hello redhunt sharing joys makes double sharing sorrow decrease redouble looking at the Omnisoft and other specialist mobile companies activities here i would like to share my sorrow :((
im also 1 programmer one artist team. though i will not left the fight ;) hmmmmm On 3/26/08, Redhunt <[EMAIL PROTECTED]> wrote: > > > tberthel > > I also wish you luck. I submitted a game myself, but to be honest, > after reading this post and seeing what OmniSoft has submitted I am > feeling rather down. Specially if each of their submissions counts > separately. That's 10 games right there. An individual can't hope to > compete against these guys, just the shear work of creating 10 games, > none the less, in 3D from scratch would be impossible for 1 or 2 > individuals (1 programmer one artist) that's my team. > Anyone else feeling a little dishearten. We are also submitting an > application that is not a game which is much easier to be somewhat > original with. But man, there is only so many ideas out there, if > every "real" mobile company that has been doing phone applications for > the past 4 years is entering this contest I think I am going to cry. > We could really use the money to start a "real" company and afford the > resources that the big/bigger guys have access to. Not sure how much > OmniSoft could really take advantage of that money. Darn... Anyone > feeling this way? > > > > > On Mar 25, 12:49 pm, tberthel <[EMAIL PROTECTED]> wrote: > > Good luck and thanks > > > > On Mar 25, 8:51 am, Incognito <[EMAIL PROTECTED]> wrote: > > > > > > > > > @tberthel > > > > > I applaud your fighting spirit! I'm right next to you however, > > > throwing fighting punches, so you have competition. I'm not saying > > > what I'm build though, at least not yet! > > > > > On Mar 25, 7:42 am, Zorg <[EMAIL PROTECTED]> wrote: > > > > > > What you did is great tberthel, > > > > Beyond any technical consideration, pushing your idea from scratch > to > > > > a valid entry for ADC on time deserve some kind of respect and > > > > recognition. > > > > Good job. > > > > Z > > > > > > On Mar 25, 12:10 am, tberthel <[EMAIL PROTECTED]> wrote: > > > > > > > My game does work fine. I have already made another update. If > you > > > > > think my competition is a closed source great looking 3D game that > > > > > runs at 2 fps in the emulator you are way wrong. My submission is > an > > > > > Arcade Game Library not just a game. Anyways my games get better > fps > > > > > than any games that will run using the OpenGL ES that have more > than > > > > > 300 vertices. Of course that is mainly because many phones still > > > > > don't have a dedicated 3d processor. 3D is the future, but it > won't > > > > > be even close to the only thing that will win. > > > > > > > On Mar 24, 9:33 am, Joa <[EMAIL PROTECTED]> wrote: > > > > > > > > On Mar 23, 11:20 pm, tberthel <[EMAIL PROTECTED]> > wrote: > > > > > > > > > LOL.. Tetris doesn't even come close to what my games > do. Tetris does > > > > > > > 90 degree single frame rotations. Like that would work for > real > > > > > > > arcade games. > > > > > > > > Well... what ever you do - yours doesn't work either... I'm not > into > > > > > > gaming, neither developing nor playing so that's just my two > cents. > > > > > > In the bigger picture; check out Peli's link - there's some pros > out > > > > > > there who are going to knock to ball out of the park.- Hide > quoted text - > > > > > > > - Show quoted text -- Hide quoted text - > > > > > > - Show quoted text -- Hide quoted text - > > > > - Show quoted text - > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
