I am not 100% certain but you have: stage.quality = StageQuality.LOW;
if you comment that line, does it get any better? -Pete On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase <[email protected]>wrote: > Hi Peter, > > I'm pretty sure I'm using 3.4.0. So I'll remove the precision and segments > since they are useless now. > > My apologies from before, I removed the height and width to test. I > actually had the plane set to 700x110 to match the MC. I've attached the > resulting rendered results. > > You mentioned "focus" and zoom. I'm using neither, I'm actually just > setting leaving the camera where it is right now and moving the object. I've > attached my full .as script for you to take a closer look if you have time. > > I don't really expect Flash to make it look better when it comes to scaling > but it should at least look normal with a regular size object, no? or am I > not going to get anything better than what you see? Then again I see *so* > many 3D applications that look so slick...how the heck will I get those > results? > > Best, > > Dave > > > On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <[email protected]>wrote: > >> Hi Dave, >> >> Are you using Away3d 2.X or 3.X ? >> >> You wouldn't need that many segments, and precision at the same time. If >> you are using 3.X - you wouldn't need either. >> >> The reason your 20x20 plane looks like crud is because that's how Flash >> treats bitmaps, when you scale them down. If you tried your MC with a 700 x >> 110 Plane , it would look EXACTLY like your MovieClip, if you place the >> camera 900 away from the plane, with default zoom + focus. >> >> It's not Away3D's fault, it's just Flash, it simply cannot antialias >> bitmaps when you are scaing them smaller than 100%. If you REALLY wanted >> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, you >> can try a tad of blur filter on it. >> >> -Pete >> >> >> >> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase >> <[email protected]>wrote: >> >>> Hi Peter, >>> >>> Thanks for helping me out on this. It's greatly appreciated. >>> >>> I have an mc in my library with the dimensions 700x110. This is how I'm >>> creating the material: >>> >>> var mc:MovieClip = new MC1(); >>> material = new MovieMaterial(mc, { precision: 15, smooth: true, >>> interactive: true, transparent: true }); >>> >>> It's an interactive material because the user has to be able to use it as >>> a navbar. >>> >>> This is how I'm creating the plane: >>> >>> private function initObjects():void { >>> plane = new Plane(); >>> plane.material = material; >>> plane.x -= 180; >>> plane.z += 900; >>> plane.segmentsH = 20; >>> plane.segmentsW = 20; >>> plane.y -= 300; >>> plane.yUp = false; >>> plane.bothsides = true; >>> scene.addChild(plane); >>> } >>> >>> I've attached a screenshot of what is being rendered. Picture 2.png >>> represents the MC in the library that I'm trying to use as a material. At >>> first I thought I needed more segments or something but now I'm just totally >>> clueless. >>> >>> Best, >>> >>> Dave >>> >>> >>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <[email protected]>wrote: >>> >>>> Away3D will create a bitmap of your MovieClip, so you have one >>>> resolution (texture size), and it's basically the same as having a Bitmap >>>> on >>>> screen, with the same pros and cons. >>>> >>>> Do you have a screenshot of the problems you are having? >>>> >>>> -Pete >>>> >>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew <[email protected]>wrote: >>>> >>>>> >>>>> Hi here, >>>>> >>>>> I'm doing a lit of work with movieclips and primitives. Lots of basic >>>>> interaction. I'm having some trouble withthe quality of the clip as >>>>> it's layer over say a plane. It appears aliased despite the fact that >>>>> I set the material to have smoothing on. >>>>> >>>>> I've assumed that the scale for 3D objects is the same on a Flash >>>>> stage. So basically if the movieclips is 300x300 on stage I simply >>>>> create a plane at 300x300 and move the camera to a distance from it. >>>>> >>>>> I'm wondering how I can get the quality of the plane material to be >>>>> perfect as it's rather annoying to look at crappy images! Eeek. >>>>> >>>>> I've tried searching this and found some material but nothing that >>>>> really answered it. >>>>> >>>>> David >>>> >>>> >>>> >>>> >>>> -- >>>> ___________________ >>>> >>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> >>>> HTTP://AWAY3D.COM >>>> >>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
