I am not 100% certain but you have:

stage.quality = StageQuality.LOW;

if you comment that line, does it get any better?

-Pete

On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase <[email protected]>wrote:

> Hi Peter,
>
> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and segments
> since they are useless now.
>
> My apologies from before, I removed the height and width to test. I
> actually had the plane set to 700x110 to match the MC. I've attached the
> resulting rendered results.
>
> You mentioned "focus" and zoom. I'm using neither, I'm actually just
> setting leaving the camera where it is right now and moving the object. I've
> attached my full .as script for you to take a closer look if you have time.
>
> I don't really expect Flash to make it look better when it comes to scaling
> but it should at least look normal with a regular size object, no? or am I
> not going to get anything better than what you see? Then again I see *so*
> many 3D applications that look so slick...how the heck will I get those
> results?
>
> Best,
>
> Dave
>
>
> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <[email protected]>wrote:
>
>> Hi Dave,
>>
>> Are you using Away3d 2.X or 3.X ?
>>
>> You wouldn't need that many segments, and precision at the same time. If
>> you are using 3.X - you wouldn't need either.
>>
>> The reason your 20x20 plane looks like crud is because that's how Flash
>> treats bitmaps, when you scale them down. If you tried your MC with a 700 x
>> 110 Plane , it would look EXACTLY like your MovieClip, if you place the
>> camera 900 away from the plane, with default zoom + focus.
>>
>> It's not Away3D's fault, it's just Flash, it simply cannot antialias
>> bitmaps when you are scaing them smaller than 100%. If you REALLY wanted
>> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, you
>> can try a tad of blur filter on it.
>>
>> -Pete
>>
>>
>>
>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase 
>> <[email protected]>wrote:
>>
>>> Hi Peter,
>>>
>>> Thanks for helping me out on this. It's greatly appreciated.
>>>
>>> I have an mc in my library with the dimensions 700x110. This is how I'm
>>> creating the material:
>>>
>>> var mc:MovieClip = new MC1();
>>> material = new MovieMaterial(mc, { precision: 15, smooth: true,
>>> interactive: true, transparent: true });
>>>
>>> It's an interactive material because the user has to be able to use it as
>>> a navbar.
>>>
>>> This is how I'm creating the plane:
>>>
>>>         private function initObjects():void {
>>>             plane = new Plane();
>>>             plane.material = material;
>>>             plane.x -= 180;
>>>             plane.z += 900;
>>>             plane.segmentsH = 20;
>>>             plane.segmentsW = 20;
>>>             plane.y -= 300;
>>>             plane.yUp = false;
>>>             plane.bothsides = true;
>>>             scene.addChild(plane);
>>>         }
>>>
>>> I've attached a screenshot of what is being rendered. Picture 2.png
>>> represents the MC in the library that I'm trying to use as a material. At
>>> first I thought I needed more segments or something but now I'm just totally
>>> clueless.
>>>
>>> Best,
>>>
>>> Dave
>>>
>>>
>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <[email protected]>wrote:
>>>
>>>> Away3D will create a bitmap of your MovieClip, so you have one
>>>> resolution (texture size), and it's basically the same as having a Bitmap 
>>>> on
>>>> screen, with the same pros and cons.
>>>>
>>>> Do you have a screenshot of the problems you are having?
>>>>
>>>> -Pete
>>>>
>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew <[email protected]>wrote:
>>>>
>>>>>
>>>>> Hi here,
>>>>>
>>>>> I'm doing a lit of work with movieclips and primitives. Lots of basic
>>>>> interaction. I'm having some trouble withthe quality of the clip as
>>>>> it's layer over say a plane. It appears aliased despite the fact that
>>>>> I set the material to have smoothing on.
>>>>>
>>>>> I've assumed that the scale for 3D objects is the same on a Flash
>>>>> stage. So basically if the movieclips is 300x300 on stage I simply
>>>>> create a plane at 300x300 and move the camera to a distance from it.
>>>>>
>>>>> I'm wondering how I can get the quality of the plane material to be
>>>>> perfect as it's rather annoying to look at crappy images! Eeek.
>>>>>
>>>>> I've tried searching this and found some material but nothing that
>>>>> really answered it.
>>>>>
>>>>> David
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> ___________________
>>>>
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>
>>>> HTTP://AWAY3D.COM
>>>>
>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


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___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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