Well, the Vive is supposed to work with Steam. I'm more referring to an
upcoming Sony headset, I'm guessing Microsoft will have something. The
whole not having to have a gaming computer thing is huge.

On Friday, April 1, 2016, Josh Reynolds <[email protected]> wrote:

> Consoles?
>
> Steam has a much larger library and a larger more distributed content
> network. They also have a couple of appliances/consoles in the works
> though.
>
> On Fri, Apr 1, 2016 at 11:56 AM, Jason McKemie
> <[email protected] <javascript:;>> wrote:
> > We'll see how it plays out, but my money would ultimately be on consoles.
> > Unrivaled content and the barrier to entry is quite a bit lower.
> >
> >
> > On Friday, April 1, 2016, Robert Andrews <[email protected]
> <javascript:;>> wrote:
> >>
> >> Just like the iPod, what is the necessary component is the distribution
> of
> >> content to the platform, such as apple did.  There was a rapid leapfrog
> of
> >> digital music sticks and such but apple brought it all home with the
> common
> >> pricing, platform, delivery that made it all hum...  IF FB adds that to
> >> Oculus THEN it's a barn burner.   Without the backend the iPod was
> another
> >> music stick, same for Oculus...
> >>
> >> On 04/01/2016 09:26 AM, Jason McKemie wrote:
> >>>
> >>> Although it seems like the Oculus is going to get upstaged in a hurry -
> >>> the HTC Vive looks like it could be a better product.  I think VR will
> >>> really take off when it is available for gaming consoles though.
> >>>
> >>>
> >>> On Fri, Apr 1, 2016 at 11:12 AM, Robert Andrews <
> [email protected] <javascript:;>
> >>> <mailto:[email protected] <javascript:;>>> wrote:
> >>>
> >>>     Kind of like the iPod...   No, exactly like the iPod...
> >>>
> >>>     On 04/01/2016 09:02 AM, Jason McKemie wrote:
> >>>
> >>>         I really don't see how the Oculus gear is anything other than a
> >>>         progression of what was previously on the market.  True, the
> >>>         others did
> >>>         not succeed in the same way that Oculus has, but that is more
> of
> >>> a
> >>>         matter of timing.
> >>>
> >>>         On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake
> >>>         <[email protected]
> >>>         <mailto:[email protected] <javascript:;> <mailto:
> [email protected] <javascript:;>>>>
> >>> wrote:
> >>>
> >>>              I don't know if I agree with that. It's a pretty big leap
> >>>         forward
> >>>              from what was previously available. I'm not saying they
> >>>         created it
> >>>              in a vacuum, but I find it hard to downplay the
> >>>         achievements of the
> >>>              teams involved. It's not like they just bought a bunch of
> >>>         readily
> >>>              available components, banged them together and out came a
> >>>         headset.
> >>>
> >>>              On 4/1/2016 10:57 AM, Jason McKemie wrote:
> >>>
> >>>                  There were also many other VR companies before Oculus.
> >>>             I've been
> >>>                  watching the VR scene for at least two decades, what
> >>>             Oculus has
> >>>                  benefited from is the advancement motion tracking,
> >>> higher
> >>>                  resolution displays, processing, etc (technologies not
> >>>             specific to
> >>>                  VR), Oculus really didn't do anything groundbreaking
> >>>             here.  The
> >>>                  technology has been maturing for a long time, the
> >>>             masses are just
> >>>                  starting to take notice - and large companies are
> >>>             following that
> >>>                  interest.
> >>>
> >>>                  On Fri, Apr 1, 2016 at 10:38 AM, <[email protected]
> <javascript:;>
> >>>             <mailto:[email protected] <javascript:;>>
> >>>                  <mailto:[email protected] <javascript:;> <mailto:
> [email protected] <javascript:;>>>>
> >>> wrote:
> >>>
> >>>                      Little more to the back story.  The kid had some
> US
> >>> DOD
> >>>                      friends and labs that gave him access to the
> latest
> >>>             technology
> >>>                      in the field.
> >>>                      *From:* Simon Westlake <mailto:
> [email protected] <javascript:;>
> >>>             <mailto:[email protected] <javascript:;>>>
> >>>                      Look at Palmer Luckey - this kid was banging
> >>>             together VR
> >>>                      goggles in his bedroom, and everyone said the kind
> >>>             of virtual
> >>>                      reality goggles that are now shipping were
> >>>             impossible to make
> >>>                      just a couple of years ago. Now that he pushed it
> >>>             forward and
> >>>                      figured it out, HTC is making a headset, Sony is
> >>>             making a
> >>>                      headset..
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>              --
> >>>              Simon Westlake
> >>>              Skype: Simon_Sonar
> >>>              Email:[email protected] <mailto:[email protected]
> <javascript:;>
> >>>         <mailto:[email protected] <javascript:;>>>
> >>>              Phone:(702) 447-1247 <tel:%28702%29%20447-1247>
> >>>         <tel:%28702%29%20447-1247>
> >>>              ---------------------------
> >>>              Sonar Software Inc
> >>>              The next generation of ISP billing and OSS
> >>>         https://sonar.software
> >>>
> >>>
> >>>
> >
>

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