Or just comment out both those lines, they really aren't needed.

-Pete

On Mon, Sep 28, 2009 at 3:30 PM, Peter Kapelyan <[email protected]> wrote:

> I'm pretty sure you need to change those lines:
>
> stage.align = StageAlign.TOP_LEFT;
> stage.scaleMode = StageScaleMode.NO_SCALE;
>
> to something like:
>
> //COMMENT THIS OUT FOR NOWstage.align = StageAlign.TOP_LEFT;
> stage.scaleMode = StageScaleMode.EXACT_FIT;
>
> -Pete
>
>
>
> On Mon, Sep 28, 2009 at 3:24 PM, David Di Biase <[email protected]>wrote:
>
>> Hey Pete,
>>
>> Haha no I've done full-screen stuff before and plenty of resizing aspects.
>> So I know how to implement it. Just a matter of getting the scene to fill
>> the screen and redraw on resize. Are you telling me that Away3D will
>> automatically adjust to the stage.
>>
>> I have these set:
>>
>> stage.align = StageAlign.TOP_LEFT;
>> stage.scaleMode = StageScaleMode.NO_SCALE;
>>
>> Whenever I resize the stage upon compiling the scene remains without
>> resizing if I change the window size.
>>
>> Dave
>>
>>
>> On Mon, Sep 28, 2009 at 3:21 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> You would need to set that in your html, it's in the HTML publish
>>> settings, something like:
>>>
>>> scale="exactfit" width="100%" height="100%"
>>>
>>> If you have any problems with that, you need to set a rectangleClipping,
>>> which I can help you with after you've attempted the above successfully :)
>>>
>>> -Pete
>>>
>>>
>>> On Mon, Sep 28, 2009 at 3:01 PM, David Di Biase 
>>> <[email protected]>wrote:
>>>
>>>> Hi Peter,
>>>>
>>>> I just noticed that the MC is positioned on 0.5 I've fixed it and looks
>>>> much better. Wow, Flash can be fickle sometimes. I still love it though,
>>>> they just need to clean up this crappy pixel offset stuff! Ack!
>>>>
>>>> Thank you very much.
>>>>
>>>> Now that I've got an expert on the line, haha, I'm wondering how I can
>>>> resize the scene to fit the full page if someone resizes the canvas? Just 
>>>> do
>>>> a scene.width and scene.height set? Simple question, I could just test it
>>>> but thought I'd get a quick response from you :-) sorry very noob thing to
>>>> do.
>>>>
>>>> Cheers again,
>>>>
>>>> Dave
>>>>
>>>>
>>>> On Sun, Sep 27, 2009 at 11:02 PM, Peter Kapelyan 
>>>> <[email protected]>wrote:
>>>>
>>>>> Hi David,
>>>>>
>>>>> I thought about it, and if none of what I wrote helps, try this:
>>>>>
>>>>> 1. Go into your MovieClip and Select All (you might have to unlock some
>>>>> layers etc).
>>>>>
>>>>> 2. Make sure your X position is an integer such as -350, not -350.1
>>>>>
>>>>> 3. Make sure you Y position, and width and height are also integers.
>>>>>
>>>>> If everything checks out fine, you shouldn't have that tiny blur
>>>>> anymore! And, I am hoping it works because I am all out of ideas. :O
>>>>>
>>>>> Best
>>>>> -Pete
>>>>>
>>>>>
>>>>> On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi Peter,
>>>>>>
>>>>>> Awesome! One of those will surely solve it. Thank you so much for our
>>>>>> help! So silly, such a simple thing.
>>>>>>
>>>>>> Cheers!
>>>>>>
>>>>>> Dave
>>>>>>
>>>>>>
>>>>>> On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan 
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>> The only reason it might be slightly blurred is:
>>>>>>>
>>>>>>> 1 You are seeing the swf > 100%, say 101% or so,
>>>>>>>
>>>>>>> 2 the camera is not 900 away
>>>>>>>
>>>>>>> 3 the X or Y of your Plane is on some non integer value (like 300.5),
>>>>>>> in this case Flash will also blur bitmaps the same.
>>>>>>>
>>>>>>> I overlayed Picture4 on Picture2 in Photoshop and it seems like
>>>>>>> Picture 4 is a tad bigger, say 101%, so my guess might be it's either 1 
>>>>>>> or
>>>>>>> 2. Otherwise I am not sure why it would do that (other than #3). : /
>>>>>>>
>>>>>>> -Pete
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Oh my gosh, wow. Apologies for that. I'm not the only one who's
>>>>>>>> touched the code and it appears someone added that without my 
>>>>>>>> knowledge.
>>>>>>>> Yikes! Well out of that comes another question. It's rendering rather 
>>>>>>>> nicely
>>>>>>>> but slightly blured. Could this be due to the camera location or 
>>>>>>>> something?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> I am not 100% certain but you have:
>>>>>>>>>
>>>>>>>>> stage.quality = StageQuality.LOW;
>>>>>>>>>
>>>>>>>>> if you comment that line, does it get any better?
>>>>>>>>>
>>>>>>>>> -Pete
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Hi Peter,
>>>>>>>>>>
>>>>>>>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and
>>>>>>>>>> segments since they are useless now.
>>>>>>>>>>
>>>>>>>>>> My apologies from before, I removed the height and width to test.
>>>>>>>>>> I actually had the plane set to 700x110 to match the MC. I've 
>>>>>>>>>> attached the
>>>>>>>>>> resulting rendered results.
>>>>>>>>>>
>>>>>>>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually
>>>>>>>>>> just setting leaving the camera where it is right now and moving the 
>>>>>>>>>> object.
>>>>>>>>>> I've attached my full .as script for you to take a closer look if 
>>>>>>>>>> you have
>>>>>>>>>> time.
>>>>>>>>>>
>>>>>>>>>> I don't really expect Flash to make it look better when it comes
>>>>>>>>>> to scaling but it should at least look normal with a regular size 
>>>>>>>>>> object,
>>>>>>>>>> no? or am I not going to get anything better than what you see? Then 
>>>>>>>>>> again I
>>>>>>>>>> see *so* many 3D applications that look so slick...how the heck will 
>>>>>>>>>> I get
>>>>>>>>>> those results?
>>>>>>>>>>
>>>>>>>>>> Best,
>>>>>>>>>>
>>>>>>>>>> Dave
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Dave,
>>>>>>>>>>>
>>>>>>>>>>> Are you using Away3d 2.X or 3.X ?
>>>>>>>>>>>
>>>>>>>>>>> You wouldn't need that many segments, and precision at the same
>>>>>>>>>>> time. If you are using 3.X - you wouldn't need either.
>>>>>>>>>>>
>>>>>>>>>>> The reason your 20x20 plane looks like crud is because that's how
>>>>>>>>>>> Flash treats bitmaps, when you scale them down. If you tried your 
>>>>>>>>>>> MC with a
>>>>>>>>>>> 700 x 110 Plane , it would look EXACTLY like your MovieClip, if you 
>>>>>>>>>>> place
>>>>>>>>>>> the camera 900 away from the plane, with default zoom + focus.
>>>>>>>>>>>
>>>>>>>>>>> It's not Away3D's fault, it's just Flash, it simply cannot
>>>>>>>>>>> antialias bitmaps when you are scaing them smaller than 100%. If 
>>>>>>>>>>> you REALLY
>>>>>>>>>>> wanted your 700x100 plane to be 20x20 and FORCE flash to antialias 
>>>>>>>>>>> it
>>>>>>>>>>> better, you can try a tad of blur filter on it.
>>>>>>>>>>>
>>>>>>>>>>> -Pete
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Peter,
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks for helping me out on this. It's greatly appreciated.
>>>>>>>>>>>>
>>>>>>>>>>>> I have an mc in my library with the dimensions 700x110. This is
>>>>>>>>>>>> how I'm creating the material:
>>>>>>>>>>>>
>>>>>>>>>>>> var mc:MovieClip = new MC1();
>>>>>>>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true,
>>>>>>>>>>>> interactive: true, transparent: true });
>>>>>>>>>>>>
>>>>>>>>>>>> It's an interactive material because the user has to be able to
>>>>>>>>>>>> use it as a navbar.
>>>>>>>>>>>>
>>>>>>>>>>>> This is how I'm creating the plane:
>>>>>>>>>>>>
>>>>>>>>>>>>         private function initObjects():void {
>>>>>>>>>>>>             plane = new Plane();
>>>>>>>>>>>>             plane.material = material;
>>>>>>>>>>>>             plane.x -= 180;
>>>>>>>>>>>>             plane.z += 900;
>>>>>>>>>>>>             plane.segmentsH = 20;
>>>>>>>>>>>>             plane.segmentsW = 20;
>>>>>>>>>>>>             plane.y -= 300;
>>>>>>>>>>>>             plane.yUp = false;
>>>>>>>>>>>>             plane.bothsides = true;
>>>>>>>>>>>>             scene.addChild(plane);
>>>>>>>>>>>>         }
>>>>>>>>>>>>
>>>>>>>>>>>> I've attached a screenshot of what is being rendered. Picture
>>>>>>>>>>>> 2.png represents the MC in the library that I'm trying to use as a 
>>>>>>>>>>>> material.
>>>>>>>>>>>> At first I thought I needed more segments or something but now I'm 
>>>>>>>>>>>> just
>>>>>>>>>>>> totally clueless.
>>>>>>>>>>>>
>>>>>>>>>>>> Best,
>>>>>>>>>>>>
>>>>>>>>>>>> Dave
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one
>>>>>>>>>>>>> resolution (texture size), and it's basically the same as having 
>>>>>>>>>>>>> a Bitmap on
>>>>>>>>>>>>> screen, with the same pros and cons.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Do you have a screenshot of the problems you are having?
>>>>>>>>>>>>>
>>>>>>>>>>>>> -Pete
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hi here,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots
>>>>>>>>>>>>>> of basic
>>>>>>>>>>>>>> interaction. I'm having some trouble withthe quality of the
>>>>>>>>>>>>>> clip as
>>>>>>>>>>>>>> it's layer over say a plane. It appears aliased despite the
>>>>>>>>>>>>>> fact that
>>>>>>>>>>>>>> I set the material to have smoothing on.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I've assumed that the scale for 3D objects is the same on a
>>>>>>>>>>>>>> Flash
>>>>>>>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I
>>>>>>>>>>>>>> simply
>>>>>>>>>>>>>> create a plane at 300x300 and move the camera to a distance
>>>>>>>>>>>>>> from it.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I'm wondering how I can get the quality of the plane material
>>>>>>>>>>>>>> to be
>>>>>>>>>>>>>> perfect as it's rather annoying to look at crappy images!
>>>>>>>>>>>>>> Eeek.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I've tried searching this and found some material but nothing
>>>>>>>>>>>>>> that
>>>>>>>>>>>>>> really answered it.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> David
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> ___________________
>>>>>>>>>>>>>
>>>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>>>
>>>>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> ___________________
>>>>>>>>>>>
>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>
>>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> ___________________
>>>>>>>>>
>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>
>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ___________________
>>>>>>>
>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>
>>>>>>> HTTP://AWAY3D.COM
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ___________________
>>>>>
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>> HTTP://AWAY3D.COM
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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