try turn double_sided off (not sure it has this option while export?)

or try this
1. try open your dae file with text editor
2. search for <double_sided>1</double_sided>
3. change to this <double_sided>0</double_sided>

hth

2010/1/10 Joshua Granick <[email protected]>

> I'm using Maya and I'm applying a UV texture map. I'm exporting using
> OpenCollada, and I do not want to show textures on both sides. I am swapping
> my renderer to BASIC when I am panning the camera in order to speed up
> performance, but it creates holes in my models. Showing no texture at all
> would be better than showing the wrong texture in these cases. It looks fine
> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera
> movement.
>
> Thanks for the help!
>



-- 
katopz
http://www.sleepydesign.com

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