You can turn off double sided in Maya using the attribute editor-
>render settings for the shape node, but I don't know if it turns it
off in the export.

On Jan 10, 1:57 am, "Joshua Granick" <[email protected]> wrote:
> I've looked before, but I haven't seen this option while exporting. I've seen 
> a lot of people recommending that I install the ColladaMaya plugin, but it 
> seems like OpenCollada is a newer version of the same plugin. I also have 
> Maya 2010, which ColladaMaya didn't like. Do you think it would be worth it 
> to try and get ColladaMaya to work, or should I go ahead and stick with 
> OpenCollada?
>
> The trouble with these plugins and formats is that its hard to tell the 
> difference between a newer version that's improved, and a newer version that 
> uses a format which is less compatible.
>
> On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote:
> > try turn double_sided off (not sure it has this option while export?)
>
> > or try this
> > 1. try open your dae file with text editor
> > 2. search for <double_sided>1</double_sided>
> > 3. change to this <double_sided>0</double_sided>
>
> > hth
>
> > 2010/1/10 Joshua Granick <[email protected]>
>
> >> I'm using Maya and I'm applying a UV texture map. I'm exporting using
> >> OpenCollada, and I do not want to show textures on both sides. I am 
> >> swapping
> >> my renderer to BASIC when I am panning the camera in order to speed up
> >> performance, but it creates holes in my models. Showing no texture at all
> >> would be better than showing the wrong texture in these cases. It looks 
> >> fine
> >> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera
> >> movement.
>
> >> Thanks for the help!

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