Hi! I am doing OK, thanks for asking :) I hope you are doing good.

I don't think you need the second line of code.

I didn't know the memory would increase that much, from Rob's demo I see it
stays around 430 MB..and doesn't go down, maybe worth investigating :O

-Pete

On Wed, Jul 1, 2009 at 9:42 AM, desgraci <[email protected]> wrote:

>
> hi Mr. Peter, long time no talk, how r u doing:
>
> ok i supose that it would be this:
>
>            clipping = new FrustumClipping({minZ:10});
>            clipping.objectCulling = true;
>
> i missed that out, cause i usually read the commented and it said:
>
> Demonstrates:
>
> How to use FrustumClipping and NearfieldClipping to the best effect.
> How to correctively z-sort individual objects
> How to use the precision property to achive perspective correct
> textures
> How to create a 2d collision detection system
>
> btw i tried it aout, without culling 48MB, and with it 256MB, going to
> check the code if im doing something wrong :s




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