On 26.10.2014 17:24, Steve Richfield wrote:
It would take a capability beyond present imagination - probably more CPUs than there are atoms in the Milky Way galaxy, beyond even anyone's conception of God, to do such a thing. Why would this even be interesting?
Not really. As I wrote before ... quantum mechanics could be a processing time saver. There might be no atoms in the Milky Way at all unless you take a measurement. Just as regions of the map nobody is currently using are not rendered/processed by the "World of Warcraft" servers.
According to Campbell's model there are no atoms in a table if you are just looking at the table on a macroscopic level. There is no need for the "game engine" to provide atomic level information. Something like that is already done in software engineering ... it's called "level of detail rendering".
"In computer graphics <http://en.wikipedia.org/wiki/Computer_graphics>, accounting for *level of detail* involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. Level of detail techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline <http://en.wikipedia.org/wiki/Graphics_pipeline> stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast." -- Wikipedia
Likewise a forest does cease to exist once nobody takes measurements. All that gets stored is information crucial for maintaining consistency. I.e. if you (or some other conscious observer) remember the state of 5 trees then those states will be stored at a level of details that suits the level of detail you remember. When you the forest every tree just gets "pulled out" of a probability distribution. Maybe you just remember that there was a rather big tree full of mushrooms. Then all that will get stored is "big tree, many mushrooms, such wow" in the database. Almost any big tree with mushrooms will do because you only remember a few low details things ...
It's weird when you think about it for the first time but it's exactly what we are doing in game design. If evolution can turn rocks into humans smart enough in order to write such algorithms then why shouldn't evolution working on primordial consciousness not come up with such algorithms and quantum mechanics?
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