well to avoid confusion and for noobies like me (XD), and to save
techincal blah blah blah, culling is when u kill triangles that r not
in the scene that is looking the user (with the camera, right..), by
example if u have 2 spheres and one is in front and one behind:

   O   (CAM)<  O

the sphere from the left wont be rendered, and that will save
polygons, and ofc some

i was reading and found that rob tried to implement it but at the last
year still were no sucess, cause there were some bugs, it is posible
now, will it be in future, if its semi-posible, could there be a clear
piece of example code to use (not asking for an entire demo with thing
flying over the scene, that will be cool btw, but im happy just with
the lines for dummies on how to use)

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