You can turn off double sided in Maya using the attribute editor- >render settings for the shape node, but I don't know if it turns it off in the export.
On Jan 10, 1:57 am, "Joshua Granick" <[email protected]> wrote: > I've looked before, but I haven't seen this option while exporting. I've seen > a lot of people recommending that I install the ColladaMaya plugin, but it > seems like OpenCollada is a newer version of the same plugin. I also have > Maya 2010, which ColladaMaya didn't like. Do you think it would be worth it > to try and get ColladaMaya to work, or should I go ahead and stick with > OpenCollada? > > The trouble with these plugins and formats is that its hard to tell the > difference between a newer version that's improved, and a newer version that > uses a format which is less compatible. > > On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote: > > try turn double_sided off (not sure it has this option while export?) > > > or try this > > 1. try open your dae file with text editor > > 2. search for <double_sided>1</double_sided> > > 3. change to this <double_sided>0</double_sided> > > > hth > > > 2010/1/10 Joshua Granick <[email protected]> > > >> I'm using Maya and I'm applying a UV texture map. I'm exporting using > >> OpenCollada, and I do not want to show textures on both sides. I am > >> swapping > >> my renderer to BASIC when I am panning the camera in order to speed up > >> performance, but it creates holes in my models. Showing no texture at all > >> would be better than showing the wrong texture in these cases. It looks > >> fine > >> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera > >> movement. > > >> Thanks for the help!
