22 Oct 2023 at 13:11, Paul K wrote:
>>
>> Hi Milind,
>>
>> It works for me: `frame:CallAfter(function() os.exit() end)` is a
>> rough equivalent of
>> `frame:AddPendingEvent(wx.wxCommandEvent(wx.wxEVT
re each include file in wxwidgets ends up in wxlua?
>
> Also since CallAfter was not there when I compiled the latest wxlua with the
> latest wxwidgets is there a compile flag to enable it?
>
> Thanks,
> Milind
>
>
>
> On Sat, 21 Oct 2023 at 15:12, Paul K wrote:
>
mplates
> functions?
>
> Thanks,
> Milind
>
> On Tue, Oct 17, 2023, 11:41 PM Paul K wrote:
>>
>> Hi Milind,
>>
>> > Apart from binding.html is there any other tutorial or cheat sheet how to
>> > translate wxWidgets include files to a inte
Hi Milind,
> Apart from binding.html is there any other tutorial or cheat sheet how to
> translate wxWidgets include files to a interface file?
Not really, but I can suggest looking through some of the existing
bindings (including *_override.hpp files), as there is a variety of
binding from
> Yes it work now fine.
Thanks Klaas. I published and tagged a new release (v3.2.0.2) with
these changes.
Paul.
On Wed, Nov 2, 2022 at 8:45 AM klaas.holwerda wrote:
>
> Hi Paul,
>
> Yes it work now fine.
>
> Thanks,
>
> Klaas
>
> On 02/11/2022
AWING
>
> wxRichTextLineList& GetLines();
>
> #endif
>
> #endif
>
> Maybe that is all to do to fix it.
>
> Regards,
>
> Klaas
>
> On 27/10/2022 03:50, Paul K wrote:
>
> Hi Klaas,
>
> With the latest wxWidgets, I had an issue with wxR
--
>
> // Bind class wxRichTextLineList
>
> // ---
>
> #if wxRICHTEXT_USE_PARTIAL_TEXT_EXTENTS
>
> #if wxRICHTEXT_USE_OPTIMIZED_LINE_DRAWING
>
> <>
>
> #endif
>
> #endif
>
> #endif // wxLUA_USE_wxRichText && wxC
Hi wxlua users,
I'm glad to announce the release of v3.1.0.0 of wxlua:
https://github.com/pkulchenko/wxlua. It adds support for Lua 5.4,
implements several new classes (wxDataViewCtrl, wxTranslations),
includes a large number of improvements/fixes, and has been tested on
the most recent version
Hi Ulrich,
> I plan to update ZBS build scripts to support wx.dll building for Lua
> 5.2 and Lua 5.3.
I pushed the updated scripts to wxwidgets31x-upgrade branch
(https://github.com/pkulchenko/ZeroBraneStudio/tree/wxwidgets31x-upgrade)
You should be able to run "(cd build; bash build-win32.sh
Hi Ulrich,
> I want to build wxlua as a loadable module (.dll) for 5.2 and 5.3 with
> wxwidgets statically linked into.
> I will try to hack the 5.3 into the CMake files and report my results back to
> you.
I made some progress, which I think can help in your case. I made
several changes to
Hi Ulrich,
> I cant link with lua-5.3 right now, can i? At least CMake complains:
>> CMake Error at CMakeLists.txt:156 (MESSAGE):
>> wxLua_LUA_LIBRARY_VERSION may only be set to '5.1' or '5.2'
Right; only Lua 5.1 and 5.2 are currently supported.
Are you interested in adding 5.3 as a builtin or
> I'm trying to use wxEVT_LUA_ERROR and wxEVT_LUA_PRINT form the Lua code, but
> can't find any examples on how to set it up.
I figured out how to do this; the events are in wxlua namespace, so
the following works for me:
wx.wxGetApp():Connect(wxlua.wxEVT_LUA_ERROR, function(event) --[[ do
Hi John,
As I've been working through the code to figure out how to inherit a
new class from wxApp (similar to how wxLuaPrintout inherits from
wxPrintout), I wondered if it's possible to do most of it at the Lua
level (with a bit of help from C++).
If the binding generator identifies all
Hi John,
> You can check the wxWidgets config.log and search for opengl and you should
> see some messages about detection of gl and whether it was usable. For
> example, mine says "wx_cv_use_opengl=wxUSE_OPENGL=yes" and I configured
> wxWidgets with --with-opengl.
Yes, I was missing the
Hi John,
I've added "gl" component to my wxwidgets library and am getting an
error on Linux (Windows and OSX compiled without issues using the same
configure call):
[ 97%] Building CXX object
modules/luamodule/CMakeFiles/wxLuaModule.dir/__/wxlua/wxlstate.cpp.o
make[2]: *** No rule to make target
Hi Laurent,
> I'm not able to compile some projects because of lack of compatibility with
> old wxWidget classes like wxProperty.
I'm not sure how wxProperty is involved, but my fork shouldn't *add*
any issues as it's based on John's code and I only added updated wxSTC
binding (with all the
1),
which includes Scintilla 3.6.3.
I plan on adding more missing methods/constants to 3.1.0 branch (and
rebasing 3.1.1 branch to include Scintilla changes). Please let me
know if you notice any issues with the bindings.
Paul.
On Tue, Feb 9, 2016 at 2:39 PM, Paul K <paulclin...@yahoo.com>
Hi John,
wxwidgets team is getting ready to release v3.1.0 in about two weeks
and it would be great to refresh the API in wxlua, fix some
outstanding issues, and release the next version of wxlua. The upgrade
will also include the latest Scintilla version (3.6.3), so it would be
ideal to include
Hi John,
I ran my sample script through valgrind and it confirmed that the
leaked memory is what's being used for strings in error messages. I'm
including relevant parts of valgrind reports for different error
conditions, but it turned out to be leaking more memory than I thought
(1.6k per error
Hi John,
I noticed that wxlua fails to compile with the current wxwidgets as it
references GetKeysUnicode and SetKeysUnicode methods for
wxStyledTextCtrl, which have been removed in 3.1.
Both of the methods need to be marked as !%wxchkver_3_1_0 in
wxstc_stc.i and
ho can do this or at least to provide some initial implementation.
Thank you.
Paul.
On Sat, Feb 21, 2015 at 2:52 PM, Paul K <paulclin...@yahoo.com> wrote:
> Hi John,
>
> I'm still in need of having MacNewFile, MacOpenFiles, and MacReopenApp
> methods (http://docs.wxwidgets.org/trunk/
> The command "cmd /k dir exit" did not work when I ran it from ZBS.
What do you mean by "did not work"? This is what I get for that command:
Running program: cmd /k dir & exit
Pid is 18556
Can Read
Volume in drive D is FILES
Volume Serial Number is 6AF1-AFBB
...
If I pass the wrong command,
Hi John,
I noticed that there is a memory leak when wxlua script checks for
non-existing properties inside pcall. For example, the following
script leaks about 5M of memory on Windows:
require "wx"
local ctrl = wx.wxTextCtrl()
for _ = 1, 1 do pcall(function() return ctrl.foo end) end
Hi Philipp ,
wxlbind.cpp:831:51: error: ‘luaL_register’ was not declared in this scope
luaL_register(L, wx2lua(m_nameSpace), wxlualib);
You probably also need -DLUA_COMPAT_MODULE, as luaL_register is not
part of Lua 5.2 if the compatibility mode is not turned on.
Paul.
Hi Victor,
editor:AddText(wx.wxString(_text):ToUTF8())
only show caracters from 1 to 127 (fails with i=0,255)
With Notepad plus I can convert it (i=0,255) to UTF save to a file and if
If you are trying to convert to/from UTF8, you may want to check this
discussion
at 11:01 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I'm looking for a way to provide MacNewFile, MacOpenFiles, and
MacReopenApp methods
(http://docs.wxwidgets.org/trunk/classwx_app.html), but can't figure
out how to do this in wxlua and don't see this in any of the examples.
Can
Hi John,
Could you enable RegisterHotKey and UnregisterHotKey method in wxwindow?
Your comment says only under WinCE, but it's not correct, as it's
available in Windows and should also be available on OSX with this fix:
http://trac.wxwidgets.org/ticket/12354. Thank you.
Paul.
Hi Roy,
I am about to install wxWidgets in preparation for wxLua, and looking for any
advice or 'gotcha's' before starting the process.
I use my own scripts to get wxwidgets code, run configure and then
call make. I have been doing this for several years with different
versions and the issues
Victor,
I know I can build against wxlua provided lua5.1 and then use module from
luajit but I got a crash doing that and that is why I try to build against
luajit
I only build against lua5.1, but only use LuaJIT and haven't seen any
issues on Windows/OSX/Linux during the last 1.5 years I
Hi Victor,
I have tried build-macosx.sh from ZeroBrane (luarocks dont have wxlua,
luaDist not woking for me, so I liked to see that)
first ./build-macosx.sh lua jit
then ./build-macosx.sh wxlua and getting the same error about not finding
_luaopen_bit32
forgot to say that in the middle
Hi John,
I just noticed that wxDir is missing Close method for some reason.
This creates a problem with those situations when the directory
content needs to be enumerated with FindFirst and FindNext and aborted
without finishing (as the object seems to keep some of the files in
locked state
John,
Fixed now in svn, at least for my version of gcc, Fedora 20, gcc 4.8.2.
Thank you for the update. Curious, can you run a simple script that
checks if GetChildren() is available method for wxWindow? It's been
reported that for some reason GetChildren() is not available when
compiled with
, Apr 12, 2014 at 10:26 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I tried to compile the latest wxlua with the latest wxwidgets and ran
into a compilation error:
...wxlua/wxLua/modules/wxbind/src/wxstc_bind.cpp: In function
'wxLuaBindNumber* wxLuaGetDefineList_wxstc(size_t)':
...wxlua
methods for
wxAuiTabArt class. Thank you!
Paul.
On Sat, Apr 12, 2014 at 9:12 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
A follow-up question on wxAuiTabArt. The class provides ShowDropDown
method that displays the list of opened tabs, but I'd like to replace
it with something else
Hi John,
A follow-up question on wxAuiTabArt. The class provides ShowDropDown
method that displays the list of opened tabs, but I'd like to replace
it with something else.
Is there a way to overwrite ShowDropDown method with my own? Thank you.
Paul.
On Tue, Apr 8, 2014 at 4:41 PM, Paul K
Hi John,
I only see AddTextRaw and InsertTextRaw in wxlua; there seems to be
GetTextRaw, SetTextRaw, AppendTextRaw, and GetSelectedTextRaw missing
from wxlua. Would it be possible to add them? Thank you!
I remmed them out, but I don't remember why. I added them back in SVN.
Looks good. Thank
Hi John,
I just noticed that wxAuiTabArt class is missing SetColour and
SetActiveColour methods for some reason. All the others (according to
the documentation at
http://docs.wxwidgets.org/trunk/classwx_aui_tab_art.html) appear to be
present.
Would it be possible to add these as well as it
Hi John,
I honestly don't know. Did you try to call wxSTC::AddTextRaw(const char*)?
This function does not do any UTF8 conversions before passing the string to
Scintilla.
It worked! I wasn't aware of *TextRaw methods and they do exactly
what's needed in this case. The only issue is that you
Hi John,
I'm wondering why you want to create a wxTreeEvent?
It was to trigger wxEVT_COMMAND_TREE_ITEM_ACTIVATED event manually:
wx.wxTreeEvent(wx.wxEVT_COMMAND_TREE_ITEM_ACTIVATED, item_id).
Try using item_id:GetValue().
Added in SVN.
Thank you!
Paul.
Hi John,
I'm looking for a way to provide MacNewFile, MacOpenFiles, and
MacReopenApp methods
(http://docs.wxwidgets.org/trunk/classwx_app.html), but can't figure
out how to do this in wxlua and don't see this in any of the examples.
They need to be added, it should be doable.
Do you
:
On Wed, Feb 19, 2014 at 1:27 AM, Paul K paulclin...@yahoo.com wrote:
Do we also get To8BitData(), as I may need it to save the data back to a
file?
Yes, note that From8BitData() is static and To8BitData() is not.
Regards,
John
I didn't realize we don't have wxWebView binding. I'm very much
interested in that as well.
I asked previously about wxPropertyGrid, but I believe John said that
it's going to be more work than seems from the API, so I found a
different way to do what I wanted.
Paul.
On Thu, Feb 20, 2014 at
Hi John,
I'm looking for a way to handle (possibly) invalid UTF-8 characters
and seem to be missing wxString::From8BitData() and
wxString::To8BitData() methods (according to this page:
http://docs.wxwidgets.org/trunk/overview_unicode.html#overview_unicode_supportout).
What I am trying to do is
Hi John,
I'm no expert in UTF8, but isn't it possible that a malformed UTF8 sequence
makes the rest of the file unusable in the sense that you can't really be
sure how many bytes the 'bad' sequence is so you could be off by a few bytes
for the rest of the file?
Not really, as you can
Hi John,
I came across few more compilation errors when compat28 flag is not used:
[ 17%] Building CXX object
modules/luamodule/CMakeFiles/wxLuaModule.dir/__/wxbind/src/wxcore_geometry.cpp.o
/home/paul/zbs/build/wxlua/wxLua/modules/wxbind/src/wxcore_defsutils.cpp:
In function 'int
, 2014 at 6:48 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I came across few more compilation errors when compat28 flag is not used:
Yes, there are far more differences than I realized, you'll have to use
--enable-compat28 for the near future. I have also seen some problems with
the wxLua
I have started to update wxLua for wxWidgets 3.0 without WX_COMPATIBILITY_2_8
defined, but there are far more changes than I expected and it will take a
few more days.
Great; thank you.
Note that wxLua builds ok with compat 28 defined in wx30.
Right; this is exactly how I compiled it and
Hi John,
I'm looking for a way to provide MacNewFile, MacOpenFiles, and
MacReopenApp methods
They need to be added, it should be doable.
This would be great; thank you!
I'll try to remember, these. I'm glad you have an alternative for wxRegKey, I
would rather not add it. CallAfter() may
that provides the same
functionality.
Paul.
On Tue, Dec 24, 2013 at 9:38 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I'm looking for a way to provide MacNewFile, MacOpenFiles, and
MacReopenApp methods
(http://docs.wxwidgets.org/trunk/classwx_app.html), but can't figure
out how to do this in wxlua
Hi John,
I managed to compile wxlua by explicitly adding --enable-compat28 to
wxwidgets configuration, but would be nice to update for 3.0.
Paul.
On Mon, Jan 6, 2014 at 11:00 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I made a copying error: it's GetBeginPos(), GetEndPos1
Hi John,
d:/Lua/ZBS-build/build/wxlua/wxLua/modules/luamodule/luamodule.cpp:39:77:
error: declaration of C function 'BOOL DllMain(HANDLE, DWORD, LPVOID)'
conflicts with
BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID
);
Just a quick update on this. I tried
Hi John,
I'm trying to compile wxlua using the trunk version and ran into a
strange issue that I've never seen before. I went back to r170, but it
shows the same issue. Here is the error:
d:/Lua/ZBS-build/build/wxlua/wxLua/modules/luamodule/luamodule.cpp:39:77:
error: declaration of C function
:36 PM, John Labenski jlaben...@gmail.com wrote:
On Wed, Dec 25, 2013 at 1:42 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
Would it be possible to add a binding for wxRegKey:
http://docs.wxwidgets.org/trunk/classwx_reg_key.html? Thank you!
Yes, and for the other things too
Hi John,
I'm looking for a way to provide MacNewFile, MacOpenFiles, and
MacReopenApp methods
(http://docs.wxwidgets.org/trunk/classwx_app.html), but can't figure
out how to do this in wxlua and don't see this in any of the examples.
Can these be used somehow or do they need to be added to the
Hi John,
Would it be possible to add a binding for wxRegKey:
http://docs.wxwidgets.org/trunk/classwx_reg_key.html? Thank you!
Paul.
--
Rapidly troubleshoot problems before they affect your business. Most IT
Hi John,
Would it be possible to add CallAfter
(http://wxwidgets.blogspot.com/2013/01/about-benefits-of-procrastination.html)
and wxSTC:GetLibraryVersionInfo calls? Thank you.
Paul.
--
Rapidly troubleshoot problems
Hi Lucas,
I wonder if there is any debugger done in wx.lua that have function Step In
Step out.Tenho wxLua on a project at my college (UFOP) in Brazil and need such
a function to be used in my code.
Yes, there is an example in samples/editor.wx.lua, which implements
step-in and step-out
Hi Kent,
I just compiled my wxlua based application with wxwidgets 3.0 couple
of days ago and haven't seen any issues/crashes yet. I'll try to run
the samples tomorrow (don't have access to my MacBook right now) to
check if there are any issues with them.
- Is this setup supposed to work at
Hi John,
I added it, but note that is only safer for multi-threaded programs, to be
sure coroutines are single-threaded
Thank you; I still get occasional crash on win7 64bit that I attribute
to AddPendingEvent and QueueEvent may eliminate it.
Paul.
Hi John,
That function (and class hierarchy) only exists in wxWidgets 2.9 onwards.
It's just an alternative to the current ControlDown(), AltDown(), ShiftDown()
functions. Will those work for you in the near term?
Yes, but instead of checking event:GetModifiers() ==
wx.wxMOD_CONTROL I need
Hi John,
I'm trying to build wxlua against LuaJIT and get compilation errors. I
know, I can build against normal Lua 5.1 and use it with LuaJIT (and
that's exactly what I'm doing now), but I'd like to avoid that extra
step if possible. These are the errors:
../wxLua/modules/wxlua/lbitlib.c:83:
Hi John,
since CMake advertises that CMAKE_INSTALL_PREFIX is the install dir I went
back to using that to make it more familiar to CMake users.
yes, replacing BUILD_INSTALL_PREFIX with CMAKE_INSTALL_PREFIX worked. Thank you.
Paul.
Hi John,
I'm trying to call wx.wxMouseEvent():GetModifiers(), but get wxLua:
Unable to call an unknown method 'GetModifiers' on a 'wxMouseEvent'
type.
wxMouseEvent is inherited from wxKeyboardState (among other things),
so it should definitely work. In fact, I can call some methods (like
appreciate if you could add the missing functions and provided a
simple example I can use as a starting point. Thank you!
Paul.
On Sun, Aug 25, 2013 at 9:06 PM, John Labenski jlaben...@gmail.com wrote:
On Fri, Aug 23, 2013 at 2:16 AM, Paul K paulclin...@yahoo.com wrote:
Anyone has an example
Anyone has an example that allows to accept a filename after DD that
works on Windows/OSX/Linux?
Nobody knows? John? I'll be happy with any hints I can try...
Paul.
On Sat, Aug 3, 2013 at 9:11 PM, Paul K paulclin...@yahoo.com wrote:
Hi All,
I'm trying to make my application accept files
Hi John,
After that wxlua and lua produce the same (calendar) results. You can
also tweak the manifest before embedding it to see the effect.
Were you able to reproduce the same effect?
Paul.
On Mon, Aug 19, 2013 at 8:44 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I just added
I'm very interested in what manifest needs to be used as well. My
executable *does* include a manifest, but it doesn't statically
compile wx.dll and loads it at run-time. My calendar looks like a
generic one (the one that Milind has on the left side), so I either
need to have a different content
Hi Andreas,
So somebody who knows the internals of wxLua wxWidgets should
probably be able to find the problem pretty quickly. For me it's complicated
because I hardly know anything about C++. I have 15+ years of experience in
plain C but C++ still makes me shiver :) That's why it's very
at 11:26 AM, John Labenski jlaben...@gmail.com wrote:
On Fri, Jul 19, 2013 at 7:54 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I've been looking into using twoface ABI mapper
(http://corsix.github.io/twoface/) to run ZeroBrane Studio on top of
Lua 5.2 without recompiling wxlua
Hi John,
I tried to compile the current trunk on Windows using mingw and ran
into a compilation error:
...wxLua/modules/wxbind/src/wxcore_bind.cpp: In member function
'virtual bool wxLuaBinding_wxcore::RegisterBinding(const
wxLuaState)':
...wxlua/wxLua/modules/wxbind/src/wxcore_bind.cpp:7495:46:
Hi John,
I've been looking into using twoface ABI mapper
(http://corsix.github.io/twoface/) to run ZeroBrane Studio on top of
Lua 5.2 without recompiling wxlua and luasocket (both are compiled for
Lua 5.1). For those not familiar with it, it allows to run Lua 5.2
engine with modules compiled for
/OMOTMN-D3F4/ETrm7M7qTpcJ.
Thank you!
Paul.
On Thu, Jun 20, 2013 at 9:34 PM, John Labenski jlaben...@gmail.com wrote:
On Thu, Jun 20, 2013 at 11:51 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
Can you add a new method GetContentScaleFactor that can be used to
detect Retina displays
(https
Hi John,
lua_yield is a coroutine function, are you running coroutines? If so, then
Lua will be swapping lua_States in and out and pausing them whenever it wants
to, making the stack seem very strange.
I do (in general), but it's in a completely different part (for
debugging) and is not
Hi John,
I got several reports (from the same machine) of crashes in my
application when a user types something in wxSTC control. It's
difficult to reproduce and seems to happen infrequently, but the
captured stack trace points to wxLuaState::LuaPCall call. This is
running wxlua 2.8.12.2 and
Hi John,
I've been looking for ways to catch and report run-time errors in the
application. Lua errors are covered with your recent support for
EVT_LUA_ERROR (http://sourceforge.net/p/wxlua/svn/180/), but there are
still fatal exceptions in the application that may happen.
As far as I can see
Hi Milind,
The only difference should be is that wxluafreeze includes wx library
statically compiled (so you don't need anything else) and in other
cases your executables expect wx.dll.
I'm not sure what graphics are different. Can you do two screenshots
and mark the differences on them? I don't
is the UI done in wxlua? If yes how do you implement the main
text with down with different colors, breakpoint mark and line numbers?
Thanks,
Milind
On Fri, May 3, 2013 at 9:41 AM, Paul K paulclin...@yahoo.com wrote:
Hi All,
Does anyone have a simple drag and drop example that works
Hi John,
Can you add wxTreeCtrl:SetItemState (2.9.x call) as well as related
constants (wxTREE_ITEMSTATE_*)?
The click event for the item state is there
(EVT_(COMMAND_)TREE_STATE_IMAGE_CLICK), but not the state setting
method. Thank you.
Paul.
Hi John,
I'm trying to provide my own custom error handler that will replace
the default dialog shown after run-time errors in wxlua
(wxLuaModuleApp::OnLuaError), but I'm having trouble with it as
wxEVT_LUA_ERROR doesn't seem to be available to Lua scripts.
Was that intentional and is it
Hi John,
Would it be possible to add missing calls and constants? Thank you.
BTW, ControlDown() has changed its behavior between 2.8 and 2.9 wxwidgets
as it used to mean Ctrl on all platforms (with CmdDown() meaning Ctrl/Cmd),
but it now means Ctrl/Cmd (and CmdDown() is deprecated).
Hi John,
As far as I understand, wxstedit is only needed when wxlua is compiled
with wxwidgets 2.8.12; it's no longer required for 2.9.x. Or am I
mistaken?
If it's not needed for 2.9.x, then svn checkout --ignore-externals
can probably be used to skip it (I can't test it at the moment).
Paul.
Hi John,
I ran into an issue with configuring wxlua to use system libpng
library. I tried both --with-libpng=builtin and --with-libpng=sys, but
I get exactly the same result.
This discussion
(https://groups.google.com/forum/?fromgroups=#!topic/wx-users/2QWQD0qUVUc)
indicates that it's better to
Hi John,
I noticed that wxlua is missing the Traverse method in wxDir object
(http://docs.wxwidgets.org/2.8/wx_wxdir.html#wxdirtraverse).
Is it possible to add it or is there something more fundamental that
prevents it? I'd also like to make sure that wxDirTraverser
for my needs.
Paul.
On Fri, Mar 15, 2013 at 6:24 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I do that now (I use GetFirst() and GetNext()), but it's a bit slow
for my purposes. GetAllFiles is much faster, but my main problem with
it is that I can't exclude directories I don't need
, John Labenski jlaben...@gmail.com wrote:
On Thu, Mar 7, 2013 at 2:46 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
You can already choose to build whatever libs and apps you want right
now. Choose the project you want to build in MSVC or run make help
for GCC to list all the targets
recommend simply building it as is and taking
the parts you want.
That is what I ended up doing. Thanks for taking look at this.
Paul.
On Fri, Mar 8, 2013 at 10:41 AM, John Labenski jlaben...@gmail.com wrote:
On Fri, Mar 8, 2013 at 12:45 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
You
was looking for it in the
configure parameters instead of make.
Paul.
On Wed, Mar 6, 2013 at 11:39 PM, John Labenski jlaben...@gmail.com wrote:
On Wed, Mar 6, 2013 at 11:56 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I tried to compile the latest wxlua and ran into compilation errors
(both on OSX
.a.
Call Stack (most recent call first):
cmake_install.cmake:129 (INCLUDE)
make: *** [install/strip] Error 1
It would be nice to skip installing components that haven't been built.
Paul.
On Thu, Mar 7, 2013 at 10:15 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
Thanks for reporting, it should
Hi John,
I tried to compile the latest wxlua and ran into compilation errors
(both on OSX and Windows). I also tried with rev 163 (before Lua 5.2
changes) and compiled it successfully (also on both platforms). The
error messages I got are at the bottom of the email.
Tangentially related; would
that
demonstrates the issue.
Paul.
On Wed, Feb 27, 2013 at 9:39 PM, John Labenski jlaben...@gmail.com wrote:
On Wed, Feb 27, 2013 at 6:26 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I'd like to resurrect this discussion as the issue hasn't been fully
put to bed and as I'm preparing
on the screen
will be larger than the number in the document).
Paul.
On Mon, Feb 25, 2013 at 9:28 PM, John Labenski jlaben...@gmail.com wrote:
On Mon, Feb 25, 2013 at 1:30 PM, Paul K paulclin...@yahoo.com wrote:
In the best tradition of self-answering, it turned out that
GetLineVisible doesn't do
Please update from SVN, it should work now. Sorry, I was not correctly
handling the void* DocPointers pushed as lightuserdata into Lua
correctly.
Works now; thanks John!
Paul.
On Tue, Jan 29, 2013 at 9:18 PM, John Labenski jlaben...@gmail.com wrote:
On Tue, Jan 29, 2013 at 1:53 PM, Paul K
SCLEX_CONTAINER, but
still make a call that will apply styling using some lexer (for
example, Lua) and I'll do the rest of the styling as needed?
Paul.
On Thu, Nov 15, 2012 at 1:12 PM, John Labenski jlaben...@gmail.com wrote:
On Thu, Nov 15, 2012 at 3:56 PM, Paul K paulclin...@yahoo.com wrote:
Hi John
ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax
highlighting, live coding, remote debugger, code analyzer, and
hypertext/markdown formatting support for integrating learning
materials (examples and demos provided).
The IDE is available at http://studio.zerobrane.com/. The
now, but
couldn't find it.
Paul.
On Thu, Oct 18, 2012 at 9:43 PM, John Labenski jlaben...@gmail.com wrote:
On Thu, Oct 18, 2012 at 11:14 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
If you can you explain what you are trying to do I might be able to help.
Sure; I'm trying to detect idle
.
Paul.
On Wed, Oct 17, 2012 at 9:00 PM, John Labenski jlaben...@gmail.com wrote:
On Wed, Oct 17, 2012 at 7:26 PM, Paul K paulclin...@yahoo.com wrote:
Hi All,
I've been looking for a way to process events globally in the app and
saw FilterEvent
(http://docs.wxwidgets.org/2.8/wx_wxapp.html
for a fix/workaround. Is there an easy way to check what
object gets those clicks and to propagate the clicks to my checkboxes?
Paul.
On Sat, Oct 13, 2012 at 11:29 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
I think it's indeed a sizer-related issue; for example, if I comment
out
of the checkboxes get their events on OSX (you can
still click on the area of the checkbox label if it sticks outside of
the static box).
Paul.
On Tue, Oct 16, 2012 at 11:27 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
Ok, I narrowed it down to a problem with wxStaticBoxSizer as the
following
Hi John,
One of the users noticed that checkboxes in Find/Replace dialogs in
ZeroBraneStudio don't react to clicks on Mac OSX; I tested
Find/Replace dialog in your editor.wx.lua sample and it shows exactly
the same issue (using wxlua 2.8.12.1). Other checkboxes (for examples
in controls.wx.lua)
on how to fix this?
Paul.
On Sat, Oct 13, 2012 at 11:07 AM, Paul K paulclin...@yahoo.com wrote:
Hi John,
One of the users noticed that checkboxes in Find/Replace dialogs in
ZeroBraneStudio don't react to clicks on Mac OSX; I tested
Find/Replace dialog in your editor.wx.lua sample
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