So you are ok now? :) On Wed, Jul 1, 2009 at 9:58 AM, desgraci <[email protected]> wrote:
> > first i admire your job, second i think ure wrong on this one, by > example: > > http://www.gamedev.net/community/forums/topic.asp?topic_id=269749 > > is the same in every site in the web and books, culling if isnt in the > screen, cliping if par of it is in the screen and part of it isnt, > well thats the basic at least. The clipping is used to avoid empty > triangles when a triangle start to going out of the screen, so it > subdivides ven more to keep em rendering, that is done automaticaly in > away3d, like u said, culling also aplies to objects that are behind > the camera, beacuse theyre not in the view, no need to be rendered. > > my question was, we got examples in the clipping area i missed the > culling one, so i was asking how to. -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
