Naw, that's doing weird things to the elements on the stage. Stretches them
unfortunately. Ack!

On Mon, Sep 28, 2009 at 3:31 PM, Peter Kapelyan <[email protected]> wrote:

> Or just comment out both those lines, they really aren't needed.
>
> -Pete
>
>
> On Mon, Sep 28, 2009 at 3:30 PM, Peter Kapelyan <[email protected]>wrote:
>
>> I'm pretty sure you need to change those lines:
>>
>> stage.align = StageAlign.TOP_LEFT;
>> stage.scaleMode = StageScaleMode.NO_SCALE;
>>
>> to something like:
>>
>> //COMMENT THIS OUT FOR NOWstage.align = StageAlign.TOP_LEFT;
>> stage.scaleMode = StageScaleMode.EXACT_FIT;
>>
>> -Pete
>>
>>
>>
>> On Mon, Sep 28, 2009 at 3:24 PM, David Di Biase 
>> <[email protected]>wrote:
>>
>>> Hey Pete,
>>>
>>> Haha no I've done full-screen stuff before and plenty of resizing
>>> aspects. So I know how to implement it. Just a matter of getting the scene
>>> to fill the screen and redraw on resize. Are you telling me that Away3D will
>>> automatically adjust to the stage.
>>>
>>> I have these set:
>>>
>>> stage.align = StageAlign.TOP_LEFT;
>>> stage.scaleMode = StageScaleMode.NO_SCALE;
>>>
>>> Whenever I resize the stage upon compiling the scene remains without
>>> resizing if I change the window size.
>>>
>>> Dave
>>>
>>>
>>> On Mon, Sep 28, 2009 at 3:21 PM, Peter Kapelyan <[email protected]>wrote:
>>>
>>>> You would need to set that in your html, it's in the HTML publish
>>>> settings, something like:
>>>>
>>>> scale="exactfit" width="100%" height="100%"
>>>>
>>>> If you have any problems with that, you need to set a rectangleClipping,
>>>> which I can help you with after you've attempted the above successfully :)
>>>>
>>>> -Pete
>>>>
>>>>
>>>> On Mon, Sep 28, 2009 at 3:01 PM, David Di Biase <[email protected]
>>>> > wrote:
>>>>
>>>>> Hi Peter,
>>>>>
>>>>> I just noticed that the MC is positioned on 0.5 I've fixed it and looks
>>>>> much better. Wow, Flash can be fickle sometimes. I still love it though,
>>>>> they just need to clean up this crappy pixel offset stuff! Ack!
>>>>>
>>>>> Thank you very much.
>>>>>
>>>>> Now that I've got an expert on the line, haha, I'm wondering how I can
>>>>> resize the scene to fit the full page if someone resizes the canvas? Just 
>>>>> do
>>>>> a scene.width and scene.height set? Simple question, I could just test it
>>>>> but thought I'd get a quick response from you :-) sorry very noob thing to
>>>>> do.
>>>>>
>>>>> Cheers again,
>>>>>
>>>>> Dave
>>>>>
>>>>>
>>>>> On Sun, Sep 27, 2009 at 11:02 PM, Peter Kapelyan 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Hi David,
>>>>>>
>>>>>> I thought about it, and if none of what I wrote helps, try this:
>>>>>>
>>>>>> 1. Go into your MovieClip and Select All (you might have to unlock
>>>>>> some layers etc).
>>>>>>
>>>>>> 2. Make sure your X position is an integer such as -350, not -350.1
>>>>>>
>>>>>> 3. Make sure you Y position, and width and height are also integers.
>>>>>>
>>>>>> If everything checks out fine, you shouldn't have that tiny blur
>>>>>> anymore! And, I am hoping it works because I am all out of ideas. :O
>>>>>>
>>>>>> Best
>>>>>> -Pete
>>>>>>
>>>>>>
>>>>>> On Sun, Sep 27, 2009 at 9:48 PM, David Di Biase <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hi Peter,
>>>>>>>
>>>>>>> Awesome! One of those will surely solve it. Thank you so much for our
>>>>>>> help! So silly, such a simple thing.
>>>>>>>
>>>>>>> Cheers!
>>>>>>>
>>>>>>> Dave
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Sep 27, 2009 at 9:31 PM, Peter Kapelyan <[email protected]
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> The only reason it might be slightly blurred is:
>>>>>>>>
>>>>>>>> 1 You are seeing the swf > 100%, say 101% or so,
>>>>>>>>
>>>>>>>> 2 the camera is not 900 away
>>>>>>>>
>>>>>>>> 3 the X or Y of your Plane is on some non integer value (like
>>>>>>>> 300.5), in this case Flash will also blur bitmaps the same.
>>>>>>>>
>>>>>>>> I overlayed Picture4 on Picture2 in Photoshop and it seems like
>>>>>>>> Picture 4 is a tad bigger, say 101%, so my guess might be it's either 
>>>>>>>> 1 or
>>>>>>>> 2. Otherwise I am not sure why it would do that (other than #3). : /
>>>>>>>>
>>>>>>>> -Pete
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Sep 27, 2009 at 9:21 PM, David Di Biase <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Oh my gosh, wow. Apologies for that. I'm not the only one who's
>>>>>>>>> touched the code and it appears someone added that without my 
>>>>>>>>> knowledge.
>>>>>>>>> Yikes! Well out of that comes another question. It's rendering rather 
>>>>>>>>> nicely
>>>>>>>>> but slightly blured. Could this be due to the camera location or 
>>>>>>>>> something?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Sep 27, 2009 at 9:13 PM, Peter Kapelyan <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> I am not 100% certain but you have:
>>>>>>>>>>
>>>>>>>>>> stage.quality = StageQuality.LOW;
>>>>>>>>>>
>>>>>>>>>> if you comment that line, does it get any better?
>>>>>>>>>>
>>>>>>>>>> -Pete
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sun, Sep 27, 2009 at 9:07 PM, David Di Biase <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Peter,
>>>>>>>>>>>
>>>>>>>>>>> I'm pretty sure I'm using 3.4.0. So I'll remove the precision and
>>>>>>>>>>> segments since they are useless now.
>>>>>>>>>>>
>>>>>>>>>>> My apologies from before, I removed the height and width to test.
>>>>>>>>>>> I actually had the plane set to 700x110 to match the MC. I've 
>>>>>>>>>>> attached the
>>>>>>>>>>> resulting rendered results.
>>>>>>>>>>>
>>>>>>>>>>> You mentioned "focus" and zoom. I'm using neither, I'm actually
>>>>>>>>>>> just setting leaving the camera where it is right now and moving 
>>>>>>>>>>> the object.
>>>>>>>>>>> I've attached my full .as script for you to take a closer look if 
>>>>>>>>>>> you have
>>>>>>>>>>> time.
>>>>>>>>>>>
>>>>>>>>>>> I don't really expect Flash to make it look better when it comes
>>>>>>>>>>> to scaling but it should at least look normal with a regular size 
>>>>>>>>>>> object,
>>>>>>>>>>> no? or am I not going to get anything better than what you see? 
>>>>>>>>>>> Then again I
>>>>>>>>>>> see *so* many 3D applications that look so slick...how the heck 
>>>>>>>>>>> will I get
>>>>>>>>>>> those results?
>>>>>>>>>>>
>>>>>>>>>>> Best,
>>>>>>>>>>>
>>>>>>>>>>> Dave
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Sep 27, 2009 at 8:55 PM, Peter Kapelyan <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Dave,
>>>>>>>>>>>>
>>>>>>>>>>>> Are you using Away3d 2.X or 3.X ?
>>>>>>>>>>>>
>>>>>>>>>>>> You wouldn't need that many segments, and precision at the same
>>>>>>>>>>>> time. If you are using 3.X - you wouldn't need either.
>>>>>>>>>>>>
>>>>>>>>>>>> The reason your 20x20 plane looks like crud is because that's
>>>>>>>>>>>> how Flash treats bitmaps, when you scale them down. If you tried 
>>>>>>>>>>>> your MC
>>>>>>>>>>>> with a 700 x 110 Plane , it would look EXACTLY like your 
>>>>>>>>>>>> MovieClip, if you
>>>>>>>>>>>> place the camera 900 away from the plane, with default zoom + 
>>>>>>>>>>>> focus.
>>>>>>>>>>>>
>>>>>>>>>>>> It's not Away3D's fault, it's just Flash, it simply cannot
>>>>>>>>>>>> antialias bitmaps when you are scaing them smaller than 100%. If 
>>>>>>>>>>>> you REALLY
>>>>>>>>>>>> wanted your 700x100 plane to be 20x20 and FORCE flash to antialias 
>>>>>>>>>>>> it
>>>>>>>>>>>> better, you can try a tad of blur filter on it.
>>>>>>>>>>>>
>>>>>>>>>>>> -Pete
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Sep 27, 2009 at 8:16 PM, David Di Biase <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hi Peter,
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks for helping me out on this. It's greatly appreciated.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I have an mc in my library with the dimensions 700x110. This is
>>>>>>>>>>>>> how I'm creating the material:
>>>>>>>>>>>>>
>>>>>>>>>>>>> var mc:MovieClip = new MC1();
>>>>>>>>>>>>> material = new MovieMaterial(mc, { precision: 15, smooth: true,
>>>>>>>>>>>>> interactive: true, transparent: true });
>>>>>>>>>>>>>
>>>>>>>>>>>>> It's an interactive material because the user has to be able to
>>>>>>>>>>>>> use it as a navbar.
>>>>>>>>>>>>>
>>>>>>>>>>>>> This is how I'm creating the plane:
>>>>>>>>>>>>>
>>>>>>>>>>>>>         private function initObjects():void {
>>>>>>>>>>>>>             plane = new Plane();
>>>>>>>>>>>>>             plane.material = material;
>>>>>>>>>>>>>             plane.x -= 180;
>>>>>>>>>>>>>             plane.z += 900;
>>>>>>>>>>>>>             plane.segmentsH = 20;
>>>>>>>>>>>>>             plane.segmentsW = 20;
>>>>>>>>>>>>>             plane.y -= 300;
>>>>>>>>>>>>>             plane.yUp = false;
>>>>>>>>>>>>>             plane.bothsides = true;
>>>>>>>>>>>>>             scene.addChild(plane);
>>>>>>>>>>>>>         }
>>>>>>>>>>>>>
>>>>>>>>>>>>> I've attached a screenshot of what is being rendered. Picture
>>>>>>>>>>>>> 2.png represents the MC in the library that I'm trying to use as 
>>>>>>>>>>>>> a material.
>>>>>>>>>>>>> At first I thought I needed more segments or something but now 
>>>>>>>>>>>>> I'm just
>>>>>>>>>>>>> totally clueless.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Best,
>>>>>>>>>>>>>
>>>>>>>>>>>>> Dave
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sun, Sep 27, 2009 at 7:23 PM, Peter Kapelyan <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Away3D will create a bitmap of your MovieClip, so you have one
>>>>>>>>>>>>>> resolution (texture size), and it's basically the same as having 
>>>>>>>>>>>>>> a Bitmap on
>>>>>>>>>>>>>> screen, with the same pros and cons.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Do you have a screenshot of the problems you are having?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> -Pete
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sun, Sep 27, 2009 at 3:12 PM, pilotcrew <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hi here,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I'm doing a lit of work with movieclips and primitives. Lots
>>>>>>>>>>>>>>> of basic
>>>>>>>>>>>>>>> interaction. I'm having some trouble withthe quality of the
>>>>>>>>>>>>>>> clip as
>>>>>>>>>>>>>>> it's layer over say a plane. It appears aliased despite the
>>>>>>>>>>>>>>> fact that
>>>>>>>>>>>>>>> I set the material to have smoothing on.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I've assumed that the scale for 3D objects is the same on a
>>>>>>>>>>>>>>> Flash
>>>>>>>>>>>>>>> stage. So basically if the movieclips is 300x300 on stage I
>>>>>>>>>>>>>>> simply
>>>>>>>>>>>>>>> create a plane at 300x300 and move the camera to a distance
>>>>>>>>>>>>>>> from it.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I'm wondering how I can get the quality of the plane material
>>>>>>>>>>>>>>> to be
>>>>>>>>>>>>>>> perfect as it's rather annoying to look at crappy images!
>>>>>>>>>>>>>>> Eeek.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I've tried searching this and found some material but nothing
>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>> really answered it.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> David
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> ___________________
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> ___________________
>>>>>>>>>>>>
>>>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>>>
>>>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> ___________________
>>>>>>>>>>
>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>>>
>>>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> ___________________
>>>>>>>>
>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>
>>>>>>>> HTTP://AWAY3D.COM
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> ___________________
>>>>>>
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>
>>>>>> HTTP://AWAY3D.COM
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> ___________________
>>>>
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>
>>>> HTTP://AWAY3D.COM
>>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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