In 1986 Nintendo released a game called The Legend of Zelda.
It remained on the top-10 list for the next five years.

So why do I mention this totally irrelevant game on this list?

Well, I'ts become apparent that I am well suited for a niche on
list-ecology that is responsible for throwing up a semi-crazy idea and
provoking useful discussion. This aims to be such a posting.

The basic problem of a baby AI mind is that you want to give it some
interactive environment that is heavy on feedback but doesn't require it
to understand abstract relationships right off the bat. A game such as
Dragon Warrior would not be good at all because it relies heavily on
textual clues. 

A game such as the legend of Zelda, however, is excelent because you
hardly have to be literate at all to begin to play it. There may be a
game that better-maches this criterian but lets stick to this one.

The game's ROM was only 160k and the NES is easily emulated on a PC. As
there are open-source interpriters available, it should be feasable to
adapt it to serve an AI's needs.

One would need to hack the rom a bit to lay down traps for certain
events such as bumping into something but that shouldn't be to terrably
hard. 

The idea is to then take all the IO+hacks, and then map them onto your
AI's simulated spinal chord.

If Link bumps into something, the event is trapped and sent to the AI's
mind and thus it learns... (It would also corelate this experience with
the audio and visual feedback). 

The output would be the directional buttons, A, B, [select] and [start].

This approach is rather limiting as it doesn't give the AI any
real-world capabilities but it would serve quite well for demonstration
purposes. 

The AI would need to demonstrate basic planning skills (ie: you should
restore your health and pick up some potions before attempting a big
level), as well as navigation using the map systems. 

My godforsaken develment machine (if it ever works) should be well
suited to this type of experament. 

Currently I am planning an AI based on an architecture that I call
"mind-2". It is an attempt at a high-level brain emulation. It will not
use neurons but rather vectors and registers to achieve functional
equivalence to the apparent CAM organization of the brain.

This Mind-2 architecture is not a strong AI but it should be no less
general than the human brain. I've shifted my focus to it because it
doesn't require nearly as deep an understanding of the function of the
brain as would a strong AI. The mere fact that we have no AI at present
makes it a useful project. 

A mind-2 architecture for Link can be greatly simplified next to the
complexity required for dealing with the real world. The organization of
this can be a small fraction of the size of a real-world intelligence. 

-- 
pain (n): see Linux.
http://users.rcn.com/alangrimes/

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