I'm not certain I understand what you want to do. Can you show me a picture
(or swf) of the problems?

-Pete

On Mon, Sep 28, 2009 at 3:32 PM, David Di Biase <[email protected]>wrote:

> Naw, that's doing weird things to the elements on the stage. Stretches them
> unfortunately. Ack!
>
>
> On Mon, Sep 28, 2009 at 3:31 PM, Peter Kapelyan <[email protected]>wrote:
>
>> Or just comment out both those lines, they really aren't needed.
>>
>> -Pete
>>
>>
>> On Mon, Sep 28, 2009 at 3:30 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> I'm pretty sure you need to change those lines:
>>>
>>> stage.align = StageAlign.TOP_LEFT;
>>> stage.scaleMode = StageScaleMode.NO_SCALE;
>>>
>>> to something like:
>>>
>>> //COMMENT THIS OUT FOR NOWstage.align = StageAlign.TOP_LEFT;
>>> stage.scaleMode = StageScaleMode.EXACT_FIT;
>>>
>>> -Pete
>>>
>>>
>>>
>>> On Mon, Sep 28, 2009 at 3:24 PM, David Di Biase 
>>> <[email protected]>wrote:
>>>
>>>> Hey Pete,
>>>>
>>>> Haha no I've done full-screen stuff before and plenty of resizing
>>>> aspects. So I know how to implement it. Just a matter of getting the scene
>>>> to fill the screen and redraw on resize. Are you telling me that Away3D 
>>>> will
>>>> automatically adjust to the stage.
>>>>
>>>> I have these set:
>>>>
>>>> stage.align = StageAlign.TOP_LEFT;
>>>> stage.scaleMode = StageScaleMode.NO_SCALE;
>>>>
>>>> Whenever I resize the stage upon compiling the scene remains without
>>>> resizing if I change the window size.
>>>>
>>>> Dave
>>>>
>>>>
>>>> On Mon, Sep 28, 2009 at 3:21 PM, Peter Kapelyan <[email protected]>wrote:
>>>>
>>>>> You would need to set that in your html, it's in the HTML publish
>>>>> settings, something like:
>>>>>
>>>>> scale="exactfit" width="100%" height="100%"
>>>>>
>>>>> If you have any problems with that, you need to set a
>>>>> rectangleClipping, which I can help you with after you've attempted the
>>>>> above successfully :)
>>>>>
>>>>> -Pete
>>>>>
>>>>>
>>>>> On Mon, Sep 28, 2009 at 3:01 PM, David Di Biase <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi Peter,
>>>>>>
>>>>>> I just noticed that the MC is positioned on 0.5 I've fixed it and
>>>>>> looks much better. Wow, Flash can be fickle sometimes. I still love it
>>>>>> though, they just need to clean up this crappy pixel offset stuff! Ack!
>>>>>>
>>>>>> Thank you very much.
>>>>>>
>>>>>> Now that I've got an expert on the line, haha, I'm wondering how I can
>>>>>> resize the scene to fit the full page if someone resizes the canvas? 
>>>>>> Just do
>>>>>> a scene.width and scene.height set? Simple question, I could just test it
>>>>>> but thought I'd get a quick response from you :-) sorry very noob thing 
>>>>>> to
>>>>>> do.
>>>>>>
>>>>>> Cheers again,
>>>>>>
>>>>>> Dave
>>>>>>
>>>>>>
>>>>>> On Sun, Sep 27, 2009 at 11:02 PM, Peter Kapelyan <[email protected]
>>>>>> > wrote:
>>>>>>
>>>>>>> Hi David,
>>>>>>>
>>>>>>> I thought about it, and if none of what I wrote helps, try this:
>>>>>>>
>>>>>>> 1. Go into your MovieClip and Select All (you might have to unlock
>>>>>>> some layers etc).
>>>>>>>
>>>>>>> 2. Make sure your X position is an integer such as -350, not -350.1
>>>>>>>
>>>>>>> 3. Make sure you Y position, and width and height are also integers.
>>>>>>>
>>>>>>> If everything checks out fine, you shouldn't have that tiny blur
>>>>>>> anymore! And, I am hoping it works because I am all out of ideas. :O
>>>>>>>
>>>>>>> Best
>>>>>>> -Pete
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Hi Peter,
>>>>>>>>
>>>>>>>> Awesome! One of those will surely solve it. Thank you so much for
>>>>>>>> our help! So silly, such a simple thing.
>>>>>>>>
>>>>>>>> Cheers!
>>>>>>>>
>>>>>>>> Dave
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> The only reason it might be slightly blurred is:
>>>>>>>>>
>>>>>>>>> 1 You are seeing the swf > 100%, say 101% or so,
>>>>>>>>>
>>>>>>>>> 2 the camera is not 900 away
>>>>>>>>>
>>>>>>>>> 3 the X or Y of your Plane is on some non integer value (like
>>>>>>>>> 300.5), in this case Flash will also blur bitmaps the same.
>>>>>>>>>
>>>>>>>>> I overlayed Picture4 on Picture2 in Photoshop and it seems like
>>>>>>>>> Picture 4 is a tad bigger, say 101%, so my guess might be it's either 
>>>>>>>>> 1 or
>>>>>>>>> 2. Otherwise I am not sure why it would do that (other than #3). : /
>>>>>>>>>
>>>>>>>>> -Pete
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Oh my gosh, wow. Apologies for that. I'm not the only one who's
>>>>>>>>>> touched the code and it appears someone added that without my 
>>>>>>>>>> knowledge.
>>>>>>>>>> Yikes! Well out of that comes another question. It's rendering 
>>>>>>>>>> rather nicely
>>>>>>>>>> but slightly blured. Could this be due to the camera location or 
>>>>>>>>>> something?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> I am not 100% certain but you have:
>>>>>>>>>>>
>>>>>>>>>>> stage.quality = StageQuality.LOW;
>>>>>>>>>>>
>>>>>>>>>>> if you comment that line, does it get any better?
>>>>>>>>>>>
>>>>>>>>>>> -Pete
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Peter,
>>>>>>>>>>>>
>>>>>>>>>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision
>>>>>>>>>>>> and segments since they are useless now.
>>>>>>>>>>>>
>>>>>>>>>>>> My apologies from before, I removed the height and width to
>>>>>>>>>>>> test. I actually had the plane set to 700x110 to match the MC. 
>>>>>>>>>>>> I've attached
>>>>>>>>>>>> the resulting rendered results.
>>>>>>>>>>>>
>>>>>>>>>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually
>>>>>>>>>>>> just setting leaving the camera where it is right now and moving 
>>>>>>>>>>>> the object.
>>>>>>>>>>>> I've attached my full .as script for you to take a closer look if 
>>>>>>>>>>>> you have
>>>>>>>>>>>> time.
>>>>>>>>>>>>
>>>>>>>>>>>> I don't really expect Flash to make it look better when it comes
>>>>>>>>>>>> to scaling but it should at least look normal with a regular size 
>>>>>>>>>>>> object,
>>>>>>>>>>>> no? or am I not going to get anything better than what you see? 
>>>>>>>>>>>> Then again I
>>>>>>>>>>>> see *so* many 3D applications that look so slick...how the heck 
>>>>>>>>>>>> will I get
>>>>>>>>>>>> those results?
>>>>>>>>>>>>
>>>>>>>>>>>> Best,
>>>>>>>>>>>>
>>>>>>>>>>>> Dave
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hi Dave,
>>>>>>>>>>>>>
>>>>>>>>>>>>> Are you using Away3d 2.X or 3.X ?
>>>>>>>>>>>>>
>>>>>>>>>>>>> You wouldn't need that many segments, and precision at the same
>>>>>>>>>>>>> time. If you are using 3.X - you wouldn't need either.
>>>>>>>>>>>>>
>>>>>>>>>>>>> The reason your 20x20 plane looks like crud is because that's
>>>>>>>>>>>>> how Flash treats bitmaps, when you scale them down. If you tried 
>>>>>>>>>>>>> your MC
>>>>>>>>>>>>> with a 700 x 110 Plane , it would look EXACTLY like your 
>>>>>>>>>>>>> MovieClip, if you
>>>>>>>>>>>>> place the camera 900 away from the plane, with default zoom + 
>>>>>>>>>>>>> focus.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It's not Away3D's fault, it's just Flash, it simply cannot
>>>>>>>>>>>>> antialias bitmaps when you are scaing them smaller than 100%. If 
>>>>>>>>>>>>> you REALLY
>>>>>>>>>>>>> wanted your 700x100 plane to be 20x20 and FORCE flash to 
>>>>>>>>>>>>> antialias it
>>>>>>>>>>>>> better, you can try a tad of blur filter on it.
>>>>>>>>>>>>>
>>>>>>>>>>>>> -Pete
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hi Peter,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks for helping me out on this. It's greatly appreciated.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I have an mc in my library with the dimensions 700x110. This
>>>>>>>>>>>>>> is how I'm creating the material:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> var mc:MovieClip = new MC1();
>>>>>>>>>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth:
>>>>>>>>>>>>>> true, interactive: true, transparent: true });
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> It's an interactive material because the user has to be able
>>>>>>>>>>>>>> to use it as a navbar.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> This is how I'm creating the plane:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>         private function initObjects():void {
>>>>>>>>>>>>>>             plane = new Plane();
>>>>>>>>>>>>>>             plane.material = material;
>>>>>>>>>>>>>>             plane.x -= 180;
>>>>>>>>>>>>>>             plane.z += 900;
>>>>>>>>>>>>>>             plane.segmentsH = 20;
>>>>>>>>>>>>>>             plane.segmentsW = 20;
>>>>>>>>>>>>>>             plane.y -= 300;
>>>>>>>>>>>>>>             plane.yUp = false;
>>>>>>>>>>>>>>             plane.bothsides = true;
>>>>>>>>>>>>>>             scene.addChild(plane);
>>>>>>>>>>>>>>         }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I've attached a screenshot of what is being rendered. Picture
>>>>>>>>>>>>>> 2.png represents the MC in the library that I'm trying to use as 
>>>>>>>>>>>>>> a material.
>>>>>>>>>>>>>> At first I thought I needed more segments or something but now 
>>>>>>>>>>>>>> I'm just
>>>>>>>>>>>>>> totally clueless.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Best,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Dave
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Away3D will create a bitmap of your MovieClip, so you have
>>>>>>>>>>>>>>> one resolution (texture size), and it's basically the same as 
>>>>>>>>>>>>>>> having a
>>>>>>>>>>>>>>> Bitmap on screen, with the same pros and cons.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Do you have a screenshot of the problems you are having?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> -Pete
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew <
>>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hi here,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots
>>>>>>>>>>>>>>>> of basic
>>>>>>>>>>>>>>>> interaction. I'm having some trouble withthe quality of the
>>>>>>>>>>>>>>>> clip as
>>>>>>>>>>>>>>>> it's layer over say a plane. It appears aliased despite the
>>>>>>>>>>>>>>>> fact that
>>>>>>>>>>>>>>>> I set the material to have smoothing on.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I've assumed that the scale for 3D objects is the same on a
>>>>>>>>>>>>>>>> Flash
>>>>>>>>>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I
>>>>>>>>>>>>>>>> simply
>>>>>>>>>>>>>>>> create a plane at 300x300 and move the camera to a distance
>>>>>>>>>>>>>>>> from it.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I'm wondering how I can get the quality of the plane
>>>>>>>>>>>>>>>> material to be
>>>>>>>>>>>>>>>> perfect as it's rather annoying to look at crappy images!
>>>>>>>>>>>>>>>> Eeek.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I've tried searching this and found some material but
>>>>>>>>>>>>>>>> nothing that
>>>>>>>>>>>>>>>> really answered it.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> David
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> ___________________
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> ___________________
>>>>>>>>>>>>>
>>>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>>>
>>>>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> ___________________
>>>>>>>>>>>
>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>
>>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> ___________________
>>>>>>>>>
>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>
>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ___________________
>>>>>>>
>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>
>>>>>>> HTTP://AWAY3D.COM
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ___________________
>>>>>
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>> HTTP://AWAY3D.COM
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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