well ill throw some text orevloading the scene with, i dont know
primitives, and make them go around the camera, put 2 buttons to turn
off and on the clipping and culling and chek out how it works.


btw that its the only way to make culling here in away?

On Jul 1, 9:00 am, Peter Kapelyan <[email protected]> wrote:
> So you are ok now? :)
>
>
>
> On Wed, Jul 1, 2009 at 9:58 AM, desgraci <[email protected]> wrote:
>
> > first i admire your job, second i think ure wrong on this one, by
> > example:
>
> >http://www.gamedev.net/community/forums/topic.asp?topic_id=269749
>
> > is the same in every site in the web and books, culling if isnt in the
> > screen, cliping if par of it is in the screen and part of it isnt,
> > well thats the basic at least. The clipping is used to avoid empty
> > triangles when a triangle start to going out of the screen, so it
> > subdivides ven more to keep em rendering, that is done automaticaly in
> > away3d, like u said, culling also aplies to objects that are behind
> > the camera, beacuse theyre not in the view, no need to be rendered.
>
> > my question was, we got examples in the clipping area i missed the
> > culling one, so i was asking how to.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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