Hi Peter, Awesome! One of those will surely solve it. Thank you so much for our help! So silly, such a simple thing.
Cheers! Dave On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan <[email protected]> wrote: > The only reason it might be slightly blurred is: > > 1 You are seeing the swf > 100%, say 101% or so, > > 2 the camera is not 900 away > > 3 the X or Y of your Plane is on some non integer value (like 300.5), in > this case Flash will also blur bitmaps the same. > > I overlayed Picture4 on Picture2 in Photoshop and it seems like Picture 4 > is a tad bigger, say 101%, so my guess might be it's either 1 or 2. > Otherwise I am not sure why it would do that (other than #3). : / > > -Pete > > > On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase <[email protected]>wrote: > >> Oh my gosh, wow. Apologies for that. I'm not the only one who's touched >> the code and it appears someone added that without my knowledge. Yikes! Well >> out of that comes another question. It's rendering rather nicely but >> slightly blured. Could this be due to the camera location or something? >> >> >> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <[email protected]>wrote: >> >>> I am not 100% certain but you have: >>> >>> stage.quality = StageQuality.LOW; >>> >>> if you comment that line, does it get any better? >>> >>> -Pete >>> >>> >>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase >>> <[email protected]>wrote: >>> >>>> Hi Peter, >>>> >>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and >>>> segments since they are useless now. >>>> >>>> My apologies from before, I removed the height and width to test. I >>>> actually had the plane set to 700x110 to match the MC. I've attached the >>>> resulting rendered results. >>>> >>>> You mentioned "focus" and zoom. I'm using neither, I'm actually just >>>> setting leaving the camera where it is right now and moving the object. >>>> I've >>>> attached my full .as script for you to take a closer look if you have time. >>>> >>>> I don't really expect Flash to make it look better when it comes to >>>> scaling but it should at least look normal with a regular size object, no? >>>> or am I not going to get anything better than what you see? Then again I >>>> see >>>> *so* many 3D applications that look so slick...how the heck will I get >>>> those >>>> results? >>>> >>>> Best, >>>> >>>> Dave >>>> >>>> >>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <[email protected]>wrote: >>>> >>>>> Hi Dave, >>>>> >>>>> Are you using Away3d 2.X or 3.X ? >>>>> >>>>> You wouldn't need that many segments, and precision at the same time. >>>>> If you are using 3.X - you wouldn't need either. >>>>> >>>>> The reason your 20x20 plane looks like crud is because that's how Flash >>>>> treats bitmaps, when you scale them down. If you tried your MC with a 700 >>>>> x >>>>> 110 Plane , it would look EXACTLY like your MovieClip, if you place the >>>>> camera 900 away from the plane, with default zoom + focus. >>>>> >>>>> It's not Away3D's fault, it's just Flash, it simply cannot antialias >>>>> bitmaps when you are scaing them smaller than 100%. If you REALLY wanted >>>>> your 700x100 plane to be 20x20 and FORCE flash to antialias it better, you >>>>> can try a tad of blur filter on it. >>>>> >>>>> -Pete >>>>> >>>>> >>>>> >>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi Peter, >>>>>> >>>>>> Thanks for helping me out on this. It's greatly appreciated. >>>>>> >>>>>> I have an mc in my library with the dimensions 700x110. This is how >>>>>> I'm creating the material: >>>>>> >>>>>> var mc:MovieClip = new MC1(); >>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true, >>>>>> interactive: true, transparent: true }); >>>>>> >>>>>> It's an interactive material because the user has to be able to use it >>>>>> as a navbar. >>>>>> >>>>>> This is how I'm creating the plane: >>>>>> >>>>>> private function initObjects():void { >>>>>> plane = new Plane(); >>>>>> plane.material = material; >>>>>> plane.x -= 180; >>>>>> plane.z += 900; >>>>>> plane.segmentsH = 20; >>>>>> plane.segmentsW = 20; >>>>>> plane.y -= 300; >>>>>> plane.yUp = false; >>>>>> plane.bothsides = true; >>>>>> scene.addChild(plane); >>>>>> } >>>>>> >>>>>> I've attached a screenshot of what is being rendered. Picture 2.png >>>>>> represents the MC in the library that I'm trying to use as a material. At >>>>>> first I thought I needed more segments or something but now I'm just >>>>>> totally >>>>>> clueless. >>>>>> >>>>>> Best, >>>>>> >>>>>> Dave >>>>>> >>>>>> >>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> Away3D will create a bitmap of your MovieClip, so you have one >>>>>>> resolution (texture size), and it's basically the same as having a >>>>>>> Bitmap on >>>>>>> screen, with the same pros and cons. >>>>>>> >>>>>>> Do you have a screenshot of the problems you are having? >>>>>>> >>>>>>> -Pete >>>>>>> >>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew >>>>>>> <[email protected]>wrote: >>>>>>> >>>>>>>> >>>>>>>> Hi here, >>>>>>>> >>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots of >>>>>>>> basic >>>>>>>> interaction. I'm having some trouble withthe quality of the clip as >>>>>>>> it's layer over say a plane. It appears aliased despite the fact >>>>>>>> that >>>>>>>> I set the material to have smoothing on. >>>>>>>> >>>>>>>> I've assumed that the scale for 3D objects is the same on a Flash >>>>>>>> stage. So basically if the movieclips is 300x300 on stage I simply >>>>>>>> create a plane at 300x300 and move the camera to a distance from it. >>>>>>>> >>>>>>>> I'm wondering how I can get the quality of the plane material to be >>>>>>>> perfect as it's rather annoying to look at crappy images! Eeek. >>>>>>>> >>>>>>>> I've tried searching this and found some material but nothing that >>>>>>>> really answered it. >>>>>>>> >>>>>>>> David >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> ___________________ >>>>>>> >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>> >>>>>>> HTTP://AWAY3D.COM >>>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> ___________________ >>>>> >>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>>> HTTP://AWAY3D.COM >>>>> >>>> >>>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
