Hi David,

I thought about it, and if none of what I wrote helps, try this:

1. Go into your MovieClip and Select All (you might have to unlock some
layers etc).

2. Make sure your X position is an integer such as -350, not -350.1

3. Make sure you Y position, and width and height are also integers.

If everything checks out fine, you shouldn't have that tiny blur anymore!
And, I am hoping it works because I am all out of ideas. :O

Best
-Pete

On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase <[email protected]>wrote:

> Hi Peter,
>
> Awesome! One of those will surely solve it. Thank you so much for our help!
> So silly, such a simple thing.
>
> Cheers!
>
> Dave
>
>
> On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan <[email protected]>wrote:
>
>> The only reason it might be slightly blurred is:
>>
>> 1 You are seeing the swf > 100%, say 101% or so,
>>
>> 2 the camera is not 900 away
>>
>> 3 the X or Y of your Plane is on some non integer value (like 300.5), in
>> this case Flash will also blur bitmaps the same.
>>
>> I overlayed Picture4 on Picture2 in Photoshop and it seems like Picture 4
>> is a tad bigger, say 101%, so my guess might be it's either 1 or 2.
>> Otherwise I am not sure why it would do that (other than #3). : /
>>
>> -Pete
>>
>>
>> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase 
>> <[email protected]>wrote:
>>
>>> Oh my gosh, wow. Apologies for that. I'm not the only one who's touched
>>> the code and it appears someone added that without my knowledge. Yikes! Well
>>> out of that comes another question. It's rendering rather nicely but
>>> slightly blured. Could this be due to the camera location or something?
>>>
>>>
>>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <[email protected]>wrote:
>>>
>>>> I am not 100% certain but you have:
>>>>
>>>> stage.quality = StageQuality.LOW;
>>>>
>>>> if you comment that line, does it get any better?
>>>>
>>>> -Pete
>>>>
>>>>
>>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase <[email protected]
>>>> > wrote:
>>>>
>>>>> Hi Peter,
>>>>>
>>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and
>>>>> segments since they are useless now.
>>>>>
>>>>> My apologies from before, I removed the height and width to test. I
>>>>> actually had the plane set to 700x110 to match the MC. I've attached the
>>>>> resulting rendered results.
>>>>>
>>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually just
>>>>> setting leaving the camera where it is right now and moving the object. 
>>>>> I've
>>>>> attached my full .as script for you to take a closer look if you have 
>>>>> time.
>>>>>
>>>>> I don't really expect Flash to make it look better when it comes to
>>>>> scaling but it should at least look normal with a regular size object, no?
>>>>> or am I not going to get anything better than what you see? Then again I 
>>>>> see
>>>>> *so* many 3D applications that look so slick...how the heck will I get 
>>>>> those
>>>>> results?
>>>>>
>>>>> Best,
>>>>>
>>>>> Dave
>>>>>
>>>>>
>>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Hi Dave,
>>>>>>
>>>>>> Are you using Away3d 2.X or 3.X ?
>>>>>>
>>>>>> You wouldn't need that many segments, and precision at the same time.
>>>>>> If you are using 3.X - you wouldn't need either.
>>>>>>
>>>>>> The reason your 20x20 plane looks like crud is because that's how
>>>>>> Flash treats bitmaps, when you scale them down. If you tried your MC 
>>>>>> with a
>>>>>> 700 x 110 Plane , it would look EXACTLY like your MovieClip, if you place
>>>>>> the camera 900 away from the plane, with default zoom + focus.
>>>>>>
>>>>>> It's not Away3D's fault, it's just Flash, it simply cannot antialias
>>>>>> bitmaps when you are scaing them smaller than 100%. If you REALLY wanted
>>>>>> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, 
>>>>>> you
>>>>>> can try a tad of blur filter on it.
>>>>>>
>>>>>> -Pete
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hi Peter,
>>>>>>>
>>>>>>> Thanks for helping me out on this. It's greatly appreciated.
>>>>>>>
>>>>>>> I have an mc in my library with the dimensions 700x110. This is how
>>>>>>> I'm creating the material:
>>>>>>>
>>>>>>> var mc:MovieClip = new MC1();
>>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true,
>>>>>>> interactive: true, transparent: true });
>>>>>>>
>>>>>>> It's an interactive material because the user has to be able to use
>>>>>>> it as a navbar.
>>>>>>>
>>>>>>> This is how I'm creating the plane:
>>>>>>>
>>>>>>>         private function initObjects():void {
>>>>>>>             plane = new Plane();
>>>>>>>             plane.material = material;
>>>>>>>             plane.x -= 180;
>>>>>>>             plane.z += 900;
>>>>>>>             plane.segmentsH = 20;
>>>>>>>             plane.segmentsW = 20;
>>>>>>>             plane.y -= 300;
>>>>>>>             plane.yUp = false;
>>>>>>>             plane.bothsides = true;
>>>>>>>             scene.addChild(plane);
>>>>>>>         }
>>>>>>>
>>>>>>> I've attached a screenshot of what is being rendered. Picture 2.png
>>>>>>> represents the MC in the library that I'm trying to use as a material. 
>>>>>>> At
>>>>>>> first I thought I needed more segments or something but now I'm just 
>>>>>>> totally
>>>>>>> clueless.
>>>>>>>
>>>>>>> Best,
>>>>>>>
>>>>>>> Dave
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <[email protected]
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one
>>>>>>>> resolution (texture size), and it's basically the same as having a 
>>>>>>>> Bitmap on
>>>>>>>> screen, with the same pros and cons.
>>>>>>>>
>>>>>>>> Do you have a screenshot of the problems you are having?
>>>>>>>>
>>>>>>>> -Pete
>>>>>>>>
>>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew 
>>>>>>>> <[email protected]>wrote:
>>>>>>>>
>>>>>>>>>
>>>>>>>>> Hi here,
>>>>>>>>>
>>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots of
>>>>>>>>> basic
>>>>>>>>> interaction. I'm having some trouble withthe quality of the clip as
>>>>>>>>> it's layer over say a plane. It appears aliased despite the fact
>>>>>>>>> that
>>>>>>>>> I set the material to have smoothing on.
>>>>>>>>>
>>>>>>>>> I've assumed that the scale for 3D objects is the same on a Flash
>>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I simply
>>>>>>>>> create a plane at 300x300 and move the camera to a distance from
>>>>>>>>> it.
>>>>>>>>>
>>>>>>>>> I'm wondering how I can get the quality of the plane material to be
>>>>>>>>> perfect as it's rather annoying to look at crappy images! Eeek.
>>>>>>>>>
>>>>>>>>> I've tried searching this and found some material but nothing that
>>>>>>>>> really answered it.
>>>>>>>>>
>>>>>>>>> David
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> ___________________
>>>>>>>>
>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>
>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> ___________________
>>>>>>
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>
>>>>>> HTTP://AWAY3D.COM
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> ___________________
>>>>
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>
>>>> HTTP://AWAY3D.COM
>>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to