You still haven't given a problem example - and never will.

You can neither start with a set nor as you imply end with - "learn" - a set, 
when you are dealing with real world problems.

You have been talking prior to this about sets - causets/posets et al - being 
crucial to how the brain or an AGI solves problems.

They have nothing to do with real world problems.  And absolutely nothing to do 
with any classic, major creative problemsolving - like creating 
programs/software, solving mathematical theoretical problems, creating anything 
in the arts, sciences or technology. You may create a set as a solution to a 
software problem, but no set solved the problem in the first place.  (There 
would be no such thing as the "creative agony" if there were any truth to that).

So next time you mention EI, remember it stands for Evidentially Impossible.

If you did wish to discuss this, we can take any software creation problem you 
like, and you will find no set of any kind, however you care to twist or 
sophisticate the concept. Real world problems are like, and include, detective 
problems - there is never a formulaic set of suspects.


From: Sergio Pissanetzky 
Sent: Wednesday, June 13, 2012 5:24 PM
To: AGI 
Subject: RE: [agi] The 2 Tests of AGI - generalizability & creativity


Mike, 

 

Who says sets are going to solve a problem? It's inference. You need inference 
to solve problems. Inference works on knowledge, that you collect in sets. Is 
this philosophy? I don't think so. And it is you who brings me to philosophy 
all the time. I want to build my machine. 

 

There is an infinite variety of problem statements written by SM engineers who 
want developers to write software to support their respective companies. I have 
myself worked in two different companies, big important companies, Southwestern 
Bell and Delta Airlines, and that was precisely the work I did, talking to SM 
engineers and the developers (SM engineers are precious to the company, so they 
are shielded from developers). I've seen my share of problem statements, but 
they are all confidential, company property. And I have seen the entire process 
where software is created and released, and the mountains of documentation  
that are generated. Each time you call a number in the SW Bell area you are 
using my work, because I worked with the switches. If you fly Delta or use a 
kiosk or ask a question from an agent you are using my work. Go tell me about 
creative. 

 

Ask someone who is in software, perhaps Ben can give you the documentation for 
OpenCog. I selected an example used in European universities to teach 
refactoring. It is a token ring, sort of an intra-net that supports many 
computers that communicate with each other, for example in a University campus. 
I published the whole thing, just go and read it, I don't have time to present 
my work to you, go and find it yourself. 

 

But that's not all. Just in case you were planning to tell me something nasty. 
It doesn't work. None of that works. It's a ridiculous make up that managers 
use to appear as if they were in control and draw money from big companies. Do 
you know how software is really created? A man creates software! Only a man can 
create software. A human, man or woman. All those program statements change all 
the time, all the software changes, people are driven crazy, the workplace is 
in chaos. There are books and more books, methods and more methods to 
supposedly put all that under control. They don't work. Everything changes, 
there is an infinite variety of combinations, it all becomes fluid, squishy, it 
evades any attempt at organization. 

 

Until a human takes charge. Only a human has creativity enough to create the 
code. And the code is delivered and deployed, and the following day . guess 
what . there are changes. Only now it is called maintenance. Again, only humans 
can do it. 

 

Demolish? Looking at actual problems? You think I don't know about real world 
problems? Ridiculous! Real world problems are what motivate my theory. Outline 
the set for a squirrell? Animals don't HAVE a set, they LEARN their set as they 
go and they are creative as they go, and their creativity comes from what they 
learn. Outlining a set is narrow AI, and that is precisely what I oppose. And 
what you oppose, it seems to me.

 

Sergio

 

Sorry, I have other things to do. Good night. 

 

 

From: Mike Tintner [mailto:[email protected]] 
Sent: Wednesday, June 13, 2012 9:28 AM
To: AGI
Subject: Re: [agi] The 2 Tests of AGI - generalizability & creativity

 

Sergio,

 

Please give an example not an analysis of what you consider a creative or real 
world problem - and how you use a set to solve it.

 

For example,s.o. may ask you : "write a program that will enable me to compose 
video essays - an alternative to ibooks Author.." - that's a problem

 

or by all means, give me the problem that your subject-matter engineer or 
whoever gave you, in the form given - the original brief

 

or give any other real world problem as it is originally expressed/conceived

 

("Jump on a tree branch", pace your squirrel, "jump over that box", "putt that 
golf ball to hole it" are also real/ real world problems)

 

And then explain what set will solve that problem.

 

You say you're a scientist (although what you're arguing below is nothing but 
philosophy). A scientist looks at evidence to test his theories. You say sets 
will solve real world problems - show me one piece of evidence - one actual, 
clearly identified real world problem that bears this out.. 

 

ONe way or another, looking at actual problems will help your theory - even if 
only to demolish it. Not looking at them won't help it at all.

 

P.S. If you want to outline the set for a squirrel or a human jumping on a 
branch - [perhaps the worst example you could have chosen] - be my guest.

 

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