This is cool!

I followed your directions and Away3D now appears to be running noticeably 
faster, and I am getting a lot less distortion using the basic renderer.

If anyone else needs to find the same thing, it's under the shape, then "render 
stats".

I used the "opposite" setting for a couple of my faces, but it looks like 
Away3D doesn't support this feature. I guess I need to flip the geometry instead? Is 
there a simple way to do this in Maya?

Thanks again for all your help. I don't know where I would be without this 
mailing list


On Sun, 10 Jan 2010 03:03:03 -0800, Stephen Hopkins <[email protected]> 
wrote:

You can turn off double sided in Maya using the attribute editor-
render settings for the shape node, but I don't know if it turns it
off in the export.

On Jan 10, 1:57 am, "Joshua Granick" <[email protected]> wrote:
I've looked before, but I haven't seen this option while exporting. I've seen a 
lot of people recommending that I install the ColladaMaya plugin, but it seems 
like OpenCollada is a newer version of the same plugin. I also have Maya 2010, 
which ColladaMaya didn't like. Do you think it would be worth it to try and get 
ColladaMaya to work, or should I go ahead and stick with OpenCollada?

The trouble with these plugins and formats is that its hard to tell the 
difference between a newer version that's improved, and a newer version that 
uses a format which is less compatible.

On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote:
> try turn double_sided off (not sure it has this option while export?)

> or try this
> 1. try open your dae file with text editor
> 2. search for <double_sided>1</double_sided>
> 3. change to this <double_sided>0</double_sided>

> hth

> 2010/1/10 Joshua Granick <[email protected]>

>> I'm using Maya and I'm applying a UV texture map. I'm exporting using
>> OpenCollada, and I do not want to show textures on both sides. I am swapping
>> my renderer to BASIC when I am panning the camera in order to speed up
>> performance, but it creates holes in my models. Showing no texture at all
>> would be better than showing the wrong texture in these cases. It looks fine
>> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera
>> movement.

>> Thanks for the help!

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