i couldnt quite understand how to help but i have to say, its really great, fastest demo i have seen..dunno how you did it but its great :) particles are gateway for so many great visual effects.
On Jan 24, 6:20 pm, ben <[email protected]> wrote: > thanks ! > I'll try to keep this in my head : > no matter how techi it is, just make it fast and usefull ! > > But for now this is more "physic (gravity, repulsion, bounce, spring) > and emergent behaviour(boid, flockin...)" oriented . > > So if you have some request about a particle class... tell me ! > > And for the next steps, my work will be more focused on run fast (even > when you are computing : 400*3 vectors + 400 vectors related to > gravity + 400 vectors related to 400 other particle (or less, or more) > that make 400x400 colision detections + 400 perlin random movement in > the same frame...+ the render pipeline of away3D)+ ... + ... > > ;-)
