thanks !
I'll try to keep this in my head :
no matter how techi it is, just make it fast and usefull !

But for now this is more "physic (gravity, repulsion, bounce, spring)
and emergent behaviour(boid, flockin...)" oriented .

So if you have some request about a particle class... tell me !

And for the next steps, my work will be more focused on run fast (even
when you are computing : 400*3 vectors + 400 vectors related to
gravity + 400 vectors related to 400 other particle (or less, or more)
that make 400x400 colision detections + 400 perlin random movement in
the same frame...+ the render pipeline of away3D)+ ... + ...

;-)

Reply via email to