check this demo, Rob was successful :) source is there for frustum culling lines of code needed
http://www.infiniteturtles.co.uk/blog/away3d-23-released On Wed, Jul 1, 2009 at 9:29 AM, desgraci <[email protected]> wrote: > > well to avoid confusion and for noobies like me (XD), and to save > techincal blah blah blah, culling is when u kill triangles that r not > in the scene that is looking the user (with the camera, right..), by > example if u have 2 spheres and one is in front and one behind: > > O (CAM)< O > > the sphere from the left wont be rendered, and that will save > polygons, and ofc some > > i was reading and found that rob tried to implement it but at the last > year still were no sucess, cause there were some bugs, it is posible > now, will it be in future, if its semi-posible, could there be a clear > piece of example code to use (not asking for an entire demo with thing > flying over the scene, that will be cool btw, but im happy just with > the lines for dummies on how to use) -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
