@tberthel

I applaud your fighting spirit! I'm right next to  you however,
throwing fighting punches, so you have competition. I'm not saying
what I'm build though, at least not yet!

On Mar 25, 7:42 am, Zorg <[EMAIL PROTECTED]> wrote:
> What you did is great tberthel,
> Beyond any technical consideration, pushing your idea from scratch to
> a valid entry for ADC on time deserve some kind of respect and
> recognition.
> Good job.
> Z
>
> On Mar 25, 12:10 am, tberthel <[EMAIL PROTECTED]> wrote:
>
>
>
> > My game does work fine.  I have already made another update.  If you
> > think my competition is a closed source great looking 3D game that
> > runs at 2 fps in the emulator you are way wrong.  My submission is an
> > Arcade Game Library not just a game.  Anyways my games get better fps
> > than any games that will run using the OpenGL ES that have more than
> > 300 vertices.  Of course that is mainly because many phones still
> > don't have a dedicated 3d processor.  3D is the future, but it won't
> > be even close to the only thing that will win.
>
> > On Mar 24, 9:33 am, Joa <[EMAIL PROTECTED]> wrote:
>
> > > On Mar 23, 11:20 pm, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > > LOL.. Tetris doesn't even come close to what my games do.  Tetris does
> > > > 90 degree single frame rotations.  Like that would work for real
> > > > arcade games.
>
> > > Well... what ever you do - yours doesn't work either... I'm not into
> > > gaming, neither developing nor playing so that's just my two cents.
> > > In the bigger picture; check out Peli's link - there's some pros out
> > > there who are going to knock to ball out of the park.- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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