Or just comment out both those lines, they really aren't needed. -Pete
On Mon, Sep 28, 2009 at 3:30 PM, Peter Kapelyan <[email protected]> wrote: > I'm pretty sure you need to change those lines: > > stage.align = StageAlign.TOP_LEFT; > stage.scaleMode = StageScaleMode.NO_SCALE; > > to something like: > > //COMMENT THIS OUT FOR NOWstage.align = StageAlign.TOP_LEFT; > stage.scaleMode = StageScaleMode.EXACT_FIT; > > -Pete > > > > On Mon, Sep 28, 2009 at 3:24 PM, David Di Biase <[email protected]>wrote: > >> Hey Pete, >> >> Haha no I've done full-screen stuff before and plenty of resizing aspects. >> So I know how to implement it. Just a matter of getting the scene to fill >> the screen and redraw on resize. Are you telling me that Away3D will >> automatically adjust to the stage. >> >> I have these set: >> >> stage.align = StageAlign.TOP_LEFT; >> stage.scaleMode = StageScaleMode.NO_SCALE; >> >> Whenever I resize the stage upon compiling the scene remains without >> resizing if I change the window size. >> >> Dave >> >> >> On Mon, Sep 28, 2009 at 3:21 PM, Peter Kapelyan <[email protected]>wrote: >> >>> You would need to set that in your html, it's in the HTML publish >>> settings, something like: >>> >>> scale="exactfit" width="100%" height="100%" >>> >>> If you have any problems with that, you need to set a rectangleClipping, >>> which I can help you with after you've attempted the above successfully :) >>> >>> -Pete >>> >>> >>> On Mon, Sep 28, 2009 at 3:01 PM, David Di Biase >>> <[email protected]>wrote: >>> >>>> Hi Peter, >>>> >>>> I just noticed that the MC is positioned on 0.5 I've fixed it and looks >>>> much better. Wow, Flash can be fickle sometimes. I still love it though, >>>> they just need to clean up this crappy pixel offset stuff! Ack! >>>> >>>> Thank you very much. >>>> >>>> Now that I've got an expert on the line, haha, I'm wondering how I can >>>> resize the scene to fit the full page if someone resizes the canvas? Just >>>> do >>>> a scene.width and scene.height set? Simple question, I could just test it >>>> but thought I'd get a quick response from you :-) sorry very noob thing to >>>> do. >>>> >>>> Cheers again, >>>> >>>> Dave >>>> >>>> >>>> On Sun, Sep 27, 2009 at 11:02 PM, Peter Kapelyan >>>> <[email protected]>wrote: >>>> >>>>> Hi David, >>>>> >>>>> I thought about it, and if none of what I wrote helps, try this: >>>>> >>>>> 1. Go into your MovieClip and Select All (you might have to unlock some >>>>> layers etc). >>>>> >>>>> 2. Make sure your X position is an integer such as -350, not -350.1 >>>>> >>>>> 3. Make sure you Y position, and width and height are also integers. >>>>> >>>>> If everything checks out fine, you shouldn't have that tiny blur >>>>> anymore! And, I am hoping it works because I am all out of ideas. :O >>>>> >>>>> Best >>>>> -Pete >>>>> >>>>> >>>>> On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi Peter, >>>>>> >>>>>> Awesome! One of those will surely solve it. Thank you so much for our >>>>>> help! So silly, such a simple thing. >>>>>> >>>>>> Cheers! >>>>>> >>>>>> Dave >>>>>> >>>>>> >>>>>> On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> The only reason it might be slightly blurred is: >>>>>>> >>>>>>> 1 You are seeing the swf > 100%, say 101% or so, >>>>>>> >>>>>>> 2 the camera is not 900 away >>>>>>> >>>>>>> 3 the X or Y of your Plane is on some non integer value (like 300.5), >>>>>>> in this case Flash will also blur bitmaps the same. >>>>>>> >>>>>>> I overlayed Picture4 on Picture2 in Photoshop and it seems like >>>>>>> Picture 4 is a tad bigger, say 101%, so my guess might be it's either 1 >>>>>>> or >>>>>>> 2. Otherwise I am not sure why it would do that (other than #3). : / >>>>>>> >>>>>>> -Pete >>>>>>> >>>>>>> >>>>>>> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Oh my gosh, wow. Apologies for that. I'm not the only one who's >>>>>>>> touched the code and it appears someone added that without my >>>>>>>> knowledge. >>>>>>>> Yikes! Well out of that comes another question. It's rendering rather >>>>>>>> nicely >>>>>>>> but slightly blured. Could this be due to the camera location or >>>>>>>> something? >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> I am not 100% certain but you have: >>>>>>>>> >>>>>>>>> stage.quality = StageQuality.LOW; >>>>>>>>> >>>>>>>>> if you comment that line, does it get any better? >>>>>>>>> >>>>>>>>> -Pete >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Hi Peter, >>>>>>>>>> >>>>>>>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and >>>>>>>>>> segments since they are useless now. >>>>>>>>>> >>>>>>>>>> My apologies from before, I removed the height and width to test. >>>>>>>>>> I actually had the plane set to 700x110 to match the MC. I've >>>>>>>>>> attached the >>>>>>>>>> resulting rendered results. >>>>>>>>>> >>>>>>>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually >>>>>>>>>> just setting leaving the camera where it is right now and moving the >>>>>>>>>> object. >>>>>>>>>> I've attached my full .as script for you to take a closer look if >>>>>>>>>> you have >>>>>>>>>> time. >>>>>>>>>> >>>>>>>>>> I don't really expect Flash to make it look better when it comes >>>>>>>>>> to scaling but it should at least look normal with a regular size >>>>>>>>>> object, >>>>>>>>>> no? or am I not going to get anything better than what you see? Then >>>>>>>>>> again I >>>>>>>>>> see *so* many 3D applications that look so slick...how the heck will >>>>>>>>>> I get >>>>>>>>>> those results? >>>>>>>>>> >>>>>>>>>> Best, >>>>>>>>>> >>>>>>>>>> Dave >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Hi Dave, >>>>>>>>>>> >>>>>>>>>>> Are you using Away3d 2.X or 3.X ? >>>>>>>>>>> >>>>>>>>>>> You wouldn't need that many segments, and precision at the same >>>>>>>>>>> time. If you are using 3.X - you wouldn't need either. >>>>>>>>>>> >>>>>>>>>>> The reason your 20x20 plane looks like crud is because that's how >>>>>>>>>>> Flash treats bitmaps, when you scale them down. If you tried your >>>>>>>>>>> MC with a >>>>>>>>>>> 700 x 110 Plane , it would look EXACTLY like your MovieClip, if you >>>>>>>>>>> place >>>>>>>>>>> the camera 900 away from the plane, with default zoom + focus. >>>>>>>>>>> >>>>>>>>>>> It's not Away3D's fault, it's just Flash, it simply cannot >>>>>>>>>>> antialias bitmaps when you are scaing them smaller than 100%. If >>>>>>>>>>> you REALLY >>>>>>>>>>> wanted your 700x100 plane to be 20x20 and FORCE flash to antialias >>>>>>>>>>> it >>>>>>>>>>> better, you can try a tad of blur filter on it. >>>>>>>>>>> >>>>>>>>>>> -Pete >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hi Peter, >>>>>>>>>>>> >>>>>>>>>>>> Thanks for helping me out on this. It's greatly appreciated. >>>>>>>>>>>> >>>>>>>>>>>> I have an mc in my library with the dimensions 700x110. This is >>>>>>>>>>>> how I'm creating the material: >>>>>>>>>>>> >>>>>>>>>>>> var mc:MovieClip = new MC1(); >>>>>>>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true, >>>>>>>>>>>> interactive: true, transparent: true }); >>>>>>>>>>>> >>>>>>>>>>>> It's an interactive material because the user has to be able to >>>>>>>>>>>> use it as a navbar. >>>>>>>>>>>> >>>>>>>>>>>> This is how I'm creating the plane: >>>>>>>>>>>> >>>>>>>>>>>> private function initObjects():void { >>>>>>>>>>>> plane = new Plane(); >>>>>>>>>>>> plane.material = material; >>>>>>>>>>>> plane.x -= 180; >>>>>>>>>>>> plane.z += 900; >>>>>>>>>>>> plane.segmentsH = 20; >>>>>>>>>>>> plane.segmentsW = 20; >>>>>>>>>>>> plane.y -= 300; >>>>>>>>>>>> plane.yUp = false; >>>>>>>>>>>> plane.bothsides = true; >>>>>>>>>>>> scene.addChild(plane); >>>>>>>>>>>> } >>>>>>>>>>>> >>>>>>>>>>>> I've attached a screenshot of what is being rendered. Picture >>>>>>>>>>>> 2.png represents the MC in the library that I'm trying to use as a >>>>>>>>>>>> material. >>>>>>>>>>>> At first I thought I needed more segments or something but now I'm >>>>>>>>>>>> just >>>>>>>>>>>> totally clueless. >>>>>>>>>>>> >>>>>>>>>>>> Best, >>>>>>>>>>>> >>>>>>>>>>>> Dave >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one >>>>>>>>>>>>> resolution (texture size), and it's basically the same as having >>>>>>>>>>>>> a Bitmap on >>>>>>>>>>>>> screen, with the same pros and cons. >>>>>>>>>>>>> >>>>>>>>>>>>> Do you have a screenshot of the problems you are having? >>>>>>>>>>>>> >>>>>>>>>>>>> -Pete >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew < >>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> Hi here, >>>>>>>>>>>>>> >>>>>>>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots >>>>>>>>>>>>>> of basic >>>>>>>>>>>>>> interaction. I'm having some trouble withthe quality of the >>>>>>>>>>>>>> clip as >>>>>>>>>>>>>> it's layer over say a plane. It appears aliased despite the >>>>>>>>>>>>>> fact that >>>>>>>>>>>>>> I set the material to have smoothing on. >>>>>>>>>>>>>> >>>>>>>>>>>>>> I've assumed that the scale for 3D objects is the same on a >>>>>>>>>>>>>> Flash >>>>>>>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I >>>>>>>>>>>>>> simply >>>>>>>>>>>>>> create a plane at 300x300 and move the camera to a distance >>>>>>>>>>>>>> from it. >>>>>>>>>>>>>> >>>>>>>>>>>>>> I'm wondering how I can get the quality of the plane material >>>>>>>>>>>>>> to be >>>>>>>>>>>>>> perfect as it's rather annoying to look at crappy images! >>>>>>>>>>>>>> Eeek. >>>>>>>>>>>>>> >>>>>>>>>>>>>> I've tried searching this and found some material but nothing >>>>>>>>>>>>>> that >>>>>>>>>>>>>> really answered it. >>>>>>>>>>>>>> >>>>>>>>>>>>>> David >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>>>>>> ___________________ >>>>>>>>>>>>> >>>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>>>>>> >>>>>>>>>>>>> HTTP://AWAY3D.COM >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> ___________________ >>>>>>>>>>> >>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>>>> >>>>>>>>>>> HTTP://AWAY3D.COM >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> ___________________ >>>>>>>>> >>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>> >>>>>>>>> HTTP://AWAY3D.COM >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> ___________________ >>>>>>> >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>> >>>>>>> HTTP://AWAY3D.COM >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> ___________________ >>>>> >>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>>> HTTP://AWAY3D.COM >>>>> >>>> >>>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
