The only reason it might be slightly blurred is:

1 You are seeing the swf > 100%, say 101% or so,

2 the camera is not 900 away

3 the X or Y of your Plane is on some non integer value (like 300.5), in
this case Flash will also blur bitmaps the same.

I overlayed Picture4 on Picture2 in Photoshop and it seems like Picture 4 is
a tad bigger, say 101%, so my guess might be it's either 1 or 2. Otherwise I
am not sure why it would do that (other than #3). : /

-Pete

On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase <[email protected]>wrote:

> Oh my gosh, wow. Apologies for that. I'm not the only one who's touched the
> code and it appears someone added that without my knowledge. Yikes! Well out
> of that comes another question. It's rendering rather nicely but slightly
> blured. Could this be due to the camera location or something?
>
>
> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <[email protected]>wrote:
>
>> I am not 100% certain but you have:
>>
>> stage.quality = StageQuality.LOW;
>>
>> if you comment that line, does it get any better?
>>
>> -Pete
>>
>>
>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase 
>> <[email protected]>wrote:
>>
>>> Hi Peter,
>>>
>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and
>>> segments since they are useless now.
>>>
>>> My apologies from before, I removed the height and width to test. I
>>> actually had the plane set to 700x110 to match the MC. I've attached the
>>> resulting rendered results.
>>>
>>> You mentioned "focus" and zoom. I'm using neither, I'm actually just
>>> setting leaving the camera where it is right now and moving the object. I've
>>> attached my full .as script for you to take a closer look if you have time.
>>>
>>> I don't really expect Flash to make it look better when it comes to
>>> scaling but it should at least look normal with a regular size object, no?
>>> or am I not going to get anything better than what you see? Then again I see
>>> *so* many 3D applications that look so slick...how the heck will I get those
>>> results?
>>>
>>> Best,
>>>
>>> Dave
>>>
>>>
>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <[email protected]>wrote:
>>>
>>>> Hi Dave,
>>>>
>>>> Are you using Away3d 2.X or 3.X ?
>>>>
>>>> You wouldn't need that many segments, and precision at the same time. If
>>>> you are using 3.X - you wouldn't need either.
>>>>
>>>> The reason your 20x20 plane looks like crud is because that's how Flash
>>>> treats bitmaps, when you scale them down. If you tried your MC with a 700 x
>>>> 110 Plane , it would look EXACTLY like your MovieClip, if you place the
>>>> camera 900 away from the plane, with default zoom + focus.
>>>>
>>>> It's not Away3D's fault, it's just Flash, it simply cannot antialias
>>>> bitmaps when you are scaing them smaller than 100%. If you REALLY wanted
>>>> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, you
>>>> can try a tad of blur filter on it.
>>>>
>>>> -Pete
>>>>
>>>>
>>>>
>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase <[email protected]
>>>> > wrote:
>>>>
>>>>> Hi Peter,
>>>>>
>>>>> Thanks for helping me out on this. It's greatly appreciated.
>>>>>
>>>>> I have an mc in my library with the dimensions 700x110. This is how I'm
>>>>> creating the material:
>>>>>
>>>>> var mc:MovieClip = new MC1();
>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true,
>>>>> interactive: true, transparent: true });
>>>>>
>>>>> It's an interactive material because the user has to be able to use it
>>>>> as a navbar.
>>>>>
>>>>> This is how I'm creating the plane:
>>>>>
>>>>>         private function initObjects():void {
>>>>>             plane = new Plane();
>>>>>             plane.material = material;
>>>>>             plane.x -= 180;
>>>>>             plane.z += 900;
>>>>>             plane.segmentsH = 20;
>>>>>             plane.segmentsW = 20;
>>>>>             plane.y -= 300;
>>>>>             plane.yUp = false;
>>>>>             plane.bothsides = true;
>>>>>             scene.addChild(plane);
>>>>>         }
>>>>>
>>>>> I've attached a screenshot of what is being rendered. Picture 2.png
>>>>> represents the MC in the library that I'm trying to use as a material. At
>>>>> first I thought I needed more segments or something but now I'm just 
>>>>> totally
>>>>> clueless.
>>>>>
>>>>> Best,
>>>>>
>>>>> Dave
>>>>>
>>>>>
>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Away3D will create a bitmap of your MovieClip, so you have one
>>>>>> resolution (texture size), and it's basically the same as having a 
>>>>>> Bitmap on
>>>>>> screen, with the same pros and cons.
>>>>>>
>>>>>> Do you have a screenshot of the problems you are having?
>>>>>>
>>>>>> -Pete
>>>>>>
>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew <[email protected]>wrote:
>>>>>>
>>>>>>>
>>>>>>> Hi here,
>>>>>>>
>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots of basic
>>>>>>> interaction. I'm having some trouble withthe quality of the clip as
>>>>>>> it's layer over say a plane. It appears aliased despite the fact that
>>>>>>> I set the material to have smoothing on.
>>>>>>>
>>>>>>> I've assumed that the scale for 3D objects is the same on a Flash
>>>>>>> stage. So basically if the movieclips is 300x300 on stage I simply
>>>>>>> create a plane at 300x300 and move the camera to a distance from it.
>>>>>>>
>>>>>>> I'm wondering how I can get the quality of the plane material to be
>>>>>>> perfect as it's rather annoying to look at crappy images! Eeek.
>>>>>>>
>>>>>>> I've tried searching this and found some material but nothing that
>>>>>>> really answered it.
>>>>>>>
>>>>>>> David
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> ___________________
>>>>>>
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>
>>>>>> HTTP://AWAY3D.COM
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> ___________________
>>>>
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>
>>>> HTTP://AWAY3D.COM
>>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to