new demo for my particle behaviour class

http://www.agence-anonyme.com/blog/

100 Particles (still planes) fallowing a ball with the rules of birds
flocking.

6 lines added to the away3D scene to manage it :

> var partmanager:Particle3DManager = new Particle3DManager(view);
for(i=0.....)
> partmanager.addParticle (plane);   //// while creating the planes, push the 
> plane into the manager
> partmanager.addBoidObject (plane,0.2,10);   /// addin a boid behaviour ( 
> object3D, force/elasticity of spring, minDistance)


> partmanager.addAttractionObject(ballLead, 0.1);   ///after creating the 
> leading ball: ballLead = new Sphere......
> partmanager.addRepelObject (ballLead,0.2,30);
>partmanager.run();///onEnterFrame :

I'm currently addin new feathers and try to get the best ratio speed/
complexity of behaviour :
get some Event dispatched (when addin, or removing a particle, changin
a force...).

Please comment ! I know my demos are not quite clean, but this may
help to know your advice !

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