in maya, select all the faces, and go to normals-> flip. That should do it i think.
On Jan 10, 12:22 pm, "Joshua Granick" <[email protected]> wrote: > This is cool! > > I followed your directions and Away3D now appears to be running noticeably > faster, and I am getting a lot less distortion using the basic renderer. > > If anyone else needs to find the same thing, it's under the shape, then > "render stats". > > I used the "opposite" setting for a couple of my faces, but it looks like > Away3D doesn't support this feature. I guess I need to flip the geometry > instead? Is there a simple way to do this in Maya? > > Thanks again for all your help. I don't know where I would be without this > mailing list > > On Sun, 10 Jan 2010 03:03:03 -0800, Stephen Hopkins <[email protected]> > wrote: > > You can turn off double sided in Maya using the attribute editor- > >> render settings for the shape node, but I don't know if it turns it > > off in the export. > > > On Jan 10, 1:57 am, "Joshua Granick" <[email protected]> wrote: > >> I've looked before, but I haven't seen this option while exporting. I've > >> seen a lot of people recommending that I install the ColladaMaya plugin, > >> but it seems like OpenCollada is a newer version of the same plugin. I > >> also have Maya 2010, which ColladaMaya didn't like. Do you think it would > >> be worth it to try and get ColladaMaya to work, or should I go ahead and > >> stick with OpenCollada? > > >> The trouble with these plugins and formats is that its hard to tell the > >> difference between a newer version that's improved, and a newer version > >> that uses a format which is less compatible. > > >> On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote: > >> > try turn double_sided off (not sure it has this option while export?) > > >> > or try this > >> > 1. try open your dae file with text editor > >> > 2. search for <double_sided>1</double_sided> > >> > 3. change to this <double_sided>0</double_sided> > > >> > hth > > >> > 2010/1/10 Joshua Granick <[email protected]> > > >> >> I'm using Maya and I'm applying a UV texture map. I'm exporting using > >> >> OpenCollada, and I do not want to show textures on both sides. I am > >> >> swapping > >> >> my renderer to BASIC when I am panning the camera in order to speed up > >> >> performance, but it creates holes in my models. Showing no texture at > >> >> all > >> >> would be better than showing the wrong texture in these cases. It looks > >> >> fine > >> >> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera > >> >> movement. > > >> >> Thanks for the help!
