On 24 Aug 2013, at 21:18, Sean Hunt <[email protected]> wrote:

> On Sat, Aug 24, 2013 at 4:13 PM, Charles Walker
> <[email protected]> wrote:
>> I don't understand. My reports on Okinawa and Parties have never been late
>> and neither of these aspects of the game are overly complicated, although
>> they may be flawed in other ways. The problem we have is not enough
>> gameplay, and you're proposing to get rid of what little we have.
> 
> Okinawa and Parties have not contributed to productive gameplay at all
> (except the general election, but I think that my alternate plan for
> that will work just as well), and they are distracting from the core,
> which must be supported first and foremost. And they increase
> complexity of the game, which leads people away from it.

I basically agree with this, but I don't think it's related to the lull.

>> As for why we're in a lull, that's because a bunch of players left, all,
>> AFAIK, for RL reasons. Not an overcomplicated ruleset (although there are
>> improvements to be made in that area, and I'm a fan of omd's proto, I don't
>> think it particularly affects activity levels). Note that your proposals
>> don't reduce the recordkeeping burden of any of the vacant offices (in fact
>> they increase it slightly where budget switches are transferred).
> 
> While this is true, it a) frees up more effort and time from other
> parts of the game and b) increases interest in the vacant offices.

Maybe. I don't really think it will sway anyone's decision. 

>>> Proposal: Handshake Deals are Enough (AI=3, PF=120)
>> 
>> FOR, but I don't think it will make much difference. Contracts are a much
>> more natural idea.
> 
> I don't like them.

Care to elaborate?

I just think we're having the wrong conversation. We should be talking about 
new gameplay ideas. 

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