check this demo, Rob was successful :) source is there for frustum culling
lines of code needed

http://www.infiniteturtles.co.uk/blog/away3d-23-released

On Wed, Jul 1, 2009 at 9:29 AM, desgraci <[email protected]> wrote:

>
> well to avoid confusion and for noobies like me (XD), and to save
> techincal blah blah blah, culling is when u kill triangles that r not
> in the scene that is looking the user (with the camera, right..), by
> example if u have 2 spheres and one is in front and one behind:
>
>   O   (CAM)<  O
>
> the sphere from the left wont be rendered, and that will save
> polygons, and ofc some
>
> i was reading and found that rob tried to implement it but at the last
> year still were no sucess, cause there were some bugs, it is posible
> now, will it be in future, if its semi-posible, could there be a clear
> piece of example code to use (not asking for an entire demo with thing
> flying over the scene, that will be cool btw, but im happy just with
> the lines for dummies on how to use)




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Actionscript 3.0 Flash 3D Graphics Engine

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