Well, the Vive is supposed to work with Steam. I'm more referring to an upcoming Sony headset, I'm guessing Microsoft will have something. The whole not having to have a gaming computer thing is huge.
On Friday, April 1, 2016, Josh Reynolds <[email protected]> wrote: > Consoles? > > Steam has a much larger library and a larger more distributed content > network. They also have a couple of appliances/consoles in the works > though. > > On Fri, Apr 1, 2016 at 11:56 AM, Jason McKemie > <[email protected] <javascript:;>> wrote: > > We'll see how it plays out, but my money would ultimately be on consoles. > > Unrivaled content and the barrier to entry is quite a bit lower. > > > > > > On Friday, April 1, 2016, Robert Andrews <[email protected] > <javascript:;>> wrote: > >> > >> Just like the iPod, what is the necessary component is the distribution > of > >> content to the platform, such as apple did. There was a rapid leapfrog > of > >> digital music sticks and such but apple brought it all home with the > common > >> pricing, platform, delivery that made it all hum... IF FB adds that to > >> Oculus THEN it's a barn burner. Without the backend the iPod was > another > >> music stick, same for Oculus... > >> > >> On 04/01/2016 09:26 AM, Jason McKemie wrote: > >>> > >>> Although it seems like the Oculus is going to get upstaged in a hurry - > >>> the HTC Vive looks like it could be a better product. I think VR will > >>> really take off when it is available for gaming consoles though. > >>> > >>> > >>> On Fri, Apr 1, 2016 at 11:12 AM, Robert Andrews < > [email protected] <javascript:;> > >>> <mailto:[email protected] <javascript:;>>> wrote: > >>> > >>> Kind of like the iPod... No, exactly like the iPod... > >>> > >>> On 04/01/2016 09:02 AM, Jason McKemie wrote: > >>> > >>> I really don't see how the Oculus gear is anything other than a > >>> progression of what was previously on the market. True, the > >>> others did > >>> not succeed in the same way that Oculus has, but that is more > of > >>> a > >>> matter of timing. > >>> > >>> On Fri, Apr 1, 2016 at 11:00 AM, Simon Westlake > >>> <[email protected] > >>> <mailto:[email protected] <javascript:;> <mailto: > [email protected] <javascript:;>>>> > >>> wrote: > >>> > >>> I don't know if I agree with that. It's a pretty big leap > >>> forward > >>> from what was previously available. I'm not saying they > >>> created it > >>> in a vacuum, but I find it hard to downplay the > >>> achievements of the > >>> teams involved. It's not like they just bought a bunch of > >>> readily > >>> available components, banged them together and out came a > >>> headset. > >>> > >>> On 4/1/2016 10:57 AM, Jason McKemie wrote: > >>> > >>> There were also many other VR companies before Oculus. > >>> I've been > >>> watching the VR scene for at least two decades, what > >>> Oculus has > >>> benefited from is the advancement motion tracking, > >>> higher > >>> resolution displays, processing, etc (technologies not > >>> specific to > >>> VR), Oculus really didn't do anything groundbreaking > >>> here. The > >>> technology has been maturing for a long time, the > >>> masses are just > >>> starting to take notice - and large companies are > >>> following that > >>> interest. > >>> > >>> On Fri, Apr 1, 2016 at 10:38 AM, <[email protected] > <javascript:;> > >>> <mailto:[email protected] <javascript:;>> > >>> <mailto:[email protected] <javascript:;> <mailto: > [email protected] <javascript:;>>>> > >>> wrote: > >>> > >>> Little more to the back story. The kid had some > US > >>> DOD > >>> friends and labs that gave him access to the > latest > >>> technology > >>> in the field. > >>> *From:* Simon Westlake <mailto: > [email protected] <javascript:;> > >>> <mailto:[email protected] <javascript:;>>> > >>> Look at Palmer Luckey - this kid was banging > >>> together VR > >>> goggles in his bedroom, and everyone said the kind > >>> of virtual > >>> reality goggles that are now shipping were > >>> impossible to make > >>> just a couple of years ago. Now that he pushed it > >>> forward and > >>> figured it out, HTC is making a headset, Sony is > >>> making a > >>> headset.. > >>> > >>> > >>> > >>> > >>> > >>> -- > >>> Simon Westlake > >>> Skype: Simon_Sonar > >>> Email:[email protected] <mailto:[email protected] > <javascript:;> > >>> <mailto:[email protected] <javascript:;>>> > >>> Phone:(702) 447-1247 <tel:%28702%29%20447-1247> > >>> <tel:%28702%29%20447-1247> > >>> --------------------------- > >>> Sonar Software Inc > >>> The next generation of ISP billing and OSS > >>> https://sonar.software > >>> > >>> > >>> > > >
