try turn double_sided off (not sure it has this option while export?) or try this 1. try open your dae file with text editor 2. search for <double_sided>1</double_sided> 3. change to this <double_sided>0</double_sided>
hth 2010/1/10 Joshua Granick <[email protected]> > I'm using Maya and I'm applying a UV texture map. I'm exporting using > OpenCollada, and I do not want to show textures on both sides. I am swapping > my renderer to BASIC when I am panning the camera in order to speed up > performance, but it creates holes in my models. Showing no texture at all > would be better than showing the wrong texture in these cases. It looks fine > if I use CORRECT_Z_ORDER but that does not run fast enough for my camera > movement. > > Thanks for the help! > -- katopz http://www.sleepydesign.com
