So you are ok now? :)

On Wed, Jul 1, 2009 at 9:58 AM, desgraci <[email protected]> wrote:

>
> first i admire your job, second i think ure wrong on this one, by
> example:
>
> http://www.gamedev.net/community/forums/topic.asp?topic_id=269749
>
> is the same in every site in the web and books, culling if isnt in the
> screen, cliping if par of it is in the screen and part of it isnt,
> well thats the basic at least. The clipping is used to avoid empty
> triangles when a triangle start to going out of the screen, so it
> subdivides ven more to keep em rendering, that is done automaticaly in
> away3d, like u said, culling also aplies to objects that are behind
> the camera, beacuse theyre not in the view, no need to be rendered.
>
> my question was, we got examples in the clipping area i missed the
> culling one, so i was asking how to.




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Actionscript 3.0 Flash 3D Graphics Engine

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