so this kind of culling O (CAM)< O
will be auto, im so happy :D tx my friend, always a life saver, tx also Mr. Li for your corcern. On Jul 1, 8:50 am, Peter Kapelyan <[email protected]> wrote: > Hi! I am doing OK, thanks for asking :) I hope you are doing good. > > I don't think you need the second line of code. > > I didn't know the memory would increase that much, from Rob's demo I see it > stays around 430 MB..and doesn't go down, maybe worth investigating :O > > -Pete > > > > On Wed, Jul 1, 2009 at 9:42 AM, desgraci <[email protected]> wrote: > > > hi Mr. Peter, long time no talk, how r u doing: > > > ok i supose that it would be this: > > > clipping = new FrustumClipping({minZ:10}); > > clipping.objectCulling = true; > > > i missed that out, cause i usually read the commented and it said: > > > Demonstrates: > > > How to use FrustumClipping and NearfieldClipping to the best effect. > > How to correctively z-sort individual objects > > How to use the precision property to achive perspective correct > > textures > > How to create a 2d collision detection system > > > btw i tried it aout, without culling 48MB, and with it 256MB, going to > > check the code if im doing something wrong :s > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
