Hi Peter,

Awesome! One of those will surely solve it. Thank you so much for our help!
So silly, such a simple thing.

Cheers!

Dave

On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan <[email protected]> wrote:

> The only reason it might be slightly blurred is:
>
> 1 You are seeing the swf > 100%, say 101% or so,
>
> 2 the camera is not 900 away
>
> 3 the X or Y of your Plane is on some non integer value (like 300.5), in
> this case Flash will also blur bitmaps the same.
>
> I overlayed Picture4 on Picture2 in Photoshop and it seems like Picture 4
> is a tad bigger, say 101%, so my guess might be it's either 1 or 2.
> Otherwise I am not sure why it would do that (other than #3). : /
>
> -Pete
>
>
> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase <[email protected]>wrote:
>
>> Oh my gosh, wow. Apologies for that. I'm not the only one who's touched
>> the code and it appears someone added that without my knowledge. Yikes! Well
>> out of that comes another question. It's rendering rather nicely but
>> slightly blured. Could this be due to the camera location or something?
>>
>>
>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> I am not 100% certain but you have:
>>>
>>> stage.quality = StageQuality.LOW;
>>>
>>> if you comment that line, does it get any better?
>>>
>>> -Pete
>>>
>>>
>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase 
>>> <[email protected]>wrote:
>>>
>>>> Hi Peter,
>>>>
>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and
>>>> segments since they are useless now.
>>>>
>>>> My apologies from before, I removed the height and width to test. I
>>>> actually had the plane set to 700x110 to match the MC. I've attached the
>>>> resulting rendered results.
>>>>
>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually just
>>>> setting leaving the camera where it is right now and moving the object. 
>>>> I've
>>>> attached my full .as script for you to take a closer look if you have time.
>>>>
>>>> I don't really expect Flash to make it look better when it comes to
>>>> scaling but it should at least look normal with a regular size object, no?
>>>> or am I not going to get anything better than what you see? Then again I 
>>>> see
>>>> *so* many 3D applications that look so slick...how the heck will I get 
>>>> those
>>>> results?
>>>>
>>>> Best,
>>>>
>>>> Dave
>>>>
>>>>
>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <[email protected]>wrote:
>>>>
>>>>> Hi Dave,
>>>>>
>>>>> Are you using Away3d 2.X or 3.X ?
>>>>>
>>>>> You wouldn't need that many segments, and precision at the same time.
>>>>> If you are using 3.X - you wouldn't need either.
>>>>>
>>>>> The reason your 20x20 plane looks like crud is because that's how Flash
>>>>> treats bitmaps, when you scale them down. If you tried your MC with a 700 
>>>>> x
>>>>> 110 Plane , it would look EXACTLY like your MovieClip, if you place the
>>>>> camera 900 away from the plane, with default zoom + focus.
>>>>>
>>>>> It's not Away3D's fault, it's just Flash, it simply cannot antialias
>>>>> bitmaps when you are scaing them smaller than 100%. If you REALLY wanted
>>>>> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, you
>>>>> can try a tad of blur filter on it.
>>>>>
>>>>> -Pete
>>>>>
>>>>>
>>>>>
>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi Peter,
>>>>>>
>>>>>> Thanks for helping me out on this. It's greatly appreciated.
>>>>>>
>>>>>> I have an mc in my library with the dimensions 700x110. This is how
>>>>>> I'm creating the material:
>>>>>>
>>>>>> var mc:MovieClip = new MC1();
>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true,
>>>>>> interactive: true, transparent: true });
>>>>>>
>>>>>> It's an interactive material because the user has to be able to use it
>>>>>> as a navbar.
>>>>>>
>>>>>> This is how I'm creating the plane:
>>>>>>
>>>>>>         private function initObjects():void {
>>>>>>             plane = new Plane();
>>>>>>             plane.material = material;
>>>>>>             plane.x -= 180;
>>>>>>             plane.z += 900;
>>>>>>             plane.segmentsH = 20;
>>>>>>             plane.segmentsW = 20;
>>>>>>             plane.y -= 300;
>>>>>>             plane.yUp = false;
>>>>>>             plane.bothsides = true;
>>>>>>             scene.addChild(plane);
>>>>>>         }
>>>>>>
>>>>>> I've attached a screenshot of what is being rendered. Picture 2.png
>>>>>> represents the MC in the library that I'm trying to use as a material. At
>>>>>> first I thought I needed more segments or something but now I'm just 
>>>>>> totally
>>>>>> clueless.
>>>>>>
>>>>>> Best,
>>>>>>
>>>>>> Dave
>>>>>>
>>>>>>
>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan 
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one
>>>>>>> resolution (texture size), and it's basically the same as having a 
>>>>>>> Bitmap on
>>>>>>> screen, with the same pros and cons.
>>>>>>>
>>>>>>> Do you have a screenshot of the problems you are having?
>>>>>>>
>>>>>>> -Pete
>>>>>>>
>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew 
>>>>>>> <[email protected]>wrote:
>>>>>>>
>>>>>>>>
>>>>>>>> Hi here,
>>>>>>>>
>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots of
>>>>>>>> basic
>>>>>>>> interaction. I'm having some trouble withthe quality of the clip as
>>>>>>>> it's layer over say a plane. It appears aliased despite the fact
>>>>>>>> that
>>>>>>>> I set the material to have smoothing on.
>>>>>>>>
>>>>>>>> I've assumed that the scale for 3D objects is the same on a Flash
>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I simply
>>>>>>>> create a plane at 300x300 and move the camera to a distance from it.
>>>>>>>>
>>>>>>>> I'm wondering how I can get the quality of the plane material to be
>>>>>>>> perfect as it's rather annoying to look at crappy images! Eeek.
>>>>>>>>
>>>>>>>> I've tried searching this and found some material but nothing that
>>>>>>>> really answered it.
>>>>>>>>
>>>>>>>> David
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ___________________
>>>>>>>
>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>
>>>>>>> HTTP://AWAY3D.COM
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ___________________
>>>>>
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>> HTTP://AWAY3D.COM
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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