You would need to set that in your html, it's in the HTML publish settings,
something like:

scale="exactfit" width="100%" height="100%"

If you have any problems with that, you need to set a rectangleClipping,
which I can help you with after you've attempted the above successfully :)

-Pete

On Mon, Sep 28, 2009 at 3:01 PM, David Di Biase <[email protected]>wrote:

> Hi Peter,
>
> I just noticed that the MC is positioned on 0.5 I've fixed it and looks
> much better. Wow, Flash can be fickle sometimes. I still love it though,
> they just need to clean up this crappy pixel offset stuff! Ack!
>
> Thank you very much.
>
> Now that I've got an expert on the line, haha, I'm wondering how I can
> resize the scene to fit the full page if someone resizes the canvas? Just do
> a scene.width and scene.height set? Simple question, I could just test it
> but thought I'd get a quick response from you :-) sorry very noob thing to
> do.
>
> Cheers again,
>
> Dave
>
>
> On Sun, Sep 27, 2009 at 11:02 PM, Peter Kapelyan <[email protected]>wrote:
>
>> Hi David,
>>
>> I thought about it, and if none of what I wrote helps, try this:
>>
>> 1. Go into your MovieClip and Select All (you might have to unlock some
>> layers etc).
>>
>> 2. Make sure your X position is an integer such as -350, not -350.1
>>
>> 3. Make sure you Y position, and width and height are also integers.
>>
>> If everything checks out fine, you shouldn't have that tiny blur anymore!
>> And, I am hoping it works because I am all out of ideas. :O
>>
>> Best
>> -Pete
>>
>>
>> On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase 
>> <[email protected]>wrote:
>>
>>> Hi Peter,
>>>
>>> Awesome! One of those will surely solve it. Thank you so much for our
>>> help! So silly, such a simple thing.
>>>
>>> Cheers!
>>>
>>> Dave
>>>
>>>
>>> On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan <[email protected]>wrote:
>>>
>>>> The only reason it might be slightly blurred is:
>>>>
>>>> 1 You are seeing the swf > 100%, say 101% or so,
>>>>
>>>> 2 the camera is not 900 away
>>>>
>>>> 3 the X or Y of your Plane is on some non integer value (like 300.5), in
>>>> this case Flash will also blur bitmaps the same.
>>>>
>>>> I overlayed Picture4 on Picture2 in Photoshop and it seems like Picture
>>>> 4 is a tad bigger, say 101%, so my guess might be it's either 1 or 2.
>>>> Otherwise I am not sure why it would do that (other than #3). : /
>>>>
>>>> -Pete
>>>>
>>>>
>>>> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase <[email protected]
>>>> > wrote:
>>>>
>>>>> Oh my gosh, wow. Apologies for that. I'm not the only one who's touched
>>>>> the code and it appears someone added that without my knowledge. Yikes! 
>>>>> Well
>>>>> out of that comes another question. It's rendering rather nicely but
>>>>> slightly blured. Could this be due to the camera location or something?
>>>>>
>>>>>
>>>>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> I am not 100% certain but you have:
>>>>>>
>>>>>> stage.quality = StageQuality.LOW;
>>>>>>
>>>>>> if you comment that line, does it get any better?
>>>>>>
>>>>>> -Pete
>>>>>>
>>>>>>
>>>>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hi Peter,
>>>>>>>
>>>>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and
>>>>>>> segments since they are useless now.
>>>>>>>
>>>>>>> My apologies from before, I removed the height and width to test. I
>>>>>>> actually had the plane set to 700x110 to match the MC. I've attached the
>>>>>>> resulting rendered results.
>>>>>>>
>>>>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually just
>>>>>>> setting leaving the camera where it is right now and moving the object. 
>>>>>>> I've
>>>>>>> attached my full .as script for you to take a closer look if you have 
>>>>>>> time.
>>>>>>>
>>>>>>> I don't really expect Flash to make it look better when it comes to
>>>>>>> scaling but it should at least look normal with a regular size object, 
>>>>>>> no?
>>>>>>> or am I not going to get anything better than what you see? Then again 
>>>>>>> I see
>>>>>>> *so* many 3D applications that look so slick...how the heck will I get 
>>>>>>> those
>>>>>>> results?
>>>>>>>
>>>>>>> Best,
>>>>>>>
>>>>>>> Dave
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <[email protected]
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> Hi Dave,
>>>>>>>>
>>>>>>>> Are you using Away3d 2.X or 3.X ?
>>>>>>>>
>>>>>>>> You wouldn't need that many segments, and precision at the same
>>>>>>>> time. If you are using 3.X - you wouldn't need either.
>>>>>>>>
>>>>>>>> The reason your 20x20 plane looks like crud is because that's how
>>>>>>>> Flash treats bitmaps, when you scale them down. If you tried your MC 
>>>>>>>> with a
>>>>>>>> 700 x 110 Plane , it would look EXACTLY like your MovieClip, if you 
>>>>>>>> place
>>>>>>>> the camera 900 away from the plane, with default zoom + focus.
>>>>>>>>
>>>>>>>> It's not Away3D's fault, it's just Flash, it simply cannot antialias
>>>>>>>> bitmaps when you are scaing them smaller than 100%. If you REALLY 
>>>>>>>> wanted
>>>>>>>> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, 
>>>>>>>> you
>>>>>>>> can try a tad of blur filter on it.
>>>>>>>>
>>>>>>>> -Pete
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Hi Peter,
>>>>>>>>>
>>>>>>>>> Thanks for helping me out on this. It's greatly appreciated.
>>>>>>>>>
>>>>>>>>> I have an mc in my library with the dimensions 700x110. This is how
>>>>>>>>> I'm creating the material:
>>>>>>>>>
>>>>>>>>> var mc:MovieClip = new MC1();
>>>>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true,
>>>>>>>>> interactive: true, transparent: true });
>>>>>>>>>
>>>>>>>>> It's an interactive material because the user has to be able to use
>>>>>>>>> it as a navbar.
>>>>>>>>>
>>>>>>>>> This is how I'm creating the plane:
>>>>>>>>>
>>>>>>>>>         private function initObjects():void {
>>>>>>>>>             plane = new Plane();
>>>>>>>>>             plane.material = material;
>>>>>>>>>             plane.x -= 180;
>>>>>>>>>             plane.z += 900;
>>>>>>>>>             plane.segmentsH = 20;
>>>>>>>>>             plane.segmentsW = 20;
>>>>>>>>>             plane.y -= 300;
>>>>>>>>>             plane.yUp = false;
>>>>>>>>>             plane.bothsides = true;
>>>>>>>>>             scene.addChild(plane);
>>>>>>>>>         }
>>>>>>>>>
>>>>>>>>> I've attached a screenshot of what is being rendered. Picture 2.png
>>>>>>>>> represents the MC in the library that I'm trying to use as a 
>>>>>>>>> material. At
>>>>>>>>> first I thought I needed more segments or something but now I'm just 
>>>>>>>>> totally
>>>>>>>>> clueless.
>>>>>>>>>
>>>>>>>>> Best,
>>>>>>>>>
>>>>>>>>> Dave
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one
>>>>>>>>>> resolution (texture size), and it's basically the same as having a 
>>>>>>>>>> Bitmap on
>>>>>>>>>> screen, with the same pros and cons.
>>>>>>>>>>
>>>>>>>>>> Do you have a screenshot of the problems you are having?
>>>>>>>>>>
>>>>>>>>>> -Pete
>>>>>>>>>>
>>>>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Hi here,
>>>>>>>>>>>
>>>>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots of
>>>>>>>>>>> basic
>>>>>>>>>>> interaction. I'm having some trouble withthe quality of the clip
>>>>>>>>>>> as
>>>>>>>>>>> it's layer over say a plane. It appears aliased despite the fact
>>>>>>>>>>> that
>>>>>>>>>>> I set the material to have smoothing on.
>>>>>>>>>>>
>>>>>>>>>>> I've assumed that the scale for 3D objects is the same on a Flash
>>>>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I
>>>>>>>>>>> simply
>>>>>>>>>>> create a plane at 300x300 and move the camera to a distance from
>>>>>>>>>>> it.
>>>>>>>>>>>
>>>>>>>>>>> I'm wondering how I can get the quality of the plane material to
>>>>>>>>>>> be
>>>>>>>>>>> perfect as it's rather annoying to look at crappy images! Eeek.
>>>>>>>>>>>
>>>>>>>>>>> I've tried searching this and found some material but nothing
>>>>>>>>>>> that
>>>>>>>>>>> really answered it.
>>>>>>>>>>>
>>>>>>>>>>> David
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> ___________________
>>>>>>>>>>
>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>
>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> ___________________
>>>>>>>>
>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>
>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> ___________________
>>>>>>
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>
>>>>>> HTTP://AWAY3D.COM
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> ___________________
>>>>
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>
>>>> HTTP://AWAY3D.COM
>>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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