On 25 Aug 2013, at 02:01, Sean Hunt <[email protected]> wrote: > On Sat, Aug 24, 2013 at 7:31 PM, Charles Walker > <[email protected]> wrote: >> I just think we're having the wrong conversation. We should be talking about >> new gameplay ideas. > > No. New gameplay ideas are for when the core is working. It is not > right now. The four most important offices are all empty. We do not > have the resources to build new gameplay.
Your proposals do not change the core! Do you really think we don't have a Promotor and an Assessor because proposal rewards aren't discrete enough? If there's a rules-based reason for the four most important offices being empty, it's that the game is too boring. (Like I said, it's busyness IRL in a number of cases).

