i couldnt quite understand how to help but i have to say, its really
great, fastest demo i have seen..dunno how you did it but its great :)
particles are gateway for so many great visual effects.

On Jan 24, 6:20 pm, ben <[email protected]> wrote:
> thanks !
> I'll try to keep this in my head :
> no matter how techi it is, just make it fast and usefull !
>
> But for now this is more "physic (gravity, repulsion, bounce, spring)
> and emergent behaviour(boid, flockin...)" oriented .
>
> So if you have some request about a particle class... tell me !
>
> And for the next steps, my work will be more focused on run fast (even
> when you are computing : 400*3 vectors + 400 vectors related to
> gravity + 400 vectors related to 400 other particle (or less, or more)
> that make 400x400 colision detections + 400 perlin random movement in
> the same frame...+ the render pipeline of away3D)+ ... + ...
>
> ;-)

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