ColladaMaya please

2010/1/10 Joshua Granick <[email protected]>

> I've looked before, but I haven't seen this option while exporting. I've
> seen a lot of people recommending that I install the ColladaMaya plugin, but
> it seems like OpenCollada is a newer version of the same plugin. I also have
> Maya 2010, which ColladaMaya didn't like. Do you think it would be worth it
> to try and get ColladaMaya to work, or should I go ahead and stick with
> OpenCollada?
>
> The trouble with these plugins and formats is that its hard to tell the
> difference between a newer version that's improved, and a newer version that
> uses a format which is less compatible.
>
>
>
> On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote:
>
>  try turn double_sided off (not sure it has this option while export?)
>>
>> or try this
>> 1. try open your dae file with text editor
>> 2. search for <double_sided>1</double_sided>
>> 3. change to this <double_sided>0</double_sided>
>>
>> hth
>>
>> 2010/1/10 Joshua Granick <[email protected]>
>>
>>  I'm using Maya and I'm applying a UV texture map. I'm exporting using
>>> OpenCollada, and I do not want to show textures on both sides. I am
>>> swapping
>>> my renderer to BASIC when I am panning the camera in order to speed up
>>> performance, but it creates holes in my models. Showing no texture at all
>>> would be better than showing the wrong texture in these cases. It looks
>>> fine
>>> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera
>>> movement.
>>>
>>> Thanks for the help!
>>>
>>>
>>
>>


-- 
katopz
http://www.sleepydesign.com

Reply via email to