first i admire your job, second i think ure wrong on this one, by
example:

http://www.gamedev.net/community/forums/topic.asp?topic_id=269749

is the same in every site in the web and books, culling if isnt in the
screen, cliping if par of it is in the screen and part of it isnt,
well thats the basic at least. The clipping is used to avoid empty
triangles when a triangle start to going out of the screen, so it
subdivides ven more to keep em rendering, that is done automaticaly in
away3d, like u said, culling also aplies to objects that are behind
the camera, beacuse theyre not in the view, no need to be rendered.

my question was, we got examples in the clipping area i missed the
culling one, so i was asking how to.

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