so this kind of culling

 O   (CAM)<  O

will be auto, im so happy :D

tx my friend, always a life saver, tx also Mr. Li for your corcern.


On Jul 1, 8:50 am, Peter Kapelyan <[email protected]> wrote:
> Hi! I am doing OK, thanks for asking :) I hope you are doing good.
>
> I don't think you need the second line of code.
>
> I didn't know the memory would increase that much, from Rob's demo I see it
> stays around 430 MB..and doesn't go down, maybe worth investigating :O
>
> -Pete
>
>
>
> On Wed, Jul 1, 2009 at 9:42 AM, desgraci <[email protected]> wrote:
>
> > hi Mr. Peter, long time no talk, how r u doing:
>
> > ok i supose that it would be this:
>
> >            clipping = new FrustumClipping({minZ:10});
> >            clipping.objectCulling = true;
>
> > i missed that out, cause i usually read the commented and it said:
>
> > Demonstrates:
>
> > How to use FrustumClipping and NearfieldClipping to the best effect.
> > How to correctively z-sort individual objects
> > How to use the precision property to achive perspective correct
> > textures
> > How to create a 2d collision detection system
>
> > btw i tried it aout, without culling 48MB, and with it 256MB, going to
> > check the code if im doing something wrong :s
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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