Hi Peter, I'm pretty sure I'm using 3.4.0. So I'll remove the precision and segments since they are useless now.
My apologies from before, I removed the height and width to test. I actually had the plane set to 700x110 to match the MC. I've attached the resulting rendered results. You mentioned "focus" and zoom. I'm using neither, I'm actually just setting leaving the camera where it is right now and moving the object. I've attached my full .as script for you to take a closer look if you have time. I don't really expect Flash to make it look better when it comes to scaling but it should at least look normal with a regular size object, no? or am I not going to get anything better than what you see? Then again I see *so* many 3D applications that look so slick...how the heck will I get those results? Best, Dave On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <[email protected]> wrote: > Hi Dave, > > Are you using Away3d 2.X or 3.X ? > > You wouldn't need that many segments, and precision at the same time. If > you are using 3.X - you wouldn't need either. > > The reason your 20x20 plane looks like crud is because that's how Flash > treats bitmaps, when you scale them down. If you tried your MC with a 700 x > 110 Plane , it would look EXACTLY like your MovieClip, if you place the > camera 900 away from the plane, with default zoom + focus. > > It's not Away3D's fault, it's just Flash, it simply cannot antialias > bitmaps when you are scaing them smaller than 100%. If you REALLY wanted > your 700x100 plane to be 20x20 and FORCE flash to antialias it better, you > can try a tad of blur filter on it. > > -Pete > > > > On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase <[email protected]>wrote: > >> Hi Peter, >> >> Thanks for helping me out on this. It's greatly appreciated. >> >> I have an mc in my library with the dimensions 700x110. This is how I'm >> creating the material: >> >> var mc:MovieClip = new MC1(); >> material = new MovieMaterial(mc, { precision: 15, smooth: true, >> interactive: true, transparent: true }); >> >> It's an interactive material because the user has to be able to use it as >> a navbar. >> >> This is how I'm creating the plane: >> >> private function initObjects():void { >> plane = new Plane(); >> plane.material = material; >> plane.x -= 180; >> plane.z += 900; >> plane.segmentsH = 20; >> plane.segmentsW = 20; >> plane.y -= 300; >> plane.yUp = false; >> plane.bothsides = true; >> scene.addChild(plane); >> } >> >> I've attached a screenshot of what is being rendered. Picture 2.png >> represents the MC in the library that I'm trying to use as a material. At >> first I thought I needed more segments or something but now I'm just totally >> clueless. >> >> Best, >> >> Dave >> >> >> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <[email protected]>wrote: >> >>> Away3D will create a bitmap of your MovieClip, so you have one resolution >>> (texture size), and it's basically the same as having a Bitmap on screen, >>> with the same pros and cons. >>> >>> Do you have a screenshot of the problems you are having? >>> >>> -Pete >>> >>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew <[email protected]>wrote: >>> >>>> >>>> Hi here, >>>> >>>> I'm doing a lit of work with movieclips and primitives. Lots of basic >>>> interaction. I'm having some trouble withthe quality of the clip as >>>> it's layer over say a plane. It appears aliased despite the fact that >>>> I set the material to have smoothing on. >>>> >>>> I've assumed that the scale for 3D objects is the same on a Flash >>>> stage. So basically if the movieclips is 300x300 on stage I simply >>>> create a plane at 300x300 and move the camera to a distance from it. >>>> >>>> I'm wondering how I can get the quality of the plane material to be >>>> perfect as it's rather annoying to look at crappy images! Eeek. >>>> >>>> I've tried searching this and found some material but nothing that >>>> really answered it. >>>> >>>> David >>> >>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
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