This is cool!
I followed your directions and Away3D now appears to be running noticeably
faster, and I am getting a lot less distortion using the basic renderer.
If anyone else needs to find the same thing, it's under the shape, then "render
stats".
I used the "opposite" setting for a couple of my faces, but it looks like
Away3D doesn't support this feature. I guess I need to flip the geometry instead? Is
there a simple way to do this in Maya?
Thanks again for all your help. I don't know where I would be without this
mailing list
On Sun, 10 Jan 2010 03:03:03 -0800, Stephen Hopkins <[email protected]>
wrote:
You can turn off double sided in Maya using the attribute editor-
render settings for the shape node, but I don't know if it turns it
off in the export.
On Jan 10, 1:57 am, "Joshua Granick" <[email protected]> wrote:
I've looked before, but I haven't seen this option while exporting. I've seen a
lot of people recommending that I install the ColladaMaya plugin, but it seems
like OpenCollada is a newer version of the same plugin. I also have Maya 2010,
which ColladaMaya didn't like. Do you think it would be worth it to try and get
ColladaMaya to work, or should I go ahead and stick with OpenCollada?
The trouble with these plugins and formats is that its hard to tell the
difference between a newer version that's improved, and a newer version that
uses a format which is less compatible.
On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote:
> try turn double_sided off (not sure it has this option while export?)
> or try this
> 1. try open your dae file with text editor
> 2. search for <double_sided>1</double_sided>
> 3. change to this <double_sided>0</double_sided>
> hth
> 2010/1/10 Joshua Granick <[email protected]>
>> I'm using Maya and I'm applying a UV texture map. I'm exporting using
>> OpenCollada, and I do not want to show textures on both sides. I am swapping
>> my renderer to BASIC when I am panning the camera in order to speed up
>> performance, but it creates holes in my models. Showing no texture at all
>> would be better than showing the wrong texture in these cases. It looks fine
>> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera
>> movement.
>> Thanks for the help!