Nice work. It's fast. keep on!
ben a écrit :
Hi, well, let's make simple :
http://www.agence-anonyme.com/blog/?p=112
any object 3D can be considered as a particle then managed by the paarticle
manager, this will run, depending on (for now) :
gravity, attraction, repulsion from any assigned other Object3D.
I still need time before release it, but here is a first step:
For anyone who would help me, answer to my last post in the group
about this :
I can't get the screenVertex of an object3D when callin it in a class
external to the one containing the view.
I get the view of a passed Object3D, then I get the camera, I have no
reference problem for the object I wan't to get the screenVertex.
But I can't get the camera.screen to work properly !
I really do need help to embed some mouse gravity, spring and
repulsion to my class !!
the post :
http://groups.google.com/group/away3d-dev/browse_thread/thread/f17e918360bbdb83
Thanks for all, and don't forget : this only a start !