Hi David, I thought about it, and if none of what I wrote helps, try this:
1. Go into your MovieClip and Select All (you might have to unlock some layers etc). 2. Make sure your X position is an integer such as -350, not -350.1 3. Make sure you Y position, and width and height are also integers. If everything checks out fine, you shouldn't have that tiny blur anymore! And, I am hoping it works because I am all out of ideas. :O Best -Pete On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase <[email protected]>wrote: > Hi Peter, > > Awesome! One of those will surely solve it. Thank you so much for our help! > So silly, such a simple thing. > > Cheers! > > Dave > > > On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan <[email protected]>wrote: > >> The only reason it might be slightly blurred is: >> >> 1 You are seeing the swf > 100%, say 101% or so, >> >> 2 the camera is not 900 away >> >> 3 the X or Y of your Plane is on some non integer value (like 300.5), in >> this case Flash will also blur bitmaps the same. >> >> I overlayed Picture4 on Picture2 in Photoshop and it seems like Picture 4 >> is a tad bigger, say 101%, so my guess might be it's either 1 or 2. >> Otherwise I am not sure why it would do that (other than #3). : / >> >> -Pete >> >> >> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase >> <[email protected]>wrote: >> >>> Oh my gosh, wow. Apologies for that. I'm not the only one who's touched >>> the code and it appears someone added that without my knowledge. Yikes! Well >>> out of that comes another question. It's rendering rather nicely but >>> slightly blured. Could this be due to the camera location or something? >>> >>> >>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <[email protected]>wrote: >>> >>>> I am not 100% certain but you have: >>>> >>>> stage.quality = StageQuality.LOW; >>>> >>>> if you comment that line, does it get any better? >>>> >>>> -Pete >>>> >>>> >>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase <[email protected] >>>> > wrote: >>>> >>>>> Hi Peter, >>>>> >>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and >>>>> segments since they are useless now. >>>>> >>>>> My apologies from before, I removed the height and width to test. I >>>>> actually had the plane set to 700x110 to match the MC. I've attached the >>>>> resulting rendered results. >>>>> >>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually just >>>>> setting leaving the camera where it is right now and moving the object. >>>>> I've >>>>> attached my full .as script for you to take a closer look if you have >>>>> time. >>>>> >>>>> I don't really expect Flash to make it look better when it comes to >>>>> scaling but it should at least look normal with a regular size object, no? >>>>> or am I not going to get anything better than what you see? Then again I >>>>> see >>>>> *so* many 3D applications that look so slick...how the heck will I get >>>>> those >>>>> results? >>>>> >>>>> Best, >>>>> >>>>> Dave >>>>> >>>>> >>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan >>>>> <[email protected]>wrote: >>>>> >>>>>> Hi Dave, >>>>>> >>>>>> Are you using Away3d 2.X or 3.X ? >>>>>> >>>>>> You wouldn't need that many segments, and precision at the same time. >>>>>> If you are using 3.X - you wouldn't need either. >>>>>> >>>>>> The reason your 20x20 plane looks like crud is because that's how >>>>>> Flash treats bitmaps, when you scale them down. If you tried your MC >>>>>> with a >>>>>> 700 x 110 Plane , it would look EXACTLY like your MovieClip, if you place >>>>>> the camera 900 away from the plane, with default zoom + focus. >>>>>> >>>>>> It's not Away3D's fault, it's just Flash, it simply cannot antialias >>>>>> bitmaps when you are scaing them smaller than 100%. If you REALLY wanted >>>>>> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, >>>>>> you >>>>>> can try a tad of blur filter on it. >>>>>> >>>>>> -Pete >>>>>> >>>>>> >>>>>> >>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Hi Peter, >>>>>>> >>>>>>> Thanks for helping me out on this. It's greatly appreciated. >>>>>>> >>>>>>> I have an mc in my library with the dimensions 700x110. This is how >>>>>>> I'm creating the material: >>>>>>> >>>>>>> var mc:MovieClip = new MC1(); >>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true, >>>>>>> interactive: true, transparent: true }); >>>>>>> >>>>>>> It's an interactive material because the user has to be able to use >>>>>>> it as a navbar. >>>>>>> >>>>>>> This is how I'm creating the plane: >>>>>>> >>>>>>> private function initObjects():void { >>>>>>> plane = new Plane(); >>>>>>> plane.material = material; >>>>>>> plane.x -= 180; >>>>>>> plane.z += 900; >>>>>>> plane.segmentsH = 20; >>>>>>> plane.segmentsW = 20; >>>>>>> plane.y -= 300; >>>>>>> plane.yUp = false; >>>>>>> plane.bothsides = true; >>>>>>> scene.addChild(plane); >>>>>>> } >>>>>>> >>>>>>> I've attached a screenshot of what is being rendered. Picture 2.png >>>>>>> represents the MC in the library that I'm trying to use as a material. >>>>>>> At >>>>>>> first I thought I needed more segments or something but now I'm just >>>>>>> totally >>>>>>> clueless. >>>>>>> >>>>>>> Best, >>>>>>> >>>>>>> Dave >>>>>>> >>>>>>> >>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <[email protected] >>>>>>> > wrote: >>>>>>> >>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one >>>>>>>> resolution (texture size), and it's basically the same as having a >>>>>>>> Bitmap on >>>>>>>> screen, with the same pros and cons. >>>>>>>> >>>>>>>> Do you have a screenshot of the problems you are having? >>>>>>>> >>>>>>>> -Pete >>>>>>>> >>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew >>>>>>>> <[email protected]>wrote: >>>>>>>> >>>>>>>>> >>>>>>>>> Hi here, >>>>>>>>> >>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots of >>>>>>>>> basic >>>>>>>>> interaction. I'm having some trouble withthe quality of the clip as >>>>>>>>> it's layer over say a plane. It appears aliased despite the fact >>>>>>>>> that >>>>>>>>> I set the material to have smoothing on. >>>>>>>>> >>>>>>>>> I've assumed that the scale for 3D objects is the same on a Flash >>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I simply >>>>>>>>> create a plane at 300x300 and move the camera to a distance from >>>>>>>>> it. >>>>>>>>> >>>>>>>>> I'm wondering how I can get the quality of the plane material to be >>>>>>>>> perfect as it's rather annoying to look at crappy images! Eeek. >>>>>>>>> >>>>>>>>> I've tried searching this and found some material but nothing that >>>>>>>>> really answered it. >>>>>>>>> >>>>>>>>> David >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> ___________________ >>>>>>>> >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>> >>>>>>>> HTTP://AWAY3D.COM >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> ___________________ >>>>>> >>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>> >>>>>> HTTP://AWAY3D.COM >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> ___________________ >>>> >>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> >>>> HTTP://AWAY3D.COM >>>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
