hi Mr. Peter, long time no talk, how r u doing:
ok i supose that it would be this:
clipping = new FrustumClipping({minZ:10});
clipping.objectCulling = true;
i missed that out, cause i usually read the commented and it said:
Demonstrates:
How to use FrustumClipping and NearfieldClipping to the best effect.
How to correctively z-sort individual objects
How to use the precision property to achive perspective correct
textures
How to create a 2d collision detection system
btw i tried it aout, without culling 48MB, and with it 256MB, going to
check the code if im doing something wrong :s