I'm pretty sure you need to change those lines: stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE;
to something like: //COMMENT THIS OUT FOR NOWstage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.EXACT_FIT; -Pete On Mon, Sep 28, 2009 at 3:24 PM, David Di Biase <[email protected]>wrote: > Hey Pete, > > Haha no I've done full-screen stuff before and plenty of resizing aspects. > So I know how to implement it. Just a matter of getting the scene to fill > the screen and redraw on resize. Are you telling me that Away3D will > automatically adjust to the stage. > > I have these set: > > stage.align = StageAlign.TOP_LEFT; > stage.scaleMode = StageScaleMode.NO_SCALE; > > Whenever I resize the stage upon compiling the scene remains without > resizing if I change the window size. > > Dave > > > On Mon, Sep 28, 2009 at 3:21 PM, Peter Kapelyan <[email protected]>wrote: > >> You would need to set that in your html, it's in the HTML publish >> settings, something like: >> >> scale="exactfit" width="100%" height="100%" >> >> If you have any problems with that, you need to set a rectangleClipping, >> which I can help you with after you've attempted the above successfully :) >> >> -Pete >> >> >> On Mon, Sep 28, 2009 at 3:01 PM, David Di Biase >> <[email protected]>wrote: >> >>> Hi Peter, >>> >>> I just noticed that the MC is positioned on 0.5 I've fixed it and looks >>> much better. Wow, Flash can be fickle sometimes. I still love it though, >>> they just need to clean up this crappy pixel offset stuff! Ack! >>> >>> Thank you very much. >>> >>> Now that I've got an expert on the line, haha, I'm wondering how I can >>> resize the scene to fit the full page if someone resizes the canvas? Just do >>> a scene.width and scene.height set? Simple question, I could just test it >>> but thought I'd get a quick response from you :-) sorry very noob thing to >>> do. >>> >>> Cheers again, >>> >>> Dave >>> >>> >>> On Sun, Sep 27, 2009 at 11:02 PM, Peter Kapelyan <[email protected]>wrote: >>> >>>> Hi David, >>>> >>>> I thought about it, and if none of what I wrote helps, try this: >>>> >>>> 1. Go into your MovieClip and Select All (you might have to unlock some >>>> layers etc). >>>> >>>> 2. Make sure your X position is an integer such as -350, not -350.1 >>>> >>>> 3. Make sure you Y position, and width and height are also integers. >>>> >>>> If everything checks out fine, you shouldn't have that tiny blur >>>> anymore! And, I am hoping it works because I am all out of ideas. :O >>>> >>>> Best >>>> -Pete >>>> >>>> >>>> On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase <[email protected] >>>> > wrote: >>>> >>>>> Hi Peter, >>>>> >>>>> Awesome! One of those will surely solve it. Thank you so much for our >>>>> help! So silly, such a simple thing. >>>>> >>>>> Cheers! >>>>> >>>>> Dave >>>>> >>>>> >>>>> On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan >>>>> <[email protected]>wrote: >>>>> >>>>>> The only reason it might be slightly blurred is: >>>>>> >>>>>> 1 You are seeing the swf > 100%, say 101% or so, >>>>>> >>>>>> 2 the camera is not 900 away >>>>>> >>>>>> 3 the X or Y of your Plane is on some non integer value (like 300.5), >>>>>> in this case Flash will also blur bitmaps the same. >>>>>> >>>>>> I overlayed Picture4 on Picture2 in Photoshop and it seems like >>>>>> Picture 4 is a tad bigger, say 101%, so my guess might be it's either 1 >>>>>> or >>>>>> 2. Otherwise I am not sure why it would do that (other than #3). : / >>>>>> >>>>>> -Pete >>>>>> >>>>>> >>>>>> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Oh my gosh, wow. Apologies for that. I'm not the only one who's >>>>>>> touched the code and it appears someone added that without my knowledge. >>>>>>> Yikes! Well out of that comes another question. It's rendering rather >>>>>>> nicely >>>>>>> but slightly blured. Could this be due to the camera location or >>>>>>> something? >>>>>>> >>>>>>> >>>>>>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <[email protected] >>>>>>> > wrote: >>>>>>> >>>>>>>> I am not 100% certain but you have: >>>>>>>> >>>>>>>> stage.quality = StageQuality.LOW; >>>>>>>> >>>>>>>> if you comment that line, does it get any better? >>>>>>>> >>>>>>>> -Pete >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Hi Peter, >>>>>>>>> >>>>>>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and >>>>>>>>> segments since they are useless now. >>>>>>>>> >>>>>>>>> My apologies from before, I removed the height and width to test. I >>>>>>>>> actually had the plane set to 700x110 to match the MC. I've attached >>>>>>>>> the >>>>>>>>> resulting rendered results. >>>>>>>>> >>>>>>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually >>>>>>>>> just setting leaving the camera where it is right now and moving the >>>>>>>>> object. >>>>>>>>> I've attached my full .as script for you to take a closer look if you >>>>>>>>> have >>>>>>>>> time. >>>>>>>>> >>>>>>>>> I don't really expect Flash to make it look better when it comes to >>>>>>>>> scaling but it should at least look normal with a regular size >>>>>>>>> object, no? >>>>>>>>> or am I not going to get anything better than what you see? Then >>>>>>>>> again I see >>>>>>>>> *so* many 3D applications that look so slick...how the heck will I >>>>>>>>> get those >>>>>>>>> results? >>>>>>>>> >>>>>>>>> Best, >>>>>>>>> >>>>>>>>> Dave >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Hi Dave, >>>>>>>>>> >>>>>>>>>> Are you using Away3d 2.X or 3.X ? >>>>>>>>>> >>>>>>>>>> You wouldn't need that many segments, and precision at the same >>>>>>>>>> time. If you are using 3.X - you wouldn't need either. >>>>>>>>>> >>>>>>>>>> The reason your 20x20 plane looks like crud is because that's how >>>>>>>>>> Flash treats bitmaps, when you scale them down. If you tried your MC >>>>>>>>>> with a >>>>>>>>>> 700 x 110 Plane , it would look EXACTLY like your MovieClip, if you >>>>>>>>>> place >>>>>>>>>> the camera 900 away from the plane, with default zoom + focus. >>>>>>>>>> >>>>>>>>>> It's not Away3D's fault, it's just Flash, it simply cannot >>>>>>>>>> antialias bitmaps when you are scaing them smaller than 100%. If you >>>>>>>>>> REALLY >>>>>>>>>> wanted your 700x100 plane to be 20x20 and FORCE flash to antialias it >>>>>>>>>> better, you can try a tad of blur filter on it. >>>>>>>>>> >>>>>>>>>> -Pete >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Hi Peter, >>>>>>>>>>> >>>>>>>>>>> Thanks for helping me out on this. It's greatly appreciated. >>>>>>>>>>> >>>>>>>>>>> I have an mc in my library with the dimensions 700x110. This is >>>>>>>>>>> how I'm creating the material: >>>>>>>>>>> >>>>>>>>>>> var mc:MovieClip = new MC1(); >>>>>>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true, >>>>>>>>>>> interactive: true, transparent: true }); >>>>>>>>>>> >>>>>>>>>>> It's an interactive material because the user has to be able to >>>>>>>>>>> use it as a navbar. >>>>>>>>>>> >>>>>>>>>>> This is how I'm creating the plane: >>>>>>>>>>> >>>>>>>>>>> private function initObjects():void { >>>>>>>>>>> plane = new Plane(); >>>>>>>>>>> plane.material = material; >>>>>>>>>>> plane.x -= 180; >>>>>>>>>>> plane.z += 900; >>>>>>>>>>> plane.segmentsH = 20; >>>>>>>>>>> plane.segmentsW = 20; >>>>>>>>>>> plane.y -= 300; >>>>>>>>>>> plane.yUp = false; >>>>>>>>>>> plane.bothsides = true; >>>>>>>>>>> scene.addChild(plane); >>>>>>>>>>> } >>>>>>>>>>> >>>>>>>>>>> I've attached a screenshot of what is being rendered. Picture >>>>>>>>>>> 2.png represents the MC in the library that I'm trying to use as a >>>>>>>>>>> material. >>>>>>>>>>> At first I thought I needed more segments or something but now I'm >>>>>>>>>>> just >>>>>>>>>>> totally clueless. >>>>>>>>>>> >>>>>>>>>>> Best, >>>>>>>>>>> >>>>>>>>>>> Dave >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one >>>>>>>>>>>> resolution (texture size), and it's basically the same as having a >>>>>>>>>>>> Bitmap on >>>>>>>>>>>> screen, with the same pros and cons. >>>>>>>>>>>> >>>>>>>>>>>> Do you have a screenshot of the problems you are having? >>>>>>>>>>>> >>>>>>>>>>>> -Pete >>>>>>>>>>>> >>>>>>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Hi here, >>>>>>>>>>>>> >>>>>>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots of >>>>>>>>>>>>> basic >>>>>>>>>>>>> interaction. I'm having some trouble withthe quality of the >>>>>>>>>>>>> clip as >>>>>>>>>>>>> it's layer over say a plane. It appears aliased despite the >>>>>>>>>>>>> fact that >>>>>>>>>>>>> I set the material to have smoothing on. >>>>>>>>>>>>> >>>>>>>>>>>>> I've assumed that the scale for 3D objects is the same on a >>>>>>>>>>>>> Flash >>>>>>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I >>>>>>>>>>>>> simply >>>>>>>>>>>>> create a plane at 300x300 and move the camera to a distance >>>>>>>>>>>>> from it. >>>>>>>>>>>>> >>>>>>>>>>>>> I'm wondering how I can get the quality of the plane material >>>>>>>>>>>>> to be >>>>>>>>>>>>> perfect as it's rather annoying to look at crappy images! Eeek. >>>>>>>>>>>>> >>>>>>>>>>>>> I've tried searching this and found some material but nothing >>>>>>>>>>>>> that >>>>>>>>>>>>> really answered it. >>>>>>>>>>>>> >>>>>>>>>>>>> David >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> ___________________ >>>>>>>>>>>> >>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>>>>> >>>>>>>>>>>> HTTP://AWAY3D.COM >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> ___________________ >>>>>>>>>> >>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>>>> >>>>>>>>>> HTTP://AWAY3D.COM >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> ___________________ >>>>>>>> >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>>> >>>>>>>> HTTP://AWAY3D.COM >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> ___________________ >>>>>> >>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>>> >>>>>> HTTP://AWAY3D.COM >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> ___________________ >>>> >>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> >>>> HTTP://AWAY3D.COM >>>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
