thanks ! I'll try to keep this in my head : no matter how techi it is, just make it fast and usefull !
But for now this is more "physic (gravity, repulsion, bounce, spring) and emergent behaviour(boid, flockin...)" oriented . So if you have some request about a particle class... tell me ! And for the next steps, my work will be more focused on run fast (even when you are computing : 400*3 vectors + 400 vectors related to gravity + 400 vectors related to 400 other particle (or less, or more) that make 400x400 colision detections + 400 perlin random movement in the same frame...+ the render pipeline of away3D)+ ... + ... ;-)
