You would need to set that in your html, it's in the HTML publish settings, something like:
scale="exactfit" width="100%" height="100%" If you have any problems with that, you need to set a rectangleClipping, which I can help you with after you've attempted the above successfully :) -Pete On Mon, Sep 28, 2009 at 3:01 PM, David Di Biase <[email protected]>wrote: > Hi Peter, > > I just noticed that the MC is positioned on 0.5 I've fixed it and looks > much better. Wow, Flash can be fickle sometimes. I still love it though, > they just need to clean up this crappy pixel offset stuff! Ack! > > Thank you very much. > > Now that I've got an expert on the line, haha, I'm wondering how I can > resize the scene to fit the full page if someone resizes the canvas? Just do > a scene.width and scene.height set? Simple question, I could just test it > but thought I'd get a quick response from you :-) sorry very noob thing to > do. > > Cheers again, > > Dave > > > On Sun, Sep 27, 2009 at 11:02 PM, Peter Kapelyan <[email protected]>wrote: > >> Hi David, >> >> I thought about it, and if none of what I wrote helps, try this: >> >> 1. Go into your MovieClip and Select All (you might have to unlock some >> layers etc). >> >> 2. Make sure your X position is an integer such as -350, not -350.1 >> >> 3. Make sure you Y position, and width and height are also integers. >> >> If everything checks out fine, you shouldn't have that tiny blur anymore! >> And, I am hoping it works because I am all out of ideas. :O >> >> Best >> -Pete >> >> >> On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase >> <[email protected]>wrote: >> >>> Hi Peter, >>> >>> Awesome! One of those will surely solve it. Thank you so much for our >>> help! So silly, such a simple thing. >>> >>> Cheers! >>> >>> Dave >>> >>> >>> On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan <[email protected]>wrote: >>> >>>> The only reason it might be slightly blurred is: >>>> >>>> 1 You are seeing the swf > 100%, say 101% or so, >>>> >>>> 2 the camera is not 900 away >>>> >>>> 3 the X or Y of your Plane is on some non integer value (like 300.5), in >>>> this case Flash will also blur bitmaps the same. >>>> >>>> I overlayed Picture4 on Picture2 in Photoshop and it seems like Picture >>>> 4 is a tad bigger, say 101%, so my guess might be it's either 1 or 2. >>>> Otherwise I am not sure why it would do that (other than #3). : / >>>> >>>> -Pete >>>> >>>> >>>> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase <[email protected] >>>> > wrote: >>>> >>>>> Oh my gosh, wow. Apologies for that. I'm not the only one who's touched >>>>> the code and it appears someone added that without my knowledge. Yikes! >>>>> Well >>>>> out of that comes another question. It's rendering rather nicely but >>>>> slightly blured. Could this be due to the camera location or something? >>>>> >>>>> >>>>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan >>>>> <[email protected]>wrote: >>>>> >>>>>> I am not 100% certain but you have: >>>>>> >>>>>> stage.quality = StageQuality.LOW; >>>>>> >>>>>> if you comment that line, does it get any better? >>>>>> >>>>>> -Pete >>>>>> >>>>>> >>>>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Hi Peter, >>>>>>> >>>>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and >>>>>>> segments since they are useless now. >>>>>>> >>>>>>> My apologies from before, I removed the height and width to test. I >>>>>>> actually had the plane set to 700x110 to match the MC. I've attached the >>>>>>> resulting rendered results. >>>>>>> >>>>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually just >>>>>>> setting leaving the camera where it is right now and moving the object. >>>>>>> I've >>>>>>> attached my full .as script for you to take a closer look if you have >>>>>>> time. >>>>>>> >>>>>>> I don't really expect Flash to make it look better when it comes to >>>>>>> scaling but it should at least look normal with a regular size object, >>>>>>> no? >>>>>>> or am I not going to get anything better than what you see? Then again >>>>>>> I see >>>>>>> *so* many 3D applications that look so slick...how the heck will I get >>>>>>> those >>>>>>> results? >>>>>>> >>>>>>> Best, >>>>>>> >>>>>>> Dave >>>>>>> >>>>>>> >>>>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <[email protected] >>>>>>> > wrote: >>>>>>> >>>>>>>> Hi Dave, >>>>>>>> >>>>>>>> Are you using Away3d 2.X or 3.X ? >>>>>>>> >>>>>>>> You wouldn't need that many segments, and precision at the same >>>>>>>> time. If you are using 3.X - you wouldn't need either. >>>>>>>> >>>>>>>> The reason your 20x20 plane looks like crud is because that's how >>>>>>>> Flash treats bitmaps, when you scale them down. If you tried your MC >>>>>>>> with a >>>>>>>> 700 x 110 Plane , it would look EXACTLY like your MovieClip, if you >>>>>>>> place >>>>>>>> the camera 900 away from the plane, with default zoom + focus. >>>>>>>> >>>>>>>> It's not Away3D's fault, it's just Flash, it simply cannot antialias >>>>>>>> bitmaps when you are scaing them smaller than 100%. If you REALLY >>>>>>>> wanted >>>>>>>> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, >>>>>>>> you >>>>>>>> can try a tad of blur filter on it. >>>>>>>> >>>>>>>> -Pete >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Hi Peter, >>>>>>>>> >>>>>>>>> Thanks for helping me out on this. It's greatly appreciated. >>>>>>>>> >>>>>>>>> I have an mc in my library with the dimensions 700x110. This is how >>>>>>>>> I'm creating the material: >>>>>>>>> >>>>>>>>> var mc:MovieClip = new MC1(); >>>>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true, >>>>>>>>> interactive: true, transparent: true }); >>>>>>>>> >>>>>>>>> It's an interactive material because the user has to be able to use >>>>>>>>> it as a navbar. >>>>>>>>> >>>>>>>>> This is how I'm creating the plane: >>>>>>>>> >>>>>>>>> private function initObjects():void { >>>>>>>>> plane = new Plane(); >>>>>>>>> plane.material = material; >>>>>>>>> plane.x -= 180; >>>>>>>>> plane.z += 900; >>>>>>>>> plane.segmentsH = 20; >>>>>>>>> plane.segmentsW = 20; >>>>>>>>> plane.y -= 300; >>>>>>>>> plane.yUp = false; >>>>>>>>> plane.bothsides = true; >>>>>>>>> scene.addChild(plane); >>>>>>>>> } >>>>>>>>> >>>>>>>>> I've attached a screenshot of what is being rendered. Picture 2.png >>>>>>>>> represents the MC in the library that I'm trying to use as a >>>>>>>>> material. At >>>>>>>>> first I thought I needed more segments or something but now I'm just >>>>>>>>> totally >>>>>>>>> clueless. >>>>>>>>> >>>>>>>>> Best, >>>>>>>>> >>>>>>>>> Dave >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one >>>>>>>>>> resolution (texture size), and it's basically the same as having a >>>>>>>>>> Bitmap on >>>>>>>>>> screen, with the same pros and cons. >>>>>>>>>> >>>>>>>>>> Do you have a screenshot of the problems you are having? >>>>>>>>>> >>>>>>>>>> -Pete >>>>>>>>>> >>>>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Hi here, >>>>>>>>>>> >>>>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots of >>>>>>>>>>> basic >>>>>>>>>>> interaction. I'm having some trouble withthe quality of the clip >>>>>>>>>>> as >>>>>>>>>>> it's layer over say a plane. It appears aliased despite the fact >>>>>>>>>>> that >>>>>>>>>>> I set the material to have smoothing on. >>>>>>>>>>> >>>>>>>>>>> I've assumed that the scale for 3D objects is the same on a Flash >>>>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I >>>>>>>>>>> simply >>>>>>>>>>> create a plane at 300x300 and move the camera to a distance from >>>>>>>>>>> it. >>>>>>>>>>> >>>>>>>>>>> I'm wondering how I can get the quality of the plane material to >>>>>>>>>>> be >>>>>>>>>>> perfect as it's rather annoying to look at crappy images! Eeek. >>>>>>>>>>> >>>>>>>>>>> I've tried searching this and found some material but nothing >>>>>>>>>>> that >>>>>>>>>>> really answered it. >>>>>>>>>>> >>>>>>>>>>> David >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> ___________________ >>>>>>>>>> >>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>>> >>>>>>>>>> HTTP://AWAY3D.COM >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> ___________________ >>>>>>>> >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>> >>>>>>>> HTTP://AWAY3D.COM >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> ___________________ >>>>>> >>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>> >>>>>> HTTP://AWAY3D.COM >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> ___________________ >>>> >>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> >>>> HTTP://AWAY3D.COM >>>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
