hi Mr. Peter, long time no talk, how r u doing:

ok i supose that it would be this:

            clipping = new FrustumClipping({minZ:10});
            clipping.objectCulling = true;

i missed that out, cause i usually read the commented and it said:

Demonstrates:

How to use FrustumClipping and NearfieldClipping to the best effect.
How to correctively z-sort individual objects
How to use the precision property to achive perspective correct
textures
How to create a 2d collision detection system

btw i tried it aout, without culling 48MB, and with it 256MB, going to
check the code if im doing something wrong :s

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