hello redhunt
sharing joys makes double
sharing sorrow decrease redouble
looking at the Omnisoft and other specialist mobile companies activities
here
i would like to share my sorrow :((

im also 1 programmer one artist team.
though i will not left the fight ;)

hmmmmm

On 3/26/08, Redhunt <[EMAIL PROTECTED]> wrote:
>
>
> tberthel
>
> I also wish you luck. I submitted a game myself, but to be honest,
> after reading this post and seeing what  OmniSoft has submitted I am
> feeling rather down. Specially if each of their submissions counts
> separately. That's 10 games right there. An individual can't hope to
> compete against these guys, just the shear work of creating 10  games,
> none the less, in 3D from scratch would be impossible for 1 or 2
> individuals (1 programmer one artist) that's my team.
> Anyone else feeling a little dishearten. We are also submitting an
> application that is not a game which is much easier to be somewhat
> original with. But man, there is only so many ideas out there, if
> every "real" mobile company that has been doing phone applications for
> the past 4 years is entering this contest I think I am going to cry.
> We could really use the money to start a "real" company and afford the
> resources that the big/bigger guys have access to. Not sure how much
> OmniSoft could really take advantage of that money. Darn...  Anyone
> feeling this way?
>
>
>
>
> On Mar 25, 12:49 pm, tberthel <[EMAIL PROTECTED]> wrote:
> > Good luck and thanks
> >
> > On Mar 25, 8:51 am, Incognito <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > > @tberthel
> >
> > > I applaud your fighting spirit! I'm right next to  you however,
> > > throwing fighting punches, so you have competition. I'm not saying
> > > what I'm build though, at least not yet!
> >
> > > On Mar 25, 7:42 am, Zorg <[EMAIL PROTECTED]> wrote:
> >
> > > > What you did is great tberthel,
> > > > Beyond any technical consideration, pushing your idea from scratch
> to
> > > > a valid entry for ADC on time deserve some kind of respect and
> > > > recognition.
> > > > Good job.
> > > > Z
> >
> > > > On Mar 25, 12:10 am, tberthel <[EMAIL PROTECTED]> wrote:
> >
> > > > > My game does work fine.  I have already made another update.  If
> you
> > > > > think my competition is a closed source great looking 3D game that
> > > > > runs at 2 fps in the emulator you are way wrong.  My submission is
> an
> > > > > Arcade Game Library not just a game.  Anyways my games get better
> fps
> > > > > than any games that will run using the OpenGL ES that have more
> than
> > > > > 300 vertices.  Of course that is mainly because many phones still
> > > > > don't have a dedicated 3d processor.  3D is the future, but it
> won't
> > > > > be even close to the only thing that will win.
> >
> > > > > On Mar 24, 9:33 am, Joa <[EMAIL PROTECTED]> wrote:
> >
> > > > > > On Mar 23, 11:20 pm, tberthel <[EMAIL PROTECTED]>
> wrote:
> >
> > > > > > > LOL.. Tetris doesn't even come close to what my games
> do.  Tetris does
> > > > > > > 90 degree single frame rotations.  Like that would work for
> real
> > > > > > > arcade games.
> >
> > > > > > Well... what ever you do - yours doesn't work either... I'm not
> into
> > > > > > gaming, neither developing nor playing so that's just my two
> cents.
> > > > > > In the bigger picture; check out Peli's link - there's some pros
> out
> > > > > > there who are going to knock to ball out of the park.- Hide
> quoted text -
> >
> > > > > - Show quoted text -- Hide quoted text -
> >
> > > > - Show quoted text -- Hide quoted text -
> >
> > - Show quoted text -
> >
>

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Challenge" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/android-challenge?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to