That is looking great so far! Those particles just won't leave that guy
alone :)

It would be nice to control guy with the mouse somehow, so you can see what
is going on more, and it feels more interactive.

Really nice work!

-Pete

On Tue, Jan 27, 2009 at 11:00 AM, ben <[email protected]> wrote:

>
> new demo for my particle behaviour class
>
> http://www.agence-anonyme.com/blog/
>
> 100 Particles (still planes) fallowing a ball with the rules of birds
> flocking.
>
> 6 lines added to the away3D scene to manage it :
>
> > var partmanager:Particle3DManager = new Particle3DManager(view);
> for(i=0.....)
> > partmanager.addParticle (plane);   //// while creating the planes, push
> the plane into the manager
> > partmanager.addBoidObject (plane,0.2,10);   /// addin a boid behaviour (
> object3D, force/elasticity of spring, minDistance)
>
>
> > partmanager.addAttractionObject(ballLead, 0.1);   ///after creating the
> leading ball: ballLead = new Sphere......
> > partmanager.addRepelObject (ballLead,0.2,30);
> >partmanager.run();///onEnterFrame :
>
> I'm currently addin new feathers and try to get the best ratio speed/
> complexity of behaviour :
> get some Event dispatched (when addin, or removing a particle, changin
> a force...).
>
> Please comment ! I know my demos are not quite clean, but this may
> help to know your advice !
>



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