Consoles? Steam has a much larger library and a larger more distributed content network. They also have a couple of appliances/consoles in the works though.
On Fri, Apr 1, 2016 at 11:56 AM, Jason McKemie <[email protected]> wrote: > We'll see how it plays out, but my money would ultimately be on consoles. > Unrivaled content and the barrier to entry is quite a bit lower. > > > On Friday, April 1, 2016, Robert Andrews <[email protected]> wrote: >> >> Just like the iPod, what is the necessary component is the distribution of >> content to the platform, such as apple did. There was a rapid leapfrog of >> digital music sticks and such but apple brought it all home with the common >> pricing, platform, delivery that made it all hum... IF FB adds that to >> Oculus THEN it's a barn burner. Without the backend the iPod was another >> music stick, same for Oculus... >> >> On 04/01/2016 09:26 AM, Jason McKemie wrote: >>> >>> Although it seems like the Oculus is going to get upstaged in a hurry - >>> the HTC Vive looks like it could be a better product. I think VR will >>> really take off when it is available for gaming consoles though. >>> >>> >>> On Fri, Apr 1, 2016 at 11:12 AM, Robert Andrews <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Kind of like the iPod... No, exactly like the iPod... >>> >>> On 04/01/2016 09:02 AM, Jason McKemie wrote: >>> >>> I really don't see how the Oculus gear is anything other than a >>> progression of what was previously on the market. True, the >>> others did >>> not succeed in the same way that Oculus has, but that is more of >>> a >>> matter of timing. >>> >>> On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake >>> <[email protected] >>> <mailto:[email protected] <mailto:[email protected]>>> >>> wrote: >>> >>> I don't know if I agree with that. It's a pretty big leap >>> forward >>> from what was previously available. I'm not saying they >>> created it >>> in a vacuum, but I find it hard to downplay the >>> achievements of the >>> teams involved. It's not like they just bought a bunch of >>> readily >>> available components, banged them together and out came a >>> headset. >>> >>> On 4/1/2016 10:57 AM, Jason McKemie wrote: >>> >>> There were also many other VR companies before Oculus. >>> I've been >>> watching the VR scene for at least two decades, what >>> Oculus has >>> benefited from is the advancement motion tracking, >>> higher >>> resolution displays, processing, etc (technologies not >>> specific to >>> VR), Oculus really didn't do anything groundbreaking >>> here. The >>> technology has been maturing for a long time, the >>> masses are just >>> starting to take notice - and large companies are >>> following that >>> interest. >>> >>> On Fri, Apr 1, 2016 at 10:38 AM, <[email protected] >>> <mailto:[email protected]> >>> <mailto:[email protected] <mailto:[email protected]>>> >>> wrote: >>> >>> Little more to the back story. The kid had some US >>> DOD >>> friends and labs that gave him access to the latest >>> technology >>> in the field. >>> *From:* Simon Westlake <mailto:[email protected] >>> <mailto:[email protected]>> >>> Look at Palmer Luckey - this kid was banging >>> together VR >>> goggles in his bedroom, and everyone said the kind >>> of virtual >>> reality goggles that are now shipping were >>> impossible to make >>> just a couple of years ago. Now that he pushed it >>> forward and >>> figured it out, HTC is making a headset, Sony is >>> making a >>> headset.. >>> >>> >>> >>> >>> >>> -- >>> Simon Westlake >>> Skype: Simon_Sonar >>> Email:[email protected] <mailto:[email protected] >>> <mailto:[email protected]>> >>> Phone:(702) 447-1247 <tel:%28702%29%20447-1247> >>> <tel:%28702%29%20447-1247> >>> --------------------------- >>> Sonar Software Inc >>> The next generation of ISP billing and OSS >>> https://sonar.software >>> >>> >>> >
