in maya, select all the faces, and go to normals-> flip. That should
do it i think.

On Jan 10, 12:22 pm, "Joshua Granick" <[email protected]>
wrote:
> This is cool!
>
> I followed your directions and Away3D now appears to be running noticeably 
> faster, and I am getting a lot less distortion using the basic renderer.
>
> If anyone else needs to find the same thing, it's under the shape, then 
> "render stats".
>
> I used the "opposite" setting for a couple of my faces, but it looks like 
> Away3D doesn't support this feature. I guess I need to flip the geometry 
> instead? Is there a simple way to do this in Maya?
>
> Thanks again for all your help. I don't know where I would be without this 
> mailing list
>
> On Sun, 10 Jan 2010 03:03:03 -0800, Stephen Hopkins <[email protected]> 
> wrote:
> > You can turn off double sided in Maya using the attribute editor-
> >> render settings for the shape node, but I don't know if it turns it
> > off in the export.
>
> > On Jan 10, 1:57 am, "Joshua Granick" <[email protected]> wrote:
> >> I've looked before, but I haven't seen this option while exporting. I've 
> >> seen a lot of people recommending that I install the ColladaMaya plugin, 
> >> but it seems like OpenCollada is a newer version of the same plugin. I 
> >> also have Maya 2010, which ColladaMaya didn't like. Do you think it would 
> >> be worth it to try and get ColladaMaya to work, or should I go ahead and 
> >> stick with OpenCollada?
>
> >> The trouble with these plugins and formats is that its hard to tell the 
> >> difference between a newer version that's improved, and a newer version 
> >> that uses a format which is less compatible.
>
> >> On Sun, 10 Jan 2010 00:33:35 -0800, katopz <[email protected]> wrote:
> >> > try turn double_sided off (not sure it has this option while export?)
>
> >> > or try this
> >> > 1. try open your dae file with text editor
> >> > 2. search for <double_sided>1</double_sided>
> >> > 3. change to this <double_sided>0</double_sided>
>
> >> > hth
>
> >> > 2010/1/10 Joshua Granick <[email protected]>
>
> >> >> I'm using Maya and I'm applying a UV texture map. I'm exporting using
> >> >> OpenCollada, and I do not want to show textures on both sides. I am 
> >> >> swapping
> >> >> my renderer to BASIC when I am panning the camera in order to speed up
> >> >> performance, but it creates holes in my models. Showing no texture at 
> >> >> all
> >> >> would be better than showing the wrong texture in these cases. It looks 
> >> >> fine
> >> >> if I use CORRECT_Z_ORDER but that does not run fast enough for my camera
> >> >> movement.
>
> >> >> Thanks for the help!

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