I'm using Maya and I'm applying a UV texture map. I'm exporting using 
OpenCollada, and I do not want to show textures on both sides. I am swapping my 
renderer to BASIC when I am panning the camera in order to speed up 
performance, but it creates holes in my models. Showing no texture at all would 
be better than showing the wrong texture in these cases. It looks fine if I use 
CORRECT_Z_ORDER but that does not run fast enough for my camera movement.

Thanks for the help!

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